It's welcome, but doesn't go far enough. It should be linked to title by title. You should be able to have different titles associated with different lieges. That would be very period.
Its going to make the game much more realistic with weak decentralised kingdoms like France where the king was basically only king of il de France much more enjoyable and challenging to play (and play against). Its also going to finally stop HRE blobbing. This really is massively improved and will add a vast amount of replayability!
@@SlashProducts Yeah but with province borders not corresponding to rivers you have ,,seriously?! how is this a f*cking river crossing?" moment all the time
Armies even? Enemy won't attack you to give you defensive bonus? Split your army beside a river with them staying beside each other. Once enemy movement gets locked to hit one half across the river. Have the other half start moving to remerge with the half getting attacked. Gg
I feel like crusade in ck2 is too op, not just because the spoil of war but also everyone will participate no matter what, like seriously Louis, you literally just declare war to papal state and now you become the owner of Egypt
@@andrasfogarasi5014my point is why tf did king that hates pope and vice versa (both -80 opinion) want to help the pope, and the pope willingly give crusader land to a antipope
@@andrasfogarasi5014 The point is that the Real Crusades™ were lead by few counts and a duke, and only once by a king. That's as big as they got. But in ck2 you have everyone and their mother's participating in a crusade.
Marriage contracts should be a thing! You should have to negotiate for your spouse. Concessions, rights, dowry, stipulation about inheritance etc. Also I dearly hope they have fixed the AI marrying randos and princesses being allowed to marry barons etc.
wozzlepop or when neighboring countries often will just refuse marriages because “political concerns” Drives me crazy in my Wessex playthroughs that Mercia usually won’t agree to the historically accurate intermarriage between their nations
Sadly, I've had playthroughs were there was no eligible equal or higher rank to marry! Don't want to leave it for too long, so I've had Emperors marry courtiers just so I can ensure there's a kid pumped out to keep the line going!
@@Elitrian One of the first thing I have to tweak in the defines.lua file is fertility and court pruning. The defaults are set really low. Most families have at least 3 kids now and 5 isn't uncommon. To offset that child mortality is increased to 30% or so and war is a lot more stabby. :)
I have way beyond 1000 Hours under my belt in ck2, but i just now learned in this Video, that you can see the flanks Details in battle when clicking the armycount (06:15)! Thanks!
I have 1600 hours. Been playing since 2015. I learned about sub commanders for flanks a few months ago. I wish they would go back to the old system and get rid of commander title and just let you appoint a commander for each unit or allow the character who owns those troops to appoint a commander themself.
Yeah, if they actually manage to make the mod stable. GoT mod is bloody amazing but it's so frustrating that it starts constantly crashing from anywhere from 50 years played to like 200. Gave up on it and just playing other mods these days when I feel like playing ck2.
The vassal contracts is something I wanted since I started playing CK2 8 years ago. It is rather stupid in CK2 that levy and taxation are on the opposite ends of the same scale, I want to extort my vassals to the maximum :)
@@ldib7798 yeah. I was hoping they would strife more for medieval authenticity, but they focus mostly on "incest memes" lol. It's like they look more at Reddit, then the Paradox forums...
@@ldib7798 You know that there is a difference between simplified UI and a dumbed down game, right? Even if it is dumbed down """"normies"""" still won't play this game. Why are you even worried about them playing your favourite francise anyway? Are you some sort of hipster that worries about things that you like becoming popular?
I like that the army models are now actually fighting each other instead of awkwardly standing in front of each other and attacking the air (I think imperator is the only other paradox game that has this)
Mate you've just blown my mind i've played ck2 for nearly 2000 hours and i've never conciously noticed you can manually set subcommanders beneath your three commanders. Wow. Was about to comment before that that I really like all the changes so far except everything near enough pertaining to battle. But I think you may have just proved your point. Though I am still skeptical the new war system in general is a simplification too far, lack of tactics and magically assembling armies in particular.
The issue I have with these battles is purely on the interface and the battle itself, not on the strategy behind them. All you're doing is watch a bar moving... That's it. It's not engaging at all. EU4 and Imperator have regiments individually represented, CK2 has flanks, even HoI4, with the worse one out of the three has you watching division retreat and reinforce accordingly (and even still, due to the operational level, where you control encirclements and breakthroughs, the battle itself is only one element to consider).
awesome , always waiting for your content , you are one of my most favorite youtubers right now , i just cant stop watching your entertaining series and your informative videos for ck3 !
Aren't you worried by the rally point mechanics. It would lead to great empire steamrolling the game. This system in a duchy level would make more sense
I think the deciding factor for the rally point mechanic is the time it takes for great empires to rally their troops all in one place with just one rally point. The game allows and encourages to set multiple regional rally points as is visible on some other screenshots, but I did not directly include that information in the video, since we have no information yet on how long it takes for a massive Abbasid Empire for example to gather troops with just one central rally point or with two rally points spread out. The difference in speed will definitely influence how quickly empires can unite their troops, BUT that is always fixable by patches if empires are too strong at release! As in, I think this system is better than CK2's system, but it may or may not need some tweaks. On the topic of boats, I think it's perfectly fine to not have actual boat units, but have boats be chartered, because CK2 didn't really benefit from having to micro boats. Hell, I still often forget about dissolving them. It makes it so that now even small in-land characters can hire boats and go on adventures instead of being completely stuck unless there is a mercenary band with boats nearby! If anything I'd say that this does small realms a big favour
@@OneProudBavarian Boat micro allowed me to cheese a lot of wins against the AI, but I suppose that's not super realistic for anyone except maybe vikings
I was worried about the new levy gathering system at first, but now that I have seen that it still counts distance and time taken, it is going to be fun.
The centralized raising of troops is.... I dunno... I think it's a bit over simplified in this instance. Are there really not multiple player-selected muster points? Hope that's not the case. Beyond that, it feels a bit weird that a nation could mobilize pretty much entirely in the background... Sometimes picking off those small units on a sudden invasion is really beneficial... but if its all happening in the background, it's not there anymore.
He said in another comment thread that there are indeed multiple player selectable rally points so bigger empires can muster units into a few different regions. But there hasn't been any details about it yet so he didn't include it
@@Katastra_ Ah, okay. Well, hopefully we'll get to see that at some point soon to know how more specifically it works since that's a pretty significant change from CK2 (rallying troops in general now seeming to be a behind the scenes type deal)
Except how actual medieval armies worked was that the King called for his vassals to raise their arms and join his army at a muster point. Or if the King needed to act fast he would march his army and muster forces on his way to the Battlefield. If you would want the most historical wars then it would need a system similar to how the tribes worked where all the vassals would join the war and command their own armies. The King on the other hand would only command his own personal army directly. Then the King would have all his vassals join up with his army by attaching to it (allowing the King some control over the forces). The King could also have the ability to tell certain vassals to split up and work independently to harass and siege down the enemy or set specific goals.
The devs and many others seem to have confused "easier" with "better". Yes, it's much easier to control your troops when they all spawn in one spot and can conjure boats out of their asses, but should those mechanics really be implemented? Hell no. Dealing with the different placement of you and your vassals' armies gave a nice extra element of strategy to the game. Do I have enough time to assemble the troops? Should I use mercs instead and risk emptying my coffers? Can I get to that important province in time to stop the hostile siege? Can I rely on my vassals, even if they are far from the capital? The new mechanics make these changes and the possibilities in gameplay they open up completely obsolete. Not only that, but the old army spawn mechanic made it possible to defeat stronger enemies if you could act fast and decisively. Defeat in detail. You know, an actual historical tactic that many generals actually used? Crazy, I know. Instead, now I presumably have to deal with doomstacks as a default, even when clever manouvering could have saved my realm. Great. The boats thing is arguably even worse. First off, even ignoring its implications within the game, how do these troops just make magic boats appear out of thin air? It's insane. Not only that, but now you can just skip the building up of your infrastructure to the point that your nation can actually maintain a navy? Yeah, I absolutely hated having to divert resources to build up my infrstructure, otherwise known as playing the game. Now I can just skip right past it, thx. Now any have-nothing country can just have the capability to make entire fleets appear out of nowhere. Once again, the limitations in CK2 were not a bad thing. They actually made you put effort into building up your realm's shipbuilding capabilities. And yes, sometimes you didn't have enough to transport everyone at once. That was the point. If you have insufficient resources, you're gonna have a bad time. It once again forced the player to ask questions when it came to strategy. Not having enough ships could make or break an entire military campaign, if your half-strong army was caught off-guard. Once more, similar things did actually happen throughout history. And you could use this to your advantage as well. Now it's all just game-mechanic based magic. Awesome. All the limitations that came with the spawning of your troops and the building of navies gave more depth and more paths to take when it came to planning how you would actually conduct your military campaigns. It made you reconsider how and where to attack first, and how to progress afterwards. Overall, it made it so that you would have to PLAN. But no, God forbid you would have to plan the movement of your armies in a STRATEGY GAME.
The problem I see: How important was naval warfare, realistically speaking, in the medieval? Where everything was privatized (feudal) , with only little state organisation. Compared both to the Classical Era, and to modern nation states since 1400, the topic of EUIV. Apart from, obviously, the - centralized - Byzantine Empire, the Vikings, and the Arabs, the whole Mediterranean/ North and Baltic Sea indeed was in the hand of some trading city states, who owned the whole boats, and infrastructure, and lent them to willing payers. Especially for crusades, which often ended in disaster, - due to circumstances... So: If you are for realistic "rent- a - boat" mechanics, and a monopoly for Venice, Genoa, way later the Hanseatic League, etc. , - fine. Hard to improve the actual gameplay with it, though. The idea that some lesser Count, who owns some piece of land along the coast, however, actually cared about a significant maritime infrastructure, however, with his very limited funds, is indeed close to absurd. ^^
wait there are sub commanders ? anyway vassal contract seem great, the earlier version was lacking a bit, but now making marches and giving special permissions sounds like a good way to make powerful but happy vassals
“Winning battles in ck2 depended on reading up on obscure systems and working with spreadsheets to determine the optimal result.” Tell me about it, not only do you have to check if you have a bigger number of guys than they do, but you also have to check whether your generals have better stats and whether you’re attacking up a mountain.
Idk how I feel about the rally point mechanic. Part of my strategy when facing off against a more numerous opponent was always to send my retinue to hunt down their smaller and more vulnerable stacks while my main army coalesces. This way I have less enemies to fight in their main stack. This change could lead to steamrolls by bigger empires
I am really cool with the idea of transport boats being made automatic. I just hope that we get naval battles too... It was *not* negligible during the medieval ages IMO
I love the new Crusade mechanics. I really do hope that all religions that have great holy wars get them. I always hated it how only the Catholics had this in-depth system. I have also changed my mind about the new rally system, I saw the footage and at first, I thought that it was instant but now I know it takes time it seems much better. And that vassalage system, that is such an improvement. So far I am loving everything that I see Edit : With the vassalage system I would love to see how dread and opinion play into it. like if a vessel is shit scared of you are they more likely to accept a shitty contract? same thing with opinion?
In real life the Catholics were the only ones who had crusades , There isnt anything similar in any other religion and it should remain unique to the Catholic in this game as well
@@George-cr6jq Right, but there's a distinction between a 'crusade' and a (great) holy war. Multiple religions committed holy wars in history, of course, the crusades were a unique kind of holy war. But so were all the rest, and accommodating for each one with specific systems is too tedious a task. Plus, it is CK2, so in alternate history(which is always the outcome) I wouldn't assume it's out of the realm of possibility. And keeping great holy wars only to Catholics is pretty shit from a gameplay perspective.
The entire time I’ve played CK2 I genuinely thought that Armies were entirely based upon who had the biggest army, and a bit of terrain, such as I defend better in mountains or on rivers. But usually the army that was vastly larger would win (Such as: 10,000 troops vs 3,500).
I hope that I will be able to have a fun time playing a small vassal this time, instead of major gameplay only being limited to Kings and such. Playing a family of knight barons sounds really, really fun!
Im nervous about the combat system. I liked that you could micro the comanders in your army and that certain tactics or other modifiers had an influence on the battle. Im worried that the new system is just a simplified version that focuses less on the ability to micro and more on the macro. Paradox games have always been about using micro to affect the macro. I worry this will hurt the games playability.
There are only two things you need to know about ck3: The date all the major dlc finishes coming out and when the good mods will be out. Ck2 basically thrived because of mods.
I want to know what vassals can do to lessen their obligations directly. A liege can use a hook to increase them without penalty- it would be interesting if a vassal could, for instanced lessen their contribution at an opinion penalty to the liege and other more loyal vassals, and giving a cause for righteous imprisonment to their liege, or if they could use a hook to decrease their obligation without penalty. I think this would give vassals more options instead of just “create/join a faction” to keep rulers in check and would make that relationship more interesting
en.wikipedia.org/wiki/Count_palatine It's essentially about this. "Granting someone more power/autonomy without granting them the next higher formal title." is how I would sum it up for the purposes of the game!
I’m not planning to pre-order but your vids are doing a great job in explaining the game to me - if I use your affiliate link to non-CK products in Paradox’s store (couple of Stellaris expansions on sale ATM) do you still get a cut?
It does still give me a share if you enter the store via that link and then purchase something in the store. Thank you for considering supporting the channel like that, that alone means a lot to me!
Will terrain or weather be a factor in which units attack or defend best on the land? Would be great to hold out on a hill with a small elite troop against a large mounted army.
I want an overlord mechanic for powerful kings to control weaker king's and their successions. Like how King Edward was overlord over Scotland and had a lot of control over the Scot's successions. The Nobles and barons of the Scots could rebel over your choice of ruler but some Scottish Nobles would stay loyal for money and estates. Also def want a "grant estates" mechanic similar to CK2+.
I dont remember if youve touched on this, but do retinues and or men at arms become more professional and become a standing army over time? Also, do pike squares just beat everything but ranged units on flat ground?
I am a part of the Paradox Affiliate Program, so if you want to buy the game and support the channel, the affiliate link at the top of the description would allow you to support buy the game at no additional cost and support me as well! Make sure to only ever preorder if you're sure that it is the right decision for you however, don't feel pressured or something like that!
Sadly no, but I would encourage you to buy it on steam in that case! In the end, supporting me that way should cost you nothing, so if it would, then definitely buy it on Steam instead!
Im scared they didnt answer if gavelkind would still split ONLY based on dejure, i.e. 1st heir inherits norway and 1 county in wales and 2. son inherits england
Depends what type of vassal your friend is. Are they a feudal vassal? They will prefer giving taxes. Are they a republic vassal? They will prefer giving troops.
What's i worry about is something like horrendous long click click every single obligation laws of vassal and or other mechanic make it more or as tedious
I have one thing to note though, I'm sure for someone who has played a lot of games that require management style things... Sometimes you want centralization. after the 30th province, vassal, region and law, you're not going to want to keep going into the individual tabs to try and re-optimize your strategy which will get tedious. Do they have any words on making sure the gameplay doesn't get tedious? I mean of course, this is interesting in of itself since it brings an immersive experience if you like that sort of thing, which I can see myself getting drunk and just spending an hour arguing myself with the npc about where to best fit him in the big picture. of course he can't talk back so I have to use his stats. but... i digress.
Just looking at some of the amasing new or reworked ck3 mechanics discourages me from playing ckII... I'm so hyped about the new combat system... it opens so many doors. However I think it remains to be seen how the AI is modified to use the new system. Hopefully it won't be too easy to beat the AI because they aren't as smart as you when they select their troops. But multiplayer will be so much more fun now the game relies more on how to your troops instead of just raising/hiring as many as you can get.
@@stupidperson9250 From the looks of things dices are from 0 to 10? And Commander skill can add up 20 or more if competent. Plus all other bonuses you can get. So it seems like dice rolls play way less of an impact than in EU IV. Hills seem to add +5 which is more than mountains in EU IV. But honestly I hoped for terrain adding % based modifiers like in CK II. Plus I hope terrain will affect different types of units. For example ranged units will perform worse in forests and cavalry in hillls, mountains and crossings.
I hope the timing for rally is dependent on what percentage of your forces are raised. If Im just raising a tenth of my army to conquer a tribal OPM I don't want to have to wait around.
Personally,I like the new simplified crusade interface.Oh, how many times have I accidentaly left the crusade when I intended to see the other side....
hi, ich find es klasse, dass du keine Schimpfwörter oder so verwendest. Auch das mit dem "aligator" kannst du dir sparen. Würde deine Videos glaub ich aufwerten. Legend of total war hat immer ein Schimpfwort am Schluss gesagt - ohne ists jetzt besser. Heir of carthage hat immer mit einem unflätigen Wort eingeleitet - ohne ists jetzt besser. Was du machst ist zwar eine andere Kategorie, aber trotzdem ähnlich. Wie dem auch sei, toller content, ich finde du bist die beste Quelle für ck3 updates. Lg
Dues vult? I though paradox said they were to scared of putting that into the game to avoid racism or something. I remember hearing about that but i guess it isn't true
Pretty sure it was for the 'Deus Vult' the game says whenever a crusade launches. For some reason removing that(allegedly) is somehow due to 'wokeness'
I really like how they add more challenge to administrating a realm instead of you blobbing nonstop, honestly playing taller should be buff a little more or atleast make holding on to conquer territory way harder. The only is i want next is for siege to last way longer as i feel conquering small nation is far too easy while irl some siege can last decades. Also you should not be able to concentrate your entire troop into a single war as historically those other troop would be needed to defend different part of the empire i hope they add features that would prevent you from doomstacking and make you have to use those troops to defend your borders.
On the topic of winning for Jerusalem does this mean that the family of the relative will also transfer to Jerusalem except those who are heirs or those who own land?
Boran Kürkçü I mean they’re fully armored, trained, fit men on horseback fighting against half armed, mostly unarmored, untrained men who have probably suffered from childhood malnourishment. It’s not unbelievable tbh
@@jacobnormann6678 It is unbelievable , 10 knights cannot kill 371 people without taking any loses that is just stupid But knghts in CK3 seem be Heroes with superpowers not actually knights
@@George-cr6jq My guess is that the journos got uber cheats for this build. It's more believable when you consider those knights are part of the winning side of a larger army. Edit: Knights on the losing side also got 142 kills and 0 deaths. I'm convinced now they gave knights superpowers because otherwise the micro of hiring each character to be a knight would be pointless after the very early game.
I liked the ck2 combat. Yes it made wars all about generals and modifyer (and was a bit exploitable as a result), but I prefer charcter based gameplay over map paining and having the bigger army.
Anybody knows what the CK3 mechanics will be for Crusader States? Like the Principality of Antioch and County of Edessa etc. I know in CK2 you could form them if you conquered land outside of your crusader target (kingdom of Jerusalem). Does anyone has this experience in CK3?
Vassal contracts ... god, it's so beautiful.
saw you on the SOTE server, whats up man!
It's welcome, but doesn't go far enough. It should be linked to title by title. You should be able to have different titles associated with different lieges. That would be very period.
But muh naval battles! This game is ruined if I can't slap heavy ships together!
Your excitement forced me to slow the video down to understand but great as usual
Its going to make the game much more realistic with weak decentralised kingdoms like France where the king was basically only king of il de France much more enjoyable and challenging to play (and play against). Its also going to finally stop HRE blobbing. This really is massively improved and will add a vast amount of replayability!
The number one tactic in CK2 Warfare: Never do battle across a river!
Especially a major river
Same goes for EU4. Unless you can completely overpower them but it's not worth the loss in manpower
@@SlashProducts Yeah but with province borders not corresponding to rivers you have ,,seriously?! how is this a f*cking river crossing?" moment all the time
@@freddekl1102 Oh yeah it's annoying af. Just gotta keep a good eye out for the penalty icon all the time
Armies even? Enemy won't attack you to give you defensive bonus? Split your army beside a river with them staying beside each other. Once enemy movement gets locked to hit one half across the river. Have the other half start moving to remerge with the half getting attacked. Gg
I feel like crusade in ck2 is too op, not just because the spoil of war but also everyone will participate no matter what, like seriously Louis, you literally just declare war to papal state and now you become the owner of Egypt
"War is OP because it can be used to arbitrarily reassign titles."
Like that isn't the point of a war IRL
@@andrasfogarasi5014my point is why tf did king that hates pope and vice versa (both -80 opinion) want to help the pope, and the pope willingly give crusader land to a antipope
@@andrasfogarasi5014 The point is that the Real Crusades™ were lead by few counts and a duke, and only once by a king. That's as big as they got. But in ck2 you have everyone and their mother's participating in a crusade.
@@princefriedman3025 i like the fact that you trademark "Real Crusade"
@@andrasfogarasi5014 gross oversimplification
Marriage contracts should be a thing! You should have to negotiate for your spouse. Concessions, rights, dowry, stipulation about inheritance etc. Also I dearly hope they have fixed the AI marrying randos and princesses being allowed to marry barons etc.
wozzlepop or when neighboring countries often will just refuse marriages because “political concerns”
Drives me crazy in my Wessex playthroughs that Mercia usually won’t agree to the historically accurate intermarriage between their nations
Also broken betrothals should give a 5 year casus belli to the offended party to enforce the marriage to make them more meaningful
I also just want a way, as the head of my dynasty, to discourage my kinsmen from marrying each other.
Sadly, I've had playthroughs were there was no eligible equal or higher rank to marry! Don't want to leave it for too long, so I've had Emperors marry courtiers just so I can ensure there's a kid pumped out to keep the line going!
@@Elitrian One of the first thing I have to tweak in the defines.lua file is fertility and court pruning. The defaults are set really low. Most families have at least 3 kids now and 5 isn't uncommon. To offset that child mortality is increased to 30% or so and war is a lot more stabby. :)
I have way beyond 1000 Hours under my belt in ck2, but i just now learned in this Video, that you can see the flanks Details in battle when clicking the armycount (06:15)! Thanks!
2000 hours here, was news to me too...
I have 5000 and almost thought he was lying about all that combat depth until i looked it up, lol.
i have about 20 hours and i new this already
Tbh: There are quite some (rather worthwile) informations in CK2 way worse organized than in EUIV....
I have 1600 hours. Been playing since 2015. I learned about sub commanders for flanks a few months ago. I wish they would go back to the old system and get rid of commander title and just let you appoint a commander for each unit or allow the character who owns those troops to appoint a commander themself.
those vassal rights will be really fun when the agot mod comes out
best mod for ck2 that's for sure. hope it translates well to the new game.
I herd paradox purposely made the new game engine extremely moddable unlike the limited last one. cant wait.
Yeah, if they actually manage to make the mod stable. GoT mod is bloody amazing but it's so frustrating that it starts constantly crashing from anywhere from 50 years played to like 200. Gave up on it and just playing other mods these days when I feel like playing ck2.
I have 1.8k hours in CK2, this is the first time I know that the army composition can be accessed mid battle @6:16
Great content
I've got about 500 hours in. Same.
1.2k, never heard of it either nor of the subcommanders.
The vassal contracts is something I wanted since I started playing CK2 8 years ago. It is rather stupid in CK2 that levy and taxation are on the opposite ends of the same scale, I want to extort my vassals to the maximum :)
Wait a minute you could assign sub commanders in CK2 lol
lmao, over 1000 hours and didnt knew that
They take over if your flank commander dies, and if the flank commander dies without a sub-replacement, your units will panic and shatter.
I like that the Ui is more simplified and easier to understand, although, i find the gray-ish theme and lack of medieval art to be rather bland.
mods will fix that probably, but yeah you're right
@goran stojanovic hey bro, do you know what a punctuation mark is ?
swedichboy1000 Normies cries that CK2 was too hard so they’re making CK3 baby level so everyone can play.
@@ldib7798 yeah. I was hoping they would strife more for medieval authenticity, but they focus mostly on "incest memes" lol. It's like they look more at Reddit, then the Paradox forums...
@@ldib7798 You know that there is a difference between simplified UI and a dumbed down game, right? Even if it is dumbed down """"normies"""" still won't play this game. Why are you even worried about them playing your favourite francise anyway? Are you some sort of hipster that worries about things that you like becoming popular?
I like that the army models are now actually fighting each other instead of awkwardly standing in front of each other and attacking the air (I think imperator is the only other paradox game that has this)
stellaris has the models ACTUALLY fighting each other instead of just pretending to!
Mate you've just blown my mind i've played ck2 for nearly 2000 hours and i've never conciously noticed you can manually set subcommanders beneath your three commanders. Wow. Was about to comment before that that I really like all the changes so far except everything near enough pertaining to battle. But I think you may have just proved your point. Though I am still skeptical the new war system in general is a simplification too far, lack of tactics and magically assembling armies in particular.
The issue I have with these battles is purely on the interface and the battle itself, not on the strategy behind them.
All you're doing is watch a bar moving... That's it. It's not engaging at all.
EU4 and Imperator have regiments individually represented, CK2 has flanks, even HoI4, with the worse one out of the three has you watching division retreat and reinforce accordingly (and even still, due to the operational level, where you control encirclements and breakthroughs, the battle itself is only one element to consider).
English AI when building an army in CK3: Ok let's have 100 English Knights and... 25.000 Welsh Long-Bow men.
Oh, there will be exploits. There will be so many exploits.
Exploits are not that big a deal in a single player game
@@armincal9834 It'll hopefully be a great multiplayer game as well. CK2 multiplayer is super fun.
@@Notski It's going to be so much more fun with vassal contracts, secrets an hooks in MP now. Playing as a vassal was never this fun.
TheSpiffingBrit is looking forward to this
@@markovnikita4110 I hope so. :)
awesome , always waiting for your content , you are one of my most favorite youtubers right now , i just cant stop watching your entertaining series and your informative videos for ck3 !
6:15 I have 300 hours in ck2 and just found out this feature (sub unit commanders) exists
@@minhngoctran2930 Anything other than that is min-maxing anyway. Takes all the fun away when you do the steamroll with only pikemen/archer retinues
So you just finished tutorial?
Aren't you worried by the rally point mechanics. It would lead to great empire steamrolling the game. This system in a duchy level would make more sense
And the new boat systeme
I think the deciding factor for the rally point mechanic is the time it takes for great empires to rally their troops all in one place with just one rally point.
The game allows and encourages to set multiple regional rally points as is visible on some other screenshots, but I did not directly include that information in the video, since we have no information yet on how long it takes for a massive Abbasid Empire for example to gather troops with just one central rally point or with two rally points spread out. The difference in speed will definitely influence how quickly empires can unite their troops, BUT that is always fixable by patches if empires are too strong at release! As in, I think this system is better than CK2's system, but it may or may not need some tweaks.
On the topic of boats, I think it's perfectly fine to not have actual boat units, but have boats be chartered, because CK2 didn't really benefit from having to micro boats. Hell, I still often forget about dissolving them. It makes it so that now even small in-land characters can hire boats and go on adventures instead of being completely stuck unless there is a mercenary band with boats nearby! If anything I'd say that this does small realms a big favour
There might also be a command limit so you can't have doomstacks.
@@OneProudBavarian Boat micro allowed me to cheese a lot of wins against the AI, but I suppose that's not super realistic for anyone except maybe vikings
Yeah it’s a lot harder to pick small stacks off on the way to the rally point when there are no small stacks lmao
I was worried about the new levy gathering system at first, but now that I have seen that it still counts distance and time taken, it is going to be fun.
1:22 - Deus Vult! I'm glad to see Paradox made the right choice on this matter.
When didn't they?
I didn't need to go to university to know that big army good! Ck2 combat in a nutshell
Unless you're tribal, then only giant army is good.
Your channel is THE go-to channel for ck news. Really Good work man.
The centralized raising of troops is.... I dunno... I think it's a bit over simplified in this instance. Are there really not multiple player-selected muster points? Hope that's not the case. Beyond that, it feels a bit weird that a nation could mobilize pretty much entirely in the background... Sometimes picking off those small units on a sudden invasion is really beneficial... but if its all happening in the background, it's not there anymore.
He said in another comment thread that there are indeed multiple player selectable rally points so bigger empires can muster units into a few different regions. But there hasn't been any details about it yet so he didn't include it
@@Katastra_ Ah, okay. Well, hopefully we'll get to see that at some point soon to know how more specifically it works since that's a pretty significant change from CK2 (rallying troops in general now seeming to be a behind the scenes type deal)
Except how actual medieval armies worked was that the King called for his vassals to raise their arms and join his army at a muster point. Or if the King needed to act fast he would march his army and muster forces on his way to the Battlefield. If you would want the most historical wars then it would need a system similar to how the tribes worked where all the vassals would join the war and command their own armies. The King on the other hand would only command his own personal army directly. Then the King would have all his vassals join up with his army by attaching to it (allowing the King some control over the forces). The King could also have the ability to tell certain vassals to split up and work independently to harass and siege down the enemy or set specific goals.
The devs and many others seem to have confused "easier" with "better". Yes, it's much easier to control your troops when they all spawn in one spot and can conjure boats out of their asses, but should those mechanics really be implemented? Hell no.
Dealing with the different placement of you and your vassals' armies gave a nice extra element of strategy to the game. Do I have enough time to assemble the troops? Should I use mercs instead and risk emptying my coffers? Can I get to that important province in time to stop the hostile siege? Can I rely on my vassals, even if they are far from the capital? The new mechanics make these changes and the possibilities in gameplay they open up completely obsolete. Not only that, but the old army spawn mechanic made it possible to defeat stronger enemies if you could act fast and decisively. Defeat in detail. You know, an actual historical tactic that many generals actually used? Crazy, I know. Instead, now I presumably have to deal with doomstacks as a default, even when clever manouvering could have saved my realm. Great.
The boats thing is arguably even worse. First off, even ignoring its implications within the game, how do these troops just make magic boats appear out of thin air? It's insane. Not only that, but now you can just skip the building up of your infrastructure to the point that your nation can actually maintain a navy? Yeah, I absolutely hated having to divert resources to build up my infrstructure, otherwise known as playing the game. Now I can just skip right past it, thx. Now any have-nothing country can just have the capability to make entire fleets appear out of nowhere. Once again, the limitations in CK2 were not a bad thing. They actually made you put effort into building up your realm's shipbuilding capabilities. And yes, sometimes you didn't have enough to transport everyone at once. That was the point. If you have insufficient resources, you're gonna have a bad time. It once again forced the player to ask questions when it came to strategy. Not having enough ships could make or break an entire military campaign, if your half-strong army was caught off-guard. Once more, similar things did actually happen throughout history. And you could use this to your advantage as well. Now it's all just game-mechanic based magic. Awesome.
All the limitations that came with the spawning of your troops and the building of navies gave more depth and more paths to take when it came to planning how you would actually conduct your military campaigns. It made you reconsider how and where to attack first, and how to progress afterwards. Overall, it made it so that you would have to PLAN.
But no, God forbid you would have to plan the movement of your armies in a STRATEGY GAME.
The problem I see: How important was naval warfare, realistically speaking, in the medieval? Where everything was privatized (feudal) , with only little state organisation.
Compared both to the Classical Era, and to modern nation states since 1400, the topic of EUIV.
Apart from, obviously, the - centralized - Byzantine Empire, the Vikings, and the Arabs, the whole Mediterranean/ North and Baltic Sea indeed was in the hand of some trading city states, who owned the whole boats, and infrastructure, and lent them to willing payers.
Especially for crusades, which often ended in disaster, - due to circumstances...
So: If you are for realistic "rent- a - boat" mechanics, and a monopoly for Venice, Genoa, way later the Hanseatic League, etc. , - fine. Hard to improve the actual gameplay with it, though.
The idea that some lesser Count, who owns some piece of land along the coast, however, actually cared about a significant maritime infrastructure, however, with his very limited funds, is indeed close to absurd. ^^
wait there are sub commanders ?
anyway vassal contract seem great, the earlier version was lacking a bit, but now making marches and giving special permissions sounds like a good way to make powerful but happy vassals
“Winning battles in ck2 depended on reading up on obscure systems and working with spreadsheets to determine the optimal result.”
Tell me about it, not only do you have to check if you have a bigger number of guys than they do, but you also have to check whether your generals have better stats and whether you’re attacking up a mountain.
Just discovered your channel you got a new sub mate, brilliant Work, and yes I play more or less all Paradox strategy games, simply love them.
Idk how I feel about the rally point mechanic. Part of my strategy when facing off against a more numerous opponent was always to send my retinue to hunt down their smaller and more vulnerable stacks while my main army coalesces. This way I have less enemies to fight in their main stack. This change could lead to steamrolls by bigger empires
I am really cool with the idea of transport boats being made automatic. I just hope that we get naval battles too... It was *not* negligible during the medieval ages IMO
I like your definition of strategy at 9:45
You think this is gonna be released as a half finished game like a lot of paradox titles? Also those 10 knights with over 300 kills wowwww
I love the new Crusade mechanics. I really do hope that all religions that have great holy wars get them. I always hated it how only the Catholics had this in-depth system. I have also changed my mind about the new rally system, I saw the footage and at first, I thought that it was instant but now I know it takes time it seems much better.
And that vassalage system, that is such an improvement. So far I am loving everything that I see
Edit : With the vassalage system I would love to see how dread and opinion play into it. like if a vessel is shit scared of you are they more likely to accept a shitty contract? same thing with opinion?
In real life the Catholics were the only ones who had crusades , There isnt anything similar in any other religion and it should remain unique to the Catholic in this game as well
@@George-cr6jq Right, but there's a distinction between a 'crusade' and a (great) holy war. Multiple religions committed holy wars in history, of course, the crusades were a unique kind of holy war. But so were all the rest, and accommodating for each one with specific systems is too tedious a task. Plus, it is CK2, so in alternate history(which is always the outcome) I wouldn't assume it's out of the realm of possibility. And keeping great holy wars only to Catholics is pretty shit from a gameplay perspective.
@@George-cr6jq So what? It is shit from a gameplay perceptive. All religions that can do a great holy war should have the in-depth mechanic
What a brilliant video. Well done.
Almost 1000 hours in CK2 and I didn't know how to do whatever you did in 6:17
Is there character creation
not yet
The entire time I’ve played CK2 I genuinely thought that Armies were entirely based upon who had the biggest army, and a bit of terrain, such as I defend better in mountains or on rivers. But usually the army that was vastly larger would win (Such as: 10,000 troops vs 3,500).
Nah all you have to do to win. A battle is to have a army 2 times bigger
True...and what about sea warfare
Nah... Already tried to attack Byzantium with tribal troops?
I hope that I will be able to have a fun time playing a small vassal this time, instead of major gameplay only being limited to Kings and such. Playing a family of knight barons sounds really, really fun!
Individual vassal contracts? I was wating this for year finally!!
Oh man I can't wait. I can't even touch CK2 anymore i'm so excited for CK3!
Dude you're the best! Thanks from an Austrian descendant
Im nervous about the combat system. I liked that you could micro the comanders in your army and that certain tactics or other modifiers had an influence on the battle. Im worried that the new system is just a simplified version that focuses less on the ability to micro and more on the macro.
Paradox games have always been about using micro to affect the macro. I worry this will hurt the games playability.
There are only two things you need to know about ck3:
The date all the major dlc finishes coming out and when the good mods will be out.
Ck2 basically thrived because of mods.
I would love if you talked a bit slower in your videos. Love your content tho!
I want to know what vassals can do to lessen their obligations directly. A liege can use a hook to increase them without penalty- it would be interesting if a vassal could, for instanced lessen their contribution at an opinion penalty to the liege and other more loyal vassals, and giving a cause for righteous imprisonment to their liege, or if they could use a hook to decrease their obligation without penalty. I think this would give vassals more options instead of just “create/join a faction” to keep rulers in check and would make that relationship more interesting
1:35 lol -D**S- VULT!
can anyone explain to me what palatinate is? it only shows me the german one and doesnt explain the special rights and relations
en.wikipedia.org/wiki/Count_palatine
It's essentially about this. "Granting someone more power/autonomy without granting them the next higher formal title." is how I would sum it up for the purposes of the game!
@@OneProudBavarian thank you!
I’m not planning to pre-order but your vids are doing a great job in explaining the game to me - if I use your affiliate link to non-CK products in Paradox’s store (couple of Stellaris expansions on sale ATM) do you still get a cut?
It does still give me a share if you enter the store via that link and then purchase something in the store.
Thank you for considering supporting the channel like that, that alone means a lot to me!
Will terrain or weather be a factor in which units attack or defend best on the land? Would be great to hold out on a hill with a small elite troop against a large mounted army.
OPB: *shows the sub commanders*
Me: *surprised pikachu face*
I want an overlord mechanic for powerful kings to control weaker king's and their successions. Like how King Edward was overlord over Scotland and had a lot of control over the Scot's successions. The Nobles and barons of the Scots could rebel over your choice of ruler but some Scottish Nobles would stay loyal for money and estates. Also def want a "grant estates" mechanic similar to CK2+.
I dont remember if youve touched on this, but do retinues and or men at arms become more professional and become a standing army over time? Also, do pike squares just beat everything but ranged units on flat ground?
Thanks for video. Is there a way to buy game and support your channel?
I am a part of the Paradox Affiliate Program, so if you want to buy the game and support the channel, the affiliate link at the top of the description would allow you to support buy the game at no additional cost and support me as well!
Make sure to only ever preorder if you're sure that it is the right decision for you however, don't feel pressured or something like that!
@@OneProudBavarian do you have that kind of link on steam? I'm from Poland and I have better price on steam.
Sadly no, but I would encourage you to buy it on steam in that case!
In the end, supporting me that way should cost you nothing, so if it would, then definitely buy it on Steam instead!
@@OneProudBavarian if you can join steam's affiliate program (don't know if there is one) i can wait.
Im scared they didnt answer if gavelkind would still split ONLY based on dejure, i.e. 1st heir inherits norway and 1 county in wales and 2. son inherits england
So if a vassal is my friend ( +100 opinion) I will give them a worse contract? (More money/levies)
If you want him to stay your friend that is
Depends what type of vassal your friend is. Are they a feudal vassal? They will prefer giving taxes. Are they a republic vassal? They will prefer giving troops.
More like if a vassal is your friend he is willing to give more money and levies
I dont know how many hours I have in CK2 and just now I learned about sub commanders...
Great vid! I think you should have linked the source videos though.
Now corrected! Forgot to put the list in!
Great great improvements
ck2 battles are basically higher troops= win or if you have three good commanders you can win a battle with 2/3rd troops.
Can't wait to watch you play ck3 😁
I have already pre-ordered 👍 this is going to be fun
i am legit hyped for this game
Please, I can only become so excited for this game
Als Mecklenburger, der auch die Dänen (damals) überstanden hat, kann ich sagen: Respekt an den Freistaat. ;)
New crusade menu is a step or two backwards
Ok this specific video sold me that CKIII will be better than the already awesome and overachieving CKII.
Nicely done
Imagine if CK3 implemented an optional total war battle system as well. would be my perfect game
What's i worry about is something like horrendous long click click every single obligation laws of vassal and or other mechanic make it more or as tedious
I have one thing to note though, I'm sure for someone who has played a lot of games that require management style things... Sometimes you want centralization. after the 30th province, vassal, region and law, you're not going to want to keep going into the individual tabs to try and re-optimize your strategy which will get tedious. Do they have any words on making sure the gameplay doesn't get tedious? I mean of course, this is interesting in of itself since it brings an immersive experience if you like that sort of thing, which I can see myself getting drunk and just spending an hour arguing myself with the npc about where to best fit him in the big picture. of course he can't talk back so I have to use his stats. but... i digress.
HolyCrap I didn't know about Subunit Commanders!
What does the blue diamond shaped stats do in battles?
wait what, their were sub commanders in Ck2 under the flank commanders, omg.
Are there family trees and pedigrees ?
Thought I had the speed up but you just speak fast. XD
Just looking at some of the amasing new or reworked ck3 mechanics discourages me from playing ckII...
I'm so hyped about the new combat system... it opens so many doors. However I think it remains to be seen how the AI is modified to use the new system. Hopefully it won't be too easy to beat the AI because they aren't as smart as you when they select their troops. But multiplayer will be so much more fun now the game relies more on how to your troops instead of just raising/hiring as many as you can get.
I hate the combat in eu4 and it looks very similar and I am angry
@@stupidperson9250 From the looks of things dices are from 0 to 10? And Commander skill can add up 20 or more if competent. Plus all other bonuses you can get. So it seems like dice rolls play way less of an impact than in EU IV. Hills seem to add +5 which is more than mountains in EU IV. But honestly I hoped for terrain adding % based modifiers like in CK II. Plus I hope terrain will affect different types of units. For example ranged units will perform worse in forests and cavalry in hillls, mountains and crossings.
I hope the timing for rally is dependent on what percentage of your forces are raised. If Im just raising a tenth of my army to conquer a tribal OPM I don't want to have to wait around.
Should have been a join venture with Banner Lord.
Tbh sounds amazing.
Hopefully the vassal contracts are specialized even further in bureaucratic imperial administrations like the ERE
Personally,I like the new simplified crusade interface.Oh, how many times have I accidentaly left the crusade when I intended to see the other side....
What about sea warfare ?
Why are the graphics in CK3 so dark?
hi, ich find es klasse, dass du keine Schimpfwörter oder so verwendest. Auch das mit dem "aligator" kannst du dir sparen. Würde deine Videos glaub ich aufwerten. Legend of total war hat immer ein Schimpfwort am Schluss gesagt - ohne ists jetzt besser.
Heir of carthage hat immer mit einem unflätigen Wort eingeleitet - ohne ists jetzt besser.
Was du machst ist zwar eine andere Kategorie, aber trotzdem ähnlich.
Wie dem auch sei, toller content, ich finde du bist die beste Quelle für ck3 updates.
Lg
Since when Poland was vassal of Holy Roman Empire...??
I’m worried about all the CK2 game mechanics such as create a ruler being stuck behind a pay wall yet again
Dues vult? I though paradox said they were to scared of putting that into the game to avoid racism or something. I remember hearing about that but i guess it isn't true
They didn't, that was purely invention of a journalist.
Pretty sure it was for the 'Deus Vult' the game says whenever a crusade launches. For some reason removing that(allegedly) is somehow due to 'wokeness'
I really like how they add more challenge to administrating a realm instead of you blobbing nonstop, honestly playing taller should be buff a little more or atleast make holding on to conquer territory way harder. The only is i want next is for siege to last way longer as i feel conquering small nation is far too easy while irl some siege can last decades. Also you should not be able to concentrate your entire troop into a single war as historically those other troop would be needed to defend different part of the empire i hope they add features that would prevent you from doomstacking and make you have to use those troops to defend your borders.
On the topic of winning for Jerusalem does this mean that the family of the relative will also transfer to Jerusalem except those who are heirs or those who own land?
Aftet hundreds of hours of playtime, TIL that one can have sub-unit commanders.
Jeez had no idea u could set up sub unit commanders
9:10 What are those Knight K/L ratios... Jesus
Boran Kürkçü I mean they’re fully armored, trained, fit men on horseback fighting against half armed, mostly unarmored, untrained men who have probably suffered from childhood malnourishment. It’s not unbelievable tbh
@@jacobnormann6678 It is unbelievable , 10 knights cannot kill 371 people without taking any loses that is just stupid
But knghts in CK3 seem be Heroes with superpowers not actually knights
@@George-cr6jq My guess is that the journos got uber cheats for this build. It's more believable when you consider those knights are part of the winning side of a larger army. Edit: Knights on the losing side also got 142 kills and 0 deaths. I'm convinced now they gave knights superpowers because otherwise the micro of hiring each character to be a knight would be pointless after the very early game.
Well, they never changed the commander system even after they limited how many commanders you could have.
200 DLC’s later you get a complete game.
Will it be free like Crusader Kings 2?
Nope, £41 on Steam
I liked the ck2 combat. Yes it made wars all about generals and modifyer (and was a bit exploitable as a result), but I prefer charcter based gameplay over map paining and having the bigger army.
Great video, you sir get a subscribe.
But can i play it on Mac?
Anybody knows what the CK3 mechanics will be for Crusader States? Like the Principality of Antioch and County of Edessa etc. I know in CK2 you could form them if you conquered land outside of your crusader target (kingdom of Jerusalem). Does anyone has this experience in CK3?
i got 620 hours in CK 2 and just learned about subcommanders in ck 2...
Does anyone else agree that Greenland and Jan Mayen should be added to the map. Maybe they could also add Madeira, the Azores and Cape Verde.