Idk if it will help, but sometimes you can skip mantle animation by melee-ing the opponent on the high ground! The animation will pull you up! Merry Christmas!
the wattson fence thing, you have to destroy the enemy's node since you can't break your teammate's. The second clip they showed was from a different clip where both of the nodes were of their teammates hence why neither would break. a bit misleading in a sense but i dont think they meant it that way.
@ I always get caught on them in the control on lava siphon for some reason, I get a teammate shooting a node that can’t be broken and because I expect it to be broken by the time I slide through it, I just get stunned and killed lmao
@@DavidZichon learning recoil pattern at the top level will always beat jitter aiming, jittering by flexing won’t injure your arm, but it’s better than just shooting if you don’t know recoil patterns from 50 meters +. Jittering also has the possible effect of causing you to tense when you aren’t jittering after and mess up your tracking.
7:06 tell me youre not on 1600dpi yet without telling me youre not on 1600dpi yet. if jitter aiming is exhausting for you and youre 400/800dpi - try halfing your ingame sens while doubling your dpi (= same edpi while halfing mouse deadzone). and its not like either recoil smoothing or jitter aiming - ofc you use recoil smoothing when you can but its range is limited - correlating with your and the targets movement speed. so you jitter aim for further range on greater distances.
It's the bottom corner on the not hinge side. There's a small diagonal section nades can go through, frags are easiest but you can easily throw a thermite sideways and it'll burn through both sides.
No no no apex confirmed that heavy slowed players if that dosent exist then it's true we're in another realm or dominion I had whole arguments with screenshots of proof arguing this in the past with friends I remember it so clearly there's no way it didn't exist 😐😐😐😐😐
15:08 yes it's still in the game
i dont understand how they invest zero time to actually verify stuff... :(
its good to see them post on a good sunday
kandy post a video already i’ve been waiting😂 and boom you should upload so i have more to watch🙏🏿
Idk if it will help, but sometimes you can skip mantle animation by melee-ing the opponent on the high ground! The animation will pull you up! Merry Christmas!
Kyle's know a thing or two about punching wallls
the wattson fence thing, you have to destroy the enemy's node since you can't break your teammate's. The second clip they showed was from a different clip where both of the nodes were of their teammates hence why neither would break. a bit misleading in a sense but i dont think they meant it that way.
That's the worst! Especially in Control on the barometer map "Zone B" your teammates messy nodes that get caught in with your fences 😂😭
@ I always get caught on them in the control on lava siphon for some reason, I get a teammate shooting a node that can’t be broken and because I expect it to be broken by the time I slide through it, I just get stunned and killed lmao
they changed the gun on the left side thing when they introduced that you get a gun from you first bin. it can be anywhere
No they didn't, the guy in the video said it wrong it's not guaranteed to be on the left side but it's more likely
the gibby alt 1 is sooo useful endgame ect
Good take on the recoil smoothing. Jitter aim isnt practical
L take - read my comment above for explanation!
@@DavidZichon learning recoil pattern at the top level will always beat jitter aiming, jittering by flexing won’t injure your arm, but it’s better than just shooting if you don’t know recoil patterns from 50 meters +. Jittering also has the possible effect of causing you to tense when you aren’t jittering after and mess up your tracking.
7:06 tell me youre not on 1600dpi yet without telling me youre not on 1600dpi yet.
if jitter aiming is exhausting for you and youre 400/800dpi - try halfing your ingame sens while doubling your dpi (= same edpi while halfing mouse deadzone).
and its not like either recoil smoothing or jitter aiming - ofc you use recoil smoothing when you can but its range is limited - correlating with your and the targets movement speed. so you jitter aim for further range on greater distances.
My teammates don’t believe in grenades 😩
But I believe in me and you together 😏
I tried to throw a nade under the door in the training area.....i kept dying
It's the bottom corner on the not hinge side. There's a small diagonal section nades can go through, frags are easiest but you can easily throw a thermite sideways and it'll burn through both sides.
@ thx ill keep trying
I'd be surprised if I try any of these, but then again I'll be surprised if I ever launch the game again.
How do you know if someone quit Apex? They'll tell you, again and again, even though no one asked, and no one cares.
@llwyd564 you care enough to leave a comment.
5:43 not true...
How do I get you guys to react to my content
No no no apex confirmed that heavy slowed players if that dosent exist then it's true we're in another realm or dominion I had whole arguments with screenshots of proof arguing this in the past with friends I remember it so clearly there's no way it didn't exist 😐😐😐😐😐
It was an old feature they removed in the first couple of seasons.
All ammo slows when your shields broken, always has, unless you're fortified then no bullet slowdown whatsoever. Was never just heavy ammo