This is all nonsense! anyway, after import it does not correspond to the original, by 30%, it is better to export in FBX format to a blender and create morphs there yourself and directly back to UE5, and connect morphs in the settings, then it will be accurate, almost 100%
You did a good job while in Blender, but the final result is nowhere near where it should be due to how the Face to Metahuman plugin works.
So am I not the only one who keeps getting results that look very similar and nothing like the original model?
Very cool job! Nice
This is all nonsense! anyway, after import it does not correspond to the original, by 30%, it is better to export in FBX format to a blender and create morphs there yourself and directly back to UE5, and connect morphs in the settings, then it will be accurate, almost 100%
waste of my time