Would you be able to make a tutorial about making a temperature system that can harm the player, and how to make areas where players can get out of the heat or cold etc?
great tutorial BUT im using UltraDynamic sky plugin and i have no fg idea what i suppose to connect in day/night code cause it looks totally different )
Hey Matt I have a question about one of your older videos, seems like I can’t really get a response on videos that are months old. But it’s regarding the world composition tutorial, it was great. It just that sometimes my sub levels aren’t seem less and the sculpting tool won’t overlap to the other maps around them. Do you know why this is happening?
Hii, can you please make a video on how to make the water in the water plugin( like the River) swimmable. So that the character walks, and autumaticly starts to swim in water?
@@MattAsplandthis is not what i need, i need it to be made for the river system or the ocean not for a box of water,so that it will work with the water plugin, can you please help me?
That should be very easy to do yep, you can do the same thing I did with the lamp in this video. You can join my Discord server for further help if needs be
Trying to follow in UE5. Not sure what has changed and what is my error but when I get to the step where I'm supposed to drag the Spot Light into the Level Blueprint, the component tab isn't there. If I try to drag the Spot Light from the blueprint class window into the Level Blueprint, nothing happens. Any help would be appreciated!
I cant get this to work for some reason in UE5. Ive tried it exactly how you do in videos, ive tried it with interfaces checked my work like a dozen times and still Im unable get this to work for some reason please help.
Hello, can you make a video explaining how to implement tire wear? Even if it is a simple solution such as overlapping a hit box and reducing x amount of grip/friction?
Hey, nice video :) If I put a point light extra into this "event graph", and another "Light Intensity Timeline" then it should work to turn both off? ^^
I added a new "then 2" into the Sequence of the Track Time... an do the same as 8:55 twice. Now I can turn on Spot and Point light :)) Thanks vor this amazing tutorial!
I'm looking for a way to implement the following: I have an AI that is capable of reacting to light in a way that depending on what color the light has above his head when they die they drop different loops according to the color of the light
Would you be able to make a tutorial about making a temperature system that can harm the player, and how to make areas where players can get out of the heat or cold etc?
Man I love your videos !!!! From Brazil !!!
Thanks a lot bro!
The timing of these videos are insane
Great to hear!
Very nice Matt👍
Love it!
very nice continue your great work Matt ;)
Thanks a lot :)
great tutorial BUT im using UltraDynamic sky plugin and i have no fg idea what i suppose to connect in day/night code cause it looks totally different )
Hey Matt I have a question about one of your older videos, seems like I can’t really get a response on videos that are months old. But it’s regarding the world composition tutorial, it was great. It just that sometimes my sub levels aren’t seem less and the sculpting tool won’t overlap to the other maps around them. Do you know why this is happening?
Yo Matt do you know how to add music to the different times it would really help
Great tutorial! Thanks!
Hii, can you please make a video on how to make the water in the water plugin( like the River) swimmable. So that the character walks, and autumaticly starts to swim in water?
This video should help :)
ua-cam.com/video/hlzGmLcDZ1g/v-deo.html
@@MattAsplandthis is not what i need, i need it to be made for the river system or the ocean not for a box of water,so that it will work with the water plugin, can you please help me?
@@thatdudewithfacts a river system IS just functionally "A box of water." Same principals apply.
I believe there is a way to do the same task with a sky atmosphere expression in the material editor. Great Video
Oh great! Thanks a lot :)
How?
great video and very easy thank you, but when i play the lights arent visible or lightening although visible is checked on
Good explaining ❤️👏
What about getting the light level of the environment and turning a flashlight on and off depending on whether the player in light or dark
I like this one Matt. Can you extend this with buildings and lights at night cycle
That should be very easy to do yep, you can do the same thing I did with the lamp in this video. You can join my Discord server for further help if needs be
Is there a way to integrate this with Ultimate dynamic sky?
If you still need this I asked the Ultra Dynamic Sky Discord and they were able to help me out in the UE4 section
@@47VenomGaming ayy I'll have to look for it
Hi Matt, does this also work with the SunSky system in Unreal? Rather than the BP_SkySphere?
can i use emessive light with this system ?
Trying to follow in UE5. Not sure what has changed and what is my error but when I get to the step where I'm supposed to drag the Spot Light into the Level Blueprint, the component tab isn't there. If I try to drag the Spot Light from the blueprint class window into the Level Blueprint, nothing happens. Any help would be appreciated!
Great video mat! Can you please make a Behavior Tree AI with the function of hitting you and vaulting, also have a chase music please!
Is it possible that a plant change in the night the emission? and how? :)
How can I do this but for an emissive material?
How I turn the emissive off as well?
5:56 i think if you move the branch after the loop you wouldnt need to copy and paste those 2 nodes again when is false
I cant get this to work for some reason in UE5. Ive tried it exactly how you do in videos, ive tried it with interfaces checked my work like a dozen times and still Im unable get this to work for some reason please help.
Hello, can you make a video explaining how to implement tire wear? Even if it is a simple solution such as overlapping a hit box and reducing x amount of grip/friction?
Hey, nice video :) If I put a point light extra into this "event graph", and another "Light Intensity Timeline" then it should work to turn both off? ^^
I added a new "then 2" into the Sequence of the Track Time... an do the same as 8:55 twice. Now I can turn on Spot and Point light :)) Thanks vor this amazing tutorial!
hey ,how do i add sound cues to this? so i have day night sounds/music,,i would be very grateful if someone could help me with this one :) thanks
Please ad a video to keep track of month and year
Sir pls make tutorial car enter /exit android system
I'm looking for a way to implement the following:
I have an AI that is capable of reacting to light in a way that depending on what color the light has above his head when they die they drop different loops according to the color of the light
You legend, ty
Thanks a lot man, happy to help :)
Can't these light be more luminous?
You can increase the intensity as shown in the video
🔝🔝🔝🔝🔝🔝🔝🔝🔝
create a sensor light automatically on off
please make a video where ai can kill the main character, gradually damaging him🙏 There's not such a video on the UA-cam yet
I noticed spelling mistake in the thumbnail jut to let u know
Thank you man, just fixed it
V