I hope they add point firing as an option for everything. That was such a cool feature. Maybe rework the way it switches to optic and irons but I really like it.
Is there even a point? They listened to all the crying from scope weenies and took all the sway out of scoped weapons anyway in the overhaul and returned them to being laser tag like in vanilla.
@@shadow7988 arma has weapon rest, and a thing in real life too. It encourages players to hunker down and suppress instead of sprinting around without getting killed due to newly introduced intense weapon sway and bullet spread. But this needs to undergo great balancing and testing so the pace of the game wouldnt feel like those laser targeting fights just like u said.
@@ErnestIsGaming Intense weapon sway? What sway? There's basically none. The neutered overhaul mechanics are a joke. Weapon resting exists in ArmA because things like stamina, recoil, and sway actually matter. In Squad it's basically a non-issue. The overhaul tried to change that, then all the casual players that didn't even help crowdfund the game cried to high heaven and got the balls snipped off of the update so we're largely back to square one, just with better suppression. You can literally see in this very video how insanely easy it is to laser tag people while running around, standing, unsupported. The weapon has a bipod and he didn't even need to use it.
@@shadow7988 stamina, recoil and sway also mattered to squad. Its just more profound now on this current update. Dude im not against you and the all new introduced gun handling mechanics, i actually like it the squad is heading in this direction. I just thought that weapon resting feature could be relevant, now that we have this new weapon handling mechanics. Take it easy
@@shadow7988 regardless of your opinion on weapon sway, it is not unlrealistic to rest your weapon on an object to steady your aim. It would be a nice feature
@@calebcaltrep3648Given how quickly they have been implementing changes and putting out new play tests, I’d say a few months maximum. Hopefully within a few weeks.
You really need to be able to delay when you cycle the bolt to confirm hits. It's just too much with the scope rocking around while cycling to look after your shot. I understand there will be recoil of the shot, but I don't need a 2-3 second window in which I can barely see what is going on. A spotter will help but not many people are willing to do that for you. When you could just wait to cycle on command and get a bit of a compromise. I think just about everyone who's played the sniper class would agree.
One thing that idk if they’ve said they’re addressing with the infantry update is explosives radius/damage. When I put one 3/5 feet away that should kill but it doesn’t.
I concur with you're analysis of game playing at a normal realitic speed rather than fast moving kills. Thanks for sharing. I and friends do enjoy your game plays.
It would be nice if instead of your screen just getting blury they would have a more unique effect for suppression. As it is right now suppression looks like it will just turn every encounter into a frustrating waiting game.
For me the issue was I could be running and stopping but someone with mor etime in game could stop at the same time as me and ads or hipfire me like if it was COD. found it super annoying especially if we had been running for a while
That's the thing - it makes being a marksman/sniper a LOT harder, though more rewarding. Thus, you're not going to be seeing a lot of noobs and casuals pick it up anymore, which will hopefully alleviate the whole "ImMA bE sNIpeR LuLz"
@@aydointergalacticcorporati698 It actually makes marksman more effective. The combination of the increased zoom options on the sniper, more enemies are standing still to get better aim, and the decreased effectiveness of the 4x scopes on rifles means that the long range accuracy of the marksman kit is very effective now.
GuN HaNdLinG and ReCoIL aRe sO uNreALiStiC... this is the most realistic experience from all games similar to reality! and being in field, tired and under fire, your shooting and recoild handling would be much different than 5 shot sequences on range
@@deidara3021 It has to be this way for a game...the thing is, it's also unrealistic for quick scoping and laser-beam accuracy, yet that's what we have right now in Squad. I'll take the slightly unrealistic slow handling of weapons to make the gameplay slower and more focused over quick-scoping ANY DAY
the time that you take to see something aiming with the sniper rifle feels so unrealistic, its like you are holding it for the first time and your char is a person that had no training with it, isnt squad about the military?
Can you tell which server it was, because your squad sounded mature, focused on teamwork, practically milsim. EDIT: OK, I see it. "-X- Expats Social Club - Playtesting".
This is how it should be. You dont hit anyone with a .50 cal machine gun. You suppress only, where nobody sticks their head up. It's not an accurate weapon
@@ДушманКакдела While this guy is uninformed, from a gameplay standpoint this change IS a good thing. Also, not sure if you play much Squad, but not many people use LMGs because you fire a few shots and then you're dead...your weapon handling is so slow you don't get much reaction time. With this change on the suppression mechanics, it means that you can actually fire in bursts to keep people's heads down WHILE also having the ability to then more easily shoot the enemy since their screen is blurred and they can't see you well. THAT is the real benefit here
@@aydointergalacticcorporati698 you think that's going to change with this overhaul? It hasn't, I still dome MG's like nothing has changed, in fact it's soooo much easier to kill them. MG's can't hit anything past 100 meters in this overhaul. The bullets spread all over the place past 100 meters. Sure they upped their suppression capability but that only works when you get shot at and I don't spend much time getting shot at. And because they upped their suppression effect everyone seems to think they can just post up and spray and pray at anything and everything, still gets domed from 400 meters away with an ACOG M4. This overhaul has done nothing but make the game frustrating for anyone with a rifle, boring as hell for anyone wanting to play MG, and better for snipers and marksman rifles which are now the go to kits for most players. It hasn't done anything to promote teamwork, you can't overhaul teamwork into a game. In fact from the few rounds I played in the test server, teamwork was non-existent. I'll chock that up to the fact that everyone is just feeling the overhaul out and not actually playing. Every reason they give for pushing this overhaul is already in the game. Suppression already in the game albeit not as strong as the overhaul, it's still very much in the game. They say gunfights don't last long enough to use tactics, that's completely circumstantial. I've had gunfights last entire rounds in invasion. They say they are doing this to promote teamwork. There are already plenty of mechanics in the game that promote teamwork and yet players still refuse to use teamwork or listen to a word the commander says. That's why this overhaul is horrible for Squad from a gameplay perspective. Players already have a hard time listening to squad leaders and squad leaders have a hard time listening to other squad leaders. I see this almost every game and I squad lead a lot. I play Invasion only servers which is already the hardest game mode due to the defenders ability to set up ambushes and build FOB's early. That's where this overhaul is going to negatively impact the game the hardest. 90% of invasion games attackers lose on the first 2 flags. Why? Because the majority of squads playerbase has no clue how to work together and doesn't care to either. An update to the game isn't going to change that. It's just going to punish those players who pride themselves on getting good flanks and firing positions and reward those who just sit in a bush or on a SuperFOB all game.
@aydointergalacticcorporati698 People put too much emphasis on "supression" suppression isn't just bullets flying past you. The effect comes from experiencing accurate, aimed fire. I.e. impacts close to you or on your firing positions, watching buddies take a round etc etc. Machinegunners don't survive in combat because they can "supress" the enemy. They survive because they use cover and concealment effectively, and switch positions often. I see MG's every match get killed because they choose completely obvious, very exposed positions, and also stay static; both while shooting and reloading. This update won't impact that. I like most aspects of the update, except the horrible new weapon handling. I consistently one life matches because I stay with my squad, communicate when I need a medic, call out targets accurately, and make good use of cover and concealment. This update has not positively or negatively impacted my experience tbh.
If everyone can bandage everyone there's no amount of shine this game can give. Medics aren't useless but they're far less effective than previous squad iterations.
What? Everyone has carried bandages for years now. Medics heal you after you die thus removing the black/white screen effects and the instant death you would get if you get shot again after getting revived.
@@handlesaresuperghey Uh, apparently I'm far far ahead. You are quite literally talking about Alpha version 12 when tanks were just introduced to the game and the game wasn't even in Beta yet. I think you have fallen way far behind. There is ALOT of reason to play medic as you obviously haven't played the game, every single squad I've been in for years has had medics, 99% of the time without anyone asking for one. If you truly want to see a useless medic role, go play hell let loose and quit assuming dumb things about a game you obviously don't even play.
They need to add real helicopter physics lol, I always see those "ace pilot" type guys doing j hook landings at like 200mph, realistic those blades would snap harder then a kitkat that's been kept in the fridge for an hour.
Am i the only one that didnt like the aim system? I like the supression but i actually hate tha aim, you can see shit when you aim, when you move the aim there is the black corner of the sight, i hope that the final update dont be like that
I mean I love your content Nikolai, but how are you calling it realistic? I mean I have held numerous of the weapons in this game, fired many of them and served in a active war for almost 24 months in the infantry. I think the fking overhall breaks the game, suppression doesn't make you dizzy and unable to fire weapons accurately. The ads is completely unrealistic, the eye relief of the optics is completely unrealistic and these weapons are ALL more effective than in this game. The LMGs are very effective at sustained (VERY ACCURATE) fire, almost pinpoint at times. The 249 and 240b with a bipod can be used with optics like scopes and are laser accurate. Suppression as seen in these games is stupid and game breaking. The eye relief of the sniper rifles and optics is completely unrealistic, I mean stupid unrealistic. Where do you get your experience from calling it realistic? I mean mines from shooting, hunting since I was like 7yrs old and then training and serving with the military in active warzones. Just curious..
Scoped weapons are already baby-mode, why make them even easier to use and all the other options less useful? They did this mess in ArmA and now no one ever uses anything other than scopes no matter the place or situation. Part of what makes 'modern warfare' settings so generic and boring is how every single weapon behaves the exact same and fills the same niche.
Bad game and bad community. SO many cheating clans. Devs do almost nothing year after year. Making all these games off what modders are doing. Should just buy games from the modders and not these huge companies doing nothing with their games. WTF is with the paid hand gestures? like why would you buy that? such a joke.
@@snooproach8500 I´ve been playing Squad since release 7 years ago, 4000+ hours played, I haven't played bf since bf3. With this update the competitive scene will dissapear and all veterans are gonna quit the game, good luck with 36 players proning in a bush looking for a kill, btw vehicules will be OP af, unbalancing the game. Now you tell me with your 100 hours what is squad. Squad is based on movement, not staying in the same bush for 10min.
This update is trash and it will ruin the game. It's like playing someone that doesn't know how to use guns, or is a pussy to the point where bullets flying by 2 meters cause vision blur. Or are the bullets MAGIC? What if you're deaf and dumb would the bullets no longer cause blurry vision then? Maybe they should recruit deaf people for the army. I moved on to Battlebit but miss the vehicle hunting in Squad, which I'm sure they ruined, too. Also, TOWs don't have recoil on vehicles, but when you shoot one in Squad it's like an earthquake.
The game was feeling like battlefront where you just keep throwing bodies at the point until you get it, and whoever can consistently throw the most bodies at the other teams fob wins usually. Now it seems like it is how squad is meant to be, which I love.
Now that these PIP scopes are here they should add a slight delay between when you fire a sniper and when your character cycles the bolt. Just a small little feature but without it it’s now near impossible to see where your previous shot landed and to account for the drop. We also need more ammo for the pistols
@@meisterproper8304 this is the best option in my opinion. Make it so that you can double tap mouse1 and it will cycle really fast but your aim goes way off, hold it a bit longer and your aim will stay better or something.
I hope they add point firing as an option for everything. That was such a cool feature. Maybe rework the way it switches to optic and irons but I really like it.
as far as i know it was all small arms, which those are the only weapons itd make sense for, snipers/rpgs not so much
I think they should have point firing instead of hipfire all together, at minimum a secondary for it.
@@_Jake.From.Statefarm_that’s just hipfire with extra steps
@@ivan5604 it's more precise than hipfire. It's no different than having the secondary ironsight in many games.
I really hope the devs would introduce weapon resting in this next update. Would be great fit for this weapon sway update.
Is there even a point? They listened to all the crying from scope weenies and took all the sway out of scoped weapons anyway in the overhaul and returned them to being laser tag like in vanilla.
@@shadow7988 arma has weapon rest, and a thing in real life too. It encourages players to hunker down and suppress instead of sprinting around without getting killed due to newly introduced intense weapon sway and bullet spread. But this needs to undergo great balancing and testing so the pace of the game wouldnt feel like those laser targeting fights just like u said.
@@ErnestIsGaming Intense weapon sway? What sway? There's basically none. The neutered overhaul mechanics are a joke. Weapon resting exists in ArmA because things like stamina, recoil, and sway actually matter. In Squad it's basically a non-issue. The overhaul tried to change that, then all the casual players that didn't even help crowdfund the game cried to high heaven and got the balls snipped off of the update so we're largely back to square one, just with better suppression. You can literally see in this very video how insanely easy it is to laser tag people while running around, standing, unsupported.
The weapon has a bipod and he didn't even need to use it.
@@shadow7988 stamina, recoil and sway also mattered to squad. Its just more profound now on this current update. Dude im not against you and the all new introduced gun handling mechanics, i actually like it the squad is heading in this direction. I just thought that weapon resting feature could be relevant, now that we have this new weapon handling mechanics.
Take it easy
@@shadow7988 regardless of your opinion on weapon sway, it is not unlrealistic to rest your weapon on an object to steady your aim. It would be a nice feature
Can't wait to join back into squad, the overhaul indeed looks like everything I wanted
How do toy get this?
@@jamols09 buy squad and download public testing
The PIP scopes make the effect of bolting the sniper rifle a lot cooler looking imo, since you can see the whole process happening outside the scope.
Can't wait to see you post more gameplay after this overhaul gets implemented completely!
Do you know when is it coming out fully?
@@calebcaltrep3648 No one knows, but I wager before the end of the year if that is of any help.
@@calebcaltrep3648Given how quickly they have been implementing changes and putting out new play tests, I’d say a few months maximum. Hopefully within a few weeks.
It will also be fun to see Karmakut whinning lol
@@captainuseless2120 nxt year bud
You really need to be able to delay when you cycle the bolt to confirm hits. It's just too much with the scope rocking around while cycling to look after your shot. I understand there will be recoil of the shot, but I don't need a 2-3 second window in which I can barely see what is going on. A spotter will help but not many people are willing to do that for you. When you could just wait to cycle on command and get a bit of a compromise. I think just about everyone who's played the sniper class would agree.
I 100% agree
Kind of baffles me how much effort the team has put in to this game with each big update being genuinely a massive improvement.
If only every dev did this... We live in an age where creating a finished product baffles people, this should actually be the norm 😂
3:25 i thought that was a guy coming over the wall too.... just the grass in the wind...
So good to see a vid from you again! Awesome. The playtest is really cool
Nice dude haha I was your SL for the third match, good playing with you.
One thing that idk if they’ve said they’re addressing with the infantry update is explosives radius/damage. When I put one 3/5 feet away that should kill but it doesn’t.
sniper gets promoted to squad leader in first 3 mins of footage, just your average squad game
I concur with you're analysis of game playing at a normal realitic speed rather than fast moving kills. Thanks for sharing. I and friends do enjoy your game plays.
after 2k hours playing this game i learned that u can zoom with the scope lol
me too 1700 hrs, but i was shock that he can zoom in while he in scope. you know what is the key?
12:48 the way the at hitting the vehicle is beautiful ngl
Literally everything gun related feels more satisfying. Wished they had done this way sooner.
Next they have to work on the bullets you shot through grass not hitting their target. That would reflect so bad with anything in the way. Lol
Nice to see you back bud
It would be nice if instead of your screen just getting blury they would have a more unique effect for suppression. As it is right now suppression looks like it will just turn every encounter into a frustrating waiting game.
ICO is definitely superior to vanilla squad. It still needs some tweaks but actual suppression and better gunfeel is a big step forward
Nikolai has slorgs in his squad!?
Well, there goes my next 25 minutes
Hey just a tip I would maybe zoom in more on the finishing kill shots
I made noises that are difficult to explain whenever I see that sniper shoot.
that "stabilization" shit above the compass has to go roflmao
10:30 .. i died by seeing this . RIP ME
When is this update going live?
ik all the comments sound like this but they neeed to add the cross team local voice chat cuz that was soooo immersive.
i've been waiting for over a month for this update to come out already
do any games get the focusing of actual scope lenses right
Is this in the public testing phase or live?
Bro how you get so clear sharp and bright picture? I cant see shit on my cfg
Was this on the test server or did they already update the game?
Glad to have you back, brother. Rock on.
is the infantry overhaul already out ?
Finally my favorite youtuber upload🎉
Now we just need the mod dynamic direction back, then this game will be perfect
recoil needs to be toned down a bit and the update will be perfect
The 'slower' they make this game, the better imho.
the suppressing factor from the helicopters lmg is also insane now too
yeah that's a really nice addition
For me the issue was I could be running and stopping but someone with mor etime in game could stop at the same time as me and ads or hipfire me like if it was COD. found it super annoying especially if we had been running for a while
That’s why you don’t deplete stamina, run until yellow/orange, then walk. Takes longer, but you’ll have a better chance at a random firefight.
"Changes the whole marksman playstyle."
I dunno man. I'd still rather not have one of my fire support slots taken by something that isn't explosive.
That's the thing - it makes being a marksman/sniper a LOT harder, though more rewarding. Thus, you're not going to be seeing a lot of noobs and casuals pick it up anymore, which will hopefully alleviate the whole "ImMA bE sNIpeR LuLz"
@@aydointergalacticcorporati698 It actually makes marksman more effective. The combination of the increased zoom options on the sniper, more enemies are standing still to get better aim, and the decreased effectiveness of the 4x scopes on rifles means that the long range accuracy of the marksman kit is very effective now.
@@Pewerxevil I agree.
When will this be implemented??
What faction is that in the Thumbnail? Irregular Militia?
It’s not a screenshot of Squad for whatever reason.
i like so far, but gun handling an recoil is so unrealistic
GuN HaNdLinG and ReCoIL aRe sO uNreALiStiC... this is the most realistic experience from all games similar to reality! and being in field, tired and under fire, your shooting and recoild handling would be much different than 5 shot sequences on range
@@pekarr1 it is exagerated bro aceppt it
@@pekarr1 556 is very easy to control even tired
@@deidara3021 It has to be this way for a game...the thing is, it's also unrealistic for quick scoping and laser-beam accuracy, yet that's what we have right now in Squad. I'll take the slightly unrealistic slow handling of weapons to make the gameplay slower and more focused over quick-scoping ANY DAY
@@aydointergalacticcorporati698 yeah man i get it but in my opinion its a little too much maybe Just tone down a lil bit
how your scopes are so clear?
Oh shit, Adizard is SL at 13:00, i played with him on Bloodbound. He's hilarious
wait how did u zoom?
Is it live now?
@FriendlyNikolai I have one question. How can you change the zoom on the scope? What‘s the bind or how can you do that?!
Press f I think
Love it....good bye kid warriors!!
That’s all wonderful
But now, with all these peculiar changes included, I have about 30 fps at best
Guess Squad is just not for me anymore
are these open play tests or closed because I've kept an eye on the steam page for squad etc and haven't caught a single one
It's on the beta fork which you can download. It's the test server
the time that you take to see something aiming with the sniper rifle feels so unrealistic, its like you are holding it for the first time and your char is a person that had no training with it, isnt squad about the military?
was in the game koji looks cool af nice gameplay
Can you tell which server it was, because your squad sounded mature, focused on teamwork, practically milsim.
EDIT: OK, I see it. "-X- Expats Social Club - Playtesting".
now they just gotta update their Steam patching speed .... :)
guys i still don't understand how you can try it, i can't find any server on Squad - Public Testing, can anyone help ?
Im only a minute in and this looks great!
When will it come to the actual game, not the open test?
I swear he killed a friendly after he talked about the grass and blur lol I might be too high
you are super high :D
Shits gonna be better than tarkov combat mechanics !
They updated it?
Main branch yet?
GG !
If this dude tells you something is good you best believe its not.
This is how it should be. You dont hit anyone with a .50 cal machine gun. You suppress only, where nobody sticks their head up. It's not an accurate weapon
Hilarious take from someone who's never shot a .50cal lol.
Worst part of Squads community is the 16 year old CoD lobby veterans talking out their ass.
@@ДушманКакдела While this guy is uninformed, from a gameplay standpoint this change IS a good thing. Also, not sure if you play much Squad, but not many people use LMGs because you fire a few shots and then you're dead...your weapon handling is so slow you don't get much reaction time. With this change on the suppression mechanics, it means that you can actually fire in bursts to keep people's heads down WHILE also having the ability to then more easily shoot the enemy since their screen is blurred and they can't see you well. THAT is the real benefit here
@@aydointergalacticcorporati698 you think that's going to change with this overhaul? It hasn't, I still dome MG's like nothing has changed, in fact it's soooo much easier to kill them. MG's can't hit anything past 100 meters in this overhaul. The bullets spread all over the place past 100 meters. Sure they upped their suppression capability but that only works when you get shot at and I don't spend much time getting shot at. And because they upped their suppression effect everyone seems to think they can just post up and spray and pray at anything and everything, still gets domed from 400 meters away with an ACOG M4. This overhaul has done nothing but make the game frustrating for anyone with a rifle, boring as hell for anyone wanting to play MG, and better for snipers and marksman rifles which are now the go to kits for most players. It hasn't done anything to promote teamwork, you can't overhaul teamwork into a game. In fact from the few rounds I played in the test server, teamwork was non-existent. I'll chock that up to the fact that everyone is just feeling the overhaul out and not actually playing. Every reason they give for pushing this overhaul is already in the game. Suppression already in the game albeit not as strong as the overhaul, it's still very much in the game. They say gunfights don't last long enough to use tactics, that's completely circumstantial. I've had gunfights last entire rounds in invasion. They say they are doing this to promote teamwork. There are already plenty of mechanics in the game that promote teamwork and yet players still refuse to use teamwork or listen to a word the commander says. That's why this overhaul is horrible for Squad from a gameplay perspective. Players already have a hard time listening to squad leaders and squad leaders have a hard time listening to other squad leaders. I see this almost every game and I squad lead a lot. I play Invasion only servers which is already the hardest game mode due to the defenders ability to set up ambushes and build FOB's early. That's where this overhaul is going to negatively impact the game the hardest. 90% of invasion games attackers lose on the first 2 flags. Why? Because the majority of squads playerbase has no clue how to work together and doesn't care to either. An update to the game isn't going to change that. It's just going to punish those players who pride themselves on getting good flanks and firing positions and reward those who just sit in a bush or on a SuperFOB all game.
@aydointergalacticcorporati698 I believe, I implied the change was a "good" thing. (Knowing that, Good and Bad are not actual things.)
@aydointergalacticcorporati698 People put too much emphasis on "supression" suppression isn't just bullets flying past you. The effect comes from experiencing accurate, aimed fire. I.e. impacts close to you or on your firing positions, watching buddies take a round etc etc.
Machinegunners don't survive in combat because they can "supress" the enemy. They survive because they use cover and concealment effectively, and switch positions often.
I see MG's every match get killed because they choose completely obvious, very exposed positions, and also stay static; both while shooting and reloading. This update won't impact that.
I like most aspects of the update, except the horrible new weapon handling.
I consistently one life matches because I stay with my squad, communicate when I need a medic, call out targets accurately, and make good use of cover and concealment.
This update has not positively or negatively impacted my experience tbh.
14:30 you failed boy... boom
RIP Squad
AHHHHH THE KING IS BACK!!!!
If everyone can bandage everyone there's no amount of shine this game can give. Medics aren't useless but they're far less effective than previous squad iterations.
What? Everyone has carried bandages for years now. Medics heal you after you die thus removing the black/white screen effects and the instant death you would get if you get shot again after getting revived.
@@coope42 I know what medics are used for, but if everyone can revive, theres not a lot of point to playing medic, keep up please
@@handlesaresuperghey Uh, apparently I'm far far ahead. You are quite literally talking about Alpha version 12 when tanks were just introduced to the game and the game wasn't even in Beta yet. I think you have fallen way far behind. There is ALOT of reason to play medic as you obviously haven't played the game, every single squad I've been in for years has had medics, 99% of the time without anyone asking for one. If you truly want to see a useless medic role, go play hell let loose and quit assuming dumb things about a game you obviously don't even play.
is he playing on test server or normal squad game ?
Test.
Yeeahh back again 🎉🎉
when exactly will we come
now squad just need a progression system with player lvls, unlocking guns and unlocking attachments and other gadgets for each class
чё за актеры на врагах
The Canadian scope looks so goofy now
107k views, 2.5k likes and 215 comments….well that’s a first
why are you pushing with a sniper. in that tree line near where the helis LZ was would have been WAYY better
25 minute advertisement.
what is this game called ? can i get it, or similar realistic game, on xbox ?
thats sill public test ?
Yes
They need to add real helicopter physics lol, I always see those "ace pilot" type guys doing j hook landings at like 200mph, realistic those blades would snap harder then a kitkat that's been kept in the fridge for an hour.
Am i the only one that didnt like the aim system? I like the supression but i actually hate tha aim, you can see shit when you aim, when you move the aim there is the black corner of the sight, i hope that the final update dont be like that
exelent video
Why my game look like before ? No animations ect.....
I think because you are not in the playtest. Search on UA-cam on how to join it.
@@dzrknx thanks you
I mean I love your content Nikolai, but how are you calling it realistic? I mean I have held numerous of the weapons in this game, fired many of them and served in a active war for almost 24 months in the infantry. I think the fking overhall breaks the game, suppression doesn't make you dizzy and unable to fire weapons accurately. The ads is completely unrealistic, the eye relief of the optics is completely unrealistic and these weapons are ALL more effective than in this game.
The LMGs are very effective at sustained (VERY ACCURATE) fire, almost pinpoint at times. The 249 and 240b with a bipod can be used with optics like scopes and are laser accurate. Suppression as seen in these games is stupid and game breaking. The eye relief of the sniper rifles and optics is completely unrealistic, I mean stupid unrealistic. Where do you get your experience from calling it realistic? I mean mines from shooting, hunting since I was like 7yrs old and then training and serving with the military in active warzones. Just curious..
www.reddit.com/r/joinsquad/comments/161avp2/he_cant_wait_for_the_ico/?
It doesn’t take 3 seconds to aim a rifle. Not realistic at all.
you should really be able to use the emergency irons on top of the scopes
I'm 99% that will be added in the near future
Scoped weapons are already baby-mode, why make them even easier to use and all the other options less useful? They did this mess in ArmA and now no one ever uses anything other than scopes no matter the place or situation. Part of what makes 'modern warfare' settings so generic and boring is how every single weapon behaves the exact same and fills the same niche.
lol time to uninstall the game is approaching
Bad game and bad community. SO many cheating clans. Devs do almost nothing year after year. Making all these games off what modders are doing. Should just buy games from the modders and not these huge companies doing nothing with their games. WTF is with the paid hand gestures? like why would you buy that? such a joke.
first!
Z
so you basically enjoy nerfed gameplay...okey
What is "nerfed gameplay"?
Tf you mean by nerfed gameplay?
Making an already slow game...slower...?!?!? Grrrrrrrreeeeeaaaaatttt....pfft
It’s not cod
Wars take Time
Found the CoD-Kid that probably always picked marksman just to be completely irrelevant to the game.
@@MorbidMonk no. I hate the marksmen class
@@RustyBearhe is not talking about you
sorry but this update is awful, obviously milsims love it
Its prob the best thing to happen to squad, and i dont even play milsims. BUT i do play squad when i want "realism" and to work with the team so yeah.
Of course milsim people would love it, lol. Its squad, not call of duty.
go back to battlefield.
@@snooproach8500 I´ve been playing Squad since release 7 years ago, 4000+ hours played, I haven't played bf since bf3.
With this update the competitive scene will dissapear and all veterans are gonna quit the game, good luck with 36 players proning in a bush looking for a kill, btw vehicules will be OP af, unbalancing the game. Now you tell me with your 100 hours what is squad.
Squad is based on movement, not staying in the same bush for 10min.
@@raultote8565 In my experience with this update, there is movement but at a slow, methodical pace.
How am I able to play this version of squad?
This update is trash and it will ruin the game. It's like playing someone that doesn't know how to use guns, or is a pussy to the point where bullets flying by 2 meters cause vision blur. Or are the bullets MAGIC? What if you're deaf and dumb would the bullets no longer cause blurry vision then? Maybe they should recruit deaf people for the army. I moved on to Battlebit but miss the vehicle hunting in Squad, which I'm sure they ruined, too. Also, TOWs don't have recoil on vehicles, but when you shoot one in Squad it's like an earthquake.
when is this update coming ?
The game was feeling like battlefront where you just keep throwing bodies at the point until you get it, and whoever can consistently throw the most bodies at the other teams fob wins usually. Now it seems like it is how squad is meant to be, which I love.
More like who can throw the most rounds down range.
Now that these PIP scopes are here they should add a slight delay between when you fire a sniper and when your character cycles the bolt. Just a small little feature but without it it’s now near impossible to see where your previous shot landed and to account for the drop. We also need more ammo for the pistols
Or implement the old BF2/PR feature where if you hold the mouse/fire button down when shooting it won't cycle until you let go
@@jesstenhower4847 I was about to say that. PR got that pretty good imo
You can click and hold to delay the bolt cycle to watch where your shot lands
Or just make bolt cycling a manual action like Red Orchestra did
@@meisterproper8304 this is the best option in my opinion. Make it so that you can double tap mouse1 and it will cycle really fast but your aim goes way off, hold it a bit longer and your aim will stay better or something.