2020: to get post processing stack, go to windows>packet manager> there is a drop down next to the plus icon top left, click it and selected all packages> post processing select post processing and then click import at the bottom right of the package manager window. then follow along the tutorial! EDIT: you should probably follow a more recent tutorial altogether for the post processing part. A unity update changed a lot of things including how you set up post processing.
In 2020, Go to Window > Package Manager.... In Project to All packages... scroll down to Postprocessing in the list. In the right you'll find a button to install it...
I agree. Unity's graphics options are getting better with each new version. Even so, too much emphasis is placed on graphics when comparing Unity to Unreal...it does not matter which engine you use, it depends on the person behind the keyboard. I am a coder and I prefer the modular control of C#. I don't care too much for excessive realistic graphics because of the performance hits, but I really think that what engages the player is the game play and that is all coding!
Yeah! I was using unity for a long long time and I really liked it (mostly due to C# :P). But I disliked how It handles replication and RPC - this part I liked more in unreal. And the more I used unreal I started too like both c++ and editor. I gues if I came back to unity I would start to like it more .... Just use what you want and do great things with it! :)
You're definitely in my school of thought. I like Unity's versatility, where you can really get down and dirty with the code right away, and the engine isn't tilted toward a certain type of game (Cry Engine is horrible for this, Unreal not as bad).
I'm just hoping for a pre built visual scripter for unity, trying to model, texture, learn code and the unity engine is just way too much information for one person.
There it is. The perfect example of how to make a Unity tutorial. Wow, this is by far the single best tutorial for unity I have ever seen. All the likes. ALL OF THEM!
Your channel is the first channel that i subscribe when i starting to learn Unity about 2 years ago, now i have my own simple android games on playstore... Thank you so much, your videos very helpful for me
for people who didn't find the post processing in the asset store, it's now available already in the package manager in unity search for it you will find it there.
I remember watching your channel, many years ago in secondary school. Dude, well done for sticking at it, great quality content and not overcluttered like most other tutorial channels. Thanks for the vids
Dude, you have saved my life. I was looking for ways to add motion blur and stuff like this and I CAN NOT BELIEVE UNITY HAD THIS! I thought it was only for the pro version. THANKS A MILLION :D
Nice and concise tutorial. I absolutely agree with you about the Uber Shader asset. I use this in every project, and it makes an enormous difference when working with glass and other refractive materials. The author is a real "class act" when it comes to support, too -- a very nice person who takes quality very seriously.
Our family just watched this video. The Ma Ma is going to be the lighting and post processing artist. We had to show her a video to let her know what she would be learning. Awesome video.😃👍
The Unreal default look is mostly in the temporal anti aliasing giving it that soft look. Coupled with Lightmass that I think yields completely different results from Enlighten. Add a bit of fisheye, vignette, grain, turn up the FOV and you can get that shooter look from Unity.
This was an awesome tutorial. Very informative! I had been using the individual effects on the camera and never even looked at the post processing stack. Thanks, once again, for sharing your knowledge. Lets make some great games, people! :)
if i want to learn unity i have to stop hating your personality because whatever i search i found your videos on the top of every other videos. may be optimized very well
I took advantage of the Unity black friday sale and spent over a hundred bucks on stuff. Oh man, best weekend ever. I mainly bought environment packs and even though I'm new to Unity, I had so much fun making environments. Now I want to quit university and just do this all day long. It's 2am here and I'm still playing around in Unity and I have class in the morning. FML!
3:40 -> aren't the two pictures reversed ? HDR means less clipping in the highlight because you have more colors to display ? or am I missing something ?
As someone who's studied both via online courses I honestly find Unity a LOT easier than Unreal, so it's appreciated to know how to bring UE style graphics over to Unity.
I was able to create a game and I am 11 years old and its an evolution game where you eat or defeat other creatures to evolve and so on it took around 2 weeks for me alone to make and I may be young but I am in college courses for calculus and I think the math I learned really helped This video really helped bring out my graphic by a long shot btw thank you!
Timur_Gavs Channel yeah i start making game aswell but on pc and its 500 mb already but it have just fps player, 1npc and 2 x terrain. So i also think that optimizing is good subject for the video.
The problem is in you I guess. :D I have a builded multiplayer game with 4 levels, ready menu, ability to spawn bots and a lot of other things and its just 100 MB
Timur_Gavs Channel hi bro, these are 2 methods you can very easily decrease size of the apk :) 1. Just go to console window and right click on the very small drop-down arrow you see on the top right corner of the window. Then you should see "editor log" and open it. It will open a notepad file and if you scroll down you can see all the assets which are in your project that are taking mb. 2. Second thing is you can go to build settings and in there find a drop down where u can select between ARM FATV7 + x64 , ARM FATV7 and x64. Just select x64 from it and you will see a drastic change in your build. :)
Very informative, thank you very much. If I may suggest, could you please drop the background music in your future videos? It's hard to focus on your fast talking while having background music additionally :-)
Rosh7X It's not always. Starts e. g. at 02:41. I'm not a native speaker and Brackeys is talking reaaaallly fast and only information, which is all good. Or maybe it's just the music choice itself. To me it's like you want to talk and listen to someone and the neighbors are playing loud disturbing music :-)
2:41 no, in forward rendering each object is rendered once also. Same with deferred rendering. The difference is that in forward rendering, you might do the pixel shading of objects which later will be occluded by an object closer to the camera. This doesn't happen with deferred rendering, because firt it determines to which triangle will the pixel correspond, and does the lighting calculation only after this step. This way the fragment shader (aka pixel shader) only runs once for each pixel on the screen. The drawback is that anti aliasing is more difficult with deferred rendering, and you have to fill and create big frame buffer objects during each frame. You need to store all the data in buffers after the rasterizations step (albedo, normal information, roughness, metalness, pre baked ambient occlusion and possibly more).
Brackeys, it's easy to polish a game but you also need to OPTIMIZE IT ! It's maybe cool to see good graphics two seconds before it crashes. And this is for me one of the biggest issues of Unreal Engine 4, optimization sucks and games made with that always crashes
Ehhm... You mean the other way around, right? Even in early access... Coming to mind (because I played them a lot) are survival games... Early Access where the polish is not very up to standart. Rust and even the newer Tarkov both run on Unity engine and are found to have terrible performance. Even now after Years of EA. Now If I go to for example Conan Exiles managed to achieve the same graphical finesse without as big of a performance hit as the aforementioned titles... However... There are unoptimized games everywhere. I believe ARC survival evolved was made with unreal and that didn't quite run now, did it? Just saying it's not up to the engine. It's the engineer.
Unreal engine is fine. The problem is that most developers try to rush their games out that resulting in messy code (this is also happens with Unity but its usually less severe as c# is a safer language). Developers with no patience or not enough experience should just stay away from Unreal, but sadly most dont just because it has "prettier" graphics
Upgrade to 5.6.2 or later, and under "lighting settings" change "Enlighten" to "Progressive". MUCH faster, better quality, and lights what your camera is looking at first. 2 minutes vs 30 mins bake time.
Can you talk a bit about mobile games (android specifically) ? I'm trying to make a third person anime type game but there's a lot to learn and any help would be appreciated. Thank you.
i can't donate you and i can't watch your videos HD without downloading them because of my bad condition... but if i could make a game with your tutorials , I will make it up as soon as possible🌹
@@pixelingxd This may help: forum.unity.com/threads/missing-post-processing-behaviour-after-installing-post-processing-stack.611449/ Google Search. Use it :-)
Brackeys, i just wanted to say, you are the best, i have wanted to code ever sence 5 years ago, i am 12 and my dream is to make a game, thank you brackeys, for making my dream accelerate!
No rather: How to contradict and shut up Unreal fanboys. I can understand performance but graphics isn't something to brag about when 1: Unity can do it just as good. Look up Ghost Of A Tale for reference. 2: Other engines does it better cause they are less about games and more about triple A jerks making Gears of Bloom 7. 3: Graphics doesn't matter when the games made are 1% Borderlands and 99% Gears Of Mass X-Men Modern Colonial XCOM. compared to Unity's Ori And The Blind Forest, Cuphead, Inside, Yooka Laylee, Subnautica and Freedom Planet 2. Graphically and somewhat mechanically (On a wide 3d scale) they aren't marvels but in aesthetic they outshine many of Unreal's bland unoriginal action games with bulky humans and too much bloom effects on everything. Unity is the most popular due to it's easy to learn functions, a very helpful community, easy to navigate and customize layout of the editor windows and easy to get started with. But this has led to these infamous idiots making shit like modern "artists" defiling what their ancestral predecessors accomplished. What many don't bother with is that both engines has reached an equal level of realism in graphics. Unreal just has a lot of the tools and functions straight out of the box as Brackeys here imported assets made by Unity from the story. It is possible to make big title games with good performance but it would take more work and third party coding like Ultimate Epic Battle Simulator, which was made by one guy in Unity who coded his own application to be able to render as many units as possible without it lagging or crashing. Personally it's better to compare the aesthetic, design and gameplay that the creators make and only compare the best with the best as less means less effort was put into it and therefor not as dedicated to their work. Gears Of War 1 was fine but it didn't need more. Borderlands 1 was great but Borderlands 2 is a fucking masterpiece that more games need to learn from especially from it's world and background design it's fucking massive and wonderful but please less shaking I get a headache and feel like I have a cold after 6 hours straight or running up and down. Ghost of A Tale is a visual and creative beauty with a style of old stories and novels like Oliver Twist. Dungeon Of The Endless is my preferred game in the Endless Series and is simple but insanely difficult and a pleasant pixel art style. Inside is a very unique game. The style is simple but the background and environment shows a lot and the controls is where it's super fluid and great, it's what makes it so unique in how smooth and satisfying the controls feel
ehm... i was just kidding... i prefer unreal over unity but in the end it doesn't matter what engine you choose to make your game, it matters what you can do with it... and this wall of text that you wrote only shows that you're a unity fanboy!
magnusm4 really well put! I agree with pretty much everything you said and Unity is definitely capable of amazing games and amazing graphics. Just so you know I primarily use UE4 but its because I'm an artist and don't have time to learn a full programming language so I rely on blueprints for prototyping and showing off assets etc. If I had the time and patience to learn c# I would definitely use Unity
To be fair, a lot of unity users have had to deal with ppl instantly shitting on them because they use unity and the negative reputations its gained. Your original comment painted you as someone who was one of those people who judges instantly and was begging for a response like what magnusm4 provided. Also talking about fanboy'ism, your name is literally 'Unreal Enviroments'.
Really i'm not interested in game engine wars against fanboys like you... If someone had wrote something similar about unreal engine probably i would laugh at it surely i wouldn't write all that in defense of "my" engine. My name is that because i do speed level design with unreal engine but probably i will do some speed level design with unity too...
"How to make good graphics in Unity" Step 1: Don't make graphics in Unity. Step 2: Learn some basics of good art-design and modeling / drawing techniques Step 3: Practice x infinitum Step 4: Import your good stuff into Unity Step 5: DO NOT FILL THE SCREEN WITH FUCKING POST PROCESSING EFFECTS GOD DAMMIT!
About Step 5, it's just super annoying when you go play a random game, and it is just filled with post processing. But when it is done right, it could work. I've seen games where they make the Bloom so high your eyes hurt after a few minutes
That's not really what this video is about. Of course you need to have good assets, but you can't really get some of these effects without post processing. You could put these same effects on a scene that uses crap assets and it won't look as good.
You have convinced me over a couple videos to get me to move on to unitg, I am currently using gamemaker but I think it is time to move on to unity so I have more possibilities, Thank you so much!!! And keep up the good work 😉
2020:
to get post processing stack, go to windows>packet manager> there is a drop down next to the plus icon top left, click it and selected all packages> post processing
select post processing and then click import at the bottom right of the package manager window. then follow along the tutorial!
EDIT: you should probably follow a more recent tutorial altogether for the post processing part. A unity update changed a lot of things including how you set up post processing.
@Escape Thank you!
Thank you man
Thanks man
Haha cheers man! I was about to lose it when i saw it wasn't on asset store
Awesome ...
Teaching unity free of cost , you are doing a great job
facts
Exactly 👍👍
5 years after This comment, someone passed by and found this video useful
BLESS YOU WITH ALL GOODNESS BRAKEYS
David Koffi *BRACKEYS
*cough* Brackeys *cough*cough*
In 2020, Go to Window > Package Manager.... In Project to All packages... scroll down to Postprocessing in the list. In the right you'll find a button to install it...
life savour
Thank you
Thanks bro
I agree. Unity's graphics options are getting better with each new version. Even so, too much emphasis is placed on graphics when comparing Unity to Unreal...it does not matter which engine you use, it depends on the person behind the keyboard.
I am a coder and I prefer the modular control of C#. I don't care too much for excessive realistic graphics because of the performance hits, but I really think that what engages the player is the game play and that is all coding!
Yeah! I was using unity for a long long time and I really liked it (mostly due to C# :P). But I disliked how It handles replication and RPC - this part I liked more in unreal. And the more I used unreal I started too like both c++ and editor. I gues if I came back to unity I would start to like it more .... Just use what you want and do great things with it! :)
As in photography: The most important element isn't the camera, it's the talent of the person wielding it.
Marlon anand k
You're definitely in my school of thought. I like Unity's versatility, where you can really get down and dirty with the code right away, and the engine isn't tilted toward a certain type of game (Cry Engine is horrible for this, Unreal not as bad).
I'm just hoping for a pre built visual scripter for unity, trying to model, texture, learn code and the unity engine is just way too much information for one person.
"...realistic unreal look"
heh
That's a bit confusing... ;)
i thing "stylized look" is more appropriate
Yup, unreal engine lightning is far more realistic than unity's. By a mile. In fact, it is one of UE more interesting features.
Tito Oliveira woah
Good job killing the joke George
This man's eyes have good graphics.
Lol true
*aesthetics
leo Ivanov *aesthetics
Made by GOD
Irfa' Alwan what?
From Kenya here, I love your work. Please never stop rolling out these videos
I'm really loving those small interuptional explanation bits, it's a great way to share even more information and make stuff really clear. :)
There it is.
The perfect example of how to make a Unity tutorial.
Wow, this is by far the single best tutorial for unity I have ever seen.
All the likes.
ALL OF THEM!
His WHOLE channel is like this!
"you can make super beautiful game with even the simplest of technology as long as you remember to have fun and get creative"
Jeremy Evan Halim but if the simplest of technology is a pain to work with, can you really have fun?
simple dont always pain in the ass
it will become a pain if u think its a pain,
but you make a point
Your channel is the first channel that i subscribe when i starting to learn Unity about 2 years ago, now i have my own simple android games on playstore... Thank you so much, your videos very helpful for me
for people who didn't find the post processing in the asset store, it's now available already in the package manager in unity search for it you will find it there.
can u more specify the name of it ? I can't find it:(
I remember watching your channel, many years ago in secondary school.
Dude, well done for sticking at it, great quality content and not overcluttered like most other tutorial channels.
Thanks for the vids
(In vaporwave)
A E S T H E T I C S
(In video games)
G R A P H I C S
Dude, you have saved my life. I was looking for ways to add motion blur and stuff like this and I CAN NOT BELIEVE UNITY HAD THIS! I thought it was only for the pro version. THANKS A MILLION :D
Nice and concise tutorial. I absolutely agree with you about the Uber Shader asset. I use this in every project, and it makes an enormous difference when working with glass and other refractive materials. The author is a real "class act" when it comes to support, too -- a very nice person who takes quality very seriously.
Our family just watched this video.
The Ma Ma is going to be the lighting and post processing artist.
We had to show her a video to let her know what she would be learning.
Awesome video.😃👍
Seriously? A family video game-making project? That's badass, man!
You make really good videos
Not a single word about realtime Gi? this is where unity shines the most!
AMAZING Channel Keep it up!
New Brackeys upload;
BRING IT!
The Unreal default look is mostly in the temporal anti aliasing giving it that soft look. Coupled with Lightmass that I think yields completely different results from Enlighten. Add a bit of fisheye, vignette, grain, turn up the FOV and you can get that shooter look from Unity.
Brackeys, you got me through a group project module and I can't thank you enough
Unity PostProcessing is awesome! With the new Universal Render Pipeline, Unity really catches up on Unreals good graphics! 👍🤓
most happy guy on UA-cam, probably because he have a unity dark editor ;)
You can use Dark mode in free edition. It's kinda hack, but you can google it :-)
lol i'm not even using unity, but i still watch all of your videos idk why they entertain me for some reason
Me too lol
You should try using unity.
maybe because his eyes look like theyre always smiling
mark rosales 😂
@@markkydiosrosales9113 Lmao thats actually right ngl
The way you zoom inwards when you're telling something Important feels like You're telling a meme.
Love you bro
This was an awesome tutorial. Very informative! I had been using the individual effects on the camera and never even looked at the post processing stack. Thanks, once again, for sharing your knowledge.
Lets make some great games, people! :)
if i want to learn unity i have to stop hating your personality because whatever i search i found your videos on the top of every other videos. may be optimized very well
Holy Shit my game now looks pro! Thanx man!
Wow ur here too, I'm a sub
Thanks! The changes definitely helped make my game "pop"
thanks as always brackeys
Amazing your conversation and teaching way. I am speechless. Good works. Keep it up.
I took advantage of the Unity black friday sale and spent over a hundred bucks on stuff. Oh man, best weekend ever. I mainly bought environment packs and even though I'm new to Unity, I had so much fun making environments. Now I want to quit university and just do this all day long. It's 2am here and I'm still playing around in Unity and I have class in the morning. FML!
3:40 -> aren't the two pictures reversed ? HDR means less clipping in the highlight because you have more colors to display ? or am I missing something ?
youre missing the point. no one knows everything
Haha watching your enthusiasm just makes me smile every video, keep up the good work Brackeys!
Finally we can start to archive the "bro don't use Unity, Unreal Engine looks so much better"
Thanks! This just bumped up the quality of my sim tremendously! I thank you!
I would love to see a vid like this, for Unity 2019
Funny to see you are talking about extra credits, they are so good too.
As someone who's studied both via online courses I honestly find Unity a LOT easier than Unreal, so it's appreciated to know how to bring UE style graphics over to Unity.
This is definitely the most valuable tutorial I've ever seen on UA-cam!! Thanks a lot for the detailed tutorial! keep up the great work!
your explaination are so good, thanks for sharing i sure it help so many people to improve.
I was able to create a game and I am 11 years old and its an evolution game where you eat or defeat other creatures to evolve and so on it took around 2 weeks for me alone to make and I may be young but I am in college courses for calculus and I think the math I learned really helped
This video really helped bring out my graphic by a long shot btw thank you!
Recently I've got 30 mb in almost empty android unity app. Brackeys, please make video about optimizing and lighten game!
Timur_Gavs Channel yeah i start making game aswell but on pc and its 500 mb already but it have just fps player, 1npc and 2 x terrain. So i also think that optimizing is good subject for the video.
The problem is in you I guess. :D I have a builded multiplayer game with 4 levels, ready menu, ability to spawn bots and a lot of other things and its just 100 MB
Timur_Gavs Channel hi bro, these are 2 methods you can very easily decrease size of the apk :)
1. Just go to console window and right click on the very small drop-down arrow you see on the top right corner of the window.
Then you should see "editor log" and open it. It will open a notepad file and if you scroll down you can see all the assets which are in your project that are taking mb.
2. Second thing is you can go to build settings and in there find a drop down where u can select between ARM FATV7 + x64 , ARM FATV7 and x64.
Just select x64 from it and you will see a drastic change in your build. :)
That 500 mb is your project folder, right? It will be far less when you build it.
Timur_Gavs Channel When you Build your Game for Android/IOS than the mb will be lower
Awesome video! I've just stopped Unity these days, and your channel has grown so much since the first time I followed you, awesome keep it up! :p
Very informative, thank you very much. If I may suggest, could you please drop the background music in your future videos? It's hard to focus on your fast talking while having background music additionally :-)
Roland C it might just be me, but I don't hear any backround music except at the end when his talking about the supporters
I didn't even notice the music.
Rosh7X It's not always. Starts e. g. at 02:41. I'm not a native speaker and Brackeys is talking reaaaallly fast and only information, which is all good. Or maybe it's just the music choice itself. To me it's like you want to talk and listen to someone and the neighbors are playing loud disturbing music :-)
Roland C You can just slow down the speed on youtube.
Roland C captions..?
YOU EXTENDED MY LIFE FOR 10 YEARS
You can have the best graphics in the world, but Flappy Bird and Minecraft have pixel art and they download millions.
@Mall Obsessions flappy bird has neither good game design or polish, lol
@@ask343 Don't talk shit about Flappy Bird you uncultured swine!
@@ask343 Flappy Bird has the best totally non-random level design fool
@@iceburger3933 lol
@@madezra64 Lol 0k
man you're better than any of my teacher in my whole life
life is strange is in unreal and before the storm is in unity but it's the same graphic style so yea
This is by far the best Unity technique I have found. Thanks!
"How to make a 60fps game run at 10fps"
Luis Carlos Don't buy a dedicated GPU, done...
@@MLWJ1993 in reality you just make your gpu render everything.
I knew your channel now and already have subscribed!
How do you make that cool terrain? Can you make a tutorial on how to make something like that?
It's the Nature Starter Kit 2 (in the asset store)
XcepTion It doesn't come with all the trees on the enviroment; you have to do it yourself.
Hmm, okay, i have the starter kit, and the example scene is exactly the same ;)
maybe he is confusing with the kit 1 lol
2:41 no, in forward rendering each object is rendered once also. Same with deferred rendering. The difference is that in forward rendering, you might do the pixel shading of objects which later will be occluded by an object closer to the camera. This doesn't happen with deferred rendering, because firt it determines to which triangle will the pixel correspond, and does the lighting calculation only after this step. This way the fragment shader (aka pixel shader) only runs once for each pixel on the screen. The drawback is that anti aliasing is more difficult with deferred rendering, and you have to fill and create big frame buffer objects during each frame. You need to store all the data in buffers after the rasterizations step (albedo, normal information, roughness, metalness, pre baked ambient occlusion and possibly more).
Brackeys, it's easy to polish a game but you also need to OPTIMIZE IT ! It's maybe cool to see good graphics two seconds before it crashes. And this is for me one of the biggest issues of Unreal Engine 4, optimization sucks and games made with that always crashes
Jeremy Kasilembo then it's your PC
Ehhm... You mean the other way around, right? Even in early access... Coming to mind (because I played them a lot) are survival games... Early Access where the polish is not very up to standart. Rust and even the newer Tarkov both run on Unity engine and are found to have terrible performance. Even now after Years of EA. Now If I go to for example Conan Exiles managed to achieve the same graphical finesse without as big of a performance hit as the aforementioned titles... However... There are unoptimized games everywhere. I believe ARC survival evolved was made with unreal and that didn't quite run now, did it? Just saying it's not up to the engine. It's the engineer.
Unreal engine is fine. The problem is that most developers try to rush their games out that resulting in messy code (this is also happens with Unity but its usually less severe as c# is a safer language). Developers with no patience or not enough experience should just stay away from Unreal, but sadly most dont just because it has "prettier" graphics
An Underdog escapades from Tarkov is in its alpha stage
Premature optimisation is evil. If anything it's more likely to crash because the code base is harder to maintain.
Congratulations on your wedding Mr. Thirslund @Brackeys
honestly i give up at the moment while trying to do a lightmap.. .. baking time is scary..
Ryzen 1950X
Upgrade to 5.6.2 or later, and under "lighting settings" change "Enlighten" to "Progressive". MUCH faster, better quality, and lights what your camera is looking at first. 2 minutes vs 30 mins bake time.
OMG! Brackey Looks very happy!
Can you talk a bit about mobile games (android specifically) ? I'm trying to make a third person anime type game but there's a lot to learn and any help would be appreciated. Thank you.
You cant imagine how helpful this video was to me thank you.
i can't donate you and i can't watch your videos HD without downloading them because of my bad condition... but if i could make a game with your tutorials , I will make it up as soon as possible🌹
This was awesomely broken down and explained! Thank you for this and I would love more videos such as this!
Oh dude, in 2019.3 everyting changed, most props you're talking do not exist or renamed :(
Miss you guys 😔
Original content. 🖒
Kuzey Kara aynen
bence de
jesus christ this tutorial is extremely helpful/useful. great work as usual
this is basically like putting everything in a game on "ultra"
my game looks beautiful....but my fps is -20 XD
20 is a surprising fps, though. Got more less than that.
@The Prototype Channel well you see as a broke student getting a but ton of money isnt just boom and new pc
@@sirgrem2988 he said negative
the way this man plugs products aka assets on the unity store with free lessons is genius
post processing stack V2 is $15 now, any link to V1?
You don't need to pay for anything!
Window -> Package Manager -> Post Processing
@@igorthelight how do i find the behavior script
@@pixelingxd This may help:
forum.unity.com/threads/missing-post-processing-behaviour-after-installing-post-processing-stack.611449/
Google Search. Use it :-)
Brackeys, i just wanted to say, you are the best, i have wanted to code ever sence 5 years ago, i am 12 and my dream is to make a game, thank you brackeys, for making my dream accelerate!
aspiring game dev
You can also try GODOT GAME ENGINE. It's Open Source.
Nape Lazam is it free
nope it is not free
open source means paid
Miscritz Brotherzz
"open source means paid" - that was not a fun joke...
en.wikipedia.org/wiki/Open_source_(disambiguation)
I was kidding dude
Oooops! :-)
To download the Post Processing effects you can do it using Window -> Package Manager. You will find it there.
"How to turn Unity in Unreal Engine"
No rather: How to contradict and shut up Unreal fanboys. I can understand performance but graphics isn't something to brag about when
1: Unity can do it just as good. Look up Ghost Of A Tale for reference.
2: Other engines does it better cause they are less about games and more about triple A jerks making Gears of Bloom 7.
3: Graphics doesn't matter when the games made are 1% Borderlands and 99% Gears Of Mass X-Men Modern Colonial XCOM. compared to Unity's Ori And The Blind Forest, Cuphead, Inside, Yooka Laylee, Subnautica and Freedom Planet 2.
Graphically and somewhat mechanically (On a wide 3d scale) they aren't marvels but in aesthetic they outshine many of Unreal's bland unoriginal action games with bulky humans and too much bloom effects on everything.
Unity is the most popular due to it's easy to learn functions, a very helpful community, easy to navigate and customize layout of the editor windows and easy to get started with. But this has led to these infamous idiots making shit like modern "artists" defiling what their ancestral predecessors accomplished. What many don't bother with is that both engines has reached an equal level of realism in graphics. Unreal just has a lot of the tools and functions straight out of the box as Brackeys here imported assets made by Unity from the story. It is possible to make big title games with good performance but it would take more work and third party coding like Ultimate Epic Battle Simulator, which was made by one guy in Unity who coded his own application to be able to render as many units as possible without it lagging or crashing.
Personally it's better to compare the aesthetic, design and gameplay that the creators make and only compare the best with the best as less means less effort was put into it and therefor not as dedicated to their work.
Gears Of War 1 was fine but it didn't need more. Borderlands 1 was great but Borderlands 2 is a fucking masterpiece that more games need to learn from especially from it's world and background design it's fucking massive and wonderful but please less shaking I get a headache and feel like I have a cold after 6 hours straight or running up and down.
Ghost of A Tale is a visual and creative beauty with a style of old stories and novels like Oliver Twist. Dungeon Of The Endless is my preferred game in the Endless Series and is simple but insanely difficult and a pleasant pixel art style. Inside is a very unique game. The style is simple but the background and environment shows a lot and the controls is where it's super fluid and great, it's what makes it so unique in how smooth and satisfying the controls feel
ehm... i was just kidding... i prefer unreal over unity but in the end it doesn't matter what engine you choose to make your game, it matters what you can do with it... and this wall of text that you wrote only shows that you're a unity fanboy!
magnusm4 really well put! I agree with pretty much everything you said and Unity is definitely capable of amazing games and amazing graphics.
Just so you know I primarily use UE4 but its because I'm an artist and don't have time to learn a full programming language so I rely on blueprints for prototyping and showing off assets etc. If I had the time and patience to learn c# I would definitely use Unity
To be fair, a lot of unity users have had to deal with ppl instantly shitting on them because they use unity and the negative reputations its gained. Your original comment painted you as someone who was one of those people who judges instantly and was begging for a response like what magnusm4 provided.
Also talking about fanboy'ism, your name is literally 'Unreal Enviroments'.
Really i'm not interested in game engine wars against fanboys like you... If someone had wrote something similar about unreal engine probably i would laugh at it surely i wouldn't write all that in defense of "my" engine. My name is that because i do speed level design with unreal engine but probably i will do some speed level design with unity too...
I just discovered this channel and I am amazed! Great Work!
How to get good graphics in Unity?
Use Unreal Engine.
Dumb unreal fanboy
I hope you return brackeys, because you might give us more tutorials like: How to make a realistic game using unity.
"How to make good graphics in Unity"
Step 1: Don't make graphics in Unity.
Step 2: Learn some basics of good art-design and modeling / drawing techniques
Step 3: Practice x infinitum
Step 4: Import your good stuff into Unity
Step 5: DO NOT FILL THE SCREEN WITH FUCKING POST PROCESSING EFFECTS GOD DAMMIT!
About Step 5, it's just super annoying when you go play a random game, and it is just filled with post processing.
But when it is done right, it could work.
I've seen games where they make the Bloom so high your eyes hurt after a few minutes
Step 6: more arguments dude
Step 7: Don't shit on people who don't know all that much and do this as a hobby. This step gets you the furthest.
That's not really what this video is about. Of course you need to have good assets, but you can't really get some of these effects without post processing. You could put these same effects on a scene that uses crap assets and it won't look as good.
for step 5: use like 1 or 2 PPE and lower their impact on the eye and that will work
you've always been a great resource keep up the amazing work!!
STOP SMILING SO MUCH
sam k Yeah it's damn creepy.. (then it puts on the lotion!) Makes me want to punch him...
the fuck is wrong with both of you
thanks for the neat video Elijah Wood.
How to get Good Graphics in Unity - you cant
but Brackeys demonstrated that I am right :(
Achieving good visuals in Unity has almost nothing to do with Unity itself and everything to do with the game dev's knowledge of what they are doing.
Agree
I only say Anti-Aliasing in Unity.........
Palchin Gleb some guys did awesome graphics with Adam in Unity but only a team of designers can do it...
Super good, brief, explainations with just the right ammount of depth. Helped me a lot! Thank you!
Unreal Engine
I'm learning Unreal Engine first and then I'm going to learn Unity which I already know a bit of because of Brackeys : )
Jacob Isonell CryEngine
Notepad++
+Freddx L. Great if you can use it :)
NevDev YT I don't think you get what's going on here.
I've just released a vr game in beta but need to improve the graphics before official release, this has been really informative, thank you
Fantastic video! I'll be sure to try out some of these techniques!
Excellent video man
Am I the only one that prefers the original to the more "beautiful" one?
It's a nice way to change the environment for more of a dusk look.
hello, i watched and liked this because it's uploaded on my birthday.
wow... this is crazy. Very very well done video. Subbed
Really amazing remarkable and creative smooth method of teaching I really liked it
You have convinced me over a couple videos to get me to move on to unitg, I am currently using gamemaker but I think it is time to move on to unity so I have more possibilities, Thank you so much!!! And keep up the good work 😉
Holy heck that's a difference! Thanks so much for the video!
Your so Awesome Brackeys
so glad i found your channel!! thank you!!
This video deserves more view.
This is really good content man. I'm learning LOADS from your videos.
Wow, awesome video! Thanks! Subscribed!
Thank you Brackeys!