boy, the country that started that diplomatic play really made a blunder didn't they? fucked up the game for the rest of us so diplomatic plays became harder to make ever since then. the people that haven't played before the league of nations patch really missed out
@@metallPAULhe almost beat all of Europe and also I started a diplomatic play and now, Spain,Russia,ottoman empire,Italy,Tunisia and Libya are against me. HELLLLLLPPPPP They have 713 battalions but I have 300
This video is so incredibly helpful. The game teaches you nothing about war and this helps a lot. Would love for a greater breakdown of how each individual battle works in a followup video!
@@terence_k That's me when I play Paraguay "Please someone declare war on me and make me open my market, the government doesn't want to do it and I'm losing a lot of money"
I have 1000 hours in Vicky 3. You’ll want Clone Ascendant Generals for extra manpower & fire rate on your line infantry. Also max evasion cavalry will boost offensive stats. When industry allows, invest heavily in kinetic howitzer and neutron canisters for alpha strike before enemy can use trench warfare. Works everytime.
also be mindful of where you build barracks. if u stack them in your manufacturing centers they can take all the lower class laborers and no big deal, but if you stack them in a region heavy on mines or farms, you compete for labor or simply run out often. also look at your HQs and keep them organized in a way that your main HQ (usually the capitol or biggest city) has the highest ranked general so he can command tons of men, and smaller HQs for smaller wars or flanks or defense without having to mobilize the bank draining army. as for conscripts: if you rely on conscripts, be mindful that the supplying of then is WAY higher than simply having a professional army as you need to supply your main army AND fully supply then supply hundreds more battalions. it will skyrocket prices and makes war far more expensive in the long term. I only conscript as Prussia if I'm fighting on 2 fronts or when Austria, France, and Russia gang up... otherwise, I set to defense and let them bleed out on me, then walk in my doom stack.
Somehow they managed to make warfare even more barren and simple than Stellaris' ground combat. I love it when British EIC troops teleport to Texas to fight off the Americans.
Go straight for the mil tech that gives you the better infantry if you want to win that war. It's pretty doable to unify Germany as Austria by like 1855 or so.
Wow, this was really helpful. Just fought a war as Columbia and was wondering why I was losing battles so much even though I outnumbered Peru-Bolivia/Prussia/Argentina. Good to know quality is way more important than quantity! I also didn't realise barracks consume 40% more while mobilized. Probably why I suffered a shortage of guns and cannons!
I find this system really confusing, I just don't really understand how it had to be different than CK or IR - I'm so confused by it. At least there are videos like this to help me learn..
You can just wait it out too if you can't take the objective. They will eventually give in if you just raid convoys and wait them out. I've spent 3x more on war than my enemies, but they still give me what I want.
You are literally microing the battle, I don't get this pseudotactician shit Paradox fans do. Are you people too stupid to realize that you are literally just controlling the entire army instead of individual divisions? In each Paradox games the only thing you could rely on was the engagement time, place, composition and tech which is still there. Everyone would like a better combat systems, but acting like you're not doing the same shit you did in previous Paradox games and being surprised about it makes you look like an idiot. I'd love more buttons and more input, but stop acting like it's the main problem with the game.
I really enjoy Montu's upbeat and optimistic way of speaking. And I think it is commendable that Montu manages to keep this up even with a game that is disappointing in so many ways.
3 days of hard work 8 hours in airport and in flight 11pm A four yr old burned ,y energy today (shes cute tho) Had to finish the guide before sleeping, it was that good Im out
I'm so sick of outnumbering the enemy but my general will send a tiny force for every battle so I outnumber them but they outnumber me on the battle field . I'll have 200 divisions and the enemy will have like 20 but my general will send 5 against their 20 so I just get destroyed
Nice video, it is sad that the obvious happened, combat is boring compared to vic 2, imagine multiplayer and instead of micro and reinforcing making wars really hard and gatekeeping part of the community from playing multiplayer they dumbed down combat so much it makes it boring enough that wars are not interesting anymore
Honestly Vic 2 combat was annoying af. I prefer vic 3 hands-off system over that mess. Especially in the lategame when vic 2 would spawn hundreds of stacks of rebels again and again. I liked vic 2 at the time but the game was far from perfect itself.
I also have this question. I'm trying a USA campaign and Mexico got a defensive pact with Prussia (????). Why are they able to teleport their troops across the entire Atlantic ocean when my navy is ordered to patrols? Shouldn't patrols stop naval invasions esp when you have way more Flotillas? Absolutely garbage if you can't stop them.
Good video, but still didn't explained to me what is behind the numbers of battalions on each side of battle. For example I'm sending general with 50 batts to the front. But in actual battle I see only let's say 5 are fighting. And in next fight there's even different number of troops. Does anyone know what are the rules behind this and how eventually impact this from player's side???
It depends on battlefield, plains tend to supply more people than mountains for example. But ratio can be strange sometimes, I got outnumbered x2 in battle why outnumbering x2 on frontline. Maybe it's to do with commanders with small numbers attacking. They should borrow troops from others, but maybe don't do it?
12:08 Not really fond of that design, it seems way too inconsistent to be useful, it may aswell be a slot machine if you get screwed over or not. 17:23 I mean, "mud chance 50%", really?
i dont get why my gernerals only engaged the enemy with 12 out of 52 then they get beaten by 28 enemy troops despitete their higher offensiv. ALSO WHY THE FUCK DO MY SMALLER ALLIES OFTEN ATTACK WITH TINY ARMIES AND BAD ATTACK AND THEREFORE GET US ALL PUCHED BACK:
Vic3 is a great game. All the hate is just that..hate. This game will mature to be much better than HOI4, CK3, Stellaris etc. This is the crown jewel of Paradox imo.
Thank you for your effort, but the Vic3 war system is awful. And so many bugs. Even 3:10 is a mess: So, really, we are supposed to promote our generals around... to throw a certain number troops at a certain front? But wait, what if another and another front opens? Why no direct control over the troop count per army, like it was not only done in all games before but, surprise, is more historical and realistic than this mess here. What a god-awful game design. The bugs aside: the actual war system itself seems like designed by a beginner game designer who found HOI4 to be impressive but lacked the experience or talent to incorporate it into Vic3 and to think it through.
I wish you could just directly See the generals on map and control them from there, with troops being an abstraction. You know, kinda how it was in Victoria 2, but with some QoL updates rather than this menu hell that was unleashed upon us.
The dev diary claimed that a general’s troops would follow them in rebellions, and manually assigning troops would let you cheese that. Turns out, troops just follow their home state, so there is literally no reason to not put us manually assign battalions.
I don't mind if it is made way more hands off compared to HoI4, but this system is just ridiculous. For example instead of assigning a General to a new HQ he is stuck there forever until he is dismissed. He isn't a Lord bound to a castle, let me change his damn office. And yeah the horrible "is currently busy" bug........ I do the Idea behind it, but the result is rather needing more micromanaging while having far less control. Really like many others said a dumped down HOI4 system would have been better. Just less troop customisation, no clicking/controlling single troops, but let us draw battle lines, movement plans and fall back plans which then the AI can follow.
can anyone explain why generals attack with way less battalions than they have? like, if they have 20 battalions, why are they only attacking with 12? or 6? why wouldn't they try to overwhelm the enemy if they have superior numbers?
I have no fucking idea but my theory is that the more provinces there are in a frontline the more stretched out your general is, or some dumb shit with combat width in provinces with rough terrain. Just theorising after having the same issue earlier.
Disregard my last comment, after looking up it's a bug. A mechanic called combat width luck for advancing commanders should reduce your army size by up to 1/3rd of mobilized batalions, but the game also multiplies it by one which results in reduction of up to 2/3rd.
Just build enough arms factories until your guns are cheap on the market. There is no stockpiling afaik, your barracks just constantly drain them via their input. When you click on your barracks building you see how much it consumes, so find out the input of a level 1 barrack, multiply that by the number of troops and double that amount. For example (made up numbers), level 5 barrack consumes 50 small arms 10 artillery, /5 = 10arms and 2art * 80 troops and conscripts = 800arms and 160art, so if you produce 1600arms and 320art in total you should never run out while paying affordable prices. Well that's my theory, I might be completely wrong on that tho. Going into the market tab and put extra export tariffs (protect goods) on military equipment should help discourage other nations from importing too much from your market.
Side fact: in the case of freideich wilhelm, since hes the King/Kaiser, you can decide wheither he should be a general or not in the upper left of hisview where youd promote/retire him
The combat system in this game is totaly broken theres no rhyme or reason was playing as france big war was naval invade by russia from behind stacked all troops i had 550 they had 250 i averaged around 95 offense and they had 65 defense couldnt win a single battle got to -100 warscore just from that front. If i have more troops and higher stats it should be a clear win but oh no not in this game.
Once you set a General to attack or defense, they keep doing that until either they lose or you give them new orders. You might need to micro them for best results if the war is tough.
The only thing that could make this game better is if there was a type of mini mode where you could simulate the warfare in an age of empires style Deathmatch
WTF Paradox, i really hoped they kind of mixed HOI4 Military corntrols to this game, it would have been near perfect. But instead they opted for a lazy military shitplay. THis is same with anno 1800, land war would have been interesting because 1800-1900 warfare is not too destructive and at the same time not too slow, but both games opted to be militarily moronical.
I still dont understand the battles... Makes no sense whatsover.. Enemy launched an attack with 50 battalions, i resisted and won the battle, the IMMEDIATELY attacked again, this time with freaking 90 battalions (90,000 fresh men), I didnt even have time to get my guys to rest... Needless to say, they got slaughtered.. I HATE the battle system in this game.
This warfare system is garbage. I stare at 2 battalions being sent over and over again to get slaughtered by the AI. When I outnumber the enemy and have a 2:1 advantage in combat...I still lose. This is absolute nonsense.
VIC3 never gonna play it ever again idc if people say i take copium i lit join the vic community few month like 3 or 2 before vic 3 learned vic 2 only to get F by vic 3 and the ui . i do like some stuff about vic3 "ïndia and canada are not fully annexed by the uk" but thats it also paradox policy on dlc atm im a full stellaris and ck3 dlc net loss so i ya . also got all dlc of hoi4 only to hate the war mechanic let allone the ui . i fail constantly in war but are relative succesfull in economy BUT F HOI4 AND ALL THE DLCS I BOUGHT AND F VIC3 FOR BEING A DISCRASE TO VIC2 AND HOI 3 IS BETTER THEN HOI4 ui and combat
" it is important to set war goals that you can actually achieve otherwise you won't be able to maintain morale long-term to get to the other ones." *Laughs/cries in Ukraine*
sadly this video will be outdated soon because paradox will defenilty listen to the overwhelmingly negative response to the boring and RNG based war system right? right guys? *cries internally
I, as Communist Gran Colombia have allied with the United States of America to take the Panama Canal away from Rusia and the UK🫡🫡🫡🫡🫡 never thought you'd read that sentence, wish me luck
Never forget the sacrifice of those who fell in the ‘diplomatic play’ 1914-1918
Yep, the most peaceful era in history as they say!
boy, the country that started that diplomatic play really made a blunder didn't they? fucked up the game for the rest of us so diplomatic plays became harder to make ever since then. the people that haven't played before the league of nations patch really missed out
@@rageius maybe if napoleon didn't generated over 500 infamy, then the diplomatic play of 1914 wouldn't have been
@@VonSteiner1 0
@@metallPAULhe almost beat all of Europe and also I started a diplomatic play and now, Spain,Russia,ottoman empire,Italy,Tunisia and Libya are against me. HELLLLLLPPPPP
They have 713 battalions but I have 300
This video is so incredibly helpful. The game teaches you nothing about war and this helps a lot. Would love for a greater breakdown of how each individual battle works in a followup video!
Such a great economic simulator. It even includes the most efficient form of economical play: asking people to join your economy at gunpoint.
Open the country. Stop having it be closed.
@@terence_k That's me when I play Paraguay
"Please someone declare war on me and make me open my market, the government doesn't want to do it and I'm losing a lot of money"
I’m new to V3, why is the church trying to overthrow my government over public schools?
Montu: Don't make too ridiculous war goals
Also Montu: Dam I am too good
Haha, Artillery Expert go *BBRRRRRRRR*
I have 1000 hours in Vicky 3. You’ll want Clone Ascendant Generals for extra manpower & fire rate on your line infantry. Also max evasion cavalry will boost offensive stats. When industry allows, invest heavily in kinetic howitzer and neutron canisters for alpha strike before enemy can use trench warfare. Works everytime.
Are you talking about Victoria 3 or starwars?
Step Zero: Hope that warfare doesn't bug out or you are fucked.
also be mindful of where you build barracks. if u stack them in your manufacturing centers they can take all the lower class laborers and no big deal, but if you stack them in a region heavy on mines or farms, you compete for labor or simply run out often. also look at your HQs and keep them organized in a way that your main HQ (usually the capitol or biggest city) has the highest ranked general so he can command tons of men, and smaller HQs for smaller wars or flanks or defense without having to mobilize the bank draining army. as for conscripts: if you rely on conscripts, be mindful that the supplying of then is WAY higher than simply having a professional army as you need to supply your main army AND fully supply then supply hundreds more battalions. it will skyrocket prices and makes war far more expensive in the long term. I only conscript as Prussia if I'm fighting on 2 fronts or when Austria, France, and Russia gang up... otherwise, I set to defense and let them bleed out on me, then walk in my doom stack.
Doom stack ? You mean doom stack of generals ?
Somehow they managed to make warfare even more barren and simple than Stellaris' ground combat. I love it when British EIC troops teleport to Texas to fight off the Americans.
New 1.5 update looking good
no@@hektorwassvik5506
I love this game! Combat is something I've done the least of so far. But I like to play Inward Perfection, so I'm used to it.
I'm finding the gameplay loop very addictive! Can't lie...
Yes this game is pretty much the inward perfection/ playing tall guys dream :)
if and when i get the game I'll being committing war crimes in Africa
This video is really helpful, it's helped me realise why I was loosing a war as Austria against Prussia. Thanks :)
Go straight for the mil tech that gives you the better infantry if you want to win that war. It's pretty doable to unify Germany as Austria by like 1855 or so.
Wow, this was really helpful. Just fought a war as Columbia and was wondering why I was losing battles so much even though I outnumbered Peru-Bolivia/Prussia/Argentina. Good to know quality is way more important than quantity! I also didn't realise barracks consume 40% more while mobilized. Probably why I suffered a shortage of guns and cannons!
I find this system really confusing, I just don't really understand how it had to be different than CK or IR - I'm so confused by it. At least there are videos like this to help me learn..
His generals were so good they beat him in his attempt to create an unwinnable war.
This really help me a lot since I'm have been attack by Ottoman empire and I;m using egypt. That high wage made turn around the war.
Thanks!
Think it's time for an update for this one.
As usual allways quality content! Keep it up!
thanks for the video, this really clarifies the war mechanics
Can’t wait for 3.6 in Stellaris!!
One of the best guides out there, well done!
Accidentally thought this was a vicky 2 video. Nice graphics...nice graphics. Well im off to play some vicky 2, you have fun with your graphics.
You can just wait it out too if you can't take the objective. They will eventually give in if you just raid convoys and wait them out. I've spent 3x more on war than my enemies, but they still give me what I want.
'Combat is super simple!' _20 minutes long video_
I looked at your subscribers and wow almost 100k that's CRAZY keep it up
Thanks!!
This was the best warfare video i have seen so far, thanks.
Gotta love how by pure RNG, the sucky general got randomly an amazing trait and proceeded to win this absurd war against Russia!
Well no, if you fight your generals for long enough they tend to get these good traits, as they fight more!
🤓
@@MontuPlays 🤓
@@MontuPlays yeah i noticed that too. Was kind aconfused when the general i hired with 2 traits all of a sudden had 5 xd
@@somaliforeheadwarrior9721 bro literally had to write one emoji reply because he fucked up 💀
'you simply have to hope...' No.. the devs should have given us the means to micro manage battles if we want to..
You are literally microing the battle, I don't get this pseudotactician shit Paradox fans do. Are you people too stupid to realize that you are literally just controlling the entire army instead of individual divisions? In each Paradox games the only thing you could rely on was the engagement time, place, composition and tech which is still there.
Everyone would like a better combat systems, but acting like you're not doing the same shit you did in previous Paradox games and being surprised about it makes you look like an idiot. I'd love more buttons and more input, but stop acting like it's the main problem with the game.
They're gonna sell the Vic 2 war system as DLC, I just know it.
I'm glad I'm not the only one who feels that inevitability in the pit of my stomach
This is excactly the info I needed thank you!
Excellent video and understanding of the game! If the critics knew this information well I don't see why they would be complaining too much.
This video is as an unhelpful with the war tutorial as the game itself
“Unless they are crumbling economically.”
Well… don’t mind if I do!
This is very good
9:50 - "MUH"
I really enjoy Montu's upbeat and optimistic way of speaking.
And I think it is commendable that Montu manages to keep this up even with a game that is disappointing in so many ways.
Its the economy stupid, not about painting maps
I'm not dissapointed in the game at all.
Don't compare Release Vicky to 20 years of dlc and mods Vicky, tho combat is actually worse than base
Disappointing to you. Pretty satisfied here for a base paradox game.
Yeah it's too much to ask for somewhat decent a.i...
Thank you so much
Well warfare looks better than what people says
What is ironic is that I got a advertisement criticizing vic 3 for having no war I am not lying
It may be "simpler" but it is super counter intuitive
We need HOI-like game with Victoria series setting
3 days of hard work
8 hours in airport and in flight
11pm
A four yr old burned ,y energy today (shes cute tho)
Had to finish the guide before sleeping, it was that good
Im out
Thanks, I learned a lot. Btw you sound like Gigguk 🤣
How do you sent your armies back to their home theaters after you mobilized and sent them to a different frontier
You can beat all of china with 20 divisions
I'm so sick of outnumbering the enemy but my general will send a tiny force for every battle so I outnumber them but they outnumber me on the battle field . I'll have 200 divisions and the enemy will have like 20 but my general will send 5 against their 20 so I just get destroyed
Cheers man, this is very usefull :)
I still haven't figured out how to declare war.
right click conquer state
Insult their mother then the option to attack should appear
Also need to reduce relations
Swap generals between HQs? Is it possible? If not why?
Thanks for the great explanation. Dont get why people hate on warfare just because you cant move a little man around the map anymore…
Nice video, it is sad that the obvious happened, combat is boring compared to vic 2, imagine multiplayer and instead of micro and reinforcing making wars really hard and gatekeeping part of the community from playing multiplayer they dumbed down combat so much it makes it boring enough that wars are not interesting anymore
Honestly Vic 2 combat was annoying af. I prefer vic 3 hands-off system over that mess. Especially in the lategame when vic 2 would spawn hundreds of stacks of rebels again and again. I liked vic 2 at the time but the game was far from perfect itself.
@@cattraknoff my point exactly, they could improve on a system, but they made a different bad.
How can I intercept naval invasion and how can I attack an enemy nation if there is a neutral territory between us?
I also have this question. I'm trying a USA campaign and Mexico got a defensive pact with Prussia (????). Why are they able to teleport their troops across the entire Atlantic ocean when my navy is ordered to patrols? Shouldn't patrols stop naval invasions esp when you have way more Flotillas? Absolutely garbage if you can't stop them.
So do people negatively reviewed the war system because it is very different from the other pdx game and they need to learn a new one?
Military in viccy 3 is very....sub-par. enjoy everything else though
And how the tea can you make a big army?
Good video, but still didn't explained to me what is behind the numbers of battalions on each side of battle. For example I'm sending general with 50 batts to the front. But in actual battle I see only let's say 5 are fighting. And in next fight there's even different number of troops. Does anyone know what are the rules behind this and how eventually impact this from player's side???
It depends on battlefield, plains tend to supply more people than mountains for example. But ratio can be strange sometimes, I got outnumbered x2 in battle why outnumbering x2 on frontline. Maybe it's to do with commanders with small numbers attacking. They should borrow troops from others, but maybe don't do it?
12:08 Not really fond of that design, it seems way too inconsistent to be useful, it may aswell be a slot machine if you get screwed over or not. 17:23 I mean, "mud chance 50%", really?
i dont get why my gernerals only engaged the enemy with 12 out of 52 then they get beaten by 28 enemy troops despitete their higher offensiv.
ALSO WHY THE FUCK DO MY SMALLER ALLIES OFTEN ATTACK WITH TINY ARMIES AND BAD ATTACK AND THEREFORE GET US ALL PUCHED BACK:
Vic3 is a great game. All the hate is just that..hate. This game will mature to be much better than HOI4, CK3, Stellaris etc. This is the crown jewel of Paradox imo.
SOME Paradox titles?
Thank you for your effort, but the Vic3 war system is awful. And so many bugs. Even 3:10 is a mess: So, really, we are supposed to promote our generals around... to throw a certain number troops at a certain front? But wait, what if another and another front opens? Why no direct control over the troop count per army, like it was not only done in all games before but, surprise, is more historical and realistic than this mess here. What a god-awful game design. The bugs aside: the actual war system itself seems like designed by a beginner game designer who found HOI4 to be impressive but lacked the experience or talent to incorporate it into Vic3 and to think it through.
I wish you could just directly See the generals on map and control them from there, with troops being an abstraction.
You know, kinda how it was in Victoria 2, but with some QoL updates rather than this menu hell that was unleashed upon us.
The dev diary claimed that a general’s troops would follow them in rebellions, and manually assigning troops would let you cheese that. Turns out, troops just follow their home state, so there is literally no reason to not put us manually assign battalions.
I don't mind if it is made way more hands off compared to HoI4, but this system is just ridiculous.
For example instead of assigning a General to a new HQ he is stuck there forever until he is dismissed.
He isn't a Lord bound to a castle, let me change his damn office.
And yeah the horrible "is currently busy" bug........
I do the Idea behind it, but the result is rather needing more micromanaging while having far less control.
Really like many others said a dumped down HOI4 system would have been better.
Just less troop customisation, no clicking/controlling single troops, but let us draw battle lines, movement plans and fall back plans which then the AI can follow.
Omfg all I wanted to know was how tf to initiate the fighting while I'm sitting here in a civil war.
can anyone explain why generals attack with way less battalions than they have? like, if they have 20 battalions, why are they only attacking with 12? or 6? why wouldn't they try to overwhelm the enemy if they have superior numbers?
I have no fucking idea but my theory is that the more provinces there are in a frontline the more stretched out your general is, or some dumb shit with combat width in provinces with rough terrain. Just theorising after having the same issue earlier.
Disregard my last comment, after looking up it's a bug. A mechanic called combat width luck for advancing commanders should reduce your army size by up to 1/3rd of mobilized batalions, but the game also multiplies it by one which results in reduction of up to 2/3rd.
Warfare sucks. Why does my general send 3 units against 23? So stupid
very nice
How do I make sure I have enough guns and stuff before I start a war? I'm always short on those and not having enough brings down offense and defence
Just build enough arms factories until your guns are cheap on the market.
There is no stockpiling afaik, your barracks just constantly drain them via their input.
When you click on your barracks building you see how much it consumes, so find out the input of a level 1 barrack, multiply that by the number of troops and double that amount.
For example (made up numbers), level 5 barrack consumes 50 small arms 10 artillery, /5 = 10arms and 2art * 80 troops and conscripts = 800arms and 160art,
so if you produce 1600arms and 320art in total you should never run out while paying affordable prices.
Well that's my theory, I might be completely wrong on that tho.
Going into the market tab and put extra export tariffs (protect goods) on military equipment should help discourage other nations from importing too much from your market.
@@boomerix ah thank you man, this helps a lot.
On my run right now I am on free trade so I’m scared other countries will start stealing my guns
"Mobilize that like button" lol
Mexican Japan, here we come!
Sad that this will need to updated in 3 months. In my opinion it should be updated in 3 weeks.
Side fact: in the case of freideich wilhelm, since hes the King/Kaiser, you can decide wheither he should be a general or not in the upper left of hisview where youd promote/retire him
can you rename battalions?
The combat system in this game is totaly broken theres no rhyme or reason was playing as france big war was naval invade by russia from behind stacked all troops i had 550 they had 250 i averaged around 95 offense and they had 65 defense couldnt win a single battle got to -100 warscore just from that front. If i have more troops and higher stats it should be a clear win but oh no not in this game.
do u take land and defend it on standby? or do they just idle
Once you set a General to attack or defense, they keep doing that until either they lose or you give them new orders. You might need to micro them for best results if the war is tough.
they just idle in their home theatre/zone/whatever it's called, and defend that
The only thing that could make this game better is if there was a type of mini mode where you could simulate the warfare in an age of empires style Deathmatch
This video didn't show up in my sub feed, rip
That was on purpose! Just testing out if that was better for these Vic3 videos or worse. As they aren't my normal Stellaris content
how do i disbamd army
And still not showing how to get the land , I have bitten the hole planet still I can not get the land off any land
WTF Paradox, i really hoped they kind of mixed HOI4 Military corntrols to this game, it would have been near perfect. But instead they opted for a lazy military shitplay. THis is same with anno 1800, land war would have been interesting because 1800-1900 warfare is not too destructive and at the same time not too slow, but both games opted to be militarily moronical.
I still dont understand the battles... Makes no sense whatsover.. Enemy launched an attack with 50 battalions, i resisted and won the battle, the IMMEDIATELY attacked again, this time with freaking 90 battalions (90,000 fresh men), I didnt even have time to get my guys to rest... Needless to say, they got slaughtered.. I HATE the battle system in this game.
this game is such a travesty
This warfare system is garbage. I stare at 2 battalions being sent over and over again to get slaughtered by the AI. When I outnumber the enemy and have a 2:1 advantage in combat...I still lose. This is absolute nonsense.
I know your trying here but Victoria 3 is so boring, I would love to see you do some Victoria 2
no i prefer victoria 3 as its more emergent
Just because you could not figure out how to play so it is boring.. okie noted
@@colinmurphy824 War system is really shitty but you're complaining that you have to look at the production menu in an economy game
VIC3 never gonna play it ever again idc if people say i take copium i lit join the vic community few month like 3 or 2 before vic 3 learned vic 2 only to get F by vic 3 and the ui .
i do like some stuff about vic3 "ïndia and canada are not fully annexed by the uk"
but thats it also paradox policy on dlc atm im a full stellaris and ck3 dlc net loss so i ya . also got all dlc of hoi4 only to hate the war mechanic let allone the ui . i fail constantly in war but are relative succesfull in economy BUT F HOI4 AND ALL THE DLCS I BOUGHT AND F VIC3 FOR BEING A DISCRASE TO VIC2 AND HOI 3 IS BETTER THEN HOI4 ui and combat
Vic3 warfare sucks
they ruined combat in this game aswell ig not just in eu4 and ck3 great JUST MAKE IT LIKE HOI4
" it is important to set war goals that you can actually achieve otherwise you won't be able to maintain morale long-term to get to the other ones."
*Laughs/cries in Ukraine*
sadly this video will be outdated soon because paradox will defenilty listen to the overwhelmingly negative response to the boring and RNG based war system right? right guys? *cries internally
I, as Communist Gran Colombia have allied with the United States of America to take the Panama Canal away from Rusia and the UK🫡🫡🫡🫡🫡 never thought you'd read that sentence, wish me luck