Apart from the mentioned changes to Shadow Kick, it also has had its tracking shadow buffed. It will now hit the opponent no matter how high up they are, much like the new ki-blast tracking (which I'm pretty sure is new?) For the corner j.2L after lvl3, doing dash 5L jump j.2L makes it autotimed. Even still, getting that tk j.2L input at the right time is really tight I know lvl1 being f4 reversals is an universal change, just gonna mention his alt lvl1 cause it is both: A way to punish fullscreen beams/projectiles A way to immediately carry your opponent to the corner, where you can dhc into lvl3 and get a mix-up (Cell can run up 236H mix for example)
Apart from the mentioned changes to Shadow Kick, it also has had its tracking shadow buffed. It will now hit the opponent no matter how high up they are, much like the new ki-blast tracking (which I'm pretty sure is new?)
For the corner j.2L after lvl3, doing dash 5L jump j.2L makes it autotimed. Even still, getting that tk j.2L input at the right time is really tight
I know lvl1 being f4 reversals is an universal change, just gonna mention his alt lvl1 cause it is both:
A way to punish fullscreen beams/projectiles
A way to immediately carry your opponent to the corner, where you can dhc into lvl3 and get a mix-up (Cell can run up 236H mix for example)
Good stuff as always. Think that new lvl 3 mix is super nice since there’s situations where spacing the other mix doesn’t/can’t happen.
That new overhead oki is gonna be nasty once pros get the hang of it
Labcoat change video soon?? 👀👀👀
He's really good this patch.
What the hell, why does your voice sound AI generated 😂😂
Bro sounds like AI Globku 💀