The most important tip for resource grinding is finding the enchanter as soon as possible so you can start getting the crystal resource from common/uncommon trinkets at the end of a run, from personal experience, that material is the constant bottleneck when trying to build up the town.
@@DadsGamingAddiction That's odd, mine still costs blue crystals, to get to tier 2 it will cost 50 stone 50 blue crystal. Maybe it's something they are discussing doing?
Sorry, what I meant was...to activate architect items like map reveal or gentle traps. Some of those used to cost blue crystals...now all the modifiers are gold, wood, and stone.
Hey love the videos, watch them all. i saw one of your videos you were able to reach out to the devs to fix the game for weapon masteries. I have also found a huge bug with warrior where when you do rage for an attack speed buff and try to use a cleavers spin move no dmg happens. If you care enough to reach to them about it would be cool. But anyways nice video❤
Still need to do more testing, but it looks like XP caps out if you're in an area ~about 10 levels higher than your hero level. Area levels above and below +10 will yield less XP. Obviously in higher area levels it will take longer to kill things, but just something to keep in mind. Edit. Looks to be about +-5 levels if keeping the same NG, but stepping up another NG+ level can yield slightly more XP within +-10 levels.
@@DadsGamingAddiction The sheer fact that 'some' of your vids are 10+ minutes long helps me know you only push it longer than that when you need to, not because you milk the content just for the $$$ like most UA-camrs, I appreciate that... Subbed ^_^
Hey sir, could you please make a tier list of all the classes or their specs? Perhaps mention those who are strong early game or in group play with friends. Would love to see that! Thanks
I was thinking about it, but as a disabled variety content creator it's difficult to be an expert on any one class. Some folks have the builds down to a science, so maybe I'll ask for a collaborate effort and have folks submit builds and I'll mention them in the video.
Appreciate these guides in lieu of there being a wiki yet. One question that either is in a different video that I haven't watched, or just wasn't obvious from an 80+ hour perspective - you mention prioritizing the chapel, which makes a lot of sense, but when you're first starting out post-introduction, the NPC I assume goes with the chapel is just there giving you flavour/quest dialogue telling you to look into the cultists and dark citadel. Is it just a matter of eating the full revive deduction until you progress far enough in the areas you go to leaving the hub area?
I forgot to mention, consider throwing a skill point into the Book of Enlightenment at the Library to double the effect from 20 to 40%.
Thank you
The most important tip for resource grinding is finding the enchanter as soon as possible so you can start getting the crystal resource from common/uncommon trinkets at the end of a run, from personal experience, that material is the constant bottleneck when trying to build up the town.
Good tip! Thankfully they removed that blue crystal from the Architect costs with the latest patch.
@@DadsGamingAddiction That's odd, mine still costs blue crystals, to get to tier 2 it will cost 50 stone 50 blue crystal. Maybe it's something they are discussing doing?
Sorry, what I meant was...to activate architect items like map reveal or gentle traps. Some of those used to cost blue crystals...now all the modifiers are gold, wood, and stone.
Hey love the videos, watch them all. i saw one of your videos you were able to reach out to the devs to fix the game for weapon masteries. I have also found a huge bug with warrior where when you do rage for an attack speed buff and try to use a cleavers spin move no dmg happens. If you care enough to reach to them about it would be cool. But anyways nice video❤
Hi there! Did you fill out a bug report on their discord?
How much do you like resource mania? I feel like it's almost too expensive unless you're in super late game.
I honestly never used it. The tavern drinks are enough to see me through and my stockpile is still growing.
Still need to do more testing, but it looks like XP caps out if you're in an area ~about 10 levels higher than your hero level. Area levels above and below +10 will yield less XP.
Obviously in higher area levels it will take longer to kill things, but just something to keep in mind.
Edit. Looks to be about +-5 levels if keeping the same NG, but stepping up another NG+ level can yield slightly more XP within +-10 levels.
Yeah. we tried to run a friend on NG2 to help him level and noticed he was getting close to nothing. He got more when we went back to NG0.
Will you do specific build videos like Warlock Conjurer for instance?
Perhaps! The more views I get on these past ones the more likely it'll be.
@@DadsGamingAddiction The sheer fact that 'some' of your vids are 10+ minutes long helps me know you only push it longer than that when you need to, not because you milk the content just for the $$$ like most UA-camrs, I appreciate that... Subbed ^_^
Hey sir, could you please make a tier list of all the classes or their specs?
Perhaps mention those who are strong early game or in group play with friends. Would love to see that!
Thanks
I was thinking about it, but as a disabled variety content creator it's difficult to be an expert on any one class. Some folks have the builds down to a science, so maybe I'll ask for a collaborate effort and have folks submit builds and I'll mention them in the video.
Appreciate these guides in lieu of there being a wiki yet.
One question that either is in a different video that I haven't watched, or just wasn't obvious from an 80+ hour perspective - you mention prioritizing the chapel, which makes a lot of sense, but when you're first starting out post-introduction, the NPC I assume goes with the chapel is just there giving you flavour/quest dialogue telling you to look into the cultists and dark citadel.
Is it just a matter of eating the full revive deduction until you progress far enough in the areas you go to leaving the hub area?
Yes, repeated plays / progression is unfortunately necessary to get the materials for the chapel.