I think that combo string here 0:50 is not really as what you show and different from what i read from his skill description. Because his heavy attack got 2 variations the first one is that (hold attack button during stab). The second is 3:14 (release attack button during stab). Adding another attack after 0:50 or heavy attack + 1 basic attack is exactly as 3:21-3:24 (he also does this midair attack after resonance skill 3:06-3:09). *This is something that most cc miss out and said he has complexity in his kits. For me it's just a matter of understanding what the character does.
The interval to release the attack before and during the stab for 0:37 and 0:50 is very similar so I can't really describe better how to do 0:50 perfectly. So I tend to just hold the whole heavy attack and then give a basic attack if I want to do 0:50 which is then we can go to the improvisation of it in 3:21-3:24 which is basically just hold heavy attack+spam more basic Honestly I wouldn't say he is a complex character as well just because he can do variety combo. You don't do all of these fancy air combo in boss fight anyway since most of the time you only do normal basic attack for parry, E skill, and ultimate. Most bosses have super armor and can't be staggered. *I think its not even most of the boss but all of the bosses 😂
@@ShinkaiCh I got condemned/replied by toxic comment when i said most WW character kits (honestly its all) are simple as press and hold the attack/ resonance skill button and they are very learnable even if you are a beginner to rpg game. Then i got briefed by an empty in depth talk and that overhyped 'skill issue' statement (yeah it's hard for beginners if they don't read), That in depth is exactly what I'm talking about (they don't understand what i mean). Mostly just described him as what his attack animation looks like. The perception they created is why this game isn't popular against casual players while its clearly a casual game. Yeah, i agree about the fancy combo isnt very useful in boss fight. But it depends on the state during skill execution (has super armor and or not). It is quite frustrating if you keep getting interrupted by the boss move and i can say he is a complete trash character if he does not have any of them (i dont ask for long duration, just a split sec). That what makes this type of game excited to watch because you also can do stylist combo while countering the non-parriable boss move. Honestly, watching PGR CA vs Rosetta is more fun than watching any WW boss fight vid. I got triggered when she tried to immune the attack using red orb, that made me want to try it also and that was even before parry introduced into PGR. *An overused state also can make the character not fun to use. That is the same situation as the newest PGR character (Current character just has a fancy moveset but not fun to use anymore). Nowadays people just look at the design.
Tbf, jiyan skill moveset is very easy to use. Some people just to need to know his damage is considered as heavy attack. Yes, i agree this game is for casual. It's just hologram make for hardcore player.
The animation for his Ultimate 1 and 2 are CHEFF KISS.
fun fact : Jiyan's CN VA is voiced by Dainsleif/Kaeya's CN VA
HELL YEAA, thats a win for cn va users
Me ready.
no more of that voice line 😞
@@ShinkaiCh aww.. no more "foe exhausted" ?
best showcase👍
Ótimo vídeo mano
I think that combo string here 0:50 is not really as what you show and different from what i read from his skill description. Because his heavy attack got 2 variations the first one is that (hold attack button during stab). The second is 3:14 (release attack button during stab). Adding another attack after 0:50 or heavy attack + 1 basic attack is exactly as 3:21-3:24 (he also does this midair attack after resonance skill 3:06-3:09).
*This is something that most cc miss out and said he has complexity in his kits. For me it's just a matter of understanding what the character does.
The interval to release the attack before and during the stab for 0:37 and 0:50 is very similar so I can't really describe better how to do 0:50 perfectly. So I tend to just hold the whole heavy attack and then give a basic attack if I want to do 0:50 which is then we can go to the improvisation of it in 3:21-3:24 which is basically just hold heavy attack+spam more basic
Honestly I wouldn't say he is a complex character as well just because he can do variety combo. You don't do all of these fancy air combo in boss fight anyway since most of the time you only do normal basic attack for parry, E skill, and ultimate. Most bosses have super armor and can't be staggered.
*I think its not even most of the boss but all of the bosses 😂
@@ShinkaiCh I got condemned/replied by toxic comment when i said most WW character kits (honestly its all) are simple as press and hold the attack/ resonance skill button and they are very learnable even if you are a beginner to rpg game. Then i got briefed by an empty in depth talk and that overhyped 'skill issue' statement (yeah it's hard for beginners if they don't read), That in depth is exactly what I'm talking about (they don't understand what i mean). Mostly just described him as what his attack animation looks like. The perception they created is why this game isn't popular against casual players while its clearly a casual game.
Yeah, i agree about the fancy combo isnt very useful in boss fight. But it depends on the state during skill execution (has super armor and or not). It is quite frustrating if you keep getting interrupted by the boss move and i can say he is a complete trash character if he does not have any of them (i dont ask for long duration, just a split sec). That what makes this type of game excited to watch because you also can do stylist combo while countering the non-parriable boss move. Honestly, watching PGR CA vs Rosetta is more fun than watching any WW boss fight vid. I got triggered when she tried to immune the attack using red orb, that made me want to try it also and that was even before parry introduced into PGR.
*An overused state also can make the character not fun to use. That is the same situation as the newest PGR character (Current character just has a fancy moveset but not fun to use anymore). Nowadays people just look at the design.
Tbf, jiyan skill moveset is very easy to use. Some people just to need to know his damage is considered as heavy attack. Yes, i agree this game is for casual. It's just hologram make for hardcore player.