Best Scattering addon for Blender (GeoScatter)
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- Опубліковано 29 чер 2024
- Creating grass & environments can be difficult & time consuming, but with Scatter 5 (addon)
you can scatter objects in just matter of clicks. In this video I'll show you how it can change your workflow & how you can start using it.
🔗 Links 🔗
Get Scatter 5 - blendermarket.com/products/sc...
🔍Scatter 5 Online Manual -sites.google.com/view/scatter...
Scatter 5 Example Files - sites.google.com/view/scatter...
Asset Browser Tutorial - • Blender 3.0 Pose Libra...
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Time-Stamps:-
00:00 | Intro
00:58 | Why Should You Use it ?
02:11 | Installation
04:55 | Start Scattering
08:46 | Distribution
12:54 | Rotation
14:48 | Scale
15:14 | Culling Masks
17:03 | Abiotic
19:11 | Proximity
20:15 | Visibility
23:12 | Display
24:27 | *The Awesomest Feature*
25:55 | Outro
#CGObaid #Blender #Scatter @bd3d
Get Scatter 5 from here - blendermarket.com/products/scatter?ref=606
Great video. Thank you
You are welcome!
Underrated blender specialist
Thanks 😊💕💕
What a great overview of the important features. Thank you!!!!
Glad it was helpful!😊
Good video!!!
Thanks ! Glad you enjoyed it!
@@CGObaid Now i want to use scatter 5 xD
Thank y💗u...
You're welcome 😊
Hi. Is the house model and scene at 25:58 made by you? Would love to be able to download it
And Now…
I’ll give you your like
Awesome! Did you use this in your Metaverse animation film?
Not at all, because the performance was slowed down heavily by that. So I distributed the trees using my own geo nodes setup. But after that I found out why it was happening but I still used my own setup :)
@@CGObaid Why did it slow down? Too many subdivisions? What graphics card are you using? Thanks!
Bro, im getting a problem when i want to scatter some trees, it says my assets are heavy, and it put all my assets into a box, and to disable it says i need go to security treshold panel, where is that panel?
They are actually set to bounding box display (in the object data properties). It is a box which covers the whole mesh. It is set to bounding box so that blender doesn't crash if you have a high amount of instances.
If you disable the security option Blender may crash when instancing heavy models.
Go in your instance list, you will be able to select the tree in your scene, then you can change it's viewport visibility to textured.
When you scatter a biome in Scatter5, it will import an object and put it aside in a collection. The fact that there are bounding box is not linked with scatter, it's a property of the imported object.
Here's it is explained in the documentation -
sites.google.com/view/scatter5docs/manual/optimization?authuser=0
I also showed this in the video but while editing, I removed it because it was getting too long :)
Wouldn't it be heavy to scatter grass . Instead is there any other way like instancing grass or 2d plane grass
It can be sometimes. Yeah, there is and actually a lot of games use this technique to optimise their games. This method is called billboards. You can use a 2d plane with a grass texture with transparency.
21:12 bro as you mentioned holding alt can simultaneously cull all the assets in the system list, but in my case, it's not working at all. Is there any other alternative way of doing this?
same issue
@@divibs5371 dude i got the working method, instead of using alt+left MB use alt + Enter button to do the same task.
is it possible to use scatter with other render engine such as luxcore?
Yes it should be !
can you make a tutuorial about how to make a asset like the image between 0:20~0:30?
Sorry, I don't know. I'm not into stylized stuff.
But that scene is available for free in the example files of Scatter 5 - sites.google.com/view/scatter5docs/example-files?authuser=0#:~:text=Instancing%20by%20Clusters%20and%20Proximity%20Fx
How can I enable proxies like you on this video ?h
Using the 23:12 Display feature. You can use a placeholder from the premade ones, or you can create your own & use custom placeholder. You can also set the display to bounding box or convex hull.
@@CGObaid Thank you so much! Will give it a try asap. Do you know why in the viewport my trees are showing up as wireframe boxes by default?
Yes, they are actually set to bounding box display (in the object data properties). It is a box which covers the whole mesh. It is set to bounding box so that blender doesn't crash if you have a high amount of instances.
Go in your instance list, you will be able to select the tree in your scene, then you can change it's viewport visibility to textured.
When you scatter a biome in Scatter5, it will import an object and put it aside in a collection. The fact that there are bounding box is not linked with scatter, it's a property of the imported object.
Here's it is explained in the documentation -
sites.google.com/view/scatter5docs/manual/optimization?authuser=0
I also showed this in the video but while editing, I removed it because it was getting too long :)
how to make a npr stylized set in scatter at 0:58 in the video?
Sorry, I don't know. I'm not into stylized stuff.
But that scene is available for free in the example files of Scatter 5 - sites.google.com/view/scatter5docs/example-files?authuser=0#:~:text=Instancing%20by%20Clusters%20and%20Proximity%20Fx
Bro can you give me the trees assets?
The trees were from the Scatter 5 library. But the trees in the background are from here - alter49movie.gumroad.com/l/proforestpack/freeforyou
@@CGObaid they are free xDD, thanks dude
She Hulk did a terrible job in that remote location training scene. They could have worked a lot on the compositing and foreground, mid ground. The character visuals are also worser in some scenes.
Is it available for game engine?
Well.. I don't think so it's available for game engine but you can export it to a game engine.
@@CGObaid How please?
@@aiyenurooluwaseun2280 perhaps you can export the scatter assets as fbx/obj and their textures from blender to game engine, I dont think there is any automated way to do it as far as I know
Man try not to say "and now" every 5 seconds...
Otherwise... Good job ;)
Thanks, I'm not a native speaker & my goal is to give the message as best as I can.
What other phrases can I use then :D ?
@@CGObaid You can use :
Then...
Next...
Let's...
-And- Now...
(With these alone you can achieve a lot of variations and it won't sound too boring)
I am convinced you will keep evolving and that your videos will be better and better over time.
Thanks!😀
I like your style!. #1 YT views provider -> P-R-O-M-O-S-M!!!
Glad you liked it :) What's that ?
This doesn't explain how to CREATE foliage, you're only explaining how to get already created vegetation asset to the scene
You're right, the title does seem very misleading. I'm sorry, I have changed the title now :)
@@CGObaid awesome :)