Eve Online - Pochven Planetary Industry - Density & Yield
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- Опубліковано 28 сер 2024
- PLAYLIST: • EVE ONLINE: PI
Pochven Planetary Industry Density & Yield
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Expanded Cargohold II
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Medium Cargohold Optimization II
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Glorification-1 'Devana' Filament x10
Border-5 'Pochven' Filament x9
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Ooooh so cool! I have so many questions about Pochven. Thanks for this!
So with PI in Pochven - can you remote-reset your extractors from "nearby" highsec?
yes you can :)
This would be a decent idea if getting out of Trig space wasn't such a random nightmare. You have to filament in, and then filament out and pray you get anywhere close to both your planets and your actual home system everytime you go in and out. None of which are explained in this video lmao
You can do some strategies to get out of poch less of a hassle.
the "glorification deviana" filament is very cheap and takes you to a trig controlled system in kspace. Since about 80% of trig systems are in caldari space you can use this to hope you end up close to or a reasonable amount of jumps away from jita.
combine this with a hauler that has a cloak on. You can use the filament, check where you are and if you're not close enough you wait the cooldown jump back into poch with another filament wait the cooldown again and then jump back into kspace hopeing for a more favorable system.
you can do the same with the faction specific filaments to get into poch.
Yes it takes time, yes its a bit of a hassle but considering poch is so underutilized and both ore and PI is so valuable in there i think its worth it for solo players that dont have access to null space since its much safer and consistent to do industry and harvesting in poch than in wh. And it gives me time to work on completeing my project discovery or do laundry or smthn.
proximity-5 in sakenta and youre highsec next to jita
Hello I am new player and watching your videos is really informative and like to watch them. Was thinking how to start pochven PI but really not shure what my options are atm. Mainly doing HS stuff. So how do I get there, can I dock into stations and is it possible to set jump clone there. If possible can you explain step to step what is needed and how to do it all.. Thank you and big thanks for all videos so far :D
Getting into Pochven works one of two ways. Either you use filaments to be went to a random location, or you scan within certain systems in game to find a wormhole to set system but the specific details for which system to enter are way too complicated for youtube comments so I'm just gonna suggest you look up the Pochven Entry Manual which goes into the how suitable the various systems are for getting into Pochven that way. Pochven works like wormhole space and so there aren't any jump clones at all available and stations are going to be risky to log out in due to the free pvp aspect of Pochven. They do let you stash loot and extra ships at though incase you get blown up.
Thank You!
well, how do you deal with logistics (geeting materials back into k-space, since theppong back is moreless random)?
I find a wormhole with a highsec or low static do PI and sell when I'm ready. I use Red Frog to send my stuff to Jita to sell by contracts....all solo.
wtttf is a pacu?
i miss eve... wholeheartedly miss it... but it is dead :(
Lmao, it's been called dead since it was released. It looks perfectly alive to me as a FWer.
I would respectfully disagree, just came back to eve and pop is at 30k+ on average compared to the 20-22k it was when i took a break.
@@yannickdaelemans9511 i see your point AND i don't, at the sanme time. what was the issue in even 10 years ago? what is the issue in eve today? botting. 1 dude multiboxing 20 miners is not 20 people playing. and noqwadays witrh things like 5700x costing way below 200, multiboxing eve is a joke.
@@Xamiakass Multiboxing. Really? Of all the things it's some neckbeard with 20 or more miners that makes you think it's dead? It's been a thing for as long as the game's been out.
@@immorttalis yes and no. played the game for about 8 years... and multiboxers were always a thing. but back then they did not make up the majority of "the players".