I hired a thief pawn that had it. I saw her shaking for a second and a dark aura emanated from her for a moment and then she went back to normal. I just send her swimming.
Honestly I think that you should fight them as a plague dragon alone on top of everyone dying. And they drop wakestones to help with reviving some of the population at your discretion. You should be able to retreat to get more pawns if you can't handle it and it should stay at that town until you kill it. I like that they do respawn on their own in 7 days give or take. Almost as if the other pawns are contributing to wakestone collection since we always see them wandering the map seemingly aimlessly. Nothing in the game talks about what the pawns do when they arent with the Arisen or in the Rift.
this would honestly be pretty cool. maybe the faster you kill them, the more wakestones you’d get, so you could potentially stop them from killing more people and then just turn it into a wakestone farm. of course that would probably encourage people to spread the Dragon-clap 😂
@@mr.shadowsun5702 Didn't DD1 say they're shit at being mercenaries? I can't remember which NPC it was, but I do remember them mentioning that pawns are basically bumblers who have no initiative, cannot take instruction, and thus are useless for the most part outside the presence of an Arisen. DD1 also says that people generally find them unsettling/uncanny and dislike being around them, but that doesn't seem to apply in DD2 (at least not in Vermund).
@@paracetamolgirl7820 it was mercedes but she only mentions that she cannot comand them the same way we do other than that theres noone that talk about it
@@mr.shadowsun5702 Hmm. I'm almost certain there's someone who calls them "clumsy." Either way, seems like merc work would be pretty hard when they can't/don't make decisions for themselves and also can't/don't follow the orders of anyone who isn't Arisen. Though I'm sure people try anyway.
I wish we actually got to fight the shadowy dragon. Just having it be a cutscene sucks. Imagine just adventuring as normal, then 1 of your pawns suddenly tarts grabbing their head then transforms.
I was kinda prepared for the heartbreak of having to kill my own pawn in an epic battle. Imagine him as a dragon and speaking like other dragons to us and telling us to help or kill him. Would've been so amazing and I was kinda disappointed when we didn't even get a fraction of that 😭 just yeeting him into the water is so anticlimactic lmao
The fact that i got a tip pop up the moment i first hired an infected pawn kinda hurt this experience, still its a cool mechanic. I still have that pawn in my party but im not sure if my main has been infected.
@@irecordwithaphone1856does having the whole party die and then re summoning the main pawn have the same effect or do i still have to throw my main into the brine ?
I'm really hoping that BBI returns, same general layout, but more island and far deadlier, unleashed Daimon and all. And I hope that its a huge breeding ground for Dragonsplague, seeing as there were a lot of corrupted pawns there already. And those pawns seemed resentful of the Arisen, like they feel betrayed. Not like how the dragons use them as puppets while they apologize for what they do.
I actually disagree on the bbi pawns part, i think that they dont have a resesntement for the arisen, but they wanted to show their power so he can hire them once more. Other than that, if they did bbi again it would be amazing, imagine seeing death with DD2 graphics🤔
@@Yuuhenshin That's a good point, I forgot about some of the lines where they're begging to be hired back. I had only remembered the one where they say, "This pawn swore eternal fealty" and usually they sound angry and bitter.
@@kurtcobane1762 Yeah, and depending on how far along the transference of soul was, they could either feel a desperate, almost psychotic need for a new Arisen to guide them, or have enough will to feel hate towards all Arisen for trapping them there. The island itself, being a conduit of Daimon's rage, can probably also influence them like dragons do. I'm assuming they're trapped since they should have been able to just leave via the Rift after their Arisen (and likely themselves) died.
I'm not sure if this is also connected to Dragonsplague but there was a time I was going towards a objective and a pawn suddenly urged me to follow them. Normally I wouldn't think anything of it but this was different. Usually a pawn mentions what they want to lead the Arisen, treasure chest, broken riftstone, cave, person/area of interest, etc. This pawn didn't do that at all, they simply kept urging me to follow them, reluctantly I did despite the bad feeling I got. They lead me completely away from the objective, going on some beyond weird route. The whole trip the sinking feeling I had increased more and more, something told me not to follow closely and hang back a bit. Eventually I caught sight of something in the distance the pawn was running in a straight line towards, it was a lesser drake, the pawn straight led me to a lesser drake. While said pawn went straight up to it and started engaging it, I didn't have the element to deal with it effectively and luckily because I hung back, turning back and retreating wasn't hard. I wasted no time drowning said pawn and subsequently the others by association after the event. Can't exactly said I like the mechanic, I suppose it's keep players from staying comfortable with the same pawn and not rotate. Honestly the mechanic just makes me inherently distrustful of any pawn including my main and swiftly drown them at the slightest hint of dragonsplague.
Same, suddenly they just say “follow me!” And I thought she would take me to the begger. I was on begger quest inside vermound!! And she led me outside the city. I was like wth. So I yeeted everyone just in case 😂 but I don’t think they are infected tho. I haven’t got the tutorial yet.
Bruh you guys are overthinking this lmao. I just finished the game after 86 hours and killed more than 20 dragons (got the badge) and not once have any of my pawns got the sickness and not once any of the pawns I hired had the sickness. Calm down.
@@Skylingale What they're saying is the pawn specifically lead them to the drake, the thing that creates the plague in the first case. A pawn can ask you to follow them, and usually they'll tell you what it is, this one didn't and usually they don't stop leading even if you fight an enemy From what it seems this pawn specifically lead them to the drake
@@latel4544 And what is the problem with that? It's not like they were directed to an ambush or anything so why be so overdramatic about being led to an enemy you need to hunt down a lot for endgame gear anyways?
Care for pawns means not letting them carry the guilt of killing a whole town's worth of people. They don't die so yeeting them off cliffs is not actually killing them. You're just cleansing them of the plague.
Keep an eye on their eyes, their eyes start to show a purple color as that is a sign of dragon plague, they also shake and they hold their head and wipe sweat off their face
If you give your pawn the aphonite specialization, when they contract it they begin to show the more physical symptoms (grabbing head, sitting, glowing eyes)
So this might be something or it could be nothing, but after consistently farming drakes I never once had an issue with a pawn getting infected. That was until I saw "the truth" and entered the Unmoored world. I kept hiring the same three pawns from my friends, rotating them out as I went and all three of them contracted dragonsplague. And only after I sent them home. They were showing zero signs or symptoms of the status until after they left my world. More over, my main pawn didn't contact it. He is still untouched.
I think Dragonsplague is a really cool mechanic but I also feel there must be some way to cure it that doesn't involve killing your pawns. I like that it rewards especially attentive players and the sense of randomess that comes with it. I have yet to recruit any pawns that are infected with it!
I'm guessing there will turn out to be other ways of dealing with it that the game just doesn't make explicit, like how the scarring mechanism works. Maybe the hot springs even work against this cause I haven't had any issues with the calamity even though my pawn ownly got brined twice the entire 220 in game day playthrough.
I hired a pawn with dragonsplague got to the final day before it was gonna activate and dismissed them saw them walking through the forest later on and immediately threw them in a river
just as a reminder, the eternal wakestone you get from killing the sphinx can be duplicated at the checkpoint rest town forgery shop for 30000 gold and the forgery works exactly the same as the original
Thank you, I was wondering about this condition. This video has been a great help! I hired a Pawn just today and she had this condition. I don't like the idea of throwing my Pawns into the Brine, but it must be done. I don't want to be responsible for unleashing such a calamity. At least I can rehire my crew afterwards. Before, I would have just let it slide, thinking it was a bluff or it wouldn't end in something as catastrophic. Thank you so much for the heads up!!
I actually like the mechanic, it's a tricky one. But there are ways of circumventing and preventing it. It's been 85 hours in the game, and only now have i gotten my first pop-up from a random pawn I hired out in the world. I got the pop up tutorial 5 minutes after my last in rest so I just reloaded to last inn and it not only made all my pawns safe again. It also un-triggered the pop-up tutorial on Dragon's plague so essentially you can get that freebie again. I noticed a VERY subtle pulsing glow in the infected pawns eyes, I panicked a bit and I cleansed her, dismissed the other. Yeeted my main pawn into the brine too. Wish I tested a bit more, but from what I've read the plague progresses as you spend time in game. So hiring a pawn and spending a good amount of time with them will allow the symptoms to get worse and for you to notice them. After which, before an inn-rest you can toss em into the brine and once rested you can summon new pawns and continue.
I got twitchy thought i heard some back chat from my main pawn. Everybody got thrown off the ledge at the entrance to Bakbahtal. I recovered my main pawn and went to go hire an Archer that was walking around. Boom instantly hit with the dragons plague pop up lol.
I started hurling pawns off of bridges or into bodies of water before I rest after the Checkpoint Town was razed. Thank God I had wakestones to get Myrden back.
I can't believe this is the intended way to play this, killing your own pawn if infected. I've also read in comments, there's an affinity score with your main pawn, which drops if you kill them or don't rez them in time. Someone even suggested, that it changes dialogue in the "true ending", if that makes sense to anyone. It feels like something is missing here.
Perhaps each inclination has their own dialogue, my Kratos is calm and the moment I noticed he said something different (especially after hearing the same things after 131 hours), he suddenly said "my mind feels clearer than ever this day" and "tis difficult to explain but it feels as if I'm possesed by a greater power", making it pretty obvious that something was up, so turned off our lanterns and made them wait so I could properly get my camera in his face and yup xD pulsing red eyes. Finished the cave, yeeted him into the water and summoned him back from a nearby riftstone 🥳
Damn, throwing everyone into the water seems ridiculous but I am glad it works! Feel the mechanic should have been more thought out rather then what we have now. Would be so cool to wake up and notice your pawn is missng and a quest to track your main pawn down begins, maybe a mysterious npc appears to give you instructions on how to cleanse your pawn, maybe possibly have to kill a mentioned drake in turn have a method to farm wyrmslife crystals!
idk how it seems ridiculous since if you played the first game, throwing your pawn into the brine becomes second nature simply because it’s fun. the fact that the solution to curing dragonsplague is doing exactly what DD1 players just instinctively do anyway makes perfect sense
I kept an infected pawn for over a month in-game, but no calamity. She was mainly speaking aggressively and using melee attacks far too often as a mage. Dismissed her due to levelling. Tragically, towards the end of the main plot I found a pawn I had played with really early in my game. I went to rehire him as he had matched my level, and was very effective even early on, but he was immediately rude and aggressive, like seeing an old friend who went down a bad path. Still hired him though lol.
I miss some of the old mechanics of the original. My main had always been a sorcerer and it's lacking so much. 4 skills only and it's hard to choose. The core skills didnt change that much except for galvanize, compare that to physical classes where the core skills are generally considered primary skills. You cant even manual aim anymore. The regular attacks doesnt have much variation even with enchantments and still cant aim like no lock on specific parts unlike the 1st one. Hitting destructible items, you need to get near most of the time because there is no lock. 2 maester skills when it used to be at least 4 skills considered as big spells (bolide, maelstrom, gicel - my fav but not in the game, seism and fulmination), seism now considerably a normal spell still looks good though. Thundermine, i dont know.. i dont see it very useful the fact that it's place in front of you instead of targeting an area from afar, again because there is no manual aim. Im sad with sorcerer, ill probably switch soon since i already have the 2 maester skills. Also, i notices that there is so much delay on landing the spells, even after completing the casting time and it's because of the animation which they could have added to the cast time already, at least for regular skills. The animations are fine with meteoron and maelstrom because that has been the case in dd1 but the smaller spells shouldnt have that 1 to 2 sec animation anymore, good thing we have quickspell.
I play a wayfarer with one mage and two sorcerers and it feels like easy mode. Especially the meteor spell just insta wins any fight if you can keep the enemy occupied.
My pawn got grabbed by a dragon, and it possessed him, chanting something in his face, and he said, “Stop me before I inflict harm upon you!” And I had to kill him and revive him again. Then a couple days later he mentioned he feels a power surging inside of him and his eyes started to glow red. INTO THE BRINE WITH YOU, BUD. Sowwie.
Idk if I like this mechanic. It hasn’t happened to me but i’m worried lmao. I don’t think it should mess up player’s game. This is probably going to be something people will freak out about.
Only thing that bothers me is them killing important NPCs and them not respawning at least the next day. If they kill a bunch of randoms probably improve performance.
So from what I've read, this mechanic is only client-side. As an example you can hire only your friend's pawn and there is a chance that one time it can turn out to be contracted, even if you know that your friend is clean. So don't waste time and money to make second low-level account with hot overgeared pawn with closed eyes :D
I came to this video because this happened to me in Vernworth and ruined my main story progression. I avoided seeing any videos to avoid spoilers so was not fully prepared for it. Now that I understand how it works I am hoping the NPCs revive so I can continue my quests. Has anyone had more specific confirmation on respawns as this vid is about a month old?
Not just glowing, it's a subtle pulsating glow Don't know if that's early stage It goes from normal eye color to neon red slowly, hard to notice... I told a pawn to Go! and it said "I'm capable of doing that on my own" Seemed weird response. No other noticeable symptoms... I haven't fought any dragons yet. Didn't chance it, I was on a bridge when I saw the eyes.. I sleep a lot camping so it's not problem for me yet, but before I sleep at inns, or go into town, everyone's going for a swim, doing the town stuff really doesn't require anymore than your main pawn. Only when going out I set up a team.
I really wish that they hadn't even made this a feature, as it is just annoying and downright horrible when it has the capacity to ruin a person's current playthrough, and we all just try our best to circumvent and ignore the mechanic when possible. I personally believe that Capcom should just remove the mechanic entirely.
I think the contagion roles over to ng+. I finished the game, Did tutorial, and only sleeps once in the city. And it happened. Only had my pawn and it showed no signs of the blight. The only reason i can justify this happening in the start of my fresh ng+ is the blight build up rolled over to my new game from me fighting all the endgame dragons. Idk if this helps but be vigilant even when starting a ng+.
Its such a shame people are deathly afraid of this to the point they need to find concrete answers online. A lot of DD's ambiguous mechanics are the most fun when trying to figure it out myself. It's a shame that dragonsplauge is so "limited" in its implementation gameplay-wise. But all the same, love the addition.
If I might ask, what do you love about the dragonsplague mechanic? What does it add to your experience as a player? How do you think the pawn system benefits from it?
My primary pawn started exhibiting weird behaviors like ignoring my commands or deciding to rest at random times (and get chided by the other pawns about it), but eventually he just... stopped doing that. I have to assume he passed it to one of the other pawns who then got dismissed. Hope whoever that was knows how to deal with it lol.
I've had my pawn do the random rest thing quite often, but I don't think or know if it's necessarily a symptom. He's been doing that since day1, and I've been playing for over 35 hours.
@@ScreamingStar64 I think this is to do with their inclination, I know straighforward pawns to this, if you have a calm pawn doing this, its likely a symptom as calm and kindhearted pawns are reported as becoming more agressive in their playstyle like mages trying to melee etc.
Dragonsplague ruined one of the Main Quests for me after I resurrected the NPC (Allard) I now can't collect the Letter in his room to advance the story. He now just stands in Svens Room and sends his guard on me whenever I run into him... Should I just kill him again and hope it resets the Quest or am I screwed?
So I'm still unsure how the plauge works, as I've killed dozens of drakes and infected dragon's and I've still not had my main pawn infected. I had a ranger pawn contract it 1 time. But that's it. I've killed idk maybe 40ish drakes and infected dragon's and never gotten more than 1 rented pawn infected. There has to be more at play than random RNG
I don't find this as an issue at all, although it probably is because I haven't found a single pawn with affected by the dragonplague and I probably never will
I think you can only cure your own pawn by drowning, I think hired pawns only lose it when they pass it on, so dismiss it and wait a day IRL before rehireing it so their master can drown them in their world to cure it or they pass it on to someone else who has hired them.
wtf... after update there was NO sign of dragons plague not in behaviour no tin speech nothing and then sleeping in my home and bäm .. whole vermouth dead.... and i'm paying attention intensely of any change in behaviour.. so why no signs after update..... .. that sucks...
I would love the dlc to be like BBI but with a heavy focus of dragons in which we seek for a permanent cure. Would love to see some dark souls 2/3 type dragon kingdom high in the clouds.
My main issues are that 1) it culminates in everyone in a town/city "dying" (important NPCs respawning is very imersion breaking) rather than Capcom using the idea to allow for players to fight their own pawns and 2) there is no in game way to cure it other than killing your pawns which goes against the idea that the player should care about their pawns
ive been hit by my own pawns meteors multiple times while its had the disease, YES my own pawns meteors, didnt happen everytime , but it happened twice, didnt get hit by anything else at the same time either, it was def my own pawns attack hitting me
@@Hekk. dunno havent tried thief on its own mostly just combined with ranger XD I was playing mystic spearhand untill the stamina drain + shield + ultimate turned it into a godmode gatling gun.
Don't yeet Your main pawn unless you're positive they have dragons plague, Because it will lower your affinity with them. Make sure they definitely have it. Your hired ones though are fine. It doesn't matter if you yeet them.
I just started my game completely over because of this, I was gonna farm up enough stones to revive everyone but nope the dead NPCs all disappeared so yep save deleted start over...
MASSIVE SPOILER AHEAD, dont read if you havent reached all endings yet. To me the lore implication seems to revolve around "will" When you reach the true ending, your pawn transforms into the black inky dragon and shows all signs off the illness. At some point it even tells you something along the lines of the arisens greater will having caused the pawn to have gotten a minor will of its own. So im geussing its the same when a drake forces its will onto the pawn that even after being broken free from the drakes will it can form a will of its own. Just my 2 cents.
hideaki itsuno probably: I know! Let's add a sick twisted game of hot potato among the arisens. Loser gets their save ruined. Keeping in check with pawns actually makes you value more, I love it. It also gives a morale choice for players to either check up on you're pawns or pass it down to other people.
I wish you could remove the plague by spamming commands or something, like your own will (which is an important theme of the story) is stronger than the dragon's and they get cured.
just got hit with it while not paying attention. glad to know i just gotta wait. i used a eternal wakestone but i cant revive everyone in vernworth....so be careful. at least i got a achievement lol.
I guess I didn’t the see the tip that a pawn I had was infected to my main pawn got infected lmao right before I was going to kill Medusa so I yeeted him off the rocks hopes this cures him idk lmao
I think it's a interesting system but I don't think the end result should be the Town getting nuked 😅, I think they should have it be where the Pawn goes Crazy when you wake up and they try to kill NPC's so you have a Chance to stop them before any Damage is done.
It should be a timed boss fight against a plague dragon. The longer you take the more people die. And if you run completely out of time, the town/village gets nuked.
@@theobell2002 Nah it should be a boss fight against a plague dragon you fight alone on top of everyone dying. You can retreat and get pawns if need be. The dragon stays until you kill it and drops a decent amount wakestones, not enough to fix the town but enough to get back key figures in your own discretion. This now gives you a choice to either actively start reviving people or be selfish and keep it for yourself for future fights.
Whatever their goal was with this mechanic all it did was make me distrust my pawns entirely. Anytime I load into the game for the day I toss all the pawns into the brine, first thing. Whenever I hire new pawns, I toss 'em in the brine and rehire them. After every drake fight, everyone gets a bath. It's a tiresome mechanic that didn't enrich or make my gameplay more immersive. All it did was make me paranoid. Either give us a way to farm Eternal Wakestones or it needs to be removed.
Nahhh. Have you even had it happen? I wouldnt even call it tiresome, im 50hrs in and havent even gotten the initial notification upon hiring a pawn with it. Dont let it make the game annoying, just be aware of it. And even it it does come to fruition it aint the end of the world heh.
Hired a mage, and the notification appeared, now i'm really anxious all the time, i had spent a lot to hire good Pawns and now i have to go and kill them from time to time, this is BS
I've also read about a wakestone that revives a large amount of people at once, at the end of the Sphinx questline. Though I've barely gotten time to play the game to try it out myself.
But in this case you would want to get spoiled.. The consequence of not knowing is literally the possibility of breaking your entire run. unless you are stocked up on wakestones.
@@CatManDoom84 Nope. Played the whole game online. I didn't even get the tutorial. Watching people yell on the internet about having entire villages nuked is like watching my squadmates get sniped all around me in a war movie or some shit, lmao.
@@Darkassault42 No bro. No indicators inside the rift. I checked multiple times and others confirmed. The difference in the way they talk inside the rift is their inclination; Simple, Calm, Straightforward, and Kindhearted.
@@kurrynthearisen a lot of people have gotten stuff wrong about the game already, if you can't tell in the rift, then the popup tutorial about Dragon's plague shouldn't show up while I'm in the rift. People also say stats aren't retroactive, except their wrong, each vocations Base stats are retroactive, not the rest. Game hasn't been out long enough for everything to be correct yet.
We really need a deep dive, definitive guide on dragons' plague. It's such a fail on the content creating community that every video is the same surface-level information. Eyes don't always glow red. They don't always talk back. They don't always show symptoms. You must murder all 3 pawns before attempting to rest at an inn, every single time. Otherwise your game will be nuked. It's not a matter of 'if' but 'when'.
I just wish that it was a difficult setting for the game, i love the game but it is way to hard for me. I get that people wanted it more difficult but i find it so difficult that it makes me hate it😔
Don’t rush and actually level, upgrade your gear and level other vocations because using other augments is op. Use potions etc. honestly alot of people that find dd difficult is because they wanna ignore stuff and shut their brain off and spam x. You got this just be smart
I hired a thief pawn that had it. I saw her shaking for a second and a dark aura emanated from her for a moment and then she went back to normal. I just send her swimming.
Toss your whole team in, your pawn gets it when you hire a pawn with it
That’s the best way to handle it
Resummably, The Brine can purify them >D
If that happens do you lose your main pawn effectively?
@@chrisj320ac3 nah just summon them from a riftstone again
Honestly I think that you should fight them as a plague dragon alone on top of everyone dying. And they drop wakestones to help with reviving some of the population at your discretion. You should be able to retreat to get more pawns if you can't handle it and it should stay at that town until you kill it.
I like that they do respawn on their own in 7 days give or take. Almost as if the other pawns are contributing to wakestone collection since we always see them wandering the map seemingly aimlessly. Nothing in the game talks about what the pawns do when they arent with the Arisen or in the Rift.
They are mercenaries its was told since dd1 also for your main pawn thats a spoiler so wont tell
this would honestly be pretty cool. maybe the faster you kill them, the more wakestones you’d get, so you could potentially stop them from killing more people and then just turn it into a wakestone farm. of course that would probably encourage people to spread the Dragon-clap 😂
@@mr.shadowsun5702 Didn't DD1 say they're shit at being mercenaries? I can't remember which NPC it was, but I do remember them mentioning that pawns are basically bumblers who have no initiative, cannot take instruction, and thus are useless for the most part outside the presence of an Arisen. DD1 also says that people generally find them unsettling/uncanny and dislike being around them, but that doesn't seem to apply in DD2 (at least not in Vermund).
@@paracetamolgirl7820 it was mercedes but she only mentions that she cannot comand them the same way we do other than that theres noone that talk about it
@@mr.shadowsun5702 Hmm. I'm almost certain there's someone who calls them "clumsy." Either way, seems like merc work would be pretty hard when they can't/don't make decisions for themselves and also can't/don't follow the orders of anyone who isn't Arisen. Though I'm sure people try anyway.
I wish we actually got to fight the shadowy dragon. Just having it be a cutscene sucks. Imagine just adventuring as normal, then 1 of your pawns suddenly tarts grabbing their head then transforms.
I was kinda prepared for the heartbreak of having to kill my own pawn in an epic battle. Imagine him as a dragon and speaking like other dragons to us and telling us to help or kill him. Would've been so amazing and I was kinda disappointed when we didn't even get a fraction of that 😭 just yeeting him into the water is so anticlimactic lmao
The fact that i got a tip pop up the moment i first hired an infected pawn kinda hurt this experience, still its a cool mechanic. I still have that pawn in my party but im not sure if my main has been infected.
Just throw your main pawn into the brine just to be safe then re summon them from the rift
@@irecordwithaphone1856does having the whole party die and then re summoning the main pawn have the same effect or do i still have to throw my main into the brine ?
I noticed they say a lot “power surges within me” or they feel really strong.
they do
I'm really hoping that BBI returns, same general layout, but more island and far deadlier, unleashed Daimon and all. And I hope that its a huge breeding ground for Dragonsplague, seeing as there were a lot of corrupted pawns there already. And those pawns seemed resentful of the Arisen, like they feel betrayed. Not like how the dragons use them as puppets while they apologize for what they do.
I actually disagree on the bbi pawns part, i think that they dont have a resesntement for the arisen, but they wanted to show their power so he can hire them once more.
Other than that, if they did bbi again it would be amazing, imagine seeing death with DD2 graphics🤔
@@Yuuhenshin That's a good point, I forgot about some of the lines where they're begging to be hired back. I had only remembered the one where they say, "This pawn swore eternal fealty" and usually they sound angry and bitter.
@@volarbuffalo8413 in the lore they lost their arisen in bbi
@@kurtcobane1762 Yeah, and depending on how far along the transference of soul was, they could either feel a desperate, almost psychotic need for a new Arisen to guide them, or have enough will to feel hate towards all Arisen for trapping them there. The island itself, being a conduit of Daimon's rage, can probably also influence them like dragons do. I'm assuming they're trapped since they should have been able to just leave via the Rift after their Arisen (and likely themselves) died.
Death has to return, Death must
I'm not sure if this is also connected to Dragonsplague but there was a time I was going towards a objective and a pawn suddenly urged me to follow them. Normally I wouldn't think anything of it but this was different. Usually a pawn mentions what they want to lead the Arisen, treasure chest, broken riftstone, cave, person/area of interest, etc. This pawn didn't do that at all, they simply kept urging me to follow them, reluctantly I did despite the bad feeling I got. They lead me completely away from the objective, going on some beyond weird route. The whole trip the sinking feeling I had increased more and more, something told me not to follow closely and hang back a bit. Eventually I caught sight of something in the distance the pawn was running in a straight line towards, it was a lesser drake, the pawn straight led me to a lesser drake. While said pawn went straight up to it and started engaging it, I didn't have the element to deal with it effectively and luckily because I hung back, turning back and retreating wasn't hard. I wasted no time drowning said pawn and subsequently the others by association after the event. Can't exactly said I like the mechanic, I suppose it's keep players from staying comfortable with the same pawn and not rotate. Honestly the mechanic just makes me inherently distrustful of any pawn including my main and swiftly drown them at the slightest hint of dragonsplague.
It honestly makes me not want to get new pawns, I just simply don't want to deal with it.
Same, suddenly they just say “follow me!” And I thought she would take me to the begger. I was on begger quest inside vermound!! And she led me outside the city. I was like wth. So I yeeted everyone just in case 😂 but I don’t think they are infected tho. I haven’t got the tutorial yet.
Bruh you guys are overthinking this lmao. I just finished the game after 86 hours and killed more than 20 dragons (got the badge) and not once have any of my pawns got the sickness and not once any of the pawns I hired had the sickness.
Calm down.
@@Skylingale What they're saying is the pawn specifically lead them to the drake, the thing that creates the plague in the first case. A pawn can ask you to follow them, and usually they'll tell you what it is, this one didn't and usually they don't stop leading even if you fight an enemy
From what it seems this pawn specifically lead them to the drake
@@latel4544 And what is the problem with that? It's not like they were directed to an ambush or anything so why be so overdramatic about being led to an enemy you need to hunt down a lot for endgame gear anyways?
"to makes us care more for our pawns" as i yeet all my pawns off cliffs now lol
Care for pawns means not letting them carry the guilt of killing a whole town's worth of people. They don't die so yeeting them off cliffs is not actually killing them. You're just cleansing them of the plague.
Keep an eye on their eyes, their eyes start to show a purple color as that is a sign of dragon plague, they also shake and they hold their head and wipe sweat off their face
If you give your pawn the aphonite specialization, when they contract it they begin to show the more physical symptoms (grabbing head, sitting, glowing eyes)
I thought only main pawn can destroy my city so i always check my main pawn, the next day someone pawn just destroy my town 😂
So this might be something or it could be nothing, but after consistently farming drakes I never once had an issue with a pawn getting infected. That was until I saw "the truth" and entered the Unmoored world. I kept hiring the same three pawns from my friends, rotating them out as I went and all three of them contracted dragonsplague. And only after I sent them home. They were showing zero signs or symptoms of the status until after they left my world. More over, my main pawn didn't contact it. He is still untouched.
Still haven’t gotten it by hiring a pawn but I do keep my eyes out just in case 👀
4:02 Damn they jumped you
I'm guessing any upcoming expansion or dlc will revolve around Dragonsplague.
I think Dragonsplague is a really cool mechanic but I also feel there must be some way to cure it that doesn't involve killing your pawns. I like that it rewards especially attentive players and the sense of randomess that comes with it. I have yet to recruit any pawns that are infected with it!
I expect panacea to cure it since u know it says it cures everything…
I'm guessing there will turn out to be other ways of dealing with it that the game just doesn't make explicit, like how the scarring mechanism works. Maybe the hot springs even work against this cause I haven't had any issues with the calamity even though my pawn ownly got brined twice the entire 220 in game day playthrough.
You can simply give your pawn that green bottle which heals everything. Don’t know the name right now and I’m no native English speaker
I hired a pawn with dragonsplague got to the final day before it was gonna activate and dismissed them saw them walking through the forest later on and immediately threw them in a river
just as a reminder, the eternal wakestone you get from killing the sphinx can be duplicated at the checkpoint rest town forgery shop for 30000 gold and the forgery works exactly the same as the original
I keep checking my pawn's eyes like my mom did when I was a teenager lol
Thank you, I was wondering about this condition. This video has been a great help! I hired a Pawn just today and she had this condition. I don't like the idea of throwing my Pawns into the Brine, but it must be done. I don't want to be responsible for unleashing such a calamity. At least I can rehire my crew afterwards. Before, I would have just let it slide, thinking it was a bluff or it wouldn't end in something as catastrophic. Thank you so much for the heads up!!
I actually like the mechanic, it's a tricky one. But there are ways of circumventing and preventing it.
It's been 85 hours in the game, and only now have i gotten my first pop-up from a random pawn I hired out in the world.
I got the pop up tutorial 5 minutes after my last in rest so I just reloaded to last inn and it not only made all my pawns safe again. It also un-triggered the pop-up tutorial on Dragon's plague so essentially you can get that freebie again.
I noticed a VERY subtle pulsing glow in the infected pawns eyes, I panicked a bit and I cleansed her, dismissed the other. Yeeted my main pawn into the brine too.
Wish I tested a bit more, but from what I've read the plague progresses as you spend time in game. So hiring a pawn and spending a good amount of time with them will allow the symptoms to get worse and for you to notice them. After which, before an inn-rest you can toss em into the brine and once rested you can summon new pawns and continue.
Saw a wandering pawn with pulsing red eyes- sent her, my pawn and every pawn nearby for a thorough bath.
I got twitchy thought i heard some back chat from my main pawn. Everybody got thrown off the ledge at the entrance to Bakbahtal.
I recovered my main pawn and went to go hire an Archer that was walking around. Boom instantly hit with the dragons plague pop up lol.
I started hurling pawns off of bridges or into bodies of water before I rest after the Checkpoint Town was razed. Thank God I had wakestones to get Myrden back.
I can't believe this is the intended way to play this, killing your own pawn if infected.
I've also read in comments, there's an affinity score with your main pawn, which drops if you kill them or don't rez them in time. Someone even suggested, that it changes dialogue in the "true ending", if that makes sense to anyone.
It feels like something is missing here.
Perhaps each inclination has their own dialogue, my Kratos is calm and the moment I noticed he said something different (especially after hearing the same things after 131 hours), he suddenly said "my mind feels clearer than ever this day" and "tis difficult to explain but it feels as if I'm possesed by a greater power", making it pretty obvious that something was up, so turned off our lanterns and made them wait so I could properly get my camera in his face and yup xD pulsing red eyes. Finished the cave, yeeted him into the water and summoned him back from a nearby riftstone 🥳
Damn, throwing everyone into the water seems ridiculous but I am glad it works! Feel the mechanic should have been more thought out rather then what we have now. Would be so cool to wake up and notice your pawn is missng and a quest to track your main pawn down begins, maybe a mysterious npc appears to give you instructions on how to cleanse your pawn, maybe possibly have to kill a mentioned drake in turn have a method to farm wyrmslife crystals!
idk how it seems ridiculous since if you played the first game, throwing your pawn into the brine becomes second nature simply because it’s fun. the fact that the solution to curing dragonsplague is doing exactly what DD1 players just instinctively do anyway makes perfect sense
the should just replace the dragonplague intant death to all around you to a Plague Drake Fight
I kept an infected pawn for over a month in-game, but no calamity. She was mainly speaking aggressively and using melee attacks far too often as a mage. Dismissed her due to levelling. Tragically, towards the end of the main plot I found a pawn I had played with really early in my game. I went to rehire him as he had matched my level, and was very effective even early on, but he was immediately rude and aggressive, like seeing an old friend who went down a bad path. Still hired him though lol.
I miss some of the old mechanics of the original. My main had always been a sorcerer and it's lacking so much. 4 skills only and it's hard to choose. The core skills didnt change that much except for galvanize, compare that to physical classes where the core skills are generally considered primary skills. You cant even manual aim anymore. The regular attacks doesnt have much variation even with enchantments and still cant aim like no lock on specific parts unlike the 1st one. Hitting destructible items, you need to get near most of the time because there is no lock. 2 maester skills when it used to be at least 4 skills considered as big spells (bolide, maelstrom, gicel - my fav but not in the game, seism and fulmination), seism now considerably a normal spell still looks good though. Thundermine, i dont know.. i dont see it very useful the fact that it's place in front of you instead of targeting an area from afar, again because there is no manual aim. Im sad with sorcerer, ill probably switch soon since i already have the 2 maester skills. Also, i notices that there is so much delay on landing the spells, even after completing the casting time and it's because of the animation which they could have added to the cast time already, at least for regular skills. The animations are fine with meteoron and maelstrom because that has been the case in dd1 but the smaller spells shouldnt have that 1 to 2 sec animation anymore, good thing we have quickspell.
I was sad about losing my bow until I made my pawn a sorc and looked at the slots/skills available. They nuked the class from orbit.
I play a wayfarer with one mage and two sorcerers and it feels like easy mode. Especially the meteor spell just insta wins any fight if you can keep the enemy occupied.
@@hapmaplapflapgap talking about fun and gameplay variety, not easiness to win fights
I occassionally just send my pawns for a swim. 😂
Just heard my main pawn say "Power surges within me."
I am absolutely mortified
Meanwhile, I'm trying to get a pawn with Dragon's plague so I can rez an entire town for the Reaper Scorn achievement
Dragons plague has never happened to me before because my party always goes to the brine by mistake
Let the Brine cleans the fowl blight
Yep exactly. Brine swallows all even the foul corrupted dragons plague
My pawn got grabbed by a dragon, and it possessed him, chanting something in his face, and he said, “Stop me before I inflict harm upon you!” And I had to kill him and revive him again. Then a couple days later he mentioned he feels a power surging inside of him and his eyes started to glow red.
INTO THE BRINE WITH YOU, BUD. Sowwie.
i just never hire pawns who have helmets covering their eyes
Idk if I like this mechanic. It hasn’t happened to me but i’m worried lmao. I don’t think it should mess up player’s game. This is probably going to be something people will freak out about.
And also the inn save deleteting ur autosave is od if any of it gets messed up
Only thing that bothers me is them killing important NPCs and them not respawning at least the next day. If they kill a bunch of randoms probably improve performance.
So from what I've read, this mechanic is only client-side. As an example you can hire only your friend's pawn and there is a chance that one time it can turn out to be contracted, even if you know that your friend is clean. So don't waste time and money to make second low-level account with hot overgeared pawn with closed eyes :D
I have just been unknowingly struck by this. Will it make sense to use my eternal wakestone? And where? In the morgue?
I came to this video because this happened to me in Vernworth and ruined my main story progression. I avoided seeing any videos to avoid spoilers so was not fully prepared for it. Now that I understand how it works I am hoping the NPCs revive so I can continue my quests. Has anyone had more specific confirmation on respawns as this vid is about a month old?
Not just glowing, it's a subtle pulsating glow
Don't know if that's early stage
It goes from normal eye color to neon red slowly, hard to notice...
I told a pawn to Go! and it said "I'm capable of doing that on my own"
Seemed weird response.
No other noticeable symptoms...
I haven't fought any dragons yet.
Didn't chance it, I was on a bridge when I saw the eyes..
I sleep a lot camping so it's not problem for me yet, but before I sleep at inns, or go into town, everyone's going for a swim, doing the town stuff really doesn't require anymore than your main pawn.
Only when going out I set up a team.
What if you're in the unmoored world and they contract dragon's Plague?
I really wish that they hadn't even made this a feature, as it is just annoying and downright horrible when it has the capacity to ruin a person's current playthrough, and we all just try our best to circumvent and ignore the mechanic when possible. I personally believe that Capcom should just remove the mechanic entirely.
Blame the director of the game. He loves to make the game as inconvenient and tedious as possible. It’s why this game is worse than the first.
I think the contagion roles over to ng+. I finished the game, Did tutorial, and only sleeps once in the city. And it happened. Only had my pawn and it showed no signs of the blight. The only reason i can justify this happening in the start of my fresh ng+ is the blight build up rolled over to my new game from me fighting all the endgame dragons. Idk if this helps but be vigilant even when starting a ng+.
There's an eternal wakestone you can get from the sphinx to revive whole towns.
how do you feel about wyrms and wyverns not in dd2
Its such a shame people are deathly afraid of this to the point they need to find concrete answers online. A lot of DD's ambiguous mechanics are the most fun when trying to figure it out myself. It's a shame that dragonsplauge is so "limited" in its implementation gameplay-wise.
But all the same, love the addition.
If I might ask, what do you love about the dragonsplague mechanic? What does it add to your experience as a player? How do you think the pawn system benefits from it?
*just killed a dragon*
Pawns: We did it! Now we can finally rest and-
Me: You know the rules and so do I.
What if the pawn as both eyes closed?😅
My primary pawn started exhibiting weird behaviors like ignoring my commands or deciding to rest at random times (and get chided by the other pawns about it), but eventually he just... stopped doing that. I have to assume he passed it to one of the other pawns who then got dismissed. Hope whoever that was knows how to deal with it lol.
I've had my pawn do the random rest thing quite often, but I don't think or know if it's necessarily a symptom. He's been doing that since day1, and I've been playing for over 35 hours.
@@ScreamingStar64 I think this is to do with their inclination, I know straighforward pawns to this, if you have a calm pawn doing this, its likely a symptom as calm and kindhearted pawns are reported as becoming more agressive in their playstyle like mages trying to melee etc.
Dragonsplague ruined one of the Main Quests for me after I resurrected the NPC (Allard) I now can't collect the Letter in his room to advance the story. He now just stands in Svens Room and sends his guard on me whenever I run into him... Should I just kill him again and hope it resets the Quest or am I screwed?
So it’s not even a big deal when all the NPCs die?
What’s the point of Wakestones then? Just for yourself?
I like this feature and im always hunting dragon's. Everyone do you part and check your pawn before resting please
Can you resummon other peoples pawn after their swimming lesson or are they g9ne for good
So I'm still unsure how the plauge works, as I've killed dozens of drakes and infected dragon's and I've still not had my main pawn infected. I had a ranger pawn contract it 1 time. But that's it. I've killed idk maybe 40ish drakes and infected dragon's and never gotten more than 1 rented pawn infected. There has to be more at play than random RNG
I found a pawn with Dragons Plague but sadly she died before I could see what would happen.
I've killed my pawn a few times as a precaution but now she's covered in permanent scars
Apparently there are hot springs in certain location that can heal those.
YOUR PAWNS FUCKING SCAR????
@@Rozin76 Only if you oppress and abuse them like I do after they betrayed me.
@@Rozin76I'm thinking it happens after they die and resurrect. At least I assume so. Mine has died a few time and I noticed a scar on him recently.
I don't find this as an issue at all, although it probably is because I haven't found a single pawn with affected by the dragonplague and I probably never will
what if a hired pawn has the plague and i let him die in water, rehired but still infected with plague?
I think you can only cure your own pawn by drowning, I think hired pawns only lose it when they pass it on, so dismiss it and wait a day IRL before rehireing it so their master can drown them in their world to cure it or they pass it on to someone else who has hired them.
Thx i ll try that then...
wtf... after update there was NO sign of dragons plague not in behaviour no tin speech nothing and then sleeping in my home and bäm .. whole vermouth dead.... and i'm paying attention intensely of any change in behaviour.. so why no signs after update..... .. that sucks...
i just noticed my pawn had red eyes, so i threw her off the nearest cliff as fast as i could
I would love the dlc to be like BBI but with a heavy focus of dragons in which we seek for a permanent cure. Would love to see some dark souls 2/3 type dragon kingdom high in the clouds.
If their name changes to a pale orangish yellow they have dragons plague
What? Can you explain?
My main issues are that 1) it culminates in everyone in a town/city "dying" (important NPCs respawning is very imersion breaking) rather than Capcom using the idea to allow for players to fight their own pawns and 2) there is no in game way to cure it other than killing your pawns which goes against the idea that the player should care about their pawns
Don't be a fucking idiot. If important npc like Brant stay dead forever then the game is unable to complete fucking retard!!!
The only thing i wish is that the pawn was a miniboss and it was like saving the town
I'm I the only one that hasn't encountered Dragon's plague? 😂 I'm in the end game now and I still haven't gotten a pawn that has it
ive been hit by my own pawns meteors multiple times while its had the disease, YES my own pawns meteors, didnt happen everytime , but it happened twice, didnt get hit by anything else at the same time either, it was def my own pawns attack hitting me
Probably while fighting a dragon I guess? That wasn’t your pawns spell, the dragons cast meteor and thunder as well
Just play mystic spearhand and toss yer pawn in the bruine permanently.
Don't need pawns if your class has speedhack and Godmode.
Speedhack and godmode? Surely you meant the thief.
@@Hekk. dunno havent tried thief on its own mostly just combined with ranger XD
I was playing mystic spearhand untill the stamina drain + shield + ultimate turned it into a godmode gatling gun.
I just drown my pawn whenever i hire pawns that get cheeky.
So is this like a new game plus problem. I just beat it with zero dragon plague problems
Nope, guess you were just lucky, I'm still on my first playthrough and my main pawn got infected
Don't yeet Your main pawn unless you're positive they have dragons plague, Because it will lower your affinity with them. Make sure they definitely have it. Your hired ones though are fine. It doesn't matter if you yeet them.
I just started my game completely over because of this, I was gonna farm up enough stones to revive everyone but nope the dead NPCs all disappeared so yep save deleted start over...
MASSIVE SPOILER AHEAD,
dont read if you havent reached all endings yet.
To me the lore implication seems to revolve around "will"
When you reach the true ending, your pawn transforms into the black inky dragon and shows all signs off the illness.
At some point it even tells you something along the lines of the arisens greater will having caused the pawn to have gotten a minor will of its own.
So im geussing its the same when a drake forces its will onto the pawn that even after being broken free from the drakes will it can form a will of its own.
Just my 2 cents.
Love how paranoya is a thing in game.
hideaki itsuno probably: I know! Let's add a sick twisted game of hot potato among the arisens. Loser gets their save ruined.
Keeping in check with pawns actually makes you value more, I love it. It also gives a morale choice for players to either check up on you're pawns or pass it down to other people.
Nothings ruined dude. Stay calm. NPC get back after a few days.
I wish you could remove the plague by spamming commands or something, like your own will (which is an important theme of the story) is stronger than the dragon's and they get cured.
If you dont like this mechanic you would not survive the ps2 era
Why does this guys voice sound so robotic and recorded then tweaked?
Damn Resident evil even hit Dragons Dogma....Time to put every pawn in a screen test and give them the could waterboarding treatment.
dude i’m playing this games a 100 hour and I never experienced that before.
Me too I just got it now the entire capital died oopsies time to do the sphinx quest and get an eternal wake stone
just got hit with it while not paying attention. glad to know i just gotta wait. i used a eternal wakestone but i cant revive everyone in vernworth....so be careful. at least i got a achievement lol.
Man had the nuke go off but there was so signs it was a mage she was friendly didn’t do anything wrong it just happened 😂
Would have been nice if we see them wreaking havoc in towns
I guess I didn’t the see the tip that a pawn I had was infected to my main pawn got infected lmao right before I was going to kill Medusa so I yeeted him off the rocks hopes this cures him idk lmao
Ahh okay I think it was the dragon I fought earlier that infected him interesting!
How to cure my pawn though?
Edit: looks like he cured after killing him
I'm sending every pawn I get swimming right off the bat
Interesting mechanic, but it's annoying to kill pawns each time and really cheesy.
we need lore about this
Lore videos when?
Honestly I they don't get rid of this I am not playing anymore had to restart 10 times before even beating the game
I think it's a interesting system but I don't think the end result should be the Town getting nuked 😅, I think they should have it be where the Pawn goes Crazy when you wake up and they try to kill NPC's so you have a Chance to stop them before any Damage is done.
I think it should just be a boss fight against the pawn
It should be a timed boss fight against a plague dragon. The longer you take the more people die. And if you run completely out of time, the town/village gets nuked.
@@theobell2002 Nah it should be a boss fight against a plague dragon you fight alone on top of everyone dying. You can retreat and get pawns if need be. The dragon stays until you kill it and drops a decent amount wakestones, not enough to fix the town but enough to get back key figures in your own discretion. This now gives you a choice to either actively start reviving people or be selfish and keep it for yourself for future fights.
Whatever their goal was with this mechanic all it did was make me distrust my pawns entirely. Anytime I load into the game for the day I toss all the pawns into the brine, first thing. Whenever I hire new pawns, I toss 'em in the brine and rehire them. After every drake fight, everyone gets a bath. It's a tiresome mechanic that didn't enrich or make my gameplay more immersive. All it did was make me paranoid. Either give us a way to farm Eternal Wakestones or it needs to be removed.
Nahhh. Have you even had it happen? I wouldnt even call it tiresome, im 50hrs in and havent even gotten the initial notification upon hiring a pawn with it. Dont let it make the game annoying, just be aware of it. And even it it does come to fruition it aint the end of the world heh.
Hired a mage, and the notification appeared, now i'm really anxious all the time, i had spent a lot to hire good Pawns and now i have to go and kill them from time to time, this is BS
I've also read about a wakestone that revives a large amount of people at once, at the end of the Sphinx questline. Though I've barely gotten time to play the game to try it out myself.
My journey was 91 days and I never got it lol even during the unmoored world
Haven’t gotten to this yet, looks cool. Great video rift
I haven't got even a PS5 to play it, need a job first =
Thank you for not spoiling anything in the title or thumbnail. I had one of the consequences of dragonsplague spoiled to me already 😤
But in this case you would want to get spoiled.. The consequence of not knowing is literally the possibility of breaking your entire run. unless you are stocked up on wakestones.
I would like to retract my previous comment blud changed the title to contain spoilers
Spent 100 hours in this game and somehow have never encountered this. Luck or misfortune, who's to say.
Are you playing offline by chance? If so maybe that makes a diff? Even still im playing online and im about 50hrs in and havent ran into it either hah
@@CatManDoom84 Nope. Played the whole game online. I didn't even get the tutorial. Watching people yell on the internet about having entire villages nuked is like watching my squadmates get sniped all around me in a war movie or some shit, lmao.
I've hired like three, but dismissed them all IMMEDIATELY before leaving the rift lol
How... the signs don't show inside the rift.... only outside......
@@kurrynthearisen idk if the eyes do, but the stuff they say can also be an indicator
@@Darkassault42 No bro. No indicators inside the rift. I checked multiple times and others confirmed. The difference in the way they talk inside the rift is their inclination; Simple, Calm, Straightforward, and Kindhearted.
@@kurrynthearisen a lot of people have gotten stuff wrong about the game already, if you can't tell in the rift, then the popup tutorial about Dragon's plague shouldn't show up while I'm in the rift. People also say stats aren't retroactive, except their wrong, each vocations Base stats are retroactive, not the rest. Game hasn't been out long enough for everything to be correct yet.
@@Darkassault42 okay bro u probably right 💯
We really need a deep dive, definitive guide on dragons' plague. It's such a fail on the content creating community that every video is the same surface-level information.
Eyes don't always glow red.
They don't always talk back.
They don't always show symptoms.
You must murder all 3 pawns before attempting to rest at an inn, every single time. Otherwise your game will be nuked. It's not a matter of 'if' but 'when'.
I just wish that it was a difficult setting for the game, i love the game but it is way to hard for me. I get that people wanted it more difficult but i find it so difficult that it makes me hate it😔
Make sure you upgrade your equipment, your equipment is more important than your actual level.
Upgrade your equipment, change your hired pawns more often to pawns with same level or above yours. You're good to go.
Don’t rush and actually level, upgrade your gear and level other vocations because using other augments is op. Use potions etc. honestly alot of people that find dd difficult is because they wanna ignore stuff and shut their brain off and spam x. You got this just be smart
It’s basically COVID but dragons dogma style.
Social distance by tossing your team into a river. Lol