You can follow me on these and join the Discord Channel. discord.gg/VrTJCpnmH3 www.patreon.com/polygonpen twitter.com/mert_iskndr instagram.com/polygonpen/
I saw this tutorial earlier and attempted it from rough memory tonight. I was a little off. On each spoke of the top shape you have those angled loop cuts (I forgot them and the transition was very blobby). I’m impressed you knew from the beginning to add those! Love your videos!
Yeah, adding/having these in the first place is really important, whenever I need to model circle or curved shapes I force myself to think ahead and prepare the mesh accordingly.
I love this mate! These are all really great content please keep going. Do you use redshift at all? Would love to see a quick texture tut or scene setup.
Makin it look easy! Great work! Perhaps you can create a tutorial for connecting mechanical joints, but rather something that's a bit more unique and complex than a simple pivot joint (It's up to interpretation)? I'm curious how you would approach this.
That happens to me as well. I just recently learned that you don't need to enable Snap to move (L) an axis on an edge or a point; it automatically does it.
You can follow me on these and join the Discord Channel.
discord.gg/VrTJCpnmH3
www.patreon.com/polygonpen
twitter.com/mert_iskndr
instagram.com/polygonpen/
Dang! I'm learning more modelling techniques in your tuts in ten minutes than I have managed to learn in five years.
Thanks a lot!
Wow, I am glad I was able to help, appreciated!
very good. amazing
thank you ! I was wondering could you do a tutorial on wrist watch modeling ? I don't think I saw one on your youtube or Patreon
Wow, what an interesting way to create the cross, and the whole object. Fantastic tutorial, thank you Mert! You're the best 😍💪
Thank you!
I saw this tutorial earlier and attempted it from rough memory tonight. I was a little off. On each spoke of the top shape you have those angled loop cuts (I forgot them and the transition was very blobby). I’m impressed you knew from the beginning to add those! Love your videos!
Yeah, adding/having these in the first place is really important, whenever I need to model circle or curved shapes I force myself to think ahead and prepare the mesh accordingly.
so comfortable watching this :)
4:15 How did the edges snap? Thanks
I love this mate! These are all really great content please keep going. Do you use redshift at all? Would love to see a quick texture tut or scene setup.
Thank you, I use Redshift, I have tutorials on Redshift, I will be sure uploading more rendering tutorials!
Gold
Makin it look easy! Great work!
Perhaps you can create a tutorial for connecting mechanical joints, but rather something that's a bit more unique and complex than a simple pivot joint (It's up to interpretation)? I'm curious how you would approach this.
Thank you!
Nice suggestion. I will look for fairly simple joints to make a tutorial about.
Brilliant!
Another brilliant tutorial! Thank you!
Thank you!
hi . is there any measurement tool in cinema 4d like cad software . can i use cinema to model exact size to 3d print
. please help me
It has tools to measure but polygon modeling is not as accurate and precise as CAD modeling but you can sure print models with C4D.
very good !
Amazing Tutorial Thanks bro
Thank you!
muy bueno
how do you keep the floating reference image window on top? What is it?
It is called ''PureRef''
thanks! @@polygonpen
can you do a hex bolt
Thanks!
Thank you very much
Give this amazing man a beer :))🍺
Thanks!!
Can you guys be signifying which software you are using in the title please.
He’s using Cinema4D.
@@flowercalls ok thanks
用Rhino的subd做法也達到了同樣效果
I've been using this program for 15 years. I never knew you could right click the axis to change the orientation.
That happens to me as well. I just recently learned that you don't need to enable Snap to move (L) an axis on an edge or a point; it automatically does it.