Wow now THAT is an amazing addon. I kinda wish there was some sort of natural spawner for all of those and if a map was compatible (for example thanks to a special layer system addon for any map that determines where on map is sand, water, open sky, etc. - then also addon creators in community itself would be the people responsible for adding those systems to maps if they so desired) it would spawn in animals in certain areas. Next, for what Necros has pointed out about cats not giving a damn about rats, I think it would make for great change for the cat related NPCs in the pack, either domesticated or any of the wild ones - It would add even more life to those NPCs having for example wild cats not only attack player but try to catch fish at the edge of water sources, jump into the air to try and catch birds when it's flying away or well, yeah go and catch rats while still being aggressive towards a player but only from a certain distance. They wouldn't be in hunt mode all the time either, they would have random chance, like dice roll every second, minute or even couple of minutes to get into hunt mode when they see other NPC (fish, rat or bird) nearby. I also do believe animals like spiders, gorillas, snakes and more could make for even better interactivity and more life. Imagine snakes hissing at you the moment you come too close and if you stay close to them for a couple seconds they attack but if you go away they remain calm. Spiders could for one thing jump at you if you move too fast around them (spiders being scared of you, angry or distressed in presence of a human) and you would see them climbing around your weapon when you hold it in your arms once they are on you - You could have a keybind too that would allow you to smack them off of your weapon or arms and they would then reappear on the ground or just a keybind to smack them hard enough to leave a stain on your arm or weapon. This addon feels really great and it just has so much room for improvement! I really do hope they continue to improve and expand it :D
I was wondering if anyone else noticed that the model for the Mongrel was the one that the Fallout 3 dogmeat had, I don’t know why I just get excited whenever I see a Bethesda model in Garry’s mod.
Actually elephants tigers and rhinos are being hunted by poachers and if they don't stop then future people won't see them and they will become excient like the tasmanian tiger and people will tell stories and forget about them and people will forget about them.
I have a issue with vj npcs we’re they would constantly “guard” there area and not move. I would have to manually change it everytime per npc I spawn. Is there a way so it just works and I don’t have to manually switch it
@@vladvoron not sure what this means, I bought the full game on steam and I’ve doubled checked my addons to see what the issue could be and haven’t seen anything. This is issue has been going on for months now and I’m not sure what to do
Yes, they exist, but they have: - fictitious species affiliation. I don't understand what Valve was thinking about. They didn't even paint the pigeons' legs the right color. - many errors in the texture - they fly only on pre-installed ai nodes, which are installed on a tiny number of maps. And the most common gm_construct shows the disadvantages of such a system. -and there are a lot more small details, like a greater variety of sounds in the addon
Making rhinos friendly is an interesting choice considering how often they tend to attack anything that moves because of their poor eyesight. lol
Nice fact
Even more interesting is making piranhas deadly to the player. They usually won’t attack things larger than them unless they absolutely need to.
@@monkebanana2506would be interesting if they didn't kill Lower health creatures for a while they'd attack everything
we even have father grigori
"elephant is doing elephant things"
"Rhino doing rhino things"
Gmod definitely needed more animals !!
Finally I can hunt in gmod uhhhh wait I mean the fish…… yea also I really want to see any black mesa maps I love half life
Wow now THAT is an amazing addon. I kinda wish there was some sort of natural spawner for all of those and if a map was compatible (for example thanks to a special layer system addon for any map that determines where on map is sand, water, open sky, etc. - then also addon creators in community itself would be the people responsible for adding those systems to maps if they so desired) it would spawn in animals in certain areas.
Next, for what Necros has pointed out about cats not giving a damn about rats, I think it would make for great change for the cat related NPCs in the pack, either domesticated or any of the wild ones - It would add even more life to those NPCs having for example wild cats not only attack player but try to catch fish at the edge of water sources, jump into the air to try and catch birds when it's flying away or well, yeah go and catch rats while still being aggressive towards a player but only from a certain distance. They wouldn't be in hunt mode all the time either, they would have random chance, like dice roll every second, minute or even couple of minutes to get into hunt mode when they see other NPC (fish, rat or bird) nearby.
I also do believe animals like spiders, gorillas, snakes and more could make for even better interactivity and more life. Imagine snakes hissing at you the moment you come too close and if you stay close to them for a couple seconds they attack but if you go away they remain calm. Spiders could for one thing jump at you if you move too fast around them (spiders being scared of you, angry or distressed in presence of a human) and you would see them climbing around your weapon when you hold it in your arms once they are on you - You could have a keybind too that would allow you to smack them off of your weapon or arms and they would then reappear on the ground or just a keybind to smack them hard enough to leave a stain on your arm or weapon. This addon feels really great and it just has so much room for improvement! I really do hope they continue to improve and expand it :D
Some great ideas! I had low expectations for this npc pack at first but it really works well!
@@NecrosVideos Thank you! Great to see you respond to my comment :D I edited it to fix a few spelling mistakes though, could you add the heart again?
I was wondering if anyone else noticed that the model for the Mongrel was the one that the Fallout 3 dogmeat had, I don’t know why I just get excited whenever I see a Bethesda model in Garry’s mod.
Actually elephants tigers and rhinos are being hunted by poachers and if they don't stop then future people won't see them and they will become excient like the tasmanian tiger and people will tell stories and forget about them and people will forget about them.
There's a mod called cats mega pack it just has a ton of cat plus barney's nightmare
I always wondered what that cat thing was that Barney mentioned 😳
Amazing mod and video
finally my elephant guns have sense!
video muito bom amigo, nós aqui do brasil gostamos muito de gmod, obrigado por trazer esses conteúdos
Aeeeeeee
speak english
fale portugues @@fajagaming5969
@@fajagaming5969 não
BR aqui que bonito! Kkkkkkkkk
Wow, thank
That map, (or other addons in your list) is messin with your weapons in the vid
I don't like how the map is in full bright, Also I almost forgot about piratecat.
Turning off hdr and bloom should fix it!
@@NecrosVideos Thank you.
reminds me of that classic animal mod!
Duck Hunt
Your videos are not fancy but I like them.
They may become more fancy in the future!
There’s a dinosaur/prehistoric animal pack similar to this
life
YAY
Even german kokorotsh
awsome!!!
Day 10 asking to do a mini mod showcase on Dav0r Picture frame
it feels illegal to be 120 seconds early
Fr
Nexus if you harm gorillas without them doing to you and you are doing what the people that killed hambre did.
Dude, chill, it’s a game.
nice
A-
I have a issue with vj npcs we’re they would constantly “guard” there area and not move. I would have to manually change it everytime per npc I spawn. Is there a way so it just works and I don’t have to manually switch it
Try resetting the VJ Base settings
@@vladvoron did that and nothing seems to work, npc still remain still. Any other options?
@@jaydergator5810 Are you using one of the public beta versions of GMod? They may have problems like this
@@vladvoron not sure what this means, I bought the full game on steam and I’ve doubled checked my addons to see what the issue could be and haven’t seen anything. This is issue has been going on for months now and I’m not sure what to do
@@jaydergator5810 Do you have this problem on all your maps? Is this problem observed on gm_conrsruct?
isn't pigeon & crow are in game by default?
Yes, they exist, but they have:
- fictitious species affiliation. I don't understand what Valve was thinking about. They didn't even paint the pigeons' legs the right color.
- many errors in the texture
- they fly only on pre-installed ai nodes, which are installed on a tiny number of maps. And the most common gm_construct shows the disadvantages of such a system.
-and there are a lot more small details, like a greater variety of sounds in the addon
@@vladvoron oh, i didn't know that, thanks.
pigeons arent rat
theyre not rats but theyre still called flying rats bcs they're pests
@@mr.pumpkin8891 ik but they aint pest
@@josephleebob3828 pidgeons r pests in urban environments
@@mr.pumpkin8891 they necessarily isnt pests, they do not spread disease, nor do they are as dirty as compared to other pests
@@josephleebob3828 ur very wrong theyre the most disease bearing animals IN URBAN ENVIRONMENTS aka cities, towns and such. do ur research
bro fell hard
This comment is not laughs me
👎
😢😢😢😢😢😢
We gon re enact the death of harambe with this one.
556th like lol