Hello! 👋 Want to get the rope spline tool? Go to vault.unfgames.com/p/unf-art-tools to get this and many other tools and resources for FREE! Want to create a game? Check our Action Game Course! www.unfgames.com/action-game Got any idea for our next tutorial? Let us know in the comments!👇
A great tutorial. Am I the only one who has encountered a problem? The spline blueprint can be displayed normally in lit mode, but cannot be displayed in path tracing mode.The blueprint downloaded on your website also encountered the same problem. Both UE5.0 and UE5.1 are in this situation.
You can double click the node connection lines to create a point between the nodes. Then move that point around to avoid lines going through the nodes. And even connect to multible noded frokm that/those line points :)
How can I promote the static mesh to be a variable so I can switch to different static meshes? or should I just duplicate the blueprint and change the mesh inside the script?
Good tutorial ! But how can I target a spline i've created inside my PCG instead of the "self" in the "add Spline Mesh component" pls ? Because I can't put a Spline Component Object Reference on a Actor Object Reference :/
Amazing tutorial.. Suggestion if you do any tutorials related to splines -How to add multiple meshes(Array) to the loop & add parameters. (Ex 5:1 or change 4th point with special mesh) Thank you!
hi again , I want to create one constraint for the first vertex and another constraint for the last vertex, so when we move the constraints the rope will actually move, is this possible?
Great tutorial! I love how clearly you explain the logic behind the the spline mechanism! I'm trying to make a rope jumping game. I followd your tutorial and I have a simple jumping rope so far. I want to subtrack points from the player, everytime they collision with the rope when jumping. The rope is not animate yet. I want to make sure the collision works first. I tried to attach a 'box collision' to the spline, but it wont duplicate when creating new points in the spline. I also tried to just use 'on component begin overlap (spline)' node, but it won't work eathier. I'm very new to the game dev world so I could use some help. Any suggestions? Thanks again for the effort!
hi thanks alot for amazin tuts , im using unreal 5.4 , i did all works true , but in viewport when i make a copy of vertex to extend my rope its not update in realtime , i must open bluePrint and compile again to update the scene , what is the problem?
i found the solution , in unreal engine 5 when we create a BluePrint , there is DefaultScenRoot in BluePrint by defult , when we add spline Component , must replace with defaultSceneRoot
Now I want to create one constraint for the first vertex and another constraint for the last vertex, so when we move the constraints the rope will actually move, is this possible?
Nevermind. The mesh I was using wasn't subdivided, which was covered in the part of the video I'd skipped since I wasn't making ropes. ^_^ P.S. 7:50 You should use "Minus 2". Because you're adding meshes to segments, not points, and there is 1 less segment than points, and counting from 0 instead of 1. 4 points, would be 0 to 2. (Segment 0-1, 1-2, and 2-3) There's no "endpoint" for the last point.
Heyo would you be able to cover water physics or how to make objects float like you see in games with boats and sea content? I have went down the rabbit hole of fluid flux aswell but have no understanding of its overall principles or have a refrence to start understanding from scratch. -Thank you for your hardwork aswell and mentorship on these journeys
Great tutorial! Is there a way to tapper the ends or have the rope come out of other points of the spline and not just the ends? I'm trying to make vines and wasn't sure if this method would work or not. Thank you!
Hey great tutorial! I'm running into a bit of an issue - my last spline point always loops into itself creating this weird lasso almost - any idea why?
If you look carefully at the right end of his rope, the texture is different at the end. I believe this is because there's an extra loop - he takes the number of spline points (e.g. 4), and subtracts 1 to get the number of loops (0 to 3), but then each loop is adding one to the index to get the "end" point (0 to 1, 1 to 2, 2 to 3, 3 to... 4?). I guess that as that extra "end" point doesn't exist it will do weird things. Subtracting 2 instead of 1 got rid of my odd textures issues, anyway.
my object does not cast a shadow!!! do you know why it appears like this? I also tried alter mesh for blender geometry and it does not cast a shadow as well I use ue 5.1
Hello! 👋
Want to get the rope spline tool? Go to vault.unfgames.com/p/unf-art-tools to get this and many other tools and resources for FREE!
Want to create a game? Check our Action Game Course! www.unfgames.com/action-game
Got any idea for our next tutorial? Let us know in the comments!👇
A great tutorial. Am I the only one who has encountered a problem? The spline blueprint can be displayed normally in lit mode, but cannot be displayed in path tracing mode.The blueprint downloaded on your website also encountered the same problem. Both UE5.0 and UE5.1 are in this situation.
@@stonelichard388 still a problem in 5.1.1? or after?
You can double click the node connection lines to create a point between the nodes. Then move that point around to avoid lines going through the nodes. And even connect to multible noded frokm that/those line points :)
how to make material always with same distance?
please is it possible to control eache point in sequencer ? i am making a cinematic video and I need to make a rope dragging animation
How can I promote the static mesh to be a variable so I can switch to different static meshes? or should I just duplicate the blueprint and change the mesh inside the script?
Best tutorial on the subject, thank you very much 👍
Is there a way to control an input mesh?
Thanks was looking for up to date video on that subject as this can be used for pipes and wires :)
it does!
This is pure gold man! Thanks for the educational tutorial! Hope you make more of these!
Welcome!
6:50 What did you use to make the anotations in this demo?
This is Lightshot. if you want more functionality, consider using ShareX
Hallo , there is some way to nodify the espline in game? thank u so much!
Hey love it!, i think i missed something, how can i close the rope, its like the surface is not closed, on the rope.
Good tutorial ! But how can I target a spline i've created inside my PCG instead of the "self" in the "add Spline Mesh component" pls ? Because I can't put a Spline Component Object Reference on a Actor Object Reference :/
Amazing tutorial.. Suggestion if you do any tutorials related to splines
-How to add multiple meshes(Array) to the loop & add parameters. (Ex 5:1 or change 4th point with special mesh)
Thank you!
hi again , I want to create one constraint for the first vertex and another constraint for the last vertex, so when we move the constraints the rope will actually move, is this possible?
Great tutorial! I love how clearly you explain the logic behind the the spline mechanism!
I'm trying to make a rope jumping game. I followd your tutorial and I have a simple jumping rope so far. I want to subtrack points from the player, everytime they collision with the rope when jumping. The rope is not animate yet. I want to make sure the collision works first.
I tried to attach a 'box collision' to the spline, but it wont duplicate when creating new points in the spline. I also tried to just use 'on component begin overlap (spline)' node, but it won't work eathier. I'm very new to the game dev world so I could use some help. Any suggestions? Thanks again for the effort!
👍Great tutorial and is very useful!
If there was a monthly installment for that action rpg class I’d be all for it. I can’t drop that much at once.
There is
hi thanks alot for amazin tuts , im using unreal 5.4 , i did all works true , but in viewport when i make a copy of vertex to extend my rope its not update in realtime , i must open bluePrint and compile again to update the scene , what is the problem?
i found the solution , in unreal engine 5 when we create a BluePrint , there is DefaultScenRoot in BluePrint by defult , when we add spline Component , must replace with defaultSceneRoot
Now I want to create one constraint for the first vertex and another constraint for the last vertex, so when we move the constraints the rope will actually move, is this possible?
So, set mine up exactly the same way... and the mesh doesn't follow the spline curve, instead does straight lines between each spline point.
Nevermind. The mesh I was using wasn't subdivided, which was covered in the part of the video I'd skipped since I wasn't making ropes. ^_^
P.S. 7:50 You should use "Minus 2". Because you're adding meshes to segments, not points, and there is 1 less segment than points, and counting from 0 instead of 1.
4 points, would be 0 to 2. (Segment 0-1, 1-2, and 2-3) There's no "endpoint" for the last point.
yes!!! love your videos!
thank you!
Details section is not showing in the blueprint editor. Also i dont know how to get details section 😢
should be in Window -> Details
would this method work for making a necklace for a metahuman?
You would need to use Geometry scripting and make a static mesh, then you can attach it to your bone. But I don't recommend this method
Hello are there tutorials describing how to create controls to animate/Keyframe the "Spline Points" in Sequencer?
If you got access to the spline points there shouldn't be any problem. Haven't tried myself tho
Is there a way to bake the spline into a static mesh? I thought of that as a tool for modeling.
I guess with geometry scripting you have more flexibility for this
@@unfgames Would you be able to show how that works by any chance? I have the same question/challenge as Yokito :P
Heyo would you be able to cover water physics or how to make objects float like you see in games with boats and sea content? I have went down the rabbit hole of fluid flux aswell but have no understanding of its overall principles or have a refrence to start understanding from scratch. -Thank you for your hardwork aswell and mentorship on these journeys
maybe can look into that! would need to do some research first
Great tutorial! Is there a way to tapper the ends or have the rope come out of other points of the spline and not just the ends? I'm trying to make vines and wasn't sure if this method would work or not. Thank you!
thats a good question, i haven't check
Thanks a lot, but what if I want to scale the rope's width? How because it might be handy in some situation
many ways, but the easiest is to scale the mesh with the modeling tools and bake the new scale
Hey great tutorial! I'm running into a bit of an issue - my last spline point always loops into itself creating this weird lasso almost - any idea why?
If you look carefully at the right end of his rope, the texture is different at the end. I believe this is because there's an extra loop - he takes the number of spline points (e.g. 4), and subtracts 1 to get the number of loops (0 to 3), but then each loop is adding one to the index to get the "end" point (0 to 1, 1 to 2, 2 to 3, 3 to... 4?). I guess that as that extra "end" point doesn't exist it will do weird things. Subtracting 2 instead of 1 got rid of my odd textures issues, anyway.
my object does not cast a shadow!!!
do you know why it appears like this?
I also tried alter mesh for blender geometry and it does not cast a shadow as well
I use ue 5.1
maybe the normals of the mesh are inverted
TU. Excellant tutorial. Do you have any Tutes on how we to animate splines in the Sequencer?
Sadly not 😢
can this rope be animated in sequencer? like elastic kind of movement for animation
if we add some physics component it may be, haven't try yet, may worth an update
@@unfgames yes please
Bro please make a tutorial about mobile game button ,movement ,jump etc
I need a complete course about mobile game 🙂🥺
we dont usually touch mobile stuff tho 😟
Todo muy claro y eficiente, THANK YOU
my bspline doesnt have mesh when i put it on map
make sure you add the mesh on the properties
Thank you!
You're welcome!
Unreal needs a fishing system tutorial. Just a idea 💡
How to make spline wall sir
It’s the same but the mesh is the wall, make sure to add subdivisions!
I love you man
😯
Monster Tutorial, thanks a flood !
Can you make a tut on making physics snake characte_pawn
could be interesting!
I love you
😁