The Hidden Stat That Instantly Kills You in DayZ

Поділитися
Вставка
  • Опубліковано 4 січ 2025

КОМЕНТАРІ • 501

  • @WOBO
    @WOBO  Рік тому +28

    The vids I mentioned:
    Bone/Health/Blood Stat Regeneration Guide: ua-cam.com/video/HjXML10lkHs/v-deo.html
    Bone Stat Guide: ua-cam.com/video/HhxMwgGNGpE/v-deo.html
    Brain & Body Part Hitbox Guide: ua-cam.com/video/ypjbrkkUFPQ/v-deo.html

    • @Chuklz70
      @Chuklz70 Рік тому

      Curious, asking about the up arrow ^ that appears over your Health icon. Does it stay active until your skull's back to full? Or does it disappear when you are at 100% health but the skull damage still has a ways to go? My spouse, who does not play but has spent nearly as many hours watching me suffer (haha!), has the honest opinion that we should be suffering until that is healed. A headache essentially. And there is codeine, already in the game, to alleviate that aura eye effect (the blurring at the edges of the screen!).

    • @WOBO
      @WOBO  Рік тому +2

      @@BaNkAi_2x A skull crack icon like the leg fracture icons could work

    • @WOBO
      @WOBO  Рік тому +2

      @@Chuklz70 The up arrow over the health icon will only appear when health is not 100. There's no way to see the skull health or if it's regening on the screen. 100 health means no up arrow, regardless of skull health

    • @Chuklz70
      @Chuklz70 Рік тому

      @@WOBO Yeah, I figured as much. I need to reset my pw on the forums and start making suggestions again. This will be one I make. If the arrow stayed visible even after your health was full it would be a valid indicator the bones are still healing.

    • @KeisersozayHTTC
      @KeisersozayHTTC Рік тому

      did you try the Helmets and there effects on the WOBONE lol

  • @yeehaw5229
    @yeehaw5229 Рік тому +106

    That transition between old and new dayz was phenomenal. Great job!

    • @arkanism5965
      @arkanism5965 Рік тому +4

      Haha I went back and watched it three times. Attention to detail as always WOBO!

  • @conro7003
    @conro7003 Рік тому +396

    I literally just experienced this with wolves. Also they did NOT howl. Any time I hear wolves now, I book it to the nearest house. Even if I have a machine gun. It’s dumb.

    • @jimbo1278
      @jimbo1278 Рік тому +18

      ya sometimes the wolves dont howl. its a bug in the game and the devs have released several patches and are continuing to work on them.
      in my experiance the wolves will atack you from behind if your moving. if you get advanced warning of a wolf atack back peddle and shoot them with any gun. wolfs have an "atack animation" and are very easy to kill in this state. an automatic is prefrible but the pumpaction shotgun is very useable for wolves. dont frear the reap- errr uuuh wolves, its the damn bears that keep geting me at the worst times.
      if the woves supprize you then ya, run like hell untill you open distance or get to a houce.
      the Izervive map shows wolf areas. that will help avoid them in the future or atleast let you know where you need to keep your head on a swivel

    • @tmoney1487
      @tmoney1487 Рік тому +41

      Honestly wolves should be quiet. They dont howl while hunting irl and people seem to complain about less realisitic things in this game so they should just make it so wolves are basically mute and just have a static howling sound so you know not to go near an area rather than just knowing youre being hunted once you enter that area.

    • @jimbo1278
      @jimbo1278 Рік тому

      @@tmoney1487 yes that would be correct for normal pray except it differs from accounts by servivers of wolf attacks. in the real world humans arnt part of any wolf species diets. they aproch humans causiously even if they intend to eat them. if they have the numbers they will take the time to studdy you and figure out if/how you might harm them. if that pack has experiance hunting humans that will factor in but they will know we cant out run them and therefor wont be silent eather. they will bark and howl to quordinate there attack against such feble pray. its fast pray they are silent with. look up videos of wolves fighting a bear, no one is quiet in that fight.
      the unrealistic nature of the wolves in the game are a plus. limeting the packs to 5-7 max and having them howl befor an attack is a plus (IMO) just like haveing the bears growling notifyes playes of a bear close by.
      im my humble opinion, having the wildlife act purely realistic would be a ditracter from this game and make hunting near impossible except to actual hunters. the herbivores would also have to be extreamly skidish of humans and run at a much ferther distance.
      may be make it a server option? give the host the choice, not make it mandatory.

    • @Splarkszter
      @Splarkszter Рік тому +4

      Non howling wolves are horrible. Seems to happen when wolves separate from one pack to two packs.
      Say, a pack spawns and there are 2 or more groups of players close, wolves separate and the "wolf pack sound" follows only one of the wolves.

    • @Splarkszter
      @Splarkszter Рік тому +13

      ​@@tmoney1487 Yeah but games are played for fun, wolves spawn out of nothing, you can't see if there has been any wolves nearby because there aren't any mechanics of dead animals being eaten or steps, etc.

  • @MissMischief-uu2iw
    @MissMischief-uu2iw Рік тому +42

    it would be really nice if it was changed into a head trauma effects where you can get headaches or confused and if it was VISIBLE TO THE PLAYER

    • @ufukinwotm8434
      @ufukinwotm8434 11 місяців тому +4

      Mild hallucinations after being knocked out via a head hit?

    • @dantheanimator5072
      @dantheanimator5072 5 місяців тому

      Moving left with stick/mouse and keyboard makes you go right and vice versa? Lol

  • @oxy6233
    @oxy6233 Рік тому +141

    I guess it symbolises your skull fracturing or brain bleeding. In real life, you can injure yourself and not even know that you have internal damage or a cracked skull, so you could feel fine but very easy to injury your head

    • @TheAtomicMango
      @TheAtomicMango Рік тому +3

      this doesn't behave anything like a brain hemorrhage though

    • @creamcorn999
      @creamcorn999 Рік тому +11

      It does however behave a lot like second impact syndrome. I believe it is great having it implemented as a hidden mechanic.
      "Second impact syndrome (SIS), also known as repetitive head injury syndrome, describes a condition in which individual experiences a second head injury before complete recovery from an initial head injury. Though it is a relatively rare condition, clinicians should be aware of SIS and educate patients who have experienced or are at risk of experiencing a head injury, as the syndrome is often deadly."

    • @TheAtomicMango
      @TheAtomicMango Рік тому

      @@creamcorn999 it doesn't seem to make sense in that regard considering you do indeed heal from head trauma, and this stat is permanently diminished each time. also, syndromes do not imply you die (unless stated in the title) and, in my opinion is, most are named to bring attention to a widespread or spreading issue, to laymen mostly. or healthcare professionals that can't think critically. DayZ's medical "lore" is notorious for being absurdly inaccurate, at least amongst players like myself who have worked in healthcare. every syndrome has explainable causes behind it. you would experience symptoms of head trauma or brain injury at some point if it were to be that catastrophic.

    • @scottemerson1335
      @scottemerson1335 Рік тому +2

      Dude I’ve had a cracked skull trust me when I say ya know it’s cracked or fractured💯

    • @Handles_arent_a_needed_feature
      @Handles_arent_a_needed_feature 11 місяців тому

      Damn bro dayz is more realistic than realblife thats insane

  • @pOqOnDaBeat
    @pOqOnDaBeat Рік тому +12

    I died to a pack of wolves last update, with my health being full and now I finally know why :). Thanks!

  • @Notpoop906
    @Notpoop906 Рік тому +89

    It's definitely poorly implemented as there's no way for us to know the level of our head bone health or know why exactly we died but to me the concept DOES make sense. Low head bone health would imply there is some fracturing to the skull. So a blow to the head with low head bone health can result in the head cracking open and damaging your brain directly, killing you. They just need to actually show like a summary of all your detailed stats when you die, and highlight what one killed you or something.

    • @SillaShooter
      @SillaShooter Рік тому +4

      No. Dead people dont get answers. What should be made is a health bar that shows death is near. It could be done with a graphic of a person and coloring individual body parts based on health like in the game "UFC Undisputed 3" when fighting.

    • @BlazeDeval
      @BlazeDeval Рік тому +36

      @@SillaShooter Dead people also don't respawn endlessly on an island with regenerating loot, whilst remembering their last life and who killed them and where.
      This logic is silly.
      It's a game, let people know the reason they died was because of a secret mechanic. Why does it need to be secret?

    • @SillaShooter
      @SillaShooter Рік тому +1

      @@BlazeDeval my point is that there is no need for a detailed info screen after you die to let you what happened.
      I did write that you should be able to see those stats when alive.

    • @BlazeDeval
      @BlazeDeval Рік тому +8

      @@SillaShooter It's nice to know what ended you so that you may avoid it in the next life.
      A short recap of 'this was your life' might be interesting.

    • @HarryBallsOnYa345
      @HarryBallsOnYa345 Рік тому +1

      @@SillaShooter yea but if i gave you head trauma you would definitely feel it before you died.

  • @shaderax_storm6165
    @shaderax_storm6165 Рік тому +18

    I would like the eye patch to heal it quicker, or maybe the head wrap with bandages.

  • @oliverogden4999
    @oliverogden4999 Рік тому +12

    Thanks for keeping us updated and letting us know all these little details that everyone else would miss thanks wobo

  • @1990BG
    @1990BG Рік тому +12

    This video is just next level. Thank you for that hard work.

  • @BloodArtistify
    @BloodArtistify Рік тому +110

    Other breakable limbs would be interesting like the arms for example

    • @NCrdwlf
      @NCrdwlf Рік тому +5

      It would also be cool if you had a permanent limp after breaking legs .

    • @elis7081
      @elis7081 Рік тому +21

      ​@@NCrdwlfI broke my leg irl a couple of years back, I don't walk with a limp.

    • @samwilson701
      @samwilson701 Рік тому +4

      KarmaKrew server had arm breaking last time I played, it made it harder to aim.

    • @tryplebyte9822
      @tryplebyte9822 Рік тому +12

      @@elis7081 u probly went to hospital to get it x rayed and splinted u genius

    • @tmoney1487
      @tmoney1487 Рік тому +2

      ​@@elis7081You willa couple years down the road. Just give it time youll feel it eventually.

  • @Goodboyalex7180
    @Goodboyalex7180 Рік тому +4

    Wow! The editor deserves a raise. Outstanding work!

  • @OldManBob545
    @OldManBob545 Рік тому +10

    i really like the function of the bone mechanic but we need some sort of UI indicator like the legs already have, head trauma works pretty well here, slightly blurred / tunnel vision when your head is damaged by stopping your uncon regeneration from passing a certain level with a percentage of skull bone damage reducing a higher amount of uncon capacity causing a slight to extreme uncon effect untill your skull heals fully

    • @WOBO
      @WOBO  Рік тому +5

      Yeah you're right. Hopefully the devs talk about this to help communicate this stat a bit better to us in-game.

    • @johnnygeorgopoulos4072
      @johnnygeorgopoulos4072 Рік тому

      ​@@WOBOwhile I think this is intended to somehow replicate either concussion or maybe brain injury/bleeding, I had another random unrelated thought....is the heart attack coding still in the game, or has that been completely removed?

    • @WOBO
      @WOBO  Рік тому +1

      @@johnnygeorgopoulos4072 Still there last I checked, but looks to be just legacy code now

    • @HarryBallsOnYa345
      @HarryBallsOnYa345 Рік тому

      Imagine if we didn't have the thermometer or the character shivering and you just died.
      That is what i feel this stat is currently like. We can't feel what our virtual character feels, thus we need indicators.
      Or else people are just going to think it's a bug in the game.

    • @jiggins420
      @jiggins420 Рік тому

      I have had the blurry vision/ unfocused vision after two uncons from gunshots. As well as being hit a couple of times by zeds.

  • @TikTactical
    @TikTactical 11 місяців тому +4

    The only reasoning I can find for this stat would be to better simulate the functions of armor (this case just the helmets). Health alone might not be a good indicator for the amount of damage you can take, as a shot to the head would do a lot of health damage in a more "simple game". When you have the WOBONE the damage caused can be better regulated as you can tank more shots towards the head without dying (from health loss) but you will eventually die from the shear trauma of being hit to the head that many times (while wearing a helmet ofc.). This allows the player to survive additional shots to the torso, legs or other areas without dying due to health loss because the WOBONE stat has taken the vast majority of the beating when the person was shot to the head and survived because he/she was wearing a bullet proof helmet.
    I don't know if I am making any sense, but that would be my logical reasoning for this stat - to simulate the effects of armor (helmets) better without messing with the characters overall health.

  • @thing4826
    @thing4826 Рік тому +6

    The skull breaking leading to death makes sense but the health rule I guess is to simulate repeated bran injury where your body heals but the brain takes longer? I am not so sure because that sounds like it could be simulated by slower skull regen.
    All I can say is perhaps they did it that way to knock out two birds with one health stat being skull fracturing and comas. While both technically have the chance to not kill you, they just treat it as that since you likely aren't waking up even if a miracle happens.

    • @noahlife5515
      @noahlife5515 11 місяців тому

      And hospitals kinda don't exist you'd have almost no chance of survival

  • @MrGreen-zh5mx7xg3s
    @MrGreen-zh5mx7xg3s Рік тому +16

    There must be some kind of indicator, such as head injury. I've already died from this several times and felt perplexed

    • @bluejaynation137
      @bluejaynation137 Рік тому +2

      Yeah like the concussion symbol in Siberia mod!

    • @creamcorn999
      @creamcorn999 Рік тому +4

      It's more immersive as a hidden mechanic. Recovering fully from a concussion takes a long time, and the concussed person may feel fine even though they aren't fully recovered yet

    • @DustyyBoi
      @DustyyBoi 11 місяців тому +3

      ​​@@creamcorn999just shut up please, no one wants to randomly die of a heart attack or a brain hemorrhage for the sake of "immersion" either. imagine having a 0.001% chance of taking a step wrong snd twisting your ankle.. how immersive 🤡

    • @dantheanimator5072
      @dantheanimator5072 5 місяців тому

      *your character got PTSD. Will die soon without psychiatric help

  • @xOLDGUYx
    @xOLDGUYx Рік тому +18

    this makes my brain bone hurt

  • @ThePahndafoetoe
    @ThePahndafoetoe Рік тому +6

    lol so there goes my, “ I think the Alpha wolf can go straight for the jugular and one tap “ theory.

  • @4YouTubee
    @4YouTubee Рік тому +76

    The game is so old, yet we still need to explain the basic stats and mechanics. That shows once again how detailed it is😮

    • @expDNA
      @expDNA Рік тому +11

      idk... more complicated than complex...

    • @4YouTubee
      @4YouTubee Рік тому +8

      @@expDNA overcomplicated?

    • @AtkinTheory
      @AtkinTheory Рік тому +2

      ​@@expDNAis many ways this is the Lewis a Clark of the survival realism gaming world. Coding for how things like this will function and adapting to how things are effected in game are what's needed so that eventually we'll get something people will play for years to come. It may not be through this game or company but it will play a hand in making something wonderful

    • @soular420
      @soular420 Рік тому +6

      Or how much of a mess it is? 🤷🏻‍♂️

    • @i-am-him809
      @i-am-him809 Рік тому +6

      ​@@soular420you have to respect the life span of day z we could see in today's time no game has even came close to it prime example is the day before

  • @jesuslarez1290
    @jesuslarez1290 Рік тому +9

    it does not make any sense, specially the 10% part, so like, if wobone stat is at 9 and my health to 100% (somehow) I would die but if my health is a 20% and my wobone stat is a 3 I would stay alive? You have more chances of surviving when you have low health, that is stupid

    • @mistersamdi
      @mistersamdi Рік тому +2

      my thoughts exactly

    • @WOBO
      @WOBO  Рік тому +4

      Never though of that. Keeping lower global health increases survival chances in some cases vs head shots. The devs should look into that

  • @hemansteve
    @hemansteve Рік тому +3

    Concussion.
    If you get hit in the head with a concussion, it’s much worse than recovering from the concussion and getting hit again. If however you receive multiple concussions in life, it does lead to mental impairment and you can die from trauma/impact to the head.

    • @grantfreeman5327
      @grantfreeman5327 Рік тому

      damn i learned something

    • @hemansteve
      @hemansteve Рік тому

      @@grantfreeman5327glad to hear. If you research concussion online you’ll see that medical professions recommend not engaging in sport for up to a week after a concussion.
      It is why rugby/football players are removed from the game after a Head clash.
      You can take a knock to the head and be “stunned” without a concussion. It’s why in boxing the referee will let the boxer have a 10 count to sand up and then must respond to the ref and have strength in their hands before continuing. If they can’t do that, the referee must call the fight over. It can be confusing to those who don’t understand the rules why a conscious man who is standing has been deemed unfit to fight, but it’s about preventing them dying on the spot or permanent injury.

  • @EddyDaPlayer
    @EddyDaPlayer Рік тому +5

    Makes perfect sense if someone crushes your head you should be dead bars. The wolves one tap is crazy thoo

    • @realSOLowKEY
      @realSOLowKEY Рік тому +2

      If a wolf 1 taps your face....your done. Seems realistic to me.

    • @grantfreeman5327
      @grantfreeman5327 Рік тому

      Ive never been tapped by a wolf and had plenty attack me without a helmet ig im just lucky?@@realSOLowKEY

  • @thomasvalenzuela720
    @thomasvalenzuela720 Рік тому +9

    I’m surprised after 2500 hours. I’ve never had this happen to me. At least that I’m aware of.

    • @h8fulzombie
      @h8fulzombie Рік тому +1

      I’m around 4000 and I’ve only witnessed this maybe 3-5 times

    • @grantfreeman5327
      @grantfreeman5327 Рік тому

      I had to think about it, wolves.

  • @rocketorbit
    @rocketorbit Рік тому +2

    the 10 percent of health thing is really unintuative and unrealistic. so if you have full health, once your head health drop below 10 you die, but if you only have 10 health somehow your head need to drop below 1 for you to die, is this really "intentional" as they said???

  • @cocoaboucher8886
    @cocoaboucher8886 11 місяців тому

    This makes alot of sense... Glad you brought this to light.
    *Bone health needs to be added to the stats where health blood food and water are*

  • @therickroller2358
    @therickroller2358 Рік тому

    Thx for the update, im teaching a friend the game and hes enjoying it so far but we had a wolf run in which was intensified bc we leaving a mili zone and the howl sound bugged and cut off almost as soon as it started, would have been hilarious to try to explain this to him if it happened, luckily we made it to a house outside about 1.3km away and we got there right as the wolves caught up on us and we mag dumped our pistols into them until they ran off, so far thats the closest hes seen to combat in dayz, hes gonna have alot to learn and i will definitely send him your way someday

  • @redensign
    @redensign Рік тому +3

    I was attacked by wolves a couple of days ago. what I don't get is how they hit you on the head only. you'd think they'd do leg damage first at least.

    • @grantfreeman5327
      @grantfreeman5327 Рік тому +2

      or that they would go for the arms like in red dead

  • @kashiro2492
    @kashiro2492 Рік тому +37

    Maybe its to simulate concussions/head trama? Kinda like how u can slip and hit ur head and just knock yourself out or if u fall at the right angle and hit ur temple u can die, somtimes u just get unlucky

    • @mistersamdi
      @mistersamdi Рік тому +1

      that was my thought also - but the 10% of health rule makes little to no sense though

    • @rebelbro1207
      @rebelbro1207 Рік тому

      I feel like its a little much especially with the six punches can kill you

    • @loganc751
      @loganc751 Рік тому +3

      @@rebelbro1207 there are many cases of people dying from only one punch IRL. Any amount of head trauma is dangerous

    • @rebelbro1207
      @rebelbro1207 Рік тому +2

      @@loganc751 getting hit in the head is dangerous but i feel like in dayz if you can shrug off a 5.56 round to the head if you have a helmet you should be able to take a few punches

    • @Crazzzycarrot-qo5wr
      @Crazzzycarrot-qo5wr Рік тому +3

      @@loganc751 there are cases of people dying from cutting themselves on supertiny things. Doesnt mean its generally realistic to have it as a feature in a videogame

  • @SoloClone
    @SoloClone Рік тому +12

    As always helping us improve incrementally toward GodHood.
    Thanks on behalf of our Xbox Community,
    "The Retirement Home" who uses all your guides to help players new and old and interested alike.
    Thanks!

  • @Madden2000
    @Madden2000 Рік тому +2

    Gonna use this as a excuse as to why I lose melee fights against freshes despite shooting them multiple times

  • @TunnelSnakes_Rule
    @TunnelSnakes_Rule Рік тому +4

    your explanation of when head health is fatal is not accurate. i don't know where you got that quote about 10% of health from but it is wrong. in the head class there is fatalinjurycoef=0.1 which is applied to head health alone, nothing to do with global health. player head health is 33 so 0.1*33 = 3.3 therefore when head health is below 3.3 it is fatal. at 5:15 you say that the player dies because head health went below 5 when the player was at 50 health, that is not true. the player died because head health went below 3.3 because you shot the player when it already had 23 head health, if you repeat the test with the player at 33 head health it will survive that headshot.
    edit: I see what has happened now, the quote is a poorly-phrased comment from Geez which you have misinterpreted. What Geez meant was: When head health is below 10% of [maximum head health], player dies (global health becomes 0).

    • @Fozzie420
      @Fozzie420 Рік тому +1

      Extremely Common TunnelSnakes W

  • @stephencox756
    @stephencox756 Рік тому

    Hey Wobo, you do great work. I love you all day long, all day strong. FYI though, atleast on xbox the campground cabins windows are broken, I tried shooting zombies tonight through 1 window and 0% of clear + direct heads hots did 0 damage. About a week ago I had an issue with grenades and a gentlemen that kept begging me not to kill him. I unfortunately had a few grenades and I was desperate, fortunately for him, after I through 2 grenades into the window perfectly, he survived and still had enough fight in him to kill me. Either way, on xbox or atleast this update.... I am absolutely not relying on windows anywhere. Love you brother!

  • @JeremyStaszak
    @JeremyStaszak 10 місяців тому +1

    I dont think its confusing at all. Imagine you took multiple hits to the head. Sometimes you might feel fine but you are concussed. Protect your brain in rl. Protect it in dayz. It makes sense

  • @lowkeyscustomcars
    @lowkeyscustomcars Рік тому

    Crazy , thanks for all you do for the community 🙏

  • @RaigPrime
    @RaigPrime Рік тому +3

    IMO, the feedback is "getting into any form of combat is inherently [edit: potentially] lethal." As it is IRL, one punch can kill. Personally, I like it. :)

  • @TheViciousBish
    @TheViciousBish Рік тому +9

    This would simulate your skull literally breaking and not being able to hold the squishy parts it contains imo

    • @WOBO
      @WOBO  Рік тому +7

      Good point. This could be the reason for it to exist

    • @jeffheyer7783
      @jeffheyer7783 Рік тому +4

      Yeah I don’t think it’s outrageous… people have been one hit killed by punches…

    • @muratcansimsekk
      @muratcansimsekk Рік тому

      @@jeffheyer7783 +1

  • @treedogg
    @treedogg Рік тому +3

    My friend accidentally 1 punch killed a guy we were teaming up with a good 4 years ago. He was indeed full health and kit. I assume now he proably had just gotten attacked by wolves and by the time we met up his health was full or close to it but his wobone must have have been in rough shape. Lol

  • @Mike-de2yt
    @Mike-de2yt 11 місяців тому

    I think the devs tried to implement some sort of backface deformation into the game. So when a bullet hits a helmet and the helmet stops it because of the energy the helmet gets dented in. I think they wanted to make that if you get shot into the head and wear a helmet that it damages the skull and not just the health bar. So the next rounds will have enough energy to deform the helmet enough to kill you or the sheer head trauma kills you. I think this is kinda realistic because most bullets have about 300 to 2000 Joule and the helmets are usually just made out of kevlar, aramid or metals and even if the bullet gets stopped the trauma to the head is still immense depends on what caliber

  • @Apocalypse0505hun
    @Apocalypse0505hun Рік тому

    WOBO the legend of DayZ. Awesome content as usual. About this stat... Its realistic in a way, that you can break your skull irl. as well, but having no feedback is "meh..." as you said.

  • @Bongwater2k
    @Bongwater2k Рік тому +3

    Me and my friend have been encountering wolves with no howls pretty often

  • @driverjamescopeland
    @driverjamescopeland 9 місяців тому

    This is the reason why I always wear a motorcycle helmet and a ski mask. I was attacked by several wolves one day (7 of a pack of 10 attacked me) and noticed only my ski mask took damage. It makes no sense how their damage bypasses the helmet and goes straight to the mask, but it does.

  • @2themax351
    @2themax351 11 місяців тому

    The first thing that came to mind was the Deus Ex health mechanic. Each limb has its own separate health and downsides if they reach zero.
    If torso and head health reaches zero, it's death, cause you know, your important organs are there.
    If arms reaches zero, very bad aim, melee damage is heavily reduced and just bad combat performance.
    If one leg is heavily damage to zero, you're a slow limping pace, if both are gone, you're force to crouchwalk/crawl.
    So i think they want to imply limb health with the wobone, but can't fully do it like how tarkov or Deus ex does it better.

  • @BrownBrickFilms
    @BrownBrickFilms Рік тому +1

    2:54 is an awesome transition

  • @Moon-lt1dl
    @Moon-lt1dl Рік тому +1

    Me and friends would get so anxious and usually upset bc we all knew this was a thing but we couldn’t help but thwack each other every now n again

  • @Edkins460
    @Edkins460 Рік тому +1

    Transition in the hunting pub was very cool

  • @davidfischer1971
    @davidfischer1971 11 місяців тому

    that's interesting, i once died in tisy back in 0.61 or 0.62 version, we were a group of 4, pretty much fully geared and full life, full blood, full stomachs etc.. there comes this zombie waving fists at me, hits me in the head and the screen goes black immediately. i thought i am unconscious, but he literally killed me there. i probably killed 50 zombies that day in a melee fight, all of the punches they hit on me must have added up to get me killed like that. i always suggested it was something like that you explained in the video, some stat or something that was reached my character could not take anymore. i always thought it might have been too much shock damage.

  • @antbereishit
    @antbereishit Рік тому +3

    Though I agree it should be visualized for the player somehow, I think it's a good thing overall.
    Concusion and other damage to the head can easily kill you without previous warning irl as well, so it's good. I understand that sweaty players are not fans of "random" or hidden stats which they cannot abuse the shit out of, but that's how real life is, and DayZ is trying to come close to it, which I always welcome.

    • @grantfreeman5327
      @grantfreeman5327 Рік тому +1

      there should be more things in the game to weed out the sweats.. theyre thinking at a money standpoint though. wish they would make it harder to raid and add more kinds of walls for base building

  • @concretel10n
    @concretel10n 11 місяців тому

    It would be pretty cool to combine a low wobone stat with some sort of concussion type feedback, this sort of feels like a half implemented feature

  • @stark599
    @stark599 Рік тому +2

    It likely is to represent blunt damage or cave of the skull or something, as for why its hidden and unable to be avoided idk.

    • @OfficialCyruss
      @OfficialCyruss Рік тому +1

      What you going to do, splint your cranium? 😆

  • @dansullivan8
    @dansullivan8 Рік тому +2

    I think the bone stat acts as survivor wear&tear. Stops people living "forever" essentially. That's just my guess.

  • @devilsinskirts3323
    @devilsinskirts3323 Рік тому +2

    Well just when you think you know everything lol Thanks for letting us know Mate much appreciated

  • @corvidconfidential8826
    @corvidconfidential8826 Рік тому +1

    They should add a headache icon that gets darker the 'worse your headache gets'

  • @memes_the_dna_of_the_soul5487
    @memes_the_dna_of_the_soul5487 11 місяців тому

    Some mechanics that may or may not improve this.
    Firstly as your head bone stat (hereafter refered skull health) decreases, your vision becomes more and more blurry. Sounds become more muted and muffled. At low skull heath, (10-25%) you can't reload or craft.
    The skull health is more quick to heal from damage. Healing at the same rate as the other limbs if blood is high.
    Wolf bites and infected attacks cannot damage the skull if you are wearing a helmet, and will damage the helmet instead. Does not apply to all melee weapons.
    Melee attacks deal skull damage based on the weapon used, a good rule of thumb is that blunt weapons deal more than sharp weapons. Fists cannot damage the skull if the user is wearing a helmet.
    Explosions, and crashing a vehicle traveling at high speeds can deal Skull damage, regardless of helmet.
    Bullets only inflict skull damage if they do not penetrate the helmet, and they also inflict far less damage to the skull.
    Skull damage can only kill you if it hits zero, if the original condition is met, you are knocked unconscious instead. Not good, but not instant, unexplained death.

  • @Johnny-ew4dg
    @Johnny-ew4dg Рік тому +1

    I got burned out and stopped playing Dayz when they added chainmail armor. Learning that this is a new intended feature makes me glad I stopped playing and will keep me from returning.

  • @Mr.Pred_Hunter
    @Mr.Pred_Hunter Рік тому +3

    Literally happened to me the day after the update released I was confused how they did over 50% damage in one hit

  • @davemurray7505
    @davemurray7505 Рік тому

    It's essentially concussion. The head needs far longer than other parts of the body, to fully recover. If concussion is not fully healed and treated then you can very easily die. That's what this stat represents. Hope that helps.

  • @Xxnightwalk1
    @Xxnightwalk1 Рік тому +1

    this is probably old legacy stuff that got forgotten and never updated
    You most likely sparked a design question in the DayZ team to know if they will keep it and how to feedback it if the do
    You have to remember that they are working on a 10 year old code AND script base, a lot of the team has left and that means a lot was forgotten to time

  • @Ryan0Gray
    @Ryan0Gray Рік тому +1

    Wolves have NOT howled when attacking me and my friends 5 times in the last week. I believe it is a bug

  • @CYWNightmare
    @CYWNightmare 11 місяців тому

    My only problem with this is they are trying to borrow the health and limb mechanic from tarkov when their armor system is borderline warzone level basic. They should wait to add this stat until they add a ui like tarkov where you can black a limb/break both legs and arms. Then this insta death makes sense because if your head/chest is blacked you should insta die from anything basically.

  • @AfreakingPear
    @AfreakingPear Рік тому +2

    very good vid as always!

  • @skylerstapleton8468
    @skylerstapleton8468 11 місяців тому

    Dude you're totally right, like why would I die if I get shot in the head and why is it so weak it's not like it's my body's main operating system and it's only covered in about a half inch of bone

  • @quinlanreed7162
    @quinlanreed7162 9 місяців тому

    This finally explains those “Wolves can one tap you if you’re running” theories I think.

  • @thejankycommander783
    @thejankycommander783 11 місяців тому

    i think the hidden wobone stat represents unseen damage to the brain like internal bleeding, massive swelling, or the skull fracturing and sending the shards into the brain.

  • @WhoIsJohnGaltt
    @WhoIsJohnGaltt Рік тому +1

    I wonder if all this “extensive testing” that the gunplay behaves exactly the way it is “supposed to” as well

  • @BeatTheNackinUp
    @BeatTheNackinUp Рік тому +1

    Awesome love the dayz videos definitely helping the community

  • @hiroshrosh3535
    @hiroshrosh3535 Рік тому +1

    it's a concussion right? get bonked in the head real hard and the lights go out permanently. they should probably add and indicator for that or make you feel dizzy like when it's low

  • @leightonrodriguez6680
    @leightonrodriguez6680 Рік тому +2

    The only time I think I have encountered this bug is when I get headshot or I headshot another player. Usually with pistol calibers.

  • @Angry-Romper
    @Angry-Romper Рік тому

    Has this stat been in the game for a long time? A group of friends and I have coined a specific house in Lavonia the "One Punch" House, because we were traveling down the road it was on one day, and as a joke one of us punched another one, and he instantly died. One punch to the head and he was completely dead. This would have been 3ish years ago now. but we never understood what happened. just
    *Thwomp*
    "... Im dead"

  • @lostpuppy8847
    @lostpuppy8847 Рік тому

    I knocked a full health guy out with 1 heavy punch a few days ago, I also found out I can press sprint aim with my fists and normal punch for a running punch without running l

  • @Nik-lf4rw
    @Nik-lf4rw Рік тому +1

    Thank you for these videos WOBO.. You make the best dayz content always keeping me up to date :))

  • @ledfootfam99
    @ledfootfam99 Рік тому +1

    Them constantly screwing with settings back and forth instead of adding new content or improving the game is why I stopped playing. Sad it's never changed, it could be so much more. Played since Arma, RIP

  • @cognitonium
    @cognitonium Рік тому +1

    hmm maybe head bone stat damage should have a concussion affect/effect e.g. ears ringing and/or blurry vision idk

  • @penanceixx447
    @penanceixx447 11 місяців тому

    You ever hear how boxers and MMA fighters lose their "chin" after a time in their careers? It can even seem to happen between fights where suddenly they can't take punches like they used to, even from opponents with less power than those who've failed to rock them before? My conjecture would be it's to simulate that, for realism. Even the mystery of the mechanic could facilitate that, as it subtly incentivizes players who've been alive longer to avoid fights rather than to simply strategize around it.

  • @rl2338
    @rl2338 Рік тому

    It’s either simulating your skull, and it cracking being your death, and or simulating a concussion. Back to back head trauma will kill you.

  • @KougaJ7
    @KougaJ7 Рік тому +1

    Player dying when head health goes below 10% of global health is strange to me. So higher global health leads to death more quickly when the head is damaged? I have no idea what the devs are trying to achieve here.

  • @wzdew
    @wzdew Рік тому +1

    They should add a concussion symbol for when this is in effect.

  • @cluelessgod97
    @cluelessgod97 Рік тому +1

    Only sense I can make is when at peak health, you'd be able to withstand and recover from a head trauma,
    But, lower health will decrease your ability to recover as your body is already struggling to recover in other areas?
    Kinda like peak health and catching a flu wouldnt effect as bad as having a underlining health issue and then catching a flu. Hits you twice as hard as would mean taking more care?

  • @livensstuff6407
    @livensstuff6407 Рік тому +1

    I see this stat as "concussion", an icon when it is low would be welcome

  • @nathanz7205
    @nathanz7205 Рік тому +1

    They really need arm breaks added back and this bug fixed. They cant call this a feature when it had been a bug for so fucking long.

  • @nelsondw
    @nelsondw Рік тому +1

    Such a dumb game mechanic, but thank you for shedding light on it wobo

  • @dylanwysocki4406
    @dylanwysocki4406 Рік тому +1

    They need to add broken arms to this game. The amount of times I shoot someone in the arm and it does absolutely nothing is ridiculous

  • @timsmith5335
    @timsmith5335 Рік тому +1

    PS4 player here. Just had this same thing happen with wolves. No howls or nothing and one bite killed me.

  • @jdubbau4895
    @jdubbau4895 11 місяців тому

    They have a bone head bone stat, they need to have a head wrap you use like the split to do what the splint does for broken legs

  • @TheUnseenSoldier
    @TheUnseenSoldier 9 місяців тому

    We really just need a head trauma icon. Something to indicate to the player that head stat is low the same way we get a broken bone icon when bones are broken.

  • @Raccoon12008
    @Raccoon12008 Рік тому +1

    I think i have an easy way to ain this baded on my PVP sniping encounters, This is definitely to prevent people from helmet spamming during sniper encounter
    Basically its possibile to survie an infinite number of headshots if you have like 50 assault helmets stored in your base and you can just keep peeking out at the raiders and getting headshotted for hours until they get bored and leave and plenty of food and god tier camping spot but qith this new stat none of that matters one bullet can kill you at full health if yove already taken 20 308 to the head over the last 8 hours
    This new stat means you have maybe a maximum of one full assualt hslmet before you die instead of like 20 and 5 hours of healing

  • @EliSilver4201
    @EliSilver4201 Рік тому +1

    They should make it so you had headaches if your head bone damage was low and it would alter your vision to let you know how in trouble you are, I think that would fix the confusion about it

    • @hogsandstews
      @hogsandstews 11 місяців тому

      This is a great idea, taking codeine pills would help this stat increase too.

  • @QuestioningLogic
    @QuestioningLogic Рік тому +1

    I’m definitely not a game dev and don’t claim to know better than the devs behind DayZ, but in my opinion it seems redundant and frankly arbitrary to have a hidden hyper-sensitive health bar for your skull that is not only smaller than every other bone stat but is also reactive to your health bar unlike any other bone stat in the game. Seems like a bit of computing power the servers could be using for something else entirely

  • @fity_4696
    @fity_4696 Рік тому +3

    Ahh this is why my wobone was tingling today

  • @bardloveschimes4359
    @bardloveschimes4359 Рік тому +1

    Should show the stat. But I think it’s like a trauma stat. Like I can’t be beat in the head and eat and it heals me completely.

  • @Varyel
    @Varyel Рік тому +1

    hi wobo! cool video and useful to me that im creating a mod that touch that "Brain" stuff :p , a question where is it possible to apply those Wired/Highlighted stuff for player? in that sort of debug mode? is only a thing applicable on Client? thanks

  • @Zalied
    @Zalied 8 місяців тому

    if health regens faster than bone health, in theory if bone health is say 10.0001% yoru health and your health starts regening and thus the total bone health while still low drops below 10% total i assume that doesnt kill you

  • @Sneaxx96
    @Sneaxx96 Рік тому +1

    The good old “wobone” got me a few times, haven’t had it happen to me since .60 update

  • @TheShmunguss
    @TheShmunguss Рік тому

    I think this is supposed to represent your character getting a brain bleed, a lot of who get brain bleeds don’t know they have one until it kills them, with the only symptom being an intense headache, I think the devs didn’t want to put in a brain bleed statue effect so they just made it an instant kill. It could also represent something like irreversible brain damage, with the impact killing the player scrambling something important. I have never encountered this knowingly so I can’t comment on it’s effect on gameplay.

  • @mikedebakker5820
    @mikedebakker5820 Рік тому +1

    Considering there is already a literal brain hit box designed to insta-kill you when shot in the head, this stat seems very redundant to me and probably shouldn't be in the game.

  • @CharlesChristensen-k2e
    @CharlesChristensen-k2e 10 місяців тому

    Maybe it simulates accumulated damage like how you can die from one too many concussions.

  • @2ndTooth
    @2ndTooth Рік тому +1

    Explains alot lol thanks as always wobo

  • @rocketorbit
    @rocketorbit Рік тому +4

    so cheaters can now one shot you with rubber slugs?

  • @Frankntooth
    @Frankntooth 11 місяців тому

    Lost a 3 month char to the bone stat almost a decade ago. Still hurts :/

  • @Tanner_Star-Tree
    @Tanner_Star-Tree Рік тому

    A good way for the devs to branch the bone stat mechanic to simulate traumatic brain damage

  • @tkoll6268
    @tkoll6268 Рік тому

    It would be nice to get a bone update lol I like the mechanic overall if it works and can be healed through medicine