Lowpoly Landscapes [Tutorial]

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  • Опубліковано 9 лис 2024

КОМЕНТАРІ • 132

  • @thaLareChica
    @thaLareChica 6 років тому +1

    Danke für diese einfache und kurze Möglichkeit tolle Low Poly Landscapes zu erstellen - SO lange gesucht :)

  • @nowherebrain
    @nowherebrain 8 років тому +1

    when adding your grass material you can jump into edit mode, select a face that is about the average flatness for you grass texture then go to the 3d window header(because I do not know the hotkey) select>select_similar>normal, by using the tool panel(or f6 windows) you can adjust the threshold and shrink/grow your selection based on the angles....very useful for this type of material assignment....you will always need to clean it up a bit, but it helps.

    • @LarsMezaka
      @LarsMezaka  8 років тому

      yeah i already found out about this =) i might do an improved version of this tutorial at some point. You will still need to polish the edges by hand, because though its good for rough selection it generally doesn't flow that well using this technique.

  • @erikpatak
    @erikpatak 9 років тому +5

    Thanks for making this! I am so happy that you are making tutorials.

  • @xavierthomas1980
    @xavierthomas1980 8 років тому +1

    Nice tut.
    Just a tip: To select the grass faces of the mountains you could have used the "Select linked flat faces" tool as a starting point.

    • @LarsMezaka
      @LarsMezaka  8 років тому

      +Xavier Thomas or i could select similar ones based on their normal =D i suppose there are many ways to do that a bit more easily, but i did not know about them back then =)
      But thanks for the great tips!

  • @iam.2022
    @iam.2022 3 роки тому +1

    Thank you for your tutorials! Excellent work

  • @monarch_gg4873
    @monarch_gg4873 7 років тому

    I always would use the landscape generator in blender and then decimate, but I never thought of heightmaps! keep it up! *Subscribed*

    • @LarsMezaka
      @LarsMezaka  7 років тому

      there is a landscape generator in Blender?!? =D nice! I suppose it is really true that there is an addon for everything.

    • @monarch_gg4873
      @monarch_gg4873 7 років тому

      It isn't in blender's default setting, go to user preference > add-ons > search for ANT > enable ANT landscape > add > mesh > landscape
      its a very handy tool because you can tweak many different settings to get a great looking island! but the heightmap is a great idea :3

  • @cyberstudent
    @cyberstudent 7 років тому +1

    Thankyou so much for Great tutorials. One request that please turn on that screen casting so we can view the keys that you used. Great tuts... thanks again..

    • @LarsMezaka
      @LarsMezaka  7 років тому

      i always try to remember that =) just forget about it sometimes... sorry

  • @MrSorbias
    @MrSorbias 7 років тому +25

    Ok, I have to say, that I again got inspired from your video. :)

    • @LarsMezaka
      @LarsMezaka  7 років тому +5

      Nice =D cant wait to see what you do with it

  • @megusta4918
    @megusta4918 7 років тому +1

    Man ! Good work, i was searching for this tutorial like yours :) hope u are making this, this time too :) you're good

  • @kubakakauko
    @kubakakauko 6 років тому

    Ok its oficialy the best tutorial on youtube

  • @enoshade
    @enoshade 7 років тому +2

    I guess you already know since this tutorial is about a year old, but just in case: you can hit 'i' to invert your selection. Great tutorial!

    • @LarsMezaka
      @LarsMezaka  7 років тому

      yep somebody already pointed that out below... i use it all the time now. its great how i can learn from the tutorials myself xD

    • @enoshade
      @enoshade 7 років тому

      Lars Mezaka ok cool :D

  • @saturnoschnellto9933
    @saturnoschnellto9933 9 років тому +2

    Very nice tuto, nice ideas

  • @overwolf782
    @overwolf782 6 років тому

    Very nicely done... subbed

  • @GabrielLimeira
    @GabrielLimeira 9 років тому +4

    awesome! really enjoyed.

  • @ClausStraube
    @ClausStraube 8 років тому +3

    Great tutorial. Thanks :)

  • @KiminAnonim
    @KiminAnonim 8 років тому +3

    Nice Tutorial. Tnx

  • @bladewolfvii6383
    @bladewolfvii6383 8 років тому +1

    you also can use world machine to simply create your own highmaps...

    • @LarsMezaka
      @LarsMezaka  8 років тому

      "simply" =D yes sure thats an option. But for easier scenes it really suffices to use hightmaps of single landscape features.

    • @nowherebrain
      @nowherebrain 8 років тому +1

      why? you could use blender to create them as well...I mean to say, he already has a good grip on the software why learn another that basically only does one thing? I'm sure world machine does it's job well, but blender probably does it better(in the right hands) you could stamp terrains blend heightmaps etc etc...plus more...much more....and I am just referring to landscape creation here.

    • @LarsMezaka
      @LarsMezaka  8 років тому

      justin barrett
      reading what you said i suppose you never used world machine =D to be honest: it really is amazing. And you cant really do the things in blender that you can do there. because it is a very complex procedual terrain generation tool that looks so convincingly realistic, that its just mindblowing. that said every good and complex tool is really hard to learn. same goes for world machine. but if you don't have the time for that (yes, learning a tool that basically only does one job) it is really a nice shortcut to use real hightmaps (because what could be more realistic than the real thing?) =)

    • @nowherebrain
      @nowherebrain 8 років тому +1

      sorry, yes, you can. I have used WM and I do remember the node based terrain editing etc..it is still more limited than blender...sorry I am really not trying to be a jerk(really :) ) but I have used almost every terrain editing software as an indie games dev from earthsculptor to vue to terragen + countless others(never used grome...) and blender can still do more(I'm merely talking about terrain, ofc in other areas it does more...it is a feature rich 3d app after all)..anyway....I will just leave this statement as is...I feel like I am coming off a bit harsh...this is NOT my intention...I really like your work....and your style has really taken off in the last year or two.

    • @LarsMezaka
      @LarsMezaka  8 років тому

      please, don't be sorry =D This is a topic that is woth discussing.
      i guess my reply was a bit offensive as well... i get your point. Blender is really good for maunally editing your terrain and especially small details. and of course a general 3d software is always more powerfull. i suppose the best might be to use a combination of both. to get the best of two worlds: fast and realistic terrain and detailed customizations

  • @iceyberq
    @iceyberq 5 років тому

    I am making a low poly game and this is helping alot

  • @johncolteraneoffical
    @johncolteraneoffical 8 років тому +1

    At the isometric part... How can you Select all of the vertices at once? Nice tut btw

  • @bermarte
    @bermarte 6 років тому

    It's very well done, thanks.

  • @KiyoshiArtworks
    @KiyoshiArtworks 8 років тому

    Great channel : D keep up the good work. You have a new subscriber.

  • @maxostlund9334
    @maxostlund9334 6 років тому +1

    Could you make a tutorial on a low poly willow tree? I have an assignment and I can’t figure out how to make the leaves...

    • @LarsMezaka
      @LarsMezaka  6 років тому +1

      Have you seen my tree tutorials? Use them as a starting point... also here is some reference of a willow tree i made a while back: prntscr.com/in07wt The leaves are just 6 or 5 sided cylinders with some loopcuts in between

    • @maxostlund9334
      @maxostlund9334 6 років тому +1

      Lars Mezaka okay I’ll watch them, but I already know how to make trees, I just have some trouble with the leaves..

    • @LarsMezaka
      @LarsMezaka  6 років тому

      well you dont need to if the image offers you everything you need... but thats pretty much all i got unless you have a more specific question...

  • @HezlitFR
    @HezlitFR 7 років тому +1

    Is there any way to automatically apply materials depending on steepness of faces ?

    • @LarsMezaka
      @LarsMezaka  7 років тому +1

      yes. select a horizontal face. hit spacebar. type: select similar. enter. choose normal. change intensity. enter. and there you go. but you should always put in some manual work afterwards. to improve the result.

  • @JUSTlN
    @JUSTlN 7 років тому +2

    Hey, How did you select the faces at 4:50 , when I try it I only select the front ones...

    • @LarsMezaka
      @LarsMezaka  7 років тому +1

      you need to be in wireframe viewmode... you can toggle that by hitting the "Z" button or selecting it in the dropdown menu down below.

    • @JUSTlN
      @JUSTlN 7 років тому +1

      Thanks man, love your videos btw.

    • @XENOT
      @XENOT 7 років тому

      This doesn't work for me. ("Z" has no effect and when toggeling the wireframe viewmode in the dropdown, I have a totally different view than you do.)

  • @ektelion
    @ektelion 7 років тому +1

    So inspiring! Yours is by far my favourite low-poly style. Thank you so much for your tutorials! One question: I've watched your LowPoly Trees tutorials, but I'd really love to see how you made the ones in this video (23:00). I'd really appreciate any tips or reference images (just what to look for, not even an actual link if you're too busy). Thanks!

    • @LarsMezaka
      @LarsMezaka  7 років тому +1

      Thanks =)
      those are the same trees like over here: www.artstation.com/artwork/K4QRo
      hey prety much use the same technique as the stump part of the tutorials... i think it was number 3
      just create a log in the centre - hexagon with some loopcuts
      and then create a couple of branches with leafes and stick them to that. Like shown in the tree tutorial.
      That should give you the desired result

    • @ektelion
      @ektelion 7 років тому +1

      Thank you so much for your swift and detailed reply! I've just moved from post production to 3D modelling at the amature level and your work has been so inspiring for me! Keep it up!

    • @LarsMezaka
      @LarsMezaka  7 років тому +1

      hope you will find a new skill that you enjoy here then =)
      also post production experience seems like a nice skill to use for some sweet 3d renders. many beginners struggle with color theory, maybe youll be able to skip that

  • @Xtilly-ib4kr
    @Xtilly-ib4kr 7 років тому +2

    hahah I LOVE the bloopers

  • @salem8231
    @salem8231 6 років тому +1

    Could you just do the third one but going down to make a canyon? Or is there a better way to do that?

    • @LarsMezaka
      @LarsMezaka  6 років тому

      No that should work perfectly fine

    • @salem8231
      @salem8231 6 років тому

      Lars Mezaka Thanks!

  • @eatthecarrot2540
    @eatthecarrot2540 6 років тому +1

    Can I create my own texture and apply it? How do I create the texture images similar to what you used in the tutorial?

    • @LarsMezaka
      @LarsMezaka  6 років тому

      you mean your own heightmap? sure that can be done. You can even paint one in photoshop or sth if you want to go the hard way. Traditionally i use Worldmachine, a specialized programm for these or you can grab some real world heightmaps from openstreetmaps.

    • @eatthecarrot2540
      @eatthecarrot2540 6 років тому +1

      Thank you for replying honey buns. Have a nice day~

  • @Dalcamo1
    @Dalcamo1 8 років тому

    thx for the tutorial, how do you render with white background?

    • @LarsMezaka
      @LarsMezaka  8 років тому +1

      +alejandro cardona Th images that i showed there have a transprarent background. For that just go to the render tab on the right hand side and got to Film and check Transparent there... then you can also easily add any background color in a decent Image editing software.

    • @Dalcamo1
      @Dalcamo1 8 років тому +1

      +Lars Mezaka ty

  • @gallacs
    @gallacs 7 років тому +1

    At 13:50 you choose the mountain4.jpg then in Blender it shows mountain10.jpg. Anyway, I can't find those jpg files. Could you give us a link to one of those too?

    • @LarsMezaka
      @LarsMezaka  7 років тому +1

      no. i dont own them, so i cant reditribute them. You need to look for your own ones or search for a website where you can extrac heightmaps from the world map... there are a few nice ones out there

    • @gallacs
      @gallacs 7 років тому

      Thanks for your answer. I did my own as you suggested too :)

  • @vaishnav_mallya
    @vaishnav_mallya 7 років тому

    can you make a mid poly environment tutorial?

    • @LarsMezaka
      @LarsMezaka  7 років тому +1

      Vaishnav S Mallya this is something that i actually still need to figure out, because i am not that good at it yet. i am working on it though

  • @CeretPenyok
    @CeretPenyok 7 років тому +1

    how to make it works as gameobject for unity?

    • @LarsMezaka
      @LarsMezaka  7 років тому

      you can export it. select the object you want to export then go to file -> export -> fbx
      make sure to check the "selected pobjects only" box on the left hand side to not export the full scene, but only the selected ones
      then just drag and drop the fbx file to unity and it should work fine

  • @FcoPulice
    @FcoPulice 6 років тому +1

    what keys do you use in the minute 20:32??

    • @LarsMezaka
      @LarsMezaka  6 років тому +1

      Ctrl+R and then mousewheel up

    • @FcoPulice
      @FcoPulice 6 років тому

      Lars Mezaka thanks m8

  • @Leo-he7zg
    @Leo-he7zg 6 років тому +1

    WHen I render my image looks very flat with hardly any details, how do i fix this? also barely any shadows
    on it

    • @LarsMezaka
      @LarsMezaka  6 років тому

      can you show me the image?

    • @Leo-he7zg
      @Leo-he7zg 6 років тому

      ]i65.tinypic.com/25fsmsh.jpg

    • @LarsMezaka
      @LarsMezaka  6 років тому

      Check your light setup... you should have a bueish colored world and a slightly tilted sunlamp... i also have a outdoor light tutorial in my cml tutorials series... maybe check that out for a more in depth guide

  • @terribleitman7885
    @terribleitman7885 7 років тому +2

    I added the heightmap but nothing appears for me...Just the plane

  • @richiej6573
    @richiej6573 8 років тому +2

    when I open the height map my plane is still flat ? help

    • @LarsMezaka
      @LarsMezaka  8 років тому

      +Richie J Hm... could be many things... Is the Plane subdivided? Is the Texture the displacement texture? Is the displacement modifier turned down to strength 0 or something? I cant really help you without more information :/

    • @richiej6573
      @richiej6573 8 років тому +2

      +Lars Mezaka Thanks for getting back to me it was because I was still in edit mode not object

  • @filipcernelic1597
    @filipcernelic1597 8 років тому

    i have a problem. every time i displace (with noise texture) and decimate every time i render the image the pattern is different. have any tips?

    • @LarsMezaka
      @LarsMezaka  8 років тому

      that is really weird. i know how to create that effect, but not how you could do it accidentally. if you want that solved please send the blendfile to me via email: 01mezala@gmail.com and i will take a look

  • @joshuavandegrift2329
    @joshuavandegrift2329 7 років тому

    How do you render how the thing that you just created though the camera? I know 0 does the camera view but how do you render it?

    • @joshuavandegrift2329
      @joshuavandegrift2329 7 років тому +1

      And how do you move the camera?

    • @LarsMezaka
      @LarsMezaka  7 років тому

      F12 is the shortcut for rendering

    • @LarsMezaka
      @LarsMezaka  7 років тому

      there are multiple was to move the camera:
      ctrl+0 sets the camera to the current view
      what i also do a lot is select the camera and hit [G or R] + double [X or Y or Z], which makes the camera move/rotate in the local axis... that creates a really nice movement for positioning the camera while in camera view

    • @joshuavandegrift2329
      @joshuavandegrift2329 7 років тому +1

      Thank you!

  • @tailskitaleshindi
    @tailskitaleshindi 7 років тому

    I am using 3ds Max 2016, but I cant seem to get this low poly mountain look in anyway. I put the height map using DISPLAY modifier on a play and increased strength. mountain comes up. But then i applied multires, tesselate, optimize but that look doesnt come at all. It's all very pointy. ANy suggestions or ways to do it in 3ds max? I havent used blender but really want to do low poly art.

    • @LarsMezaka
      @LarsMezaka  7 років тому

      hm... i haven't used 3ds Max yet, so i can't tell you how to solve that problem easily... but if you could send me a picture i could try to find the issue easier and maybe help you out.

    • @tailskitaleshindi
      @tailskitaleshindi 7 років тому +1

      facebook.com/anchit.kawaatra.3d/photos/rpp.785690264900074/961517990650633/?type=3&theater
      This is the link on facebook. Kindly let me know, if possible, how I can convert it to low poly look. I had used very low poly with Multires modifier. On google it says, it works like decimate in blender but doesnt look like it.

    • @LarsMezaka
      @LarsMezaka  7 років тому

      Anchit Kawaatra i think it already did what you wanted it to do. but you need to shade it flat. search for shading and normals and how to shade it flat instead of smooth. or how to split all the edges... that essentially does the same effect

    • @tailskitaleshindi
      @tailskitaleshindi 7 років тому +1

      Thanks a lot for directing me in the correct direction. I found a way for now which isnt exactly like this but does get a blocky look to output plus ill start learning blender also :P

  • @neptunian6226
    @neptunian6226 8 років тому +1

    how did he delete the floor on the first one?

    • @LarsMezaka
      @LarsMezaka  8 років тому +3

      go to ortogonal sideview: numpad5, numpad 1
      go to wireframe mode: Z
      select bottom part via box: B
      Delete them: Del

    • @neptunian6226
      @neptunian6226 8 років тому +1

      Thanks

  • @samlovescoding
    @samlovescoding 7 років тому +2

    As good as is the scene, I am finding it really hard to inspire me for game development.

    • @LarsMezaka
      @LarsMezaka  7 років тому

      That is true. For gane development you will need to put a lot more work into stylizing the terrain. Im still working on a food workflow for that. Until then its pretty much only usable as a background element

  • @ash24ize
    @ash24ize 6 років тому +1

    hi , i am having trouble with the materials ... please Help!

    • @LarsMezaka
      @LarsMezaka  6 років тому

      Can you specify your problem? Maybe send me a picture? Because without any information i will not be able to help you.

    • @ash24ize
      @ash24ize 6 років тому +1

      thanks for answering my cry for help i have emailed you the document

    • @LarsMezaka
      @LarsMezaka  6 років тому

      I didnt get your email. Not even in my spam folder.

    • @ash24ize
      @ash24ize 6 років тому

      hi thanks but i have sorted out the problem

  • @aninesias1096
    @aninesias1096 7 років тому

    can't find height maps in the site

    • @LarsMezaka
      @LarsMezaka  7 років тому

      these are the download buttons on the site:
      prntscr.com/eg8ipe
      prntscr.com/eg8iyl

  • @raeynasaints
    @raeynasaints 7 років тому +1

    im so gorgeous ya know

  • @Xtilly-ib4kr
    @Xtilly-ib4kr 7 років тому

    2:17 there isn't any link mezaka :P

    • @LarsMezaka
      @LarsMezaka  7 років тому

      yeah because i cant link to non-youtube sites from the screen anymore. I'ts down in the description though.

    • @Xtilly-ib4kr
      @Xtilly-ib4kr 7 років тому +1

      oh thanks, anyway, oh my gosh this helped me so much. +sub +like
      EDIT: fourth time watching, i cant thank you enough please don't stop :D

  • @hisyamalthafi4175
    @hisyamalthafi4175 8 років тому

    building tutorial plese... :)

    • @LarsMezaka
      @LarsMezaka  8 років тому

      What type of building? Maybe this live commentary helps you a bit: ua-cam.com/video/hUfBOsSyvA4/v-deo.html

    • @hisyamalthafi4175
      @hisyamalthafi4175 8 років тому

      ok,thanks very much...

  • @redenoriola8168
    @redenoriola8168 8 років тому +3

    How to make your blender background white while working like yours? Mine's so dark, I can hardly see the edges.

    • @LarsMezaka
      @LarsMezaka  8 років тому

      i know. i personally really prefer the white background. You can change
      it by going to File -> User preferences -> Themes -> 3D View
      -> Theme Background color and changing the Gradient High/off to
      white: prntscr.com/cvw4o7
      i know that function is very hidden. If you cant find it i can try to give you a longer explanation.

    • @redenoriola8168
      @redenoriola8168 8 років тому +1

      Thanks alot mate. You are good in blender.

    • @redenoriola8168
      @redenoriola8168 8 років тому +1

      It's better in white background. Thanks again :)

    • @redenoriola8168
      @redenoriola8168 8 років тому +1

      Btw how is that your object is bright on all sides while working.
      Mine is dark on some sides even with this white background. It's like a shadow

    • @LarsMezaka
      @LarsMezaka  8 років тому

      just go to material view instead of solid view. That should make it brighter. And make sure you use the cycles renderer REDEN ORIOLA

  • @ElijahBerg0011
    @ElijahBerg0011 8 років тому +1

    It's pronounced Low Pollee... Not Low Poley

    • @LarsMezaka
      @LarsMezaka  8 років тому +1

      i hope my pronounciation already improved for that word. But thanks for pointing it out!

    • @ElijahBerg0011
      @ElijahBerg0011 8 років тому +1

      Lars Mezaka No problem! ;D

  • @benjaminbalde7718
    @benjaminbalde7718 7 років тому

    DEUTSCHLAND

  • @paradoxialgodblox3052
    @paradoxialgodblox3052 7 років тому +1

    Omg his voice is annoying me !!

    • @LarsMezaka
      @LarsMezaka  7 років тому

      Haha =D sorry about my voice :P