Best Scattering addon for Blender (GeoScatter)

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  • Опубліковано 29 чер 2024
  • Creating grass & environments can be difficult & time consuming, but with Scatter 5 (addon)
    you can scatter objects in just matter of clicks. In this video I'll show you how it can change your workflow & how you can start using it.
    🔗 Links 🔗
    Get Scatter 5 - blendermarket.com/products/sc...
    🔍Scatter 5 Online Manual -sites.google.com/view/scatter...
    Scatter 5 Example Files - sites.google.com/view/scatter...
    Asset Browser Tutorial - • Blender 3.0 Pose Libra...
    If you found this video helpful give it a 👍🏻 & smash that subscribe button for more videos.
    You can also connect with me on-
    Instagram - / cg_obaid
    Artstation - www.artstation.com/obaidur_ra...
    Twitter- / cg_obaid
    My storefront -
    gumroad.com/obaidurrahman
    www.artstation.com/obaidur_ra...
    Time-Stamps:-
    00:00 | Intro
    00:58 | Why Should You Use it ?
    02:11 | Installation
    04:55 | Start Scattering
    08:46 | Distribution
    12:54 | Rotation
    14:48 | Scale
    15:14 | Culling Masks
    17:03 | Abiotic
    19:11 | Proximity
    20:15 | Visibility
    23:12 | Display
    24:27 | *The Awesomest Feature*
    25:55 | Outro
    #CGObaid #Blender #Scatter ‪@bd3d‬

КОМЕНТАРІ • 53

  • @CGObaid
    @CGObaid  2 роки тому +2

    Get Scatter 5 from here - blendermarket.com/products/scatter?ref=606

  • @emiliorios8799
    @emiliorios8799 2 роки тому +1

    Great video. Thank you

    • @CGObaid
      @CGObaid  2 роки тому

      You are welcome!

  • @BLACK-so4ox
    @BLACK-so4ox 2 роки тому +2

    Underrated blender specialist

    • @CGObaid
      @CGObaid  2 роки тому

      Thanks 😊💕💕

  • @Digitalforces
    @Digitalforces 2 роки тому +4

    What a great overview of the important features. Thank you!!!!

    • @CGObaid
      @CGObaid  2 роки тому

      Glad it was helpful!😊

  • @Tanderiz10
    @Tanderiz10 2 роки тому +2

    Good video!!!

    • @CGObaid
      @CGObaid  2 роки тому

      Thanks ! Glad you enjoyed it!

    • @Tanderiz10
      @Tanderiz10 2 роки тому +1

      @@CGObaid Now i want to use scatter 5 xD

  • @arjungowda6452
    @arjungowda6452 2 роки тому +1

    Thank y💗u...

    • @CGObaid
      @CGObaid  2 роки тому

      You're welcome 😊

  • @GinaNderson-zl6gy
    @GinaNderson-zl6gy Рік тому +1

    Hi. Is the house model and scene at 25:58 made by you? Would love to be able to download it

  • @emiliorios8799
    @emiliorios8799 2 роки тому +1

    And Now…
    I’ll give you your like

  • @RealGaryGibson
    @RealGaryGibson Рік тому +1

    Awesome! Did you use this in your Metaverse animation film?

    • @CGObaid
      @CGObaid  Рік тому +1

      Not at all, because the performance was slowed down heavily by that. So I distributed the trees using my own geo nodes setup. But after that I found out why it was happening but I still used my own setup :)

    • @RealGaryGibson
      @RealGaryGibson Рік тому

      @@CGObaid Why did it slow down? Too many subdivisions? What graphics card are you using? Thanks!

  • @Tanderiz10
    @Tanderiz10 2 роки тому +1

    Bro, im getting a problem when i want to scatter some trees, it says my assets are heavy, and it put all my assets into a box, and to disable it says i need go to security treshold panel, where is that panel?

    • @CGObaid
      @CGObaid  2 роки тому

      They are actually set to bounding box display (in the object data properties). It is a box which covers the whole mesh. It is set to bounding box so that blender doesn't crash if you have a high amount of instances.
      If you disable the security option Blender may crash when instancing heavy models.
      Go in your instance list, you will be able to select the tree in your scene, then you can change it's viewport visibility to textured.
      When you scatter a biome in Scatter5, it will import an object and put it aside in a collection. The fact that there are bounding box is not linked with scatter, it's a property of the imported object.
      Here's it is explained in the documentation -
      sites.google.com/view/scatter5docs/manual/optimization?authuser=0
      I also showed this in the video but while editing, I removed it because it was getting too long :)

  • @usamam2227
    @usamam2227 8 місяців тому +1

    Wouldn't it be heavy to scatter grass . Instead is there any other way like instancing grass or 2d plane grass

    • @CGObaid
      @CGObaid  8 місяців тому

      It can be sometimes. Yeah, there is and actually a lot of games use this technique to optimise their games. This method is called billboards. You can use a 2d plane with a grass texture with transparency.

  • @xenondetroit
    @xenondetroit Рік тому +1

    21:12 bro as you mentioned holding alt can simultaneously cull all the assets in the system list, but in my case, it's not working at all. Is there any other alternative way of doing this?

    • @divibs5371
      @divibs5371 Рік тому +1

      same issue

    • @xenondetroit
      @xenondetroit Рік тому +1

      @@divibs5371 dude i got the working method, instead of using alt+left MB use alt + Enter button to do the same task.

  • @paololuparello4882
    @paololuparello4882 2 роки тому +1

    is it possible to use scatter with other render engine such as luxcore?

    • @CGObaid
      @CGObaid  2 роки тому

      Yes it should be !

  • @xurizhao124
    @xurizhao124 2 роки тому

    can you make a tutuorial about how to make a asset like the image between 0:20~0:30?

    • @CGObaid
      @CGObaid  2 роки тому

      Sorry, I don't know. I'm not into stylized stuff.
      But that scene is available for free in the example files of Scatter 5 - sites.google.com/view/scatter5docs/example-files?authuser=0#:~:text=Instancing%20by%20Clusters%20and%20Proximity%20Fx

  • @fatalshooter
    @fatalshooter 2 роки тому +1

    How can I enable proxies like you on this video ?h

    • @CGObaid
      @CGObaid  2 роки тому +1

      Using the 23:12 Display feature. You can use a placeholder from the premade ones, or you can create your own & use custom placeholder. You can also set the display to bounding box or convex hull.

    • @fatalshooter
      @fatalshooter 2 роки тому +1

      @@CGObaid Thank you so much! Will give it a try asap. Do you know why in the viewport my trees are showing up as wireframe boxes by default?

    • @CGObaid
      @CGObaid  2 роки тому

      Yes, they are actually set to bounding box display (in the object data properties). It is a box which covers the whole mesh. It is set to bounding box so that blender doesn't crash if you have a high amount of instances.
      Go in your instance list, you will be able to select the tree in your scene, then you can change it's viewport visibility to textured.
      When you scatter a biome in Scatter5, it will import an object and put it aside in a collection. The fact that there are bounding box is not linked with scatter, it's a property of the imported object.
      Here's it is explained in the documentation -
      sites.google.com/view/scatter5docs/manual/optimization?authuser=0
      I also showed this in the video but while editing, I removed it because it was getting too long :)

  • @xurizhao124
    @xurizhao124 2 роки тому

    how to make a npr stylized set in scatter at 0:58 in the video?

    • @CGObaid
      @CGObaid  2 роки тому

      Sorry, I don't know. I'm not into stylized stuff.
      But that scene is available for free in the example files of Scatter 5 - sites.google.com/view/scatter5docs/example-files?authuser=0#:~:text=Instancing%20by%20Clusters%20and%20Proximity%20Fx

  • @Tanderiz10
    @Tanderiz10 2 роки тому +1

    Bro can you give me the trees assets?

    • @CGObaid
      @CGObaid  2 роки тому +1

      The trees were from the Scatter 5 library. But the trees in the background are from here - alter49movie.gumroad.com/l/proforestpack/freeforyou

    • @Tanderiz10
      @Tanderiz10 2 роки тому

      @@CGObaid they are free xDD, thanks dude

  • @manojvarughese4337
    @manojvarughese4337 Рік тому

    She Hulk did a terrible job in that remote location training scene. They could have worked a lot on the compositing and foreground, mid ground. The character visuals are also worser in some scenes.

  • @rockeystudio
    @rockeystudio 2 роки тому

    Is it available for game engine?

    • @CGObaid
      @CGObaid  2 роки тому +1

      Well.. I don't think so it's available for game engine but you can export it to a game engine.

    • @aiyenurooluwaseun2280
      @aiyenurooluwaseun2280 2 роки тому

      @@CGObaid How please?

    • @exorcist3d99
      @exorcist3d99 2 роки тому

      @@aiyenurooluwaseun2280 perhaps you can export the scatter assets as fbx/obj and their textures from blender to game engine, I dont think there is any automated way to do it as far as I know

  • @Cyber_Kriss
    @Cyber_Kriss 2 роки тому +1

    Man try not to say "and now" every 5 seconds...
    Otherwise... Good job ;)

    • @CGObaid
      @CGObaid  2 роки тому +1

      Thanks, I'm not a native speaker & my goal is to give the message as best as I can.

    • @CGObaid
      @CGObaid  2 роки тому +1

      What other phrases can I use then :D ?

    • @Cyber_Kriss
      @Cyber_Kriss 2 роки тому +1

      @@CGObaid You can use :
      Then...
      Next...
      Let's...
      -And- Now...
      (With these alone you can achieve a lot of variations and it won't sound too boring)
      I am convinced you will keep evolving and that your videos will be better and better over time.

    • @CGObaid
      @CGObaid  2 роки тому

      Thanks!😀

  • @rickh9908
    @rickh9908 2 роки тому +1

    I like your style!. #1 YT views provider -> P-R-O-M-O-S-M!!!

    • @CGObaid
      @CGObaid  2 роки тому

      Glad you liked it :) What's that ?

  • @AvotGames
    @AvotGames 28 днів тому +1

    This doesn't explain how to CREATE foliage, you're only explaining how to get already created vegetation asset to the scene

    • @CGObaid
      @CGObaid  9 днів тому +1

      You're right, the title does seem very misleading. I'm sorry, I have changed the title now :)

    • @AvotGames
      @AvotGames 9 днів тому +1

      @@CGObaid awesome :)