Mandatory Secrets - Serenity.wad

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  • Опубліковано 27 лип 2024
  • Serenity is a 1994 episode replacement for Doom 1, one of the Top 100 Wads Of All Time. The maps all have a very abstract sort of feeling, playing to the strengths of early Doom mapping and focusing on delivering quality gameplay over trying anything unprecedented. It's not breaking any new ground, but it's definitely a high-quality Doom experience that rivals the official maps!
    0:00 E3M7 Big Time
    21:31 E3M8 Church of the Poisened Minds
    Serenity for Ultimate Doom by Bjorn Hermans and Holger Nathrath: www.doomworld.com/idgames/lev...
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КОМЕНТАРІ • 8

  • @CaptFloofers
    @CaptFloofers 21 день тому

    I don't know why, but when I saw the penultimate map was called "Big Time," I was disappointed that it was not accompanied by a midi of the Peter Gabriel song.

  • @jess648
    @jess648 21 день тому

    2:54 this was probably a result of different sector ceiling heights and not really being able to tweak individual texture alignment very well with old tools without recompiling tons of times

  • @ClippyClippington
    @ClippyClippington 24 дні тому

    Serenity now, insanity later

    • @ShallowVA
      @ShallowVA  24 дні тому +1

      @@ClippyClippington SERENITY NOW!!!

  • @bluriscanon
    @bluriscanon 24 дні тому

    You know, these later maps give me the impression that the creator ran out of ideas and just started making randomly sized rooms with randomized layouts and textures.

    • @ShallowVA
      @ShallowVA  24 дні тому +1

      @@bluriscanon on the one hand, mapping back then was very different than it is today, there were a lot of limitations in place we don't even really think about anymore. On the other hand, I feel pretty comfortable saying some of the choices like unmarked doors and random teleport lines were probably never good ideas.

    • @bluriscanon
      @bluriscanon 24 дні тому

      Amendment: The last map is actually cool

    • @bluriscanon
      @bluriscanon 24 дні тому

      @@ShallowVA Yeah you're right about both parts. On the one hand, I don't know anything about what Doom mapping is like or what it was like back in '94, so I can't really judge the maps for some of their problems, since I don't know if they're on the creator or just on the way mapping worked back then. On the other hand, from a consumer's perspective, some of the decisions made here were just bad ideas regardless of the tools the creator had at their disposal