The Fir Circle tool has several problems that need to be fixed but haven't yet. Another one is that it can never seem to make the circles symmetric. The points shat should be on the axis are always offset.
My content usually revolves around SubD workflow but I would really like to jump into Game assets creation, I have one tutorial but more is on the way.
as a begginer I have a doubt. So supporting loops creates uneven spaces in the mesh, the idea, is( my understanding) is to have the most even and similar faces in my mesh. So we could say that in this specific case, it doesn't matter if we en with a mesh "uneven"? I hope I explained myself properly, thanks in advance and thanks for this video, it helped me a lot!
The thing is you don't have to be exact in this workflow, just try to keep your mesh as even as possible. This rule becomes more important especially on curved surfaces. On specific parts (Like flat surfaces), you don't have to follow this rule as flat surfaces are quite forgiving, even if you have tringles on them, there will be no artifacts, I believe I said ''it doesn't matter'' for a flat surface.
I love the Modeling Practices Series. Short and full of information
Me too!
Your modeling techniques never fails to amaze me mert, would love to see some tutorials on your substance painter workflow like u did one in past :)
Thank you very much; I also desire that. As soon as I reduce my workload, I would like to start making tutorials in Substance Painter.
i love the Modeling Practices Series. Short and full of information thanks
Thank you, I like them too!
Always a treat to watch your modeling videos
Thank you very much :)
Excellent video as always. Thanks!
Thank you!
I'm glad you posted another tutorial.😁
Excellent techniques!
Thank you Goran!
Yes, This tutorial is very helpful, Thank you so much
Thank you!
thanks mate !
Thanks!
My brother thank you
You're welcome!
The Fir Circle tool has several problems that need to be fixed but haven't yet. Another one is that it can never seem to make the circles symmetric. The points shat should be on the axis are always offset.
丝滑的操作,赞
Love your contant but why not you make a baking high poly to low poly video
My content usually revolves around SubD workflow but I would really like to jump into Game assets creation, I have one tutorial but more is on the way.
as a begginer I have a doubt. So supporting loops creates uneven spaces in the mesh, the idea, is( my understanding) is to have the most even and similar faces in my mesh. So we could say that in this specific case, it doesn't matter if we en with a mesh "uneven"? I hope I explained myself properly, thanks in advance and thanks for this video, it helped me a lot!
The thing is you don't have to be exact in this workflow, just try to keep your mesh as even as possible. This rule becomes more important especially on curved surfaces.
On specific parts (Like flat surfaces), you don't have to follow this rule as flat surfaces are quite forgiving, even if you have tringles on them, there will be no artifacts, I believe I said ''it doesn't matter'' for a flat surface.
nice man
круто круто круто
awusome man
Thank you!
🍀🔥👍🏻😮
thanks
You're welcome!