@@bluevector8953 in fact it is. Is called Build-up or Anticipation, it works as a Introduction for the Assault part The Loop part is also part of the Anticipation and one point of the Looped sound is part of the Assault part
Counterfeit is my friend’s favorite heist, and his reason is that it “feels like it could actually happen.” And I see why. It takes place in a suburban environment, and not a sprawling city. So cops take some time to respond (though they still would in a city), and when they (S.W.A.T.) do, they block off all (convenient) exits. The first time they come out is because someone called the cops, and they only send one squad car, and once those officers go dark, they send another to investigate. After the second duo goes dark, they immediately send the S.W.A.T. It feels like a realistic escalation. The way the payday gang infiltrates by posing as pool repair guys, while feeling a bit Hollywood-ish, still comes off a believable. This isn’t their first time coming out to repair it, it’s their second time, perhaps justifying the change in repair-men/extra hands. Plus, the fake repair could’ve been to check if the money was counterfeit through the payment. Mitchell acting calm and casual (or snobby if you play this in Payday 2) and simply calling for repair services, is a bit realistic. He thinks no one suspects a thing with his counterfeit operation, and so he doesn’t worry about it. If you mask up right away, you have to deal with the emergency C4 (or have a higher chance of dealing with it, not sure), showing that he has planned for such an inevitability. Wilson being absent is also realistic, maybe he’s busy with something that provides a believable story for the counterfeit money. Or maybe he was never real, and is just a cover for Mitchell to spend money without raising suspicion. The cops crashing through Wilson’s wall is Hollywood, but still believable. Perhaps after discovering the counterfeit operation while trying to stop the payday gang, they either run a quick check on Mitchell and Wilson’s background/payment history, or put two and two together. As a result, they discover it’s construction or ownership was paid for with fake money; Wilson isn’t even real, and therefore no one really owns the house and would have to pay for property damage. Regardless of which, the cops make an entry in Wilson’s house, and have some justification for doing so. The cops turn off sources of electricity and water to stop the gang’s plan, like the interior power box, turning off the water hose, and unplugging the drill (not sure if the last two happen). It feels realistic, especially since they mainly go after the big green power boxes outside, shutting the power down for the whole block; even closing valves on the street to stop water from flowing into the houses. They use whatever method they can to delay or entirely prevent the gang’s plan while trying to take them down at the same time. Lastly, this music (much like the other heists and their associated tracks in the first game) fits the heist perfectly. The sprinkler sound referencing the sub-urban setting, most notable in the stealth and control. The way it sounds smooth, but slightly disorganized, reflecting the gang’s plan and the unexpected events (C4, cops, etc.) The sound of “sparks” almost, referencing the electricity you rely on. The repetitive beat during the anticipation and assault are almost like the sounds of a printer, especially the part with the high-pitched beeps.
leading off the spriklers and printer comment, certain sections of assault and anticipation almost sound similar to a drill being revved and released. all in all its pretty well made imo
Counterfeit, Slaughterhouse and Undercover are the most believable heists in PDTH imo. They give off the biggest sense of well thought-out and planned scores while still being grounded enough to feel like, as your friend says, they can actually happen. You got the classic Heat blitz maneuver on Slaughterhouse along with the gas trap which takes the heat off the gang, the crew using impersonation and social engineering to "relieve" Mitchell of his counterfeit plates in Counterfeit, and Undercover shows us for the first time just how insanely good of a hacker and coordinator Bain is, easily capable of sniffing out a rogue IRS employee about to make a shady deal, the location of said deal, not to mention breaking into the IRS' servers and giving himself admin privileges to drain all the money out.
@@manco4242 a lot of planning went into the first world bank heist too, it really becomes apparent by the first track in the soundtrack, being the news report about said heist
POV: You're the guy who want to light a lighter and you just flickering it for 7 minutes and 52 seconds, making it faster with each song part. When i thought about that first, i can't just reverse it. It stucks in my brain forever.
@@giulgu17 Actually, I remember seeing a mod that replaces those with the *actual* tracks from PD:TH, the ones in pd2 are from the official PD:TH soundtrack you can buy which dumbs them down in some aspects. It’s probably an Arcane situation, where RIOT owns and uses the version that plays in Arcane while Imagine Dragons owns the song itself (of which is dumbed down in comparison to the version in the show).
0:00 Stealth
1:59 Control
4:05 Anticipation
4:53 Assault
1:59 blowup
4:05 control
4:30 assault intro
@@Mustafa-ee8xf wtf
@@AgentKenshinOnItsOwnWasStolen i think the reply say how the tracks works in PDTH
And the comment in PD2
@@WindowsDoor 4:30 still isn't the assault intro
@@bluevector8953 in fact it is. Is called Build-up or Anticipation, it works as a Introduction for the Assault part
The Loop part is also part of the Anticipation and one point of the Looped sound is part of the Assault part
Counterfeit is my friend’s favorite heist, and his reason is that it “feels like it could actually happen.”
And I see why. It takes place in a suburban environment, and not a sprawling city. So cops take some time to respond (though they still would in a city), and when they (S.W.A.T.) do, they block off all (convenient) exits. The first time they come out is because someone called the cops, and they only send one squad car, and once those officers go dark, they send another to investigate. After the second duo goes dark, they immediately send the S.W.A.T. It feels like a realistic escalation.
The way the payday gang infiltrates by posing as pool repair guys, while feeling a bit Hollywood-ish, still comes off a believable. This isn’t their first time coming out to repair it, it’s their second time, perhaps justifying the change in repair-men/extra hands. Plus, the fake repair could’ve been to check if the money was counterfeit through the payment.
Mitchell acting calm and casual (or snobby if you play this in Payday 2) and simply calling for repair services, is a bit realistic. He thinks no one suspects a thing with his counterfeit operation, and so he doesn’t worry about it. If you mask up right away, you have to deal with the emergency C4 (or have a higher chance of dealing with it, not sure), showing that he has planned for such an inevitability.
Wilson being absent is also realistic, maybe he’s busy with something that provides a believable story for the counterfeit money. Or maybe he was never real, and is just a cover for Mitchell to spend money without raising suspicion. The cops crashing through Wilson’s wall is Hollywood, but still believable. Perhaps after discovering the counterfeit operation while trying to stop the payday gang, they either run a quick check on Mitchell and Wilson’s background/payment history, or put two and two together. As a result, they discover it’s construction or ownership was paid for with fake money; Wilson isn’t even real, and therefore no one really owns the house and would have to pay for property damage. Regardless of which, the cops make an entry in Wilson’s house, and have some justification for doing so.
The cops turn off sources of electricity and water to stop the gang’s plan, like the interior power box, turning off the water hose, and unplugging the drill (not sure if the last two happen). It feels realistic, especially since they mainly go after the big green power boxes outside, shutting the power down for the whole block; even closing valves on the street to stop water from flowing into the houses. They use whatever method they can to delay or entirely prevent the gang’s plan while trying to take them down at the same time.
Lastly, this music (much like the other heists and their associated tracks in the first game) fits the heist perfectly. The sprinkler sound referencing the sub-urban setting, most notable in the stealth and control. The way it sounds smooth, but slightly disorganized, reflecting the gang’s plan and the unexpected events (C4, cops, etc.) The sound of “sparks” almost, referencing the electricity you rely on. The repetitive beat during the anticipation and assault are almost like the sounds of a printer, especially the part with the high-pitched beeps.
leading off the spriklers and printer comment, certain sections of assault and anticipation almost sound similar to a drill being revved and released. all in all its pretty well made imo
Honestly the "First time was to check whether or not the money is actually Counterfeit" is genius
Counterfeit, Slaughterhouse and Undercover are the most believable heists in PDTH imo. They give off the biggest sense of well thought-out and planned scores while still being grounded enough to feel like, as your friend says, they can actually happen.
You got the classic Heat blitz maneuver on Slaughterhouse along with the gas trap which takes the heat off the gang, the crew using impersonation and social engineering to "relieve" Mitchell of his counterfeit plates in Counterfeit, and Undercover shows us for the first time just how insanely good of a hacker and coordinator Bain is, easily capable of sniffing out a rogue IRS employee about to make a shady deal, the location of said deal, not to mention breaking into the IRS' servers and giving himself admin privileges to drain all the money out.
@@manco4242 a lot of planning went into the first world bank heist too, it really becomes apparent by the first track in the soundtrack, being the news report about said heist
nice detailing
4:35 pov: someone join right before the assault
CLOAKER HATER JOINED TO GAME
PLEASE WAIT 30%
@@ma3io3ik *proceeds to wait for 2 minutes for the player to connect while the anticipation is playing*
That feels quite annoying....
Thank god you're here! Grab yer guns and git to biz-niz!
Like a source game
5:57 that's a certified vibe
Me and the bois going to be pools repair man ( we 4 degenerates and we are robbery)
when we are robbery: 🗿
Girls in pools : OMG there is a lot of sun I can't get in the pool
Boys in pools :
Go away from here you poorussian
i really like the buildup on this one
POV: You're the guy who want to light a lighter and you just flickering it for 7 minutes and 52 seconds, making it faster with each song part.
When i thought about that first, i can't just reverse it. It stucks in my brain forever.
lol it looks like they just copied and pasted the masks on top of the guys
Everything is fake. :)
fake money, and fake clowns
I love movie style posters for each of the heists.
@@Gaben38 im pretty sure this image is inspired on Left 4 dead loading screen images
@@WindowsDoor it is because it’s the same studio
These posters remind me a lot of Left 4 Dead 2.
The game pretty much is left 4 dead x HEAT
perfect music for gang war
In payday right?
right???
Somebody needs to add the classic Home Invasion track back to the game.
It's already been in payday 2 for a looooong time, you need to buy the payday the heist soundtrack to unlock it tho
@@giulgu17 worth it tbh
@@dogsys absolutely
@@giulgu17 Actually, I remember seeing a mod that replaces those with the *actual* tracks from PD:TH, the ones in pd2 are from the official PD:TH soundtrack you can buy which dumbs them down in some aspects. It’s probably an Arcane situation, where RIOT owns and uses the version that plays in Arcane while Imagine Dragons owns the song itself (of which is dumbed down in comparison to the version in the show).
@@Dr.Oofers oh
4:05 Anticipation farting sounds.
goofy
5:56
IS there a stealth, control and anticipations separate extended?