How to model CASTLE DOOR HINGES in Maya 2018

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  • Опубліковано 29 жов 2024

КОМЕНТАРІ • 37

  • @nestorrios9703
    @nestorrios9703 6 років тому +6

    Great for a video game love it 👌

  • @debayankumardas3316
    @debayankumardas3316 6 років тому +1

    Can't wait for next part!!!

  • @philosophyfrog2653
    @philosophyfrog2653 2 роки тому

    Is there a way to dynamesh a one sided mesh in zbrush? I Made some hinges and decorations for a medieval door but since the mesh is complicated I want to keep it one sided to reduce the polygon count. Is this an option or am I overthinking it? Should I just make it two sided and accept that the model will be heavy?

  • @cringerirgendwas7288
    @cringerirgendwas7288 6 років тому +2

    Can you make a Tutorial about how you did the whole door? Sorry for bad english.

  • @zst1475
    @zst1475 6 років тому

    Great as always.....******
    many Thanks

  • @josephbrandenburg4373
    @josephbrandenburg4373 6 років тому

    The self-intersecting geometry doesn't cause any problems?

  • @Dakshohri
    @Dakshohri 6 років тому

    Mike, is this configuration good?
    Ryzen 5 1600
    8gb ram
    120gb SSD
    1tb hdd
    Gtx 1050ti 4gb
    Building a new pc, i was going for ryzen 3 1200 but 3d softwares are mostly cpu intensive so going with a 6 core cpu. What are your thoughts.

    • @MHTutorials3D
      @MHTutorials3D  6 років тому +1

      I agree. CPU over GPU ( although that is now starting to change in the industry )

  • @olyr9470
    @olyr9470 6 років тому +1

    Dear Mike.
    I try to repeat your lesson. When I tried the point Extrud, then I do not find there Taper.
    What could be the reason? (Maya 2017 Student Version)
    Sorry for my english.
    Thanks for the answer.

    • @MHTutorials3D
      @MHTutorials3D  6 років тому +1

      Look at the little tiny symbol in the top right corner of the extrude menu and click it. It will allow you to add taper etc

    • @olyr9470
      @olyr9470 6 років тому

      Thank you very much for the help !!
      I look at all your lessons. And although I do not understand English, but I understand how you show up on the lessons!

  • @ZexellXIII
    @ZexellXIII 6 років тому

    Is it possible to do the same detailing you did with ZBrush, but with something like Substance Painter? As an entry level modeler, I dont have access to ZBrush but do have Substance Painter/Designer. Thanks!

    • @MHTutorials3D
      @MHTutorials3D  6 років тому +1

      Well, you can not sculpt in SP but you can in Maya

    • @ZexellXIII
      @ZexellXIII 6 років тому

      Then in Maya, are the functions similar to what you exhibited with ZBrush?

    • @MHTutorials3D
      @MHTutorials3D  6 років тому

      Yes

  • @Baaldrian
    @Baaldrian 6 років тому

    Great and nice video again :)
    Why is it that important to delete the history? What can happen?

    • @MHTutorials3D
      @MHTutorials3D  6 років тому

      It will slow down your system as it has to remember everything you have done

  • @MrVoldemorlord
    @MrVoldemorlord 6 років тому

    thank you

  • @신현수-t5k
    @신현수-t5k 6 років тому

    Sir, can i ask how to make a shape hole.
    Like square shape, pipe shape hole etc..
    I think I watched you to use that another video. BUT I forgot ^^;;

    • @MHTutorials3D
      @MHTutorials3D  6 років тому

      I have done videos on all of those

    • @josephbrandenburg4373
      @josephbrandenburg4373 6 років тому +1

      You might be able to use a boolean tool, depending on your end goal. You'll get messy topology for anything but static meshes, but it should work for a doorhinge.

  • @cyffrowy2882
    @cyffrowy2882 6 років тому

    Can I UV before I add supporting edges? It's kind of hard to Uv with all those edges....

    • @MHTutorials3D
      @MHTutorials3D  6 років тому

      You could but it is not that difficult to do it afterwards

    • @cyffrowy2882
      @cyffrowy2882 6 років тому

      it's more problematic

  • @martindiavolo1635
    @martindiavolo1635 6 років тому

    Good tutorial, like it ;)

  • @mayuresh05com
    @mayuresh05com 6 років тому

    Can we get a Tutorial on Hard Surface Modelling?

  • @DREAMTEFO
    @DREAMTEFO 6 років тому

    awesome..thanks alot

  • @ADI-xp4qe
    @ADI-xp4qe 6 років тому

    Should I learn Maya or 3DS Max if I want to get into game industry?
    Also I primarily use Zbrush and use Maya as retopology and uv software.. :)

    • @MHTutorials3D
      @MHTutorials3D  6 років тому

      Maya for sure

    • @josephbrandenburg4373
      @josephbrandenburg4373 6 років тому

      I think it depends what you're doing. A lot of indie studios use Blender, like the makers of Factorio. Bigger studios will use Maya.
      If you're doing everything in Zbrush right now, you might find Blender is a great choice for retopology and UVs (especially UV's). Topogun is a dedicated Retopo tool that's not too expensive if you find yourself doing a lot of tedious work. I don't think it makes sense to pay $1000 a year for Maya if all you're doing is using peripheral tools like those. Much better tools exist for retop and UV, and from what I understand, Maya is much more focussed on animation. I'm biased in favor of Blender of course, because I'm cheap, and I'm not saying Maya is a bad choice for that stuff. Just not worth $1000 a year if that's all you're doing.
      Something you do not want is to be a "Zbrush Cowboy." There's a million people that can make nice sculpts in Zbrush but don't have a clue about topology, rigging, or more importantly, working in a production pipeline. You have to know the tools to work with others, even if you don't use them for your own artwork or your own job. Especially if you want to work in a game studio- you'll be passing data back and forth from software to software, from format to format, and from person to person. You need to understand their needs and problems more than you need to know a particular software.

  • @manan5
    @manan5 6 років тому

    Cricket stadium

    • @MHTutorials3D
      @MHTutorials3D  6 років тому

      Stop asking please. I told you. the list is very long...