Rationary - Suggested G&B Gamemode.

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  • Опубліковано 25 січ 2025

КОМЕНТАРІ • 59

  • @Dodogamer12475
    @Dodogamer12475 16 днів тому +59

    in real life the blunderbuss could use anything that could enter in the barrel as ammo like little stones, broken glass, clay pieces, nails, screws, metal objects, coins, buttons and even potatos. so the seaman could get ammo by breaking glass or finding in the floor, little stones in maps that have grass, idk where he would find clay piece like roscoff, nails and screws in wooden planks or boxes, metal objects idk, coins in bodies or left in some place, buttons the same thing and potatos in boxes like in san sebastian and leipzig

    • @Floofermax
      @Floofermax  15 днів тому +7

      This would seemingly work with the resupply idea of zombies dropping stuff on death, it could be a randomized debuff where occasionally blunderbuss users spawn in without ammo, grabbing supplies zombies drop along the way.

    • @Dodogamer12475
      @Dodogamer12475 15 днів тому

      @@Floofermax they would start with some ammo for like three shots

    • @bromhead
      @bromhead 15 днів тому +3

      that is a myth however technically you could load all of the things you listed however your more likely to break the barrel and injure yourself

    • @feliziogibranmahendra520
      @feliziogibranmahendra520 15 днів тому

      If that was the case, maybe debuff it by 90% to make it fair

    • @Dodogamer12475
      @Dodogamer12475 14 днів тому

      @@feliziogibranmahendra520 fr but the debuff could be less if it is nails

  • @Phone-r5
    @Phone-r5 16 днів тому +28

    ‘I think this would actually change a lot of things in gameplay”

  • @TheSquareEngineer
    @TheSquareEngineer 15 днів тому +14

    If i wanted to have a realistic experience, i would just open my window

    • @Mr.Potato2900
      @Mr.Potato2900 2 дні тому

      But how would you have a realistic 19th century zombie experience?

  • @N0th1ng-010
    @N0th1ng-010 17 днів тому +14

    This sounds pretty good for a new gamemode honestly, I like the ammo feature because it would make bombers and igniters and maybe sappers more of a priority to kill instead of using it to kill shamblers and runners but the only reason you should shoot a shambler or runner is if a teammate is far away and nobody is nearby.

  • @HMSHOOD1920
    @HMSHOOD1920 15 днів тому +7

    No no no for sapper limit.
    Don’t do it like that. Make it all divisible.
    Don’t go to 3 and then jump up 8 then skip to 10.
    Make it 4 material for caltrops, 8 for stakes, and 12 for barricades.

  • @Floofermax
    @Floofermax  17 днів тому +6

    If time-stamps don't work use the description!
    More info here/Links for the music
    Music Track
    Rationed 01 : ua-cam.com/video/vZS5o8v8Sv8/v-deo.html
    Last man standing 02 : ua-cam.com/video/W2Z0crnX3Z8/v-deo.html
    Ambient 03 : ua-cam.com/video/SGQ4tlAUR8I/v-deo.html
    Eaten alive 04 : ua-cam.com/video/hKSStjytxSs/v-deo.html

  • @Wehateviktoria
    @Wehateviktoria 15 днів тому +2

    Rationary should also have cinematic mode activated for extra realism

  • @blueeggshark
    @blueeggshark 14 днів тому +2

    I actually like this idea a lot
    but I don't see the developers adding this

  • @GBFan1
    @GBFan1 15 днів тому +3

    I had a similar idea on the ammo part
    Ammo Limit and a new class that would place some ammo box

  • @voltfox2466
    @voltfox2466 14 днів тому +2

    Would make sense if the lamps on maps were off, since there's nobody there to keep them lit. Would also make sense if players had lanterns that they had to also light up periodically. Imagine walking in Leipzig and realising your whole team is gone in the pitch black streets.

    • @Floofermax
      @Floofermax  14 днів тому +1

      the lighting is already bad including for high graphic players.

    • @voltfox2466
      @voltfox2466 14 днів тому

      @Floofermax Oh damn yeah you're right... I just never played on high graphics, my laptop is literally a potato. Yeah mb there

  • @goodboi1725
    @goodboi1725 15 днів тому +3

    How about make bombers more obnoxious by giving them random fuse times?

  • @Running_doggo
    @Running_doggo 14 днів тому +1

    So basically this makes all guns act like the air rifle in terms of limited shots. Honestly not a bad idea and would fit into the world of Guts and Blackpowder, especially for those that are on the frontlines fighting the cannibals head on.
    I could also recommend adding a little description by hovering your cursor over the ammo counter saying the following: "As your ammunition dwindles the only way to find more is to pillage your former allies and enemies."
    (The reason you could have limited ammo is because any supply lines to your area had been cut off by the hordes of the dead and as a result you have not gotten any ammunition and are now struggling to find any.)
    (For the mechanic for zombies dropping ammo to have it make sense, make it to where this only applies to zappers, turned players, and shamblers wearing soldier attire drop munitions, as it would make the most sense for soldiers to have ammunition for your weapons instead of random civilians.)
    (Also the little resupply crates from Roscoff would give you full ammo, but this applies only once afterward it would say: "It's best to leave some munitions for the rest of the team." applies only to objective maps at respawn points.)

    • @Floofermax
      @Floofermax  10 днів тому +1

      Heyo
      I've added one of your suggestions to my suggestion in the discord, I thought it was actually quite good or could tip the balance of this game modes core supplies mechanic.
      Here is what I wrote, P.S I didn't know who you were on roblox so I just sent a image of your youtube comment in the suggestion as credit.
      Pillaging your buddies body
      how the pillaging mechanic works is 50% of the time if your teammate dies they’ll drop a certain amount of supplies on death, meaning when you walk up to their body “Search Body” will appear, an animation will start of you bending down and grabbing ur teammates supplies meaning your vulnerable as you do so.

    • @Running_doggo
      @Running_doggo 10 днів тому

      @@Floofermax Yeah, that's what i kinda aimed for with my comment, because you gotta do what it takes to survive out there even if it means pillaging your deceased friend's corpse.
      (Also I thank you for reading my suggestion and giving credit to my comment when you took inspiration from my comment, I hope you come up with more great concepts like this in the future, as you did really well with this.)

  • @Thetasteoforange
    @Thetasteoforange 15 днів тому

    Cool idea. Couple things though.
    First, the surgeon relying on callouts and physical appearances is a good idea. But the physical appearance will be unreliable. Many times, me and many many people I have seen have been an inch away from death, yet have no changes to their physical appearance (their stance when not holding anything).
    The ammo counter would need work. While it's generally fine to have the bullet or "pellet" amount for the nock gun, overall it's best not to count pellets. Other games don't do this as it simply is much easier to treat a 1 shot weapon with one actual shot. The pellet amount doesn't matter as it's the same every time. I noticed with the counter, if you pay attention to the brass/navy pistol that they ALSO use pellets. Which is why they're like a mini shotgun.

  • @Ethan-bw3qu
    @Ethan-bw3qu 15 днів тому +1

    im just imagining this in endless 💀

  • @GBFan1
    @GBFan1 15 днів тому +4

    Idea:Bubbles did mention about the nock gun can busting you're shoulder or something so if you put a little bit too much gunpowder or stuff you probably know what happens either have a busted shoulder or blind yourself with gunpowder

  • @gutsandblackpowderfan-y5d
    @gutsandblackpowderfan-y5d 14 днів тому

    I love the idea of this I think during endless in this gamemode there should be a day and night cycle where soldiers come during the day like if ur french then the british or angry civillians or something like that and during the night zombies and you must eat and drink to survive and i think there should be something to make mele weapons (idk how to spell sorry) have some debuffs because this game is very mele dependant and maybe sappers would need to find supplies around the map? and another idea i have is (for the base game) after every round if you win it plays a song from the country the map is based in like france a good song for france would be te souvients tu or something :) i love the idea of this gamemode
    edit: there should be new healing animations for surgeon depending on what you got hurt by like lets say a bomber that would be a shrapnel wound or a shambler a bite wound and whenever u get hurt it shows it on ur body like a shrapnel would mean a chunk of like lets say ur arm missing or ur head bleeding

  • @Intellicadeee
    @Intellicadeee 12 днів тому

    The idea of counting the amount of pellets the blunderbuss have is weird. The blunderbuss can only shoot one time without having to reload, the blunderbuss isn’t like the nockgun which will have the number of pellets loaded

  • @Mr.Potato2900
    @Mr.Potato2900 2 дні тому

    This should have been how hardcore should be

  • @SickDayPlayer
    @SickDayPlayer 15 днів тому +3

    I dont think this would be a good idea considering the main way of combat in g&b is using melee, do you get my point?, making melee more dominant in a gamemode

    • @Floofermax
      @Floofermax  10 днів тому +1

      I've added dullness as a mechanic and balanced it. I didn't know how to credit you so I sent a screenshot of your msg in my update to the suggestion, hope you appreciate.

  • @LorenzoGonzattoCavalcantiCaval
    @LorenzoGonzattoCavalcantiCaval 15 днів тому +2

    Now we have more debuffs, i wanna add some for the infection,
    Blood and paranoia:
    If a player see his commarades (other players) die it will build up to a point (up to debate but 3 or 4 is good for me) where the trauma is so great that interactions will be impossible, like reloading, getting healed, using canons, using instruments, getting blessed, order a charge, build or destroy as sapper, use utilities(jack o'lanter not affected), heal or bless other players won't be allowed, the effects will decay in 5 minutes, after 1 minutes reloads will be allowed, 2 minutes canon interactions and receiving blessings and healing will be reenabled, after 4 minutes healong other players and using instruments will be reenabled and after 5 minutes it will end and will give fallowing effect:
    Guts of steel:
    Immunity to blood and paranoia.

    • @LorenzoGonzattoCavalcantiCaval
      @LorenzoGonzattoCavalcantiCaval 15 днів тому

      I meant a new debuff not infection, sorry about that

    • @LorenzoGonzattoCavalcantiCaval
      @LorenzoGonzattoCavalcantiCaval 15 днів тому

      Also shooting somone with a broken leg counts like two teammates die. That is the cost for a badge i guess😅(also I suggest getting 10 francs upon doing so).
      ALSO ALSO: Killing a fresh runner has the same effect

    • @Floofermax
      @Floofermax  15 днів тому +2

      sure, soldiers could experience trauma but this system is way too punishing which is why it's been denied in the discord like 24/7. I love the idea but it's impossible to include since it goes against the guidelines, would be best for a more one player type experience.

    • @Guest-j5f2q
      @Guest-j5f2q 15 днів тому

      The charge effect completely removes the debuff

    • @Running_doggo
      @Running_doggo 14 днів тому +1

      I'd say to track this debuff have your character begin to have their hands shake or something like this to also add to realism.

  • @mr.pickles9791
    @mr.pickles9791 15 днів тому +1

    Looks interesting, but the inert could change though. For example: Charge when close instead of 1st hit then charge.

    • @Floofermax
      @Floofermax  15 днів тому

      not such a bad idea but runners already do this in some objective maps which is why the inert is so special.

  • @justsomerandomyoutubechannel49
    @justsomerandomyoutubechannel49 15 днів тому +1

    With ammo wouldn't you also have to count the gunpowder

    • @Floofermax
      @Floofermax  15 днів тому

      maybe but if things get too technical it get's really confusing.

  • @EnzoluisDelacruz
    @EnzoluisDelacruz 15 днів тому

    That actually might not be a bad idea

  • @JoooojooOOOOooOoooo
    @JoooojooOOOOooOoooo 15 днів тому +1

    However I think zombies should have normal hp, and up-side should one shot

  • @HMSHOOD1920
    @HMSHOOD1920 15 днів тому +3

    Could go a step further and add in a sharpness meter for melee weapons.

    • @Floofermax
      @Floofermax  15 днів тому +1

      already had this but I removed it simply because it felt a bit too challenging. it's kinda like saying you should have a breathing meter is how I viewed it.

    • @blvd.9336
      @blvd.9336 14 днів тому +2

      seems like too much, might as well add a leg or arm cramp mechanic then too

    • @HMSHOOD1920
      @HMSHOOD1920 13 днів тому

      @@blvd.9336keep talking and it will be added.

  • @skelety_
    @skelety_ 15 днів тому +1

    You should probably replace "Rounds" with "Pellets"

  • @okhello4504
    @okhello4504 15 днів тому

    OMG ZOMBIES SAY DESTROYED FOR?!?!?!

  • @AkosLelkes
    @AkosLelkes 14 днів тому

    Maybe uhh blades getting sull

  • @d-boi9785
    @d-boi9785 14 днів тому

    Great, now the blackpowder guns are even less useful in a game literally titled “guts and blackpowder”.