I've just started playing MInecraft with friends in the last few weeks, and have gone from fully clueless muppet to actually being a useful teammate all thanks to your Survival Guides! You have no idea how much you de-mystify the game, and I am so enjoying working through all the projects. Thanks for my new addiction!
Kelp blocks are why I so eagerly await the auto-crafter block to be introduced into the game! It's going to be super nifty to run an auto-smelter fully palyerless fueled by the kelp blocks!
You have a gift for explaining the mechanics of the game. I enjoyed learning more about the nuances of kelp aging and how it affects the farm. And the redstone for the kelp smoking is fascinating but clear thanks to you.
9:30 There's a charm in moments of repeat like this; a reminder that narrating and explaining and moving to demonstrate is complicated, and not even you get it in one all the time XD
One trick you didn't mention, a smoker will remember how much kelp has passed through it. If you use a lever to disable the hopper below the smoker, then empty the smoker as soon as there is any dried kelp in it, you'll get all the experience from all the kelp that the smoker has dried since it was last emptied.
I really want more videos with rail systems, by you. You're so indepth and make it easy to understand. Also, in the past 2 weeks I've watched every single one of your kelp farms. And you always say it looks like a ship, but never seem to build one Lol I'm gonna build you a ship, Riff!
for your shulker problem you should just setup the shulkers on the bottom row with the chests above them so not block any of the chests so you can convert chest from bottom row up to top row without blocking anything
About that row of chests that you can't open in your storage building - 7:15 Fun fact - Shulker boxes change to a transparent state when opened, so if you exit out of their interface and try to open the chest before the shulker box closing animation finishes, you can indeed open them.
I really love how well you explain everything - in this case the whole deal with the "age" of the kelp. I would never have thought of that... great job !!
Even after years of playing Minecraft, I still learn little things with almost every episode from this survival guide. This episode was a record, I learned at least 4 things. One of them, not small at all! TIL you can move rails with redstone 🤯
For the same volume of water tank, the kelp production is a lot higher when using flying machine as collection mechanism then using piston/observer pair.
Absolutely! We just haven't covered flying machines yet, since I prefer to make them with slime blocks (which I don't have in large quantities at this stage in the series.) The plan is to start small and basic, and upgrade to more 'industrial' farms later!
I just love the detail you put into your videos. This one in particular is simply amazing because I totally understood what you were explaining! Thanks so much for all that you do! ❤❤
This episode straight up gives me nostalgia 🥺 I remember building one of this in my first Minecraft world by watching your tutorial at season 1 of the survival guide 😢
Dry kelp are greatly underestimated. I got a kelp farm with a built in contraption to dispense about a stack of kelp itens into a smoker, in sync with my farm rates (20-20 min for a single player world). This saves some fuel to produce even more fuel. And, with a super smelter associated, this whole construction is a beast. But the contraption Pixel made for the smokers is SO intuitive and easy to build, maybe I'll update mine! And, I learned a LOT about kelp grow! Great guide!
Since I love seaweed as a snack, I'd eat dried kelp in this game just for the vicarious satisfaction. Wish you could chow down on a full kelp block for like 4.5 hunger shanks
Actually I'd really love to see more about minecarts, this is making me realise how little I know! I know activator rails can blow up TNT (I think?) and erm... power go zoom. Other than that there's so much that I just don't know!
@@PixlriffsI made a machine once where I wanted to grab a very precise number of items from storage above as quickly as possible where activator rails helped... also helps reduce lag if you have hopper minecarts sitting around in between sending them out to collect items from a farm... though nowadays it's even better to break them and store them in item form so idk XD
If you switch the hopper and furnace placement (since you’re using a hopper mine cart) you can then direct the hoppers into a chest to catch all the cooked kelp 😊
Bedrock kelp farms have a unique feature called zero ticking, though to some its not an intended mechanic, it's been in the game a while now and don't look to be getting patched. I've designed a 1.21 farm based on that and another bedrock mechanic that smokers are pushable. So with a piston tape of 45 smokers I can use less hoppers and put out not kelp blocks then needed.
Thanks for a very informative series. I can't seem to get silk touch for my diamond pickaxe (will have to work on it some more), and thus can't obtain ice in any form yet. So I played around with this farm design in creative mode. First I removed the middle row of blocks, so I have 2 rows of kelp browing side by side in the bottom-most layer, reducing the width of the farm by one and thus eliminating the need for the blue ice. then to get the layer of flowing water on top, I covered the top layer of water-sources with slabs. Works just as fine as using ice. Finally to extend the length of the farm to 16 (not sure I'll do 16 in my survival world though), I simply lowered the collector canal by one block after the 1st 8 blocks.
in all my minecraft survival worlds since kelp was introduced, i've been solely using kelp as fuel to reserve coal for other things. kelp is a food source, but its not enough for me to consider it. and since the ocean of minecraft is a breeding spot for lots of kelp to fuel your kelp farm, its actually stupid not to use it.
So if you're carrying both steak and kelp, and you're fighting, the kelp is a faster way of healing, isn't it? I feel like it's a waste to east several pieces of steak (or golden carrots or whatever high saturation food you have) to heal. So when you're only down half a heart, heal with kelp then right after you drop one hunger, eat one steak or whatever, to max your saturation. As you mentioned, kelp is eaten very fast so it should speed your healing during combat. And your saturation doesn't matter that much if you know you're likely to lose hearts again. Let your saturation fall and heal back hearts as fast as possible, then worry about saturation after the drama is over. The other thing i like is bringing kelp blocks on long caving or mining trips, since I don't have to bring fuel if I need to smelt. one stack of logs, one stack of kelp blocks lets me make torches from smelted logs fueled with kelp, if I run out of torches in the deep dark. There's lots of deepslate around to make a furnace if I need it. Kelp doesn't break the game or anything. There's other food strategies that work about as well, but if kelp is what you have you can make it work.
Great video, as usual! Just one tiny potential weakness of your build, though. Maybe you did, and just didn't bothered showing it on camera, But you didn't made sure your whole smelting array with rails was all built in the same chunk. This COULD cause problems when your farm is at the edge of simulation distance. Especially if said edge is where you usually save and quit your game. "If possible, try to build your whole redstone/rail circuit in the same chunk" is just a good habit, that should be drilled into every newbie heads at every opportunity, for their own sake.
Hot tip- no matter how clueless you are, farming is an excellent way to help your friends, and following your friends is a great way to learn the rest.
@@Pixlriffs Wither Skelly farm requires no redstone, and I'd argue that Wither Skelly farm IS an early game farm, because access to mass produced beacons is going to maximize every other effort you do. So yes, you have a good point. Wither Skelly coal is about 1/4 production as my method, but then again my method is more suited for supplying an entire server with fuel, not a single player world so you make a very good point. Thanks for the response.
Been experimenting with the auto crafter, and I'm by no means a redstone expert. I need a seriously long time redstone clock. I have found the recipe shape doesn't matter, if you're trying to craft something 3x3, the crafter makes the first thing it can, regardless of recipe shape. I was hoping it wouldn't craft until the recipe shape was full. I was hoping for melons from my melon farm, I made a ton of seeds. -_-
There's redstone clocks that tick over in entire days or even years. If you're looking to solve the problem, there's plenty of options out there. The Etho hopper clock is probably the simplest and most versatile for anything under 4 minutes. If you're looking to solve the problem on your own, keep in mind that you can scale two redstone contraptions. The first can be a counter to deliver items to second one. Multiplication really starts to ramp up fast!
@@paulelderson934 Thank you, I will have to go hunt up that Etho hopper clock. I'm not familiar. I'm basically learning to redstone now because of the crafter. xD This will also save me hours or days of hunting for videos of how to on UA-cam.
@@paulelderson934 Um first problem I see with an Etho hopper clock is that the on state is the same length as the off state. I need a looooooong off state then with a single tick on, and back off for several minutes.
@@Silvery1313 If you only want the crafter to trigger when it is full, use a comparator. The max redstone signal a crafter will output when full is 9, and any slots you block count as full. So run 8 redstone out of a comparator into a repeater, then back into the crafter and it will trigger exactly when it fills up. Now, how to get items into shaped recipes with multiple ingredients in the right order is up to you!
It is possible to open those chests under the shulkers, iirc they are no longer solid blocks when open so you can quickly open and exit the shulker and have time to open the chest under them.
Shame you can't make charcoal blocks (Xisuma, I'm looking at you 😂) The red stone is a little over my head but red stone always is. Kelp block is a really nice block 😮
Okay im not a redstone person at all, it genuinely confuses me most of the time (i just follow tutorials for stuff and have no clue how it works but that setup with the rails and how the minecart works is one of the coolest things ive seen in game in a while
Thank you for contributing to "Accelerating efforts towards the phase-down of unabated coal power;" - we need to enlighten renewable energy sources in Minecraft. The community have a blind consumption-culture of coal!
if shulker is blocking chest then, open shulker, shulker becomes transparent block. close shulker, and open chest before shulker finishes closing. access granted
Remade the darned thing exactly down to block placement and the kelp hits the observer blocks and falls down. Aggravating. That or they just don't rise at all.
Coal blocks smelt 80 items each? Thats interesting since 1 coal can smelt 8 items. 8 x 9 is 72. You get a free 8 more items smelted by combining the same amount of coal blocks
What can I do if my rails at 22:51 doesn't connect making and "s" to the powered rail going to the chest, but making a circle instead? My minecart keeps turning around even when it's unloaded :(
Had the same problem and had to work it out. If you pull up the 4 normal rails and then put down the rails again with the piece connecting to your detector rail last it should work. I'm now trying to figure out why my detector rail won't redirect my railcart 😢
@@orestes0883 I am having this same issue, where when I place my normal rails from the chest they connect the 2 powered rails instead of from the chest to the powered rail. If I put a minecart down that is empty the rails do not change to refill from the chest and just keep the minecart going in a circle. If you found a fix for this could you share it?
@@wfay1979 So what worked for me was having the comparator output to a solid block with a redstone torch attached and pointing towards the redstone dust. Someone else told me and explained why that worked and not the other way, but it was months ago and I don't remember and can't find that comment.
Pix mentioned he recorded the last parts this morning, so editing time may have been slightly limited in order to keep at least somewhat close to the intended release schedule.
@Pixlriffs ... I ran into a problem w/ the track switcher ... I would set it up like you show but when activated it would always go to looping rather then back to the refill point. After reading the wiki on tracks it seams an east-south connection must exist for the switching to work (I think I said that right). I tested it and sure enough of the for directions only the east-south connection would allow for the correct function like you show. Is this why you had to build the tracks in the direction you did?
Love the build, thank you for the videos. I'm running into one small problem, I'm wondering if anyone else is having this issue. When I go to put the noteblocks in my redstone line, the redstone only connects to the notes and not to the pistons. I cannot figure out how to fix it. If I remove the noteblocks I'm fine.
Hi, Pix. May i ask you an off topic question? I wish to build a froglights farm in a basalt delta, because nearest treasur bastion is 1500 blocks away. I know that you've built on on empires, but can't seem to find that episode. I thought I'd build it like a slime farm with iron golems in the middle and frogs at the bottom. Do you have any suggestions? Don't want it to be extra productive, just worth the effort. Thank you
Yes. You would still need another block on top of the pistons to plant the kelp on. When pistons on their side fire, they are not full blocks, so the kelp planted on them would break leading to no kelp in the farm. Then when you have the resources for the observers, switch those blocks to observers and replant the kelp. It is more efficient.
@@THE_bchat Only having one observer could be an issue if the plant it's observing gets it's age randomized to 24 at any point (never reaching the required height). I would think you could still reduce the number of observers, but you'd need at least a couple to ensure it never locks up.
@@WhitzWolf92 You could have the observer point at the bottom plant. It would cause things to fire twice, but since kelp's maximum randomized age is 24, that bottom-most plant will always grow eventually.
If any of the kelp grows into the flowing water above though, the farm breaks. It’s best to break them often with individual observers to prevent that, as far as I’m aware.
So, just got a response elsewhere in the comments that worked for me, so reposting it here. Have your comparator output into a solid block with a redstone torch attached pointing towards the redstone dust that leads to your rails.
True, but I explain the advantage early on in this video - even with a higher item yield per lava bucket, stackable fuel sources can still pack more fuel into a furnace. Plus it's harder to build a house with lava. Harder, but not impossible...
@@Pixlriffs LOL I'll have to build a house out of lava... nether build maybe? That sounds like a fun challenge. Anyway, I'm just saying the item yield issue can be overcome by simply having a fuel chest, and lava, being unstackable, distributes faster through hoppers (more items/sec capacity in each one) so it tends to work better for larger auto smelters that tend to need denser fuel sources (because they distribute to so many furnaces, each item needs to last). The main benefit of Lava right now is that you don't have to do a boatload of crafting, you can just fill your inventory with buckets, hold right click for a few minutes on the piston feed tape, and then you're good. With kelp, you have to craft so many blocks. There's no recycling kelp blocks like you recycle buckets. Obviously, the autocrafter will change this, but I'm simply talking about 1.20, since that's what the series is about. Either way, not a massive deal, but just a minor point of disagreement.
There is only one way I got this to work. If your standing AT the filling chest. And your looking AT the direction of were the smokers are. You have to be facing north. Any other direction and it will not work.
You very well could; it's all personal preference. My guess is Pix didn't so he could get started on the smoker setup without having to tear it down again.
If kelp can be planted on any block, then can it be planted on magma blocks? If so, then does that downward pulling also affect the kelp causing it to be pulled down to the magma block? If both of those are true, then couldn't we just the kelp through the magma block with a hopper or hopper minecart?
The Crafter is a block arriving in the Minecraft 1.21 update. It's like a crafting table which you can feed items into and, if they make a viable crafting recipe, applying a pulse of redstone power will auto craft the recipe.
Could make a bonemeal farm, whichever version you think works the best? Or amyone can give me their opinion. I currently use a kelp bonemeal machine but it breaks practically every time i play in my world. Help please lol.
22:51 what if I built everything and this track by default connects the loop instead of going to the chest.. is there a simple fix or do I need to rebuild the whole thing?
After redoing the red stone twice my Minecart still will not return to the chest after it is empty, and the rail quits switching back and forth. Followed the red stone exactly any idea why it’s not working? I’m on bedrock if that would affect it
@@hopee.wankenobi1085 Someone else posted this elsewhere and it worked for me, so putting it here as well. Instead of using redstone dust into a repeater, have the comparator output into a solid block with a redstone torch attached facing into redstone dust that leads to the tracks you want to switch.
I've just started playing MInecraft with friends in the last few weeks, and have gone from fully clueless muppet to actually being a useful teammate all thanks to your Survival Guides! You have no idea how much you de-mystify the game, and I am so enjoying working through all the projects. Thanks for my new addiction!
Same here with my brother, his videos have made the game not boring again for me!
He started on final fantasy videos, dudes been around. Definitely knows his games, welcome to the miner gang
Aaah the early days 🤩 enjoy it
Let me poke you in the arm and invite you to listen to his podcast called: the spawn chunks.
@@crumble5812 Done! 🤗
Kelp blocks are why I so eagerly await the auto-crafter block to be introduced into the game!
It's going to be super nifty to run an auto-smelter fully palyerless fueled by the kelp blocks!
You have a gift for explaining the mechanics of the game. I enjoyed learning more about the nuances of kelp aging and how it affects the farm. And the redstone for the kelp smoking is fascinating but clear thanks to you.
9:30 There's a charm in moments of repeat like this; a reminder that narrating and explaining and moving to demonstrate is complicated, and not even you get it in one all the time XD
A nice thing I saw from Pearl her builds on the hermitcraft server is that a kelp block with a coral on top is a perfect trashbag :D
i love how wholesome the comments on pix's videos are... what a beautiful community
One trick you didn't mention, a smoker will remember how much kelp has passed through it. If you use a lever to disable the hopper below the smoker, then empty the smoker as soon as there is any dried kelp in it, you'll get all the experience from all the kelp that the smoker has dried since it was last emptied.
That rail supply system is so elegant. I love it.
Last time I played Minecraft was when the 1.8 update game out. These have helped me get back up to speed so thanks! It has changed so much its crazy.
That's when I started playing on PC, and it feels like I've been playing this forever! So yeah, you have a lot to catch up on 😅
i love when I watch these videos and feel incredibly smart when i understand the redstone mechanics 😌
Who else loves pixlriffs survival guide?
Probably no one, considering the number of us who watch every single one of his videos.
/j
So yeah, a considerable amount of us really like pix
I really want more videos with rail systems, by you. You're so indepth and make it easy to understand.
Also, in the past 2 weeks I've watched every single one of your kelp farms. And you always say it looks like a ship, but never seem to build one Lol I'm gonna build you a ship, Riff!
for your shulker problem you should just setup the shulkers on the bottom row with the chests above them so not block any of the chests so you can convert chest from bottom row up to top row without blocking anything
This railway is one of the more complicated redstone contraptions I’ve seen, and I _almost_ understand it now thanks to your detailed explanations.
About that row of chests that you can't open in your storage building - 7:15
Fun fact - Shulker boxes change to a transparent state when opened, so if you exit out of their interface and try to open the chest before the shulker box closing animation finishes, you can indeed open them.
I really love how well you explain everything - in this case the whole deal with the "age" of the kelp. I would never have thought of that... great job !!
I have always had issues with kelp farms, this farm is simple, and your explanations of redstone really help me thank you so much
Even after years of playing Minecraft, I still learn little things with almost every episode from this survival guide. This episode was a record, I learned at least 4 things. One of them, not small at all! TIL you can move rails with redstone 🤯
One of the easiest and quickest starter farms, made it dozons of times and yet I still learned more about it in your video!
For the same volume of water tank, the kelp production is a lot higher when using flying machine as collection mechanism then using piston/observer pair.
Absolutely! We just haven't covered flying machines yet, since I prefer to make them with slime blocks (which I don't have in large quantities at this stage in the series.)
The plan is to start small and basic, and upgrade to more 'industrial' farms later!
I just love the detail you put into your videos. This one in particular is simply amazing because I totally understood what you were explaining! Thanks so much for all that you do! ❤❤
That'll pay massive dividends as time goes on. The ability to run the autosmelter indefinitely, without needing to farm for resources, is glorious.
This episode straight up gives me nostalgia 🥺 I remember building one of this in my first Minecraft world by watching your tutorial at season 1 of the survival guide 😢
after a very very long day of everything possible going askew, watching this upbeat and helpful building of a kelp farm sounds so relaxing
Kelp farms I use all the time and is my favourite fuel source, however you always teach me new techniques to use that are more efficient. Thank you!
Dry kelp are greatly underestimated. I got a kelp farm with a built in contraption to dispense about a stack of kelp itens into a smoker, in sync with my farm rates (20-20 min for a single player world). This saves some fuel to produce even more fuel. And, with a super smelter associated, this whole construction is a beast. But the contraption Pixel made for the smokers is SO intuitive and easy to build, maybe I'll update mine!
And, I learned a LOT about kelp grow! Great guide!
Kelp also keeps water from freezing on cold biomes for infinite water source and if you want to plant crops
Since I love seaweed as a snack, I'd eat dried kelp in this game just for the vicarious satisfaction. Wish you could chow down on a full kelp block for like 4.5 hunger shanks
Wow! I never knew about kelp ages, thanks for casually explaining it!
kinda wish there were chapters on this one - this minecart tutorial is something I'm gonna keep coming back to!
Actually I'd really love to see more about minecarts, this is making me realise how little I know! I know activator rails can blow up TNT (I think?) and erm... power go zoom. Other than that there's so much that I just don't know!
Activator rail fact: they can lock hopper minecarts! I know of very few contraptions where this is necessary, but I expect it's useful somehow!
@@PixlriffsI made a machine once where I wanted to grab a very precise number of items from storage above as quickly as possible where activator rails helped... also helps reduce lag if you have hopper minecarts sitting around in between sending them out to collect items from a farm... though nowadays it's even better to break them and store them in item form so idk XD
That was a really cool trick with the Redstone dust and note blocks alternating
If you switch the hopper and furnace placement (since you’re using a hopper mine cart) you can then direct the hoppers into a chest to catch all the cooked kelp
😊
Bedrock kelp farms have a unique feature called zero ticking, though to some its not an intended mechanic, it's been in the game a while now and don't look to be getting patched. I've designed a 1.21 farm based on that and another bedrock mechanic that smokers are pushable. So with a piston tape of 45 smokers I can use less hoppers and put out not kelp blocks then needed.
I very much enjoyed the way you explained some more complex redstone. Thank you, well done. I listened very carefully, I liked it a lot.
I've built this farm for as long as the concept has been in the game- it's my favorite farm, and I didn't know most of the stuff you covered here😅
I got a few shulkers of the old water source blocks that stack to 64 . They work in the nether and was just looking to build a new one. Perfect timing
You're like the best teacher ever man thank you!!
I’m going to wait to build my farm until I see how the auto crafting works. I look forward to seeing that integrated into the build Pix!
Thanks for a very informative series.
I can't seem to get silk touch for my diamond pickaxe (will have to work on it some more), and thus can't obtain ice in any form yet. So I played around with this farm design in creative mode. First I removed the middle row of blocks, so I have 2 rows of kelp browing side by side in the bottom-most layer, reducing the width of the farm by one and thus eliminating the need for the blue ice. then to get the layer of flowing water on top, I covered the top layer of water-sources with slabs. Works just as fine as using ice.
Finally to extend the length of the farm to 16 (not sure I'll do 16 in my survival world though), I simply lowered the collector canal by one block after the 1st 8 blocks.
I'm just waiting for the guy who will be woken up in a few minutes by his wife for a new survival guide episode
Hurry! You have to comment it asap or the joy is ruined.
Some useful info here, thanks!
I love how the wandering trader doesn't even rate a mention anymore in these videos.
in all my minecraft survival worlds since kelp was introduced, i've been solely using kelp as fuel to reserve coal for other things.
kelp is a food source, but its not enough for me to consider it. and since the ocean of minecraft is a breeding spot for lots of kelp to fuel your kelp farm, its actually stupid not to use it.
So if you're carrying both steak and kelp, and you're fighting, the kelp is a faster way of healing, isn't it? I feel like it's a waste to east several pieces of steak (or golden carrots or whatever high saturation food you have) to heal. So when you're only down half a heart, heal with kelp then right after you drop one hunger, eat one steak or whatever, to max your saturation. As you mentioned, kelp is eaten very fast so it should speed your healing during combat. And your saturation doesn't matter that much if you know you're likely to lose hearts again. Let your saturation fall and heal back hearts as fast as possible, then worry about saturation after the drama is over.
The other thing i like is bringing kelp blocks on long caving or mining trips, since I don't have to bring fuel if I need to smelt. one stack of logs, one stack of kelp blocks lets me make torches from smelted logs fueled with kelp, if I run out of torches in the deep dark. There's lots of deepslate around to make a furnace if I need it.
Kelp doesn't break the game or anything. There's other food strategies that work about as well, but if kelp is what you have you can make it work.
Funny how everyone seems to get the same idea. Like when I decide I'm going to build something there's always one youtuber building it that week.
that outro music
Great video, as usual!
Just one tiny potential weakness of your build, though.
Maybe you did, and just didn't bothered showing it on camera,
But you didn't made sure your whole smelting array with rails was all built in the same chunk.
This COULD cause problems when your farm is at the edge of simulation distance. Especially if said edge is where you usually save and quit your game.
"If possible, try to build your whole redstone/rail circuit in the same chunk" is just a good habit, that should be drilled into every newbie heads at every opportunity, for their own sake.
Hot tip- no matter how clueless you are, farming is an excellent way to help your friends, and following your friends is a great way to learn the rest.
Cake is the fastest food a player can eat
That’s such a cool circuit
I'm loving this series❤❤❤❤❤❤❤
Honestly though. . . Oak Tree Farm > Oak Log > Super Smelter turn logs into Charcoal > Infinite Charcoal.
Or just Wither Skeleton Farm > Infinite Coal. Lots of great ways to get plentiful fuel in Minecraft :)
@@Pixlriffs Wither Skelly farm requires no redstone, and I'd argue that Wither Skelly farm IS an early game farm, because access to mass produced beacons is going to maximize every other effort you do. So yes, you have a good point. Wither Skelly coal is about 1/4 production as my method, but then again my method is more suited for supplying an entire server with fuel, not a single player world so you make a very good point.
Thanks for the response.
I can't wait for the crafter! Maybe you can make the kelp farm look like Noah's Ark lol
I never fail to be amused by the auto-caption's attempts to interpret Pixlriffs. Today it was "pixel Rifts"
Been experimenting with the auto crafter, and I'm by no means a redstone expert. I need a seriously long time redstone clock. I have found the recipe shape doesn't matter, if you're trying to craft something 3x3, the crafter makes the first thing it can, regardless of recipe shape. I was hoping it wouldn't craft until the recipe shape was full. I was hoping for melons from my melon farm, I made a ton of seeds. -_-
There's redstone clocks that tick over in entire days or even years. If you're looking to solve the problem, there's plenty of options out there. The Etho hopper clock is probably the simplest and most versatile for anything under 4 minutes.
If you're looking to solve the problem on your own, keep in mind that you can scale two redstone contraptions. The first can be a counter to deliver items to second one. Multiplication really starts to ramp up fast!
@@paulelderson934 Thank you, I will have to go hunt up that Etho hopper clock. I'm not familiar. I'm basically learning to redstone now because of the crafter. xD This will also save me hours or days of hunting for videos of how to on UA-cam.
@@paulelderson934 Um first problem I see with an Etho hopper clock is that the on state is the same length as the off state. I need a looooooong off state then with a single tick on, and back off for several minutes.
I forgot to make this relevant. At least with kelp, the auto crafter should work as there is no other recipe kelp can make other than full blocks.
@@Silvery1313 If you only want the crafter to trigger when it is full, use a comparator. The max redstone signal a crafter will output when full is 9, and any slots you block count as full. So run 8 redstone out of a comparator into a repeater, then back into the crafter and it will trigger exactly when it fills up. Now, how to get items into shaped recipes with multiple ingredients in the right order is up to you!
It is possible to open those chests under the shulkers, iirc they are no longer solid blocks when open so you can quickly open and exit the shulker and have time to open the chest under them.
He’s seems to have built most of not all of his builds so far in the spawn chunks, he must not have any lag concerns.
Only the iron farm is in the spawn chunks, his base is well out of the spawn chunks.
Shame you can't make charcoal blocks (Xisuma, I'm looking at you 😂) The red stone is a little over my head but red stone always is. Kelp block is a really nice block 😮
Okay im not a redstone person at all, it genuinely confuses me most of the time (i just follow tutorials for stuff and have no clue how it works but that setup with the rails and how the minecart works is one of the coolest things ive seen in game in a while
Thank you for contributing to "Accelerating efforts towards the phase-down of unabated coal power;" - we need to enlighten renewable energy sources in Minecraft. The community have a blind consumption-culture of coal!
Interesting, probably the first time I see someone using a detector rail...
Still delivering great content
Play Valheim and make a series about that game. I think it really would suit you and your channel.
Theres also a vanilla tweaks datapack that puts a flower on the kelp when it hits 25
This was Great 👍
Wake up babe, new survival guide episode just dropped.
if shulker is blocking chest then, open shulker, shulker becomes transparent block. close shulker, and open chest before shulker finishes closing. access granted
Remade the darned thing exactly down to block placement and the kelp hits the observer blocks and falls down. Aggravating. That or they just don't rise at all.
I believe eating cake is faster then kelp. (but is the cake a lie?)
Would love to know the ideal kelp:furnace ratio, so a furnace could run nonstop in a mega furnace array.
Coal blocks smelt 80 items each? Thats interesting since 1 coal can smelt 8 items. 8 x 9 is 72. You get a free 8 more items smelted by combining the same amount of coal blocks
Minecraft Is The Best Game Ngl
I prefer keeping kelp blocks for building and using lava buckets for fuel
this video feels more like part 1 of 2
I had no idea kelp could be planted on observers
What can I do if my rails at 22:51 doesn't connect making and "s" to the powered rail going to the chest, but making a circle instead? My minecart keeps turning around even when it's unloaded :(
Had the same problem and had to work it out. If you pull up the 4 normal rails and then put down the rails again with the piece connecting to your detector rail last it should work. I'm now trying to figure out why my detector rail won't redirect my railcart 😢
@@orestes0883 I am having this same issue, where when I place my normal rails from the chest they connect the 2 powered rails instead of from the chest to the powered rail. If I put a minecart down that is empty the rails do not change to refill from the chest and just keep the minecart going in a circle.
If you found a fix for this could you share it?
@@wfay1979 So what worked for me was having the comparator output to a solid block with a redstone torch attached and pointing towards the redstone dust. Someone else told me and explained why that worked and not the other way, but it was months ago and I don't remember and can't find that comment.
@@orestes0883 gave that a shot, I did end up find a comment like that too, it worked! Thank you!
Thanks for the vid. 9:31 I think there is an editing mistake
Pix mentioned he recorded the last parts this morning, so editing time may have been slightly limited in order to keep at least somewhat close to the intended release schedule.
@Pixlriffs ... I ran into a problem w/ the track switcher ... I would set it up like you show but when activated it would always go to looping rather then back to the refill point. After reading the wiki on tracks it seams an east-south connection must exist for the switching to work (I think I said that right). I tested it and sure enough of the for directions only the east-south connection would allow for the correct function like you show. Is this why you had to build the tracks in the direction you did?
Love the build, thank you for the videos. I'm running into one small problem, I'm wondering if anyone else is having this issue. When I go to put the noteblocks in my redstone line, the redstone only connects to the notes and not to the pistons. I cannot figure out how to fix it. If I remove the noteblocks I'm fine.
Hi, Pix. May i ask you an off topic question? I wish to build a froglights farm in a basalt delta, because nearest treasur bastion is 1500 blocks away. I know that you've built on on empires, but can't seem to find that episode. I thought I'd build it like a slime farm with iron golems in the middle and frogs at the bottom. Do you have any suggestions? Don't want it to be extra productive, just worth the effort. Thank you
Would it be possible instead of so many observers to just use a daylight sensor to trigger all the pistons once or twice every day?
Yes. You would still need another block on top of the pistons to plant the kelp on. When pistons on their side fire, they are not full blocks, so the kelp planted on them would break leading to no kelp in the farm.
Then when you have the resources for the observers, switch those blocks to observers and replant the kelp. It is more efficient.
You could just use one Observer to power all of the pistons, that way you're getting more kelp than what a daylight sensor would give you.
@@THE_bchat Only having one observer could be an issue if the plant it's observing gets it's age randomized to 24 at any point (never reaching the required height). I would think you could still reduce the number of observers, but you'd need at least a couple to ensure it never locks up.
@@WhitzWolf92 You could have the observer point at the bottom plant. It would cause things to fire twice, but since kelp's maximum randomized age is 24, that bottom-most plant will always grow eventually.
If any of the kelp grows into the flowing water above though, the farm breaks. It’s best to break them often with individual observers to prevent that, as far as I’m aware.
I can’t get the mine cart to travel in the correct direction… the detector rail doesn’t make it switch to straight
Having the same problem. If you find a solution, please post it for the rest of us.
So, just got a response elsewhere in the comments that worked for me, so reposting it here. Have your comparator output into a solid block with a redstone torch attached pointing towards the redstone dust that leads to your rails.
I feel bad you don't have 0 tick farms anymore.
Kelp became less useful once lava became easily farmable.
auto-crafter will put kelp back in the lead... until they make it so dispensers w/ buckets can grab lava from a cauldron XD
True, but I explain the advantage early on in this video - even with a higher item yield per lava bucket, stackable fuel sources can still pack more fuel into a furnace.
Plus it's harder to build a house with lava. Harder, but not impossible...
@@Pixlriffs LOL I'll have to build a house out of lava... nether build maybe? That sounds like a fun challenge.
Anyway, I'm just saying the item yield issue can be overcome by simply having a fuel chest, and lava, being unstackable, distributes faster through hoppers (more items/sec capacity in each one) so it tends to work better for larger auto smelters that tend to need denser fuel sources (because they distribute to so many furnaces, each item needs to last). The main benefit of Lava right now is that you don't have to do a boatload of crafting, you can just fill your inventory with buckets, hold right click for a few minutes on the piston feed tape, and then you're good. With kelp, you have to craft so many blocks. There's no recycling kelp blocks like you recycle buckets. Obviously, the autocrafter will change this, but I'm simply talking about 1.20, since that's what the series is about.
Either way, not a massive deal, but just a minor point of disagreement.
There is only one way I got this to work. If your standing AT the filling chest. And your looking AT the direction of were the smokers are. You have to be facing north. Any other direction and it will not work.
smoke that kelp!
Seaweed? Sure, let's go with that.
“I used the kelp to farm the kelp.”
Why did the seaweed break up with the kelp?
It just couldn't handle the clingy algae-vity
Why do I feel like a hobo that can't build or create decent storage every time I watch Riffs?
this might be a really stupid question, but why wouldn’t you just wall the entire chute where the kelp falls into the hopper, with glass or something?
You very well could; it's all personal preference. My guess is Pix didn't so he could get started on the smoker setup without having to tear it down again.
If kelp can be planted on any block, then can it be planted on magma blocks?
If so, then does that downward pulling also affect the kelp causing it to be pulled down to the magma block?
If both of those are true, then couldn't we just the kelp through the magma block with a hopper or hopper minecart?
That kelp farm will stop working because of how kelp works.
😂smoking kelp 😂
BIG QUESTION?
How would it be automatically crafted???
The Crafter is a block arriving in the Minecraft 1.21 update. It's like a crafting table which you can feed items into and, if they make a viable crafting recipe, applying a pulse of redstone power will auto craft the recipe.
Could make a bonemeal farm, whichever version you think works the best? Or amyone can give me their opinion. I currently use a kelp bonemeal machine but it breaks practically every time i play in my world. Help please lol.
9:38 does the video glitch out and repeat the same 2 seconds or so, or is it just me? Am I stroking out every time I get to that point in the video?
22:51 what if I built everything and this track by default connects the loop instead of going to the chest.. is there a simple fix or do I need to rebuild the whole thing?
Can you update it now?😅 Been waiting since 1.21 release
7:35 do I hear shulker farm in an upcoming episode???
After redoing the red stone twice my Minecart still will not return to the chest after it is empty, and the rail quits switching back and forth. Followed the red stone exactly any idea why it’s not working? I’m on bedrock if that would affect it
I'm on Java and having the same problem. If you figure it out please post for the rest of us.
i am also having this issue. i have tried to replace rails dozens of times with no luck ): if anyone gets this sorted out please post it!
@@hopee.wankenobi1085 Someone else posted this elsewhere and it worked for me, so putting it here as well. Instead of using redstone dust into a repeater, have the comparator output into a solid block with a redstone torch attached facing into redstone dust that leads to the tracks you want to switch.
@@orestes0883 I could hug you right now! Thank you so very much!! 🙌
@@hopee.wankenobi1085 All gratitude hugs should be directed to @TheRealWormbo for being kind enough to respond to my question with a solution.