With a analogue synthesizer you would generate the wind noise by filtering white noise with a varying resonance frequency. However, realtime filtering would have completely occupied MC68000 CPU. In the Battle Squadron sound track they just looped statically colored noise and then modulated replay sample frequency using Paula. A pretty clever trick.
With a analogue synthesizer you would generate the wind noise by filtering white noise with a varying resonance frequency. However, realtime filtering would have completely occupied MC68000 CPU. In the Battle Squadron sound track they just looped statically colored noise and then modulated replay sample frequency using Paula. A pretty clever trick.
Wow! I made the wind with the mix of the game music and a sample of a storm,
Here's the final result: ua-cam.com/video/EpTpr3n2uvM/v-deo.html&pp=gAQBiAQB8AUB
Here's the finished result: ua-cam.com/video/EpTpr3n2uvM/v-deo.html&pp=gAQBiAQB8AUB