dev here. This was so fun to watch! After starting this as a solo project over 6 years ago, I‘m really excited you took the time to give our game a try. As you spotted with the map icon there, we're going to be adding a little more depth that might address some of your points of feedback :)
When a citizen is born it shouldn't immediately be able of doing work like you could make that into a difficulty varible, like in an easy or casual mode it could in a more difficult one it shouldn't. I say all this because this game has a lot of potential and you are doing great I hope you make the best out of it
This game could benefit a lot from separate day and night assignments (or assignment sets that you can save and load). It seems like an unnecessary extra step to change assignments every night. Especially given that you change the assignments in roughly the same way every night. Although maybe you're planning something so you wouldn't want to do that (e.g. people need to sleep so they can't both work during the day and defend at night, but it doesn't look like that's the case currently). And the villager icons should be larger when zoomed out (scale them separately or keep them the same size, rather than scaling them with the map). So you can actually easily see them when zoomed out. The game should also automatically pause while you're in the menu (it should at least be an option, if it isn't already). Since players can already change the speed, there isn't much gameplay benefit to having time keep going in the menu (unless someone is e.g. playing at max speed and enjoys the sense of urgency).
oh hi dev, i have some good idea in my mind how about instead of clicking +/- button to assign the people you can use mouse wheel rollup for "+" and roll down for "-". good game, keep good work
loved playing it on mobile few years ago, was much smaller scale and could see was not a finished product so happy to see it has come this far and coming to pc
One of my biggest complaints about zombie and disaster media is it obsession with portraying humans as selfish individualists that will turn on other people the moment things get bad. Historically, when extreme events happen, people come together, form community and do their best to get through it yet most media showing people in disasters show the opposite
Because gotta show that story... Yeah I agree though, it definitely leads to people believing that the worst is bound to happen when "society" falls apart.
It's funny because there are .01% of the current living populace who would resort to that level of tribal feudalism and go the route of a typical gang or evil group stealing and murdering. And those people probably will die first, from exposure, drug withdrawal, and in-fighting. The rest are normal plebs who would rather help and be helped out of fear and necessity. It's a biological imperative that we huddle together for survival and its been coded into our DNA to cooperate. I think the drama is for drama, but really it would be more interesting to watch the cooperation "survivor" style.
@@Fantasyman5000 I think it's less "drama for the sake of drama" and more the particular type of power fantasy a lot of zombie/post-apocalypse media panders to.
I'd argue a lot of it is very reflective of how humans are, and have been at every point throughout history. Most people will work together, and then a few individuals will come along and ruin things for everyone with selfishness, and people also form "us versus them" groups. Much of the challenge of creating and maintaining a successful society is in countering those things. The moments after real-world disasters doesn't have that much opportunity for bad apples to ruin things, especially on a large scale (there might be e.g. looting). And we tend to focus on and highlight the many people doing good things instead, for obvious reasons. But it is also just an easy way (or lazy way, if you will) to set up some challenge for the heroes to overcome.
I think you needed to keep at least 1 or 2 hunters. Meat feeds people better than wheat and just a few meat would have offset the wait times for the farms.
in terms of zombie building games, I always enjoyed the rebuild series, last one I know of being rebuild 3: gangs of deadville. game play wasn't super in depth, if I'm being honest, but the concept was neat... like a mix of zombie survival and sim city.
watching you fumble around while failing to comprehend the idea that you have 5 people at 3:32 and that that is the reason you cant assign a 2nd lumberjack and coming to the conclusion of "we might need more axes" right as your random clicking caused you to unassign a scavenger and assign a lumberjack really, really hurt my psyche. take it whatever way you want but the amount of reviewers failing to comprehend information on the screen baffles me.
I do vaguely remember a show about a bunch of gamers in the zombie apocalypse. They are pretty much the only ones with their shit together because they have been playing zombie games for years and doing the usual nerd thing of planning what they would do if a zombie apocalypse ever happened
Or you know, they could be some of the first to go cause they're probably horribly out of shape and spent all their time playing video games instead of learning actual survival skills ;)
@@BriBCG Nerds /can/ be out of shape, but they can also do things like get into martial arts because they liked Power Rangers as a kid or running and parkour for similar reasons.
@@EpsilonRosePersonal People on average are pretty out of shape these days so it's not just gamers. But the point is in order to be a gamer who plays through any significant amount of games that are often 50+ hours you're not going to be spending any less than a few hours per day gaming. People who spend 3+ hours or their time per day are going to be a lot less likely to be hitting up the gym or doing anything else that would take a lot of time. Not trying to bash gamers, _I'm_ a gamer, merely stating that the thought that it's somehow going to be any significant help to them in some kind of apocalypse situation is highly unlikely and a bit ridiculous. It's much more likely to be a cope like the kid who says 'I'm learning how to be in the military' to get their parents off their backs for playing COD too much. There are of course exceptions to every rule.
@@EpsilonRosePersonal There's exception to every rule, but people spending hours a day gaming (and with many games being 50+ hours I don't think it's fair to label anyone who plays much less than that a gamer) are much less likely to have any time to be doing anything else, and it's highly unlikely and a bit absurd that the supremely unrealistic game content is going to prepare them for anything whatsoever. Not trying to bash gamers, I"m a gamer myself.
@@BriBCG I mean Realisticaly yhea A Gammer is unlikely to be the professional survivor. But Realisticaly a Zombie outbreak also makes little sense and a bunch of stuff that matters for it is usualy disregarded. So talking about realism is a bit strange when discussing a Zombie Apocalypse
The living dead, undead, and revenants are old concepts that existed long before the word "zombie". There are even other cultures names for this concept.
i feel like this game gets to a point where you are basicly restoring feudalism, also it would be best to supplement some of your grain with meat and vice versa (meat is better because it fills people more. grain is better because it's more sustainable, you just need to find a balance where your not overhunting or using too much of your land for grain)
Was the music in-game or your spooky ambience? It reminded me of the music during Level 13 which I think was the ambience. Especially the track with the like wind chime made of bone sound?
This is another They Are Millions game. They should make a out survive your neighbor zombie defense game where the story is you hate your neighbor but not going to kill him in the zombie apocalypses. 🤣
Unfortunately the "zombie" term is copyrighted by the original books that intorduced them so any media that uses that term risks geting copyright striked.
Yeah its public domain. Also the original night of the living dead which is seen as popularising the modern zombie is also public domain because apparently George A Romero accidentally removed the copyright notice when trying to change the title in the credits
A developer posted on twitter yelling about how LGBTQ folks are as bad as Nazis & Stalinist Russians, because they left a handful of bad reviews on his game after he banned them for criticizing him for not adding gay marriage to the game (and hardcoded it so it wasn't possible to mod gay marriage in). I called him out for playing the victim and being homophobic, and he sent multiple waves of hatemobs at me. Every once and a while he makes himself the main character of social media again, and it leaks back onto my communities as the outrage tourists love to find victims to yell at.
dev here. This was so fun to watch! After starting this as a solo project over 6 years ago, I‘m really excited you took the time to give our game a try. As you spotted with the map icon there, we're going to be adding a little more depth that might address some of your points of feedback :)
Any thoughts on making this available on xbox? Would love to play, but do not own a pc and not fond of the small screen of mobile for gaming.
When a citizen is born it shouldn't immediately be able of doing work like you could make that into a difficulty varible, like in an easy or casual mode it could in a more difficult one it shouldn't.
I say all this because this game has a lot of potential and you are doing great I hope you make the best out of it
just downloaded!!!
This game could benefit a lot from separate day and night assignments (or assignment sets that you can save and load). It seems like an unnecessary extra step to change assignments every night. Especially given that you change the assignments in roughly the same way every night.
Although maybe you're planning something so you wouldn't want to do that (e.g. people need to sleep so they can't both work during the day and defend at night, but it doesn't look like that's the case currently).
And the villager icons should be larger when zoomed out (scale them separately or keep them the same size, rather than scaling them with the map). So you can actually easily see them when zoomed out.
The game should also automatically pause while you're in the menu (it should at least be an option, if it isn't already). Since players can already change the speed, there isn't much gameplay benefit to having time keep going in the menu (unless someone is e.g. playing at max speed and enjoys the sense of urgency).
oh hi dev, i have some good idea in my mind how about instead of clicking +/- button to assign the people you can use mouse wheel rollup for "+" and roll down for "-". good game, keep good work
loved playing it on mobile few years ago, was much smaller scale and could see was not a finished product so happy to see it has come this far and coming to pc
Yea I definitely play it on Mobile too
One of my biggest complaints about zombie and disaster media is it obsession with portraying humans as selfish individualists that will turn on other people the moment things get bad. Historically, when extreme events happen, people come together, form community and do their best to get through it yet most media showing people in disasters show the opposite
Because gotta show that story... Yeah I agree though, it definitely leads to people believing that the worst is bound to happen when "society" falls apart.
It's funny because there are .01% of the current living populace who would resort to that level of tribal feudalism and go the route of a typical gang or evil group stealing and murdering. And those people probably will die first, from exposure, drug withdrawal, and in-fighting. The rest are normal plebs who would rather help and be helped out of fear and necessity. It's a biological imperative that we huddle together for survival and its been coded into our DNA to cooperate.
I think the drama is for drama, but really it would be more interesting to watch the cooperation "survivor" style.
@@Fantasyman5000 I think it's less "drama for the sake of drama" and more the particular type of power fantasy a lot of zombie/post-apocalypse media panders to.
I'd argue a lot of it is very reflective of how humans are, and have been at every point throughout history.
Most people will work together, and then a few individuals will come along and ruin things for everyone with selfishness, and people also form "us versus them" groups. Much of the challenge of creating and maintaining a successful society is in countering those things.
The moments after real-world disasters doesn't have that much opportunity for bad apples to ruin things, especially on a large scale (there might be e.g. looting). And we tend to focus on and highlight the many people doing good things instead, for obvious reasons.
But it is also just an easy way (or lazy way, if you will) to set up some challenge for the heroes to overcome.
The upgraded fields require one more farmer.
I think you needed to keep at least 1 or 2 hunters. Meat feeds people better than wheat and just a few meat would have offset the wait times for the farms.
Zombieland was peak competent zombie survivors and somehow was able to make light a crappy situation. I love that instead of Walking Dead level drama.
in terms of zombie building games, I always enjoyed the rebuild series, last one I know of being rebuild 3: gangs of deadville. game play wasn't super in depth, if I'm being honest, but the concept was neat... like a mix of zombie survival and sim city.
watching you fumble around while failing to comprehend the idea that you have 5 people at 3:32 and that that is the reason you cant assign a 2nd lumberjack and coming to the conclusion of "we might need more axes" right as your random clicking caused you to unassign a scavenger and assign a lumberjack really, really hurt my psyche.
take it whatever way you want but the amount of reviewers failing to comprehend information on the screen baffles me.
I played this game on Mobile it was extremely fun to play!! I'm glad there's gonna be a PC port soon
I do vaguely remember a show about a bunch of gamers in the zombie apocalypse.
They are pretty much the only ones with their shit together because they have been playing zombie games for years and doing the usual nerd thing of planning what they would do if a zombie apocalypse ever happened
Or you know, they could be some of the first to go cause they're probably horribly out of shape and spent all their time playing video games instead of learning actual survival skills ;)
@@BriBCG Nerds /can/ be out of shape, but they can also do things like get into martial arts because they liked Power Rangers as a kid or running and parkour for similar reasons.
@@EpsilonRosePersonal People on average are pretty out of shape these days so it's not just gamers. But the point is in order to be a gamer who plays through any significant amount of games that are often 50+ hours you're not going to be spending any less than a few hours per day gaming.
People who spend 3+ hours or their time per day are going to be a lot less likely to be hitting up the gym or doing anything else that would take a lot of time.
Not trying to bash gamers, _I'm_ a gamer, merely stating that the thought that it's somehow going to be any significant help to them in some kind of apocalypse situation is highly unlikely and a bit ridiculous. It's much more likely to be a cope like the kid who says 'I'm learning how to be in the military' to get their parents off their backs for playing COD too much. There are of course exceptions to every rule.
@@EpsilonRosePersonal There's exception to every rule, but people spending hours a day gaming (and with many games being 50+ hours I don't think it's fair to label anyone who plays much less than that a gamer) are much less likely to have any time to be doing anything else, and it's highly unlikely and a bit absurd that the supremely unrealistic game content is going to prepare them for anything whatsoever. Not trying to bash gamers, I"m a gamer myself.
@@BriBCG I mean Realisticaly yhea A Gammer is unlikely to be the professional survivor.
But Realisticaly a Zombie outbreak also makes little sense and a bunch of stuff that matters for it is usualy disregarded.
So talking about realism is a bit strange when discussing a Zombie Apocalypse
17:20 The children yearn for the mines.
looks like a fairly cool game
The living dead, undead, and revenants are old concepts that existed long before the word "zombie". There are even other cultures names for this concept.
The artstyle is very reminiscent of Rise to Ruins, if you've ever played that. Though I would argue it has the better pixel monsters XD
poor folks on knife fighting duty don't get to sleep!
Hahhaa i assign the lumberjacks
i feel like this game gets to a point where you are basicly restoring feudalism, also it would be best to supplement some of your grain with meat and vice versa (meat is better because it fills people more. grain is better because it's more sustainable, you just need to find a balance where your not overhunting or using too much of your land for grain)
I got the game when it came out on the App Store 2 years ago it was pretty bare bones understandably. Beet it in 2 days
The game is free in the app store game name is final outpost
Is there a pause button? Is it not available in the demo? Kinda looks like the slow/normal play is grayed out.
loved the game on mobile. but would love it if the units design are more prominent rather than just a dot. just a dot felt like lazy from the dev.
Was the music in-game or your spooky ambience? It reminded me of the music during Level 13 which I think was the ambience. Especially the track with the like wind chime made of bone sound?
I think this is royalty free spooky ambience and not in-game music
Yup
This is another They Are Millions game. They should make a out survive your neighbor zombie defense game where the story is you hate your neighbor but not going to kill him in the zombie apocalypses. 🤣
...wander. i don't think you realize how genetics work.
... HR manager simulator
youtube unsubscribed me from you.
😅😅😅
Unfortunately the "zombie" term is copyrighted by the original books that intorduced them so any media that uses that term risks geting copyright striked.
Not as far as I know. A zombie is a concept, which cannot be copyrighted at all, and the word zombie is in public domain.
Yeah its public domain. Also the original night of the living dead which is seen as popularising the modern zombie is also public domain because apparently George A Romero accidentally removed the copyright notice when trying to change the title in the credits
Zero chance. It's an African word. Uncopyrightable.
isnt this the hate filled youtuber who tried to slander a indie dev on twitter?
I...think I'm gonna need some context and proof before I believe that, friend.
A developer posted on twitter yelling about how LGBTQ folks are as bad as Nazis & Stalinist Russians, because they left a handful of bad reviews on his game after he banned them for criticizing him for not adding gay marriage to the game (and hardcoded it so it wasn't possible to mod gay marriage in). I called him out for playing the victim and being homophobic, and he sent multiple waves of hatemobs at me.
Every once and a while he makes himself the main character of social media again, and it leaks back onto my communities as the outrage tourists love to find victims to yell at.