This map is impossible in ZDoom.

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  • Опубліковано 11 вер 2016
  • This video demonstrates "wallrunning" with objects (also known as thingrunning) as well as the real accuracy (and missing compat option) of ZDoom's compatibility options. You will need the 'turbo' command to beat this map "legitimately" in ZDoom.
    doomwiki.org/wiki/Wallrunning
    zdoom.org/wiki/Compatibility_o...
    www.chocolate-doom.org/wiki/i...
    Bloodless Doomguy face from the thumbnail: forum.zdoom.org/viewtopic.php?...
  • Ігри

КОМЕНТАРІ • 94

  • @noivern8869
    @noivern8869 6 років тому +59

    When jumping becomes a viable option

  • @jewalky
    @jewalky 7 років тому +53

    Pretty sure you can do this in ZDaemon or Zandronum, these engines have far more vanilla compatibility for OS deathmatch/duels, including bugs like this one. /slow/

    • @ZomB1986
      @ZomB1986 3 роки тому +2

      Zdoom and Zandronum have a wall-running compatflag. What the video claims is incorrect.

    • @mirodno9055
      @mirodno9055 Рік тому +2

      ​@@ZomB1986 WALL-running, not THING-running

  • @alguiendmf8439
    @alguiendmf8439 6 років тому +15

    0:35
    *"GOING FROM DOOM SENSITIVITY TO MY HIGHER ONE ISN'T PRETTY, OKAY?"*

  • @BalmungMP5
    @BalmungMP5 6 років тому +52

    this is interesting. I would love to see more vids showing some of the downsides or imperfections with playing on modern sourceports. It may even help the devs of those sourceports improve their software.

    • @UndeadRyker
      @UndeadRyker  3 роки тому +10

      Internet Explorer-tier reply I know, but I already got some hate for criticizing certain areas of GZDoom and was labelled a mindless purist. Some braver soul other than me may perhaps take charge in showing imperfections in all source ports regarding faithfulness to the original game, even criticizing PrBoom+.

    • @EpicTyphlosionTV
      @EpicTyphlosionTV 3 роки тому +3

      @@UndeadRyker I'm on your side, man. It's been three years, and GZDoom still hasn't perfected their compatibility settings. Then again, Graf sees anything old as unnecessary, and will get rid of it whenever he has the urge to do so...

    • @speedrunner_doomguy5079
      @speedrunner_doomguy5079 2 роки тому +2

      10 year old dell desktop tier response here and I would gladly criticize each and every port and tbh its not a bad idea, guess I'll go get the tier list
      Also I think I'll criticize the dos releases too just for shits and giggles
      Good think I kept that shitty windows 98 toshiba satellite, best accuracy in the west, definetly

  • @blockboygames5956
    @blockboygames5956 6 років тому +6

    The speed you can get! Without thingrunning you couldn't even get halfway to the exit. I know thingrunning and wallrunning makes you crazy fast, but I didn't realise how much faster it makes you.

  • @ikagura
    @ikagura 6 років тому +18

    Zdoom is good for custom wads

    • @brutalquake666
      @brutalquake666 4 роки тому +2

      AMEN

    • @UndeadRyker
      @UndeadRyker  3 роки тому +9

      ZDoom is the master of scripts, fancy-looking maps and more that's for sure!

  • @lod4246
    @lod4246 Рік тому +2

    This was fixed in GZDoom for a while now.

  • @eltiolavara9
    @eltiolavara9 6 років тому +12

    whoa what are these fancy effects

    • @UndeadRyker
      @UndeadRyker  6 років тому +6

      You can check all the mods I'm running with the video I uploaded: ua-cam.com/video/dVvud6n9xx0/v-deo.html
      Cheers.

    • @eltiolavara9
      @eltiolavara9 6 років тому +1

      thank

    • @Terror.656
      @Terror.656 3 роки тому

      Noooooo they took down the video :(

  • @CodyDBuni
    @CodyDBuni 7 років тому +22

    Literally a Terry trap in disguise.

  • @mArt1And00m3r11339
    @mArt1And00m3r11339 6 років тому +17

    With ZDoom-based source ports, you can enable wall running through compatibility options.

    • @UndeadRyker
      @UndeadRyker  3 роки тому +8

      Late response, but this is totally different from wallrunning. This is thingrunning.

    • @mArt1And00m3r11339
      @mArt1And00m3r11339 3 роки тому

      @@UndeadRyker You should still be able to do that through compatibility options.

    • @Dondlo46
      @Dondlo46 3 роки тому +3

      bruhrunning

    • @UndeadRyker
      @UndeadRyker  3 роки тому +6

      Timothy Brown Nope, have you seen the beginning of the video and the description? The devs won’t add it and it’s currently impossible because GZDoom’s physics are drastically different from Doom. In the video I was playing in the Doom (strict) mode which is apparently the closest thing to how Doom worked you can get in GZDoom.

    • @mArt1And00m3r11339
      @mArt1And00m3r11339 3 роки тому

      @@UndeadRyker That is something that should be addressed in the forums. In the meantime, my recommendation would be play it with jumping and walking on top of the floating objects.

  • @Arrow-Playz-513
    @Arrow-Playz-513 Місяць тому +2

    And this is why I use gzdoom.

  • @TheaPeanut_69old
    @TheaPeanut_69old Рік тому +2

    Wallrun setting exists

  • @OVQ2
    @OVQ2 3 роки тому

    exactly why i havent played a zdoom port since i started speedrunning

  • @SleepyAdam
    @SleepyAdam 4 роки тому +3

    I swear Zandronum has a wall running compatflag. Weird.

    • @UndeadRyker
      @UndeadRyker  3 роки тому +2

      This is thingrunning which is different than wallrunning, although I have heard that Zandro can replicate this? I might be wrong.

  • @bjrnsimonsen2311
    @bjrnsimonsen2311 Місяць тому

    Maybe the map is only created to beat at lower difficulty levels. Or there should be a very tricky trick, if its not allowed to jump. The only things that will make sense for me, is if it possible to walk on sprites. I cant see if it possible to walk up on the first platform, and then up on the demon, and then be very lucky to keep an angle in front of the demon so it walk over the blood, and then walk from the demon and up to the lava sprites.

  • @papermacheman2210
    @papermacheman2210 3 роки тому +2

    NOT IF GODMODE CAN'T HELP IT

  • @floatingbeans
    @floatingbeans 2 роки тому +1

    how did you get the effects

  • @Thorogrimm
    @Thorogrimm 5 років тому +2

    Hey, how did you get that aesthetic for the second demonstration? The darker look on the textures

    • @UndeadRyker
      @UndeadRyker  5 років тому +3

      I used PalPlus: www.doomworld.com/files/file/16492-palplus/
      Keep in mind that it makes just about everything darker like the HUD. Have fun!

    • @Thorogrimm
      @Thorogrimm 5 років тому

      @@UndeadRyker Thanks a bunch, man :)

  • @slimmercakeslimmer
    @slimmercakeslimmer Рік тому

    what is the mod cuz i hear
    custom sounds

  • @wadmodderschalton5763
    @wadmodderschalton5763 4 роки тому +4

    How exactly did you get vanilla doom demos working in zdoom/gzdoom?

    • @roadtonever
      @roadtonever 4 роки тому

      Exactly. This smells of scum purist.

    • @UndeadRyker
      @UndeadRyker  4 роки тому +6

      I was just messing around with GZDoom demos. These were demos recorded by me and I was seeing how GZDoom would handle similar looking demos on the title screen in a separate custom WAD by me. I think since then I've deleted these files but they aren't hard to do. I was just feeling experimental back then lol

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan 2 роки тому +4

      @@roadtonever lol cry harder

  • @cheater00
    @cheater00 6 років тому +4

    Has this been fixed in more recent versions of GZDoom? Are there any plans to fix it?

    • @UndeadRyker
      @UndeadRyker  6 років тому +10

      No, unfortunately. I made a thread a while back on the ZDoom forums and Graf Zahl (I consider him the main coder of the GZDoom sourceport today) explained that the physics and inter-workings of GZDoom is so different from how original Doom worked so it may not be worth the effort.
      Here's his post: forum.zdoom.org/viewtopic.php?f=18&t=53498&p=939209#p939260

    • @cheater00
      @cheater00 6 років тому +4

      UndeadRyker thanks for the background on this!

    • @QuckHead
      @QuckHead 4 роки тому

      @@UndeadRyker Been "fixed" now at least

    • @UndeadRyker
      @UndeadRyker  3 роки тому

      @@QuckHead Fixed as in how? Did they finally add a compat option?

    • @QuckHead
      @QuckHead 3 роки тому

      Yeah.

  • @ninjacat230
    @ninjacat230 3 роки тому +1

    what is with your zdoom

  • @dalilconstanzewithanmp5464
    @dalilconstanzewithanmp5464 2 роки тому

    You need a megasphere.

  • @Ike12
    @Ike12 3 роки тому

    What mod are you using in zdoom?

  • @easternmcg
    @easternmcg 7 років тому +2

    +UndeadRyker What addons were you using for GZDoom if you don't mind me asking? They look pretty sweet. On another note, I downloaded the Goreless Doomguy Faces but I have zero clue how to load them into the game, would you mind telling me how you did it?

    • @UndeadRyker
      @UndeadRyker  7 років тому +4

      Hey Chris! Sorry for the somewhat late response. You're looking for those two links: ua-cam.com/video/dVvud6n9xx0/v-deo.html and www.doomworld.com/idgames/graphics/pal_plus
      The video is self explanatory, but you'll need to do two extra steps.
      1.) Open the autoexec.cfg and change gl_boom "false" to gl_bloom "true"
      2.) Add PalPlus so it's autoloaded with the rest of the files.
      Hope it helps, and the bloodless doomguy faces link was just a source to where I got the face for the thumbnail. Happy fragging!

    • @blockboygames5956
      @blockboygames5956 6 років тому +1

      I just downloaded palplus. Had no idea it existed. I use PerKristians excellent sound replacements and the sprite fixing project. (Though obviously I am not using them for my Ultimate Doom playthrough, wanted to keep that reasonably vanilla.) Palplus is amazing, though it does make things darker, had to crank the brightness, but love the look of it.

  • @ikagura
    @ikagura 3 роки тому +2

    Just download Chocolate along with gzdoom

  • @BluBombs
    @BluBombs 2 роки тому

    until u bunnyhop

  • @theredkey3288
    @theredkey3288 6 років тому +6

    *Strafe*

    • @UndeadRyker
      @UndeadRyker  3 роки тому +5

      I know this ain't related, but I found the red key. Now where the hell's the yellow and blue keys and the skulls?

  • @Rajzer30401
    @Rajzer30401 3 роки тому

    Why is ZDoom not being updated anymore?

    • @pietroseiji9621
      @pietroseiji9621 3 роки тому +2

      Because gzdoom is a better version of it, with opengl support

  • @desenvolvedorgorpa2975
    @desenvolvedorgorpa2975 3 роки тому

    é apra se divertir, jogar e ganhar, este é o preceito do doom, doom2, zdoom...(menos gzdoom é claro), A intenção é o desafio, a busca pelas chaves e as dificuldades em passar de um cenário a outro e não criar algo "realistico" e impssível a ponto de ficar...chato como muitos wads que vejo por ai e até tentei jogar mas ai desisti mesmo.

  • @joshuaharrison8013
    @joshuaharrison8013 Рік тому

    What happens if you use God mode

  • @nightmaregats
    @nightmaregats 4 роки тому +3

    Ps1 sounds make it better

    • @JackJack-zo4zt
      @JackJack-zo4zt 3 роки тому +1

      I agree. I prefer some of the PS Doom/Doom 64 sound effects. I've been meaning to modify my GZDoom wad with them.

  • @retrorobbyreviews
    @retrorobbyreviews Рік тому

    Lol I would of said screw it and turn on God Mode just to be done with it.

  • @mfdgaming7181
    @mfdgaming7181 5 років тому

    Just use the jump button so that you can pass it

    • @UndeadRyker
      @UndeadRyker  3 роки тому +4

      What if you jumped in ZDoom but God added NoJumping to MAPINFO?

    • @mfdgaming7181
      @mfdgaming7181 3 роки тому

      UndeadRyker we can just remove it from the map info

    • @zakazany1945
      @zakazany1945 2 роки тому

      @@UndeadRyker You can force jump back in the menu settings

  • @mawe4065
    @mawe4065 6 років тому +2

    Jump.

    • @UndeadRyker
      @UndeadRyker  3 роки тому +3

      *Rubs hands and adds NoJumping to ZDoom MAPINFO*

    • @JackJack-zo4zt
      @JackJack-zo4zt 3 роки тому +2

      @@UndeadRyker You're a monster 😰😵

  • @illuminatidad
    @illuminatidad 4 роки тому

    try jumping

  • @gempernocap3726
    @gempernocap3726 4 роки тому +2

    6666 views 0-o

  • @josephfrye7342
    @josephfrye7342 5 років тому

    well chocolate doom or strawberry doom or crispy doom or vanilla doom which uses dos wins this round we haven't tried doom95 yet but zdoom and gzdoom and modern sourceport engines lose. they get shit of nothingness. why because it is unbeatable and hard as fucking ballsacks and cooches..

    • @SurmenianSoldier
      @SurmenianSoldier 4 роки тому

      there is a wallrunning compatflag

    • @josephfrye7342
      @josephfrye7342 3 роки тому

      @@SurmenianSoldier well i see this in wiki though but I need to find another way of getting this map wad to beat this.

  • @cringeyname6167
    @cringeyname6167 Рік тому

    Just jump lmao

  • @JackJack-zo4zt
    @JackJack-zo4zt 3 роки тому

    So what's the point, exactly? Is it criticism of ZDoom? 'Cause slowing down the player isn't a big deal. He already goes pretty damn fast as it is.

    • @UndeadRyker
      @UndeadRyker  3 роки тому +1

      The point was that maps that use glitches like that isn't possible in ZDoom (thus rendering the map unbeatable) even if you use the Doom (strict) compatibility preset. ZDoom changes so much about Doom logic and behavior that if you're looking to play Doom as close to vanilla as possible, then look elsewhere, lol.

    • @JackJack-zo4zt
      @JackJack-zo4zt 3 роки тому

      @@UndeadRyker Oh no. I could never play Doom Vanilla anymore. I'm too used to GZDoom.