The mechanics of pushblock are so cool. The way it changes blockstun is it takes whatever block stun you would be in and changes it to 27 frames of blockstun, which in most cases is more than you would have taken normally, but for long chip strings that exceed 27 frames it shortens it, thus why you can get out of sentinel chip string in mvc2, and how you punish normally plus on block supers like dooms finger lasers in marvel 3. Another important part of how it works is that unlike normal blockstun that gets overwritten when you block another move, pushblock blockstun can’t be overwritten except by another pushblock, so what’s happening during the sentinel string is you pushblock the first wave of missiles, so you’re still in pushblock blockstun when the second wave hits, meaning the second wave didn’t actually add any new block stun because pushblock blockstun can’t be overwritten, and your 27 frames of stun run out before the 3rd wave can connect. I think it’s one of the best thought out mechanics of any video game ever. The layers it adds go so deep.
What are you using to playback the spit into HSF with Sentinel, some kind of programmable stick? I've always wanted to be able to practice HSF escape but have pretty much had to rely on trying for it in casuals, being able to just play it back hundreds of times over and over again would be incredibly useful
so for HSF we're actually pushblocking the spit but delaying it until right before the first set of drones hit? also for clarity's sake, what exactly did you do wrong in the error at 3:36 ? was that a pushblock too early or a sj too late or some mixture of both?
Yes you pushblock the attack right before hsf..in this case the spit, and then jump out before the 3rd set of drones. And yes the error was a mixture of both, its just a timing thing.
This might be a dumb question but If every character can just pushblock guard cancel HSF on reaction What's the point in looping it for the chip setup? Am I just wasting meter? Idk if it's like inconsistent, or if I can mix it up a little by DHCing into hail to keep them in jail? (Sidenote: I was told that as a new Cable player it would be really good for me if I learned to ahvb through hsf. Is that the same as this guard cancel, but with tk beam instead of superjump? Thank you so much for these videos btw, I'm just getting started cracking out with a homie every day and it's really helping me to put a gameplan together
Not really a waste because they are still eating some chip from one super and if they jump out you can react to that and save your bar instead so it's still worth going for. And yes the ahvb through hsf is the same as what's shown here except you perform an ahvb instead of superjump, however the timing for that is much stricter and usually results in a trade. It's really hard to perform consistently.
The mechanics of pushblock are so cool. The way it changes blockstun is it takes whatever block stun you would be in and changes it to 27 frames of blockstun, which in most cases is more than you would have taken normally, but for long chip strings that exceed 27 frames it shortens it, thus why you can get out of sentinel chip string in mvc2, and how you punish normally plus on block supers like dooms finger lasers in marvel 3. Another important part of how it works is that unlike normal blockstun that gets overwritten when you block another move, pushblock blockstun can’t be overwritten except by another pushblock, so what’s happening during the sentinel string is you pushblock the first wave of missiles, so you’re still in pushblock blockstun when the second wave hits, meaning the second wave didn’t actually add any new block stun because pushblock blockstun can’t be overwritten, and your 27 frames of stun run out before the 3rd wave can connect. I think it’s one of the best thought out mechanics of any video game ever. The layers it adds go so deep.
Yo do you stream?
What are you using to playback the spit into HSF with Sentinel, some kind of programmable stick? I've always wanted to be able to practice HSF escape but have pretty much had to rely on trying for it in casuals, being able to just play it back hundreds of times over and over again would be incredibly useful
Nulldc emulator has a playback function so I used that
so for HSF we're actually pushblocking the spit but delaying it until right before the first set of drones hit?
also for clarity's sake, what exactly did you do wrong in the error at 3:36 ? was that a pushblock too early or a sj too late or some mixture of both?
Yes you pushblock the attack right before hsf..in this case the spit, and then jump out before the 3rd set of drones. And yes the error was a mixture of both, its just a timing thing.
Dave has a great video on jumping out of HSF - ua-cam.com/video/aTFlZhLd0BE/v-deo.html I made one as well ua-cam.com/video/YhNI55tSND8/v-deo.html
Which platform do you use to record this video? How do I pre-record the 2nd player's movements?
This might be a dumb question but
If every character can just pushblock guard cancel HSF on reaction
What's the point in looping it for the chip setup? Am I just wasting meter?
Idk if it's like inconsistent, or if I can mix it up a little by DHCing into hail to keep them in jail?
(Sidenote: I was told that as a new Cable player it would be really good for me if I learned to ahvb through hsf. Is that the same as this guard cancel, but with tk beam instead of superjump?
Thank you so much for these videos btw, I'm just getting started cracking out with a homie every day and it's really helping me to put a gameplan together
Not really a waste because they are still eating some chip from one super and if they jump out you can react to that and save your bar instead so it's still worth going for. And yes the ahvb through hsf is the same as what's shown here except you perform an ahvb instead of superjump, however the timing for that is much stricter and usually results in a trade. It's really hard to perform consistently.
first!