I only use lifebloom and and fill in with nourish and it’s extremely OP atm . Rotation is 2 lifeblooms then maybe a nourish or two back back if needed but if not then wait for lifebloom then repeat and your never out of mana .
hey overall a nice guide - however the true strengh of resto druid is to play as hybrid - basically most of our healing will come from WG that means we got enouth time to deal dmg - with that in mind +spellpower is almost always better than +healing power. i personally would prefer another class design with better runes and not a single overpowered rune but at least we are viable:) in addition with another strong healer we could just go full 31-0-0 and just press from time to time WG
This was true in BFD at 25 and will perhaps come true again in gnomer later once everyone has more gear and kill times come down, but the last two bosses have 500+ hps healing requirements and a lot of that is on one tank at a time. In my guild we had two of our group's resto druids (including myself) go for +healing deep resto, and one go for the old bfd style as you describe. That group was the only one to not clear, and it was because they couldn't keep the MT up on final boss.
@@_Foobar my expierience so far after 2 clear runs as 5026 resto was that we never had true issues with healing/mana management - first week was wl as maintank second week warrior. i personally just let priest/holy pala heal the tank. i just throw from time to time a reju and in emergencies instand ht7 besides this only WG. Starsurge/wrath to kill bombs - overall the fight is mainly high dmg in p1 and some aoe dmg in p2 and ofc killing bombs
@@lol301100 Man I was spamming those HTs into the tank and they were barely living, with my priest basically 100% healing just the MT. Might just be a gear level thing, but our tank was full bfd bis. Certainly you can go a little more spellpower if you're wtfpwning the bosses, if you check my spreadsheet I had spell power as some function of healing and fight length. With the 7-8 min fights we were having, it was all about int/spir, but if they are more like 5-6 mins, can go more deeps. I'd always err on the side of starting with more healing as healer though, and can go more into healer dps when content is on farm. Which sounds like it was for you from week 1 :D
I only use lifebloom and and fill in with nourish and it’s extremely OP atm . Rotation is 2 lifeblooms then maybe a nourish or two back back if needed but if not then wait for lifebloom then repeat and your never out of mana .
Yeah with the most recent patch halving lifebloom cost, it's super awesome! I've been doing pretty similar
hey overall a nice guide - however the true strengh of resto druid is to play as hybrid - basically most of our healing will come from WG that means we got enouth time to deal dmg - with that in mind +spellpower is almost always better than +healing power. i personally would prefer another class design with better runes and not a single overpowered rune but at least we are viable:) in addition with another strong healer we could just go full 31-0-0 and just press from time to time WG
This was true in BFD at 25 and will perhaps come true again in gnomer later once everyone has more gear and kill times come down, but the last two bosses have 500+ hps healing requirements and a lot of that is on one tank at a time. In my guild we had two of our group's resto druids (including myself) go for +healing deep resto, and one go for the old bfd style as you describe. That group was the only one to not clear, and it was because they couldn't keep the MT up on final boss.
@@_Foobar my expierience so far after 2 clear runs as 5026 resto was that we never had true issues with healing/mana management - first week was wl as maintank second week warrior. i personally just let priest/holy pala heal the tank. i just throw from time to time a reju and in emergencies instand ht7 besides this only WG. Starsurge/wrath to kill bombs - overall the fight is mainly high dmg in p1 and some aoe dmg in p2 and ofc killing bombs
@@lol301100 Man I was spamming those HTs into the tank and they were barely living, with my priest basically 100% healing just the MT. Might just be a gear level thing, but our tank was full bfd bis. Certainly you can go a little more spellpower if you're wtfpwning the bosses, if you check my spreadsheet I had spell power as some function of healing and fight length. With the 7-8 min fights we were having, it was all about int/spir, but if they are more like 5-6 mins, can go more deeps. I'd always err on the side of starting with more healing as healer though, and can go more into healer dps when content is on farm. Which sounds like it was for you from week 1 :D