Transferring 1 year of progress from Unreal Engine to Unity

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  • Опубліковано 18 вер 2024
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    Music by Zakhar Valaha from Pixabay

КОМЕНТАРІ • 44

  • @garadosix25
    @garadosix25 Годину тому

    To clarify something. As a lot of people say here why not try Godot. I've been programming in Unity for 5 years, in Godot for a year, and in Unreal. Yes, Godot is a great engine, it's very simple for beginners, it's not HW intensive, it has a simple language to use (a combination of Python and Javascript), it's fast, and has a nice and friendly UI. Unfortunately, Godot still has a long way to go and it's just at the beginning, it's missing a lot of features and it's quite limited. You practically can't make a 3D game in it unless it's just a really small project. 2D games are fine since that's Godot's primary focus, but there's still so much functionality missing and it's also important to say that Godot might be faster in the editor, but it's not faster and more stable in the build compared to Unity. People just love to compare it to Unity and keep saying it's better only because it's free, open-source, and beginner-friendly. It is a very similar thing to saying that Python is better than C. However, the reality is different.

  • @epich307
    @epich307 3 дні тому +4

    bro escaped the matrix

    • @Ed-GameDev
      @Ed-GameDev  2 дні тому +1

      Haha still trying

    • @rayargames
      @rayargames 19 годин тому +1

      @@Ed-GameDev Actually Unity has its own water system with bouyancy, use that its realistic

    • @Ed-GameDev
      @Ed-GameDev  16 годин тому

      @@rayargames Ah I didnt know that, I believe it would still be important for me to make my own just so I can have full control of the water!

  • @xeteorblaze
    @xeteorblaze 2 дні тому +4

    next, go to godot and after that, cocos

    • @Ed-GameDev
      @Ed-GameDev  2 дні тому

      Ah man, I hope I won't have to switch that many times 😅

    • @DrTheRich
      @DrTheRich 2 дні тому

      after that, "I made my own game engine"

    • @Ed-GameDev
      @Ed-GameDev  День тому

      I hope I wont have to go that far

  • @jollyname
    @jollyname День тому

    Nice game this got me inspired i might try to make something similar :) also it hurts me to see you used a rectangle instead of a bean :(

    • @Ed-GameDev
      @Ed-GameDev  День тому

      hahaha good luck man! Just because you subscribed and supported i'll make it a BEAN

    • @jollyname
      @jollyname День тому

      @@Ed-GameDev yay :)

  • @NeatGames
    @NeatGames День тому

    That water does look great! I tried godot and unreal, and I've sticked with Unity as well :D

  • @timmtheguy
    @timmtheguy 3 дні тому

    There are two suggestions i have for wave buoyancy.
    Number one is for you to procedurally generate the water using a mesh (I would recomend watching brackey's video on it), or
    Number two is to import a plane with a lot of verticies into unity, turn on Read/Write, then in C# change the individual vertex positions

    • @Ed-GameDev
      @Ed-GameDev  2 дні тому +1

      Good ideas! Although I am more interested in changing the vertex positions with a shader, since water plays a huge part in my game and need it optimised

    • @thor_whitemountain
      @thor_whitemountain 2 дні тому +1

      @@Ed-GameDev I'd recommend Acerola in that case, he made a video about waves in shader + boyancy

    • @Ed-GameDev
      @Ed-GameDev  2 дні тому +2

      Appreciate the tip, i'll make sure to check it out

    • @gin_
      @gin_ День тому +1

      Make the vertex transformations depend on a given time number as the "seed", so that it is deterministic and you can just query the time against the algorithm to get a CPU friendly wave height

  • @anasel_11
    @anasel_11 3 дні тому +1

    Hello world!

  • @DumLad
    @DumLad 2 дні тому

    sick bro

    • @Ed-GameDev
      @Ed-GameDev  2 дні тому

      Appreciate it man! Make sure to subscribe for future content

  • @itsfkf6106
    @itsfkf6106 4 дні тому +1

    Fun fact nowadays I get around 30 views per stream

  • @itsfkf6106
    @itsfkf6106 4 дні тому +1

    Zaddy

  • @TheTrolderia
    @TheTrolderia 2 дні тому

    Hey man how did you make that water?

    • @Ed-GameDev
      @Ed-GameDev  2 дні тому +1

      Hi! In the video I actually mention the tutorial I followed, but for your simplicity here you go: ua-cam.com/video/78WCzTVmc28/v-deo.html
      Make sure to subscribe if you havent already!

  • @gostan2718
    @gostan2718 День тому

    Why not Godot? I heard it good

    • @Ed-GameDev
      @Ed-GameDev  16 годин тому

      Godot is good, but I already had previous experience with Unity so it was a better option for me😅

    • @gostan2718
      @gostan2718 7 годин тому

      @@Ed-GameDev yeah don't waste your time trying Godot it is not as good as people say

  • @othmanalani6460
    @othmanalani6460 3 дні тому

    Can u make ASMR coding videos?

  • @fredmcveigh9877
    @fredmcveigh9877 4 дні тому

    another comment for you.

    • @Ed-GameDev
      @Ed-GameDev  4 дні тому

      Appreciate it man! Helps the algorithm lol

  • @levelsofgames
    @levelsofgames 3 дні тому +6

    unity is better

  • @diligencehumility6971
    @diligencehumility6971 3 дні тому

    For a bigger 3D game with a bigger world, I would recommend using Unreal

    • @Ed-GameDev
      @Ed-GameDev  3 дні тому

      I actually switched from Unreal to Unity, I made a video about it if you are interested ua-cam.com/video/9SlejCqRDug/v-deo.html