when adding your grass material you can jump into edit mode, select a face that is about the average flatness for you grass texture then go to the 3d window header(because I do not know the hotkey) select>select_similar>normal, by using the tool panel(or f6 windows) you can adjust the threshold and shrink/grow your selection based on the angles....very useful for this type of material assignment....you will always need to clean it up a bit, but it helps.
yeah i already found out about this =) i might do an improved version of this tutorial at some point. You will still need to polish the edges by hand, because though its good for rough selection it generally doesn't flow that well using this technique.
+Xavier Thomas or i could select similar ones based on their normal =D i suppose there are many ways to do that a bit more easily, but i did not know about them back then =) But thanks for the great tips!
It isn't in blender's default setting, go to user preference > add-ons > search for ANT > enable ANT landscape > add > mesh > landscape its a very handy tool because you can tweak many different settings to get a great looking island! but the heightmap is a great idea :3
Thankyou so much for Great tutorials. One request that please turn on that screen casting so we can view the keys that you used. Great tuts... thanks again..
why? you could use blender to create them as well...I mean to say, he already has a good grip on the software why learn another that basically only does one thing? I'm sure world machine does it's job well, but blender probably does it better(in the right hands) you could stamp terrains blend heightmaps etc etc...plus more...much more....and I am just referring to landscape creation here.
justin barrett reading what you said i suppose you never used world machine =D to be honest: it really is amazing. And you cant really do the things in blender that you can do there. because it is a very complex procedual terrain generation tool that looks so convincingly realistic, that its just mindblowing. that said every good and complex tool is really hard to learn. same goes for world machine. but if you don't have the time for that (yes, learning a tool that basically only does one job) it is really a nice shortcut to use real hightmaps (because what could be more realistic than the real thing?) =)
sorry, yes, you can. I have used WM and I do remember the node based terrain editing etc..it is still more limited than blender...sorry I am really not trying to be a jerk(really :) ) but I have used almost every terrain editing software as an indie games dev from earthsculptor to vue to terragen + countless others(never used grome...) and blender can still do more(I'm merely talking about terrain, ofc in other areas it does more...it is a feature rich 3d app after all)..anyway....I will just leave this statement as is...I feel like I am coming off a bit harsh...this is NOT my intention...I really like your work....and your style has really taken off in the last year or two.
please, don't be sorry =D This is a topic that is woth discussing. i guess my reply was a bit offensive as well... i get your point. Blender is really good for maunally editing your terrain and especially small details. and of course a general 3d software is always more powerfull. i suppose the best might be to use a combination of both. to get the best of two worlds: fast and realistic terrain and detailed customizations
Have you seen my tree tutorials? Use them as a starting point... also here is some reference of a willow tree i made a while back: prntscr.com/in07wt The leaves are just 6 or 5 sided cylinders with some loopcuts in between
yes. select a horizontal face. hit spacebar. type: select similar. enter. choose normal. change intensity. enter. and there you go. but you should always put in some manual work afterwards. to improve the result.
So inspiring! Yours is by far my favourite low-poly style. Thank you so much for your tutorials! One question: I've watched your LowPoly Trees tutorials, but I'd really love to see how you made the ones in this video (23:00). I'd really appreciate any tips or reference images (just what to look for, not even an actual link if you're too busy). Thanks!
Thanks =) those are the same trees like over here: www.artstation.com/artwork/K4QRo hey prety much use the same technique as the stump part of the tutorials... i think it was number 3 just create a log in the centre - hexagon with some loopcuts and then create a couple of branches with leafes and stick them to that. Like shown in the tree tutorial. That should give you the desired result
Thank you so much for your swift and detailed reply! I've just moved from post production to 3D modelling at the amature level and your work has been so inspiring for me! Keep it up!
hope you will find a new skill that you enjoy here then =) also post production experience seems like a nice skill to use for some sweet 3d renders. many beginners struggle with color theory, maybe youll be able to skip that
you mean your own heightmap? sure that can be done. You can even paint one in photoshop or sth if you want to go the hard way. Traditionally i use Worldmachine, a specialized programm for these or you can grab some real world heightmaps from openstreetmaps.
+alejandro cardona Th images that i showed there have a transprarent background. For that just go to the render tab on the right hand side and got to Film and check Transparent there... then you can also easily add any background color in a decent Image editing software.
At 13:50 you choose the mountain4.jpg then in Blender it shows mountain10.jpg. Anyway, I can't find those jpg files. Could you give us a link to one of those too?
no. i dont own them, so i cant reditribute them. You need to look for your own ones or search for a website where you can extrac heightmaps from the world map... there are a few nice ones out there
you can export it. select the object you want to export then go to file -> export -> fbx make sure to check the "selected pobjects only" box on the left hand side to not export the full scene, but only the selected ones then just drag and drop the fbx file to unity and it should work fine
Check your light setup... you should have a bueish colored world and a slightly tilted sunlamp... i also have a outdoor light tutorial in my cml tutorials series... maybe check that out for a more in depth guide
+Richie J Hm... could be many things... Is the Plane subdivided? Is the Texture the displacement texture? Is the displacement modifier turned down to strength 0 or something? I cant really help you without more information :/
that is really weird. i know how to create that effect, but not how you could do it accidentally. if you want that solved please send the blendfile to me via email: 01mezala@gmail.com and i will take a look
there are multiple was to move the camera: ctrl+0 sets the camera to the current view what i also do a lot is select the camera and hit [G or R] + double [X or Y or Z], which makes the camera move/rotate in the local axis... that creates a really nice movement for positioning the camera while in camera view
I am using 3ds Max 2016, but I cant seem to get this low poly mountain look in anyway. I put the height map using DISPLAY modifier on a play and increased strength. mountain comes up. But then i applied multires, tesselate, optimize but that look doesnt come at all. It's all very pointy. ANy suggestions or ways to do it in 3ds max? I havent used blender but really want to do low poly art.
hm... i haven't used 3ds Max yet, so i can't tell you how to solve that problem easily... but if you could send me a picture i could try to find the issue easier and maybe help you out.
facebook.com/anchit.kawaatra.3d/photos/rpp.785690264900074/961517990650633/?type=3&theater This is the link on facebook. Kindly let me know, if possible, how I can convert it to low poly look. I had used very low poly with Multires modifier. On google it says, it works like decimate in blender but doesnt look like it.
Anchit Kawaatra i think it already did what you wanted it to do. but you need to shade it flat. search for shading and normals and how to shade it flat instead of smooth. or how to split all the edges... that essentially does the same effect
Thanks a lot for directing me in the correct direction. I found a way for now which isnt exactly like this but does get a blocky look to output plus ill start learning blender also :P
That is true. For gane development you will need to put a lot more work into stylizing the terrain. Im still working on a food workflow for that. Until then its pretty much only usable as a background element
i know. i personally really prefer the white background. You can change it by going to File -> User preferences -> Themes -> 3D View -> Theme Background color and changing the Gradient High/off to white: prntscr.com/cvw4o7 i know that function is very hidden. If you cant find it i can try to give you a longer explanation.
Danke für diese einfache und kurze Möglichkeit tolle Low Poly Landscapes zu erstellen - SO lange gesucht :)
when adding your grass material you can jump into edit mode, select a face that is about the average flatness for you grass texture then go to the 3d window header(because I do not know the hotkey) select>select_similar>normal, by using the tool panel(or f6 windows) you can adjust the threshold and shrink/grow your selection based on the angles....very useful for this type of material assignment....you will always need to clean it up a bit, but it helps.
yeah i already found out about this =) i might do an improved version of this tutorial at some point. You will still need to polish the edges by hand, because though its good for rough selection it generally doesn't flow that well using this technique.
Thanks for making this! I am so happy that you are making tutorials.
Nice tut.
Just a tip: To select the grass faces of the mountains you could have used the "Select linked flat faces" tool as a starting point.
+Xavier Thomas or i could select similar ones based on their normal =D i suppose there are many ways to do that a bit more easily, but i did not know about them back then =)
But thanks for the great tips!
Thank you for your tutorials! Excellent work
I always would use the landscape generator in blender and then decimate, but I never thought of heightmaps! keep it up! *Subscribed*
there is a landscape generator in Blender?!? =D nice! I suppose it is really true that there is an addon for everything.
It isn't in blender's default setting, go to user preference > add-ons > search for ANT > enable ANT landscape > add > mesh > landscape
its a very handy tool because you can tweak many different settings to get a great looking island! but the heightmap is a great idea :3
Thankyou so much for Great tutorials. One request that please turn on that screen casting so we can view the keys that you used. Great tuts... thanks again..
i always try to remember that =) just forget about it sometimes... sorry
Ok, I have to say, that I again got inspired from your video. :)
Nice =D cant wait to see what you do with it
Man ! Good work, i was searching for this tutorial like yours :) hope u are making this, this time too :) you're good
Ok its oficialy the best tutorial on youtube
I guess you already know since this tutorial is about a year old, but just in case: you can hit 'i' to invert your selection. Great tutorial!
yep somebody already pointed that out below... i use it all the time now. its great how i can learn from the tutorials myself xD
Lars Mezaka ok cool :D
Very nice tuto, nice ideas
Very nicely done... subbed
awesome! really enjoyed.
Great tutorial. Thanks :)
Nice Tutorial. Tnx
you also can use world machine to simply create your own highmaps...
"simply" =D yes sure thats an option. But for easier scenes it really suffices to use hightmaps of single landscape features.
why? you could use blender to create them as well...I mean to say, he already has a good grip on the software why learn another that basically only does one thing? I'm sure world machine does it's job well, but blender probably does it better(in the right hands) you could stamp terrains blend heightmaps etc etc...plus more...much more....and I am just referring to landscape creation here.
justin barrett
reading what you said i suppose you never used world machine =D to be honest: it really is amazing. And you cant really do the things in blender that you can do there. because it is a very complex procedual terrain generation tool that looks so convincingly realistic, that its just mindblowing. that said every good and complex tool is really hard to learn. same goes for world machine. but if you don't have the time for that (yes, learning a tool that basically only does one job) it is really a nice shortcut to use real hightmaps (because what could be more realistic than the real thing?) =)
sorry, yes, you can. I have used WM and I do remember the node based terrain editing etc..it is still more limited than blender...sorry I am really not trying to be a jerk(really :) ) but I have used almost every terrain editing software as an indie games dev from earthsculptor to vue to terragen + countless others(never used grome...) and blender can still do more(I'm merely talking about terrain, ofc in other areas it does more...it is a feature rich 3d app after all)..anyway....I will just leave this statement as is...I feel like I am coming off a bit harsh...this is NOT my intention...I really like your work....and your style has really taken off in the last year or two.
please, don't be sorry =D This is a topic that is woth discussing.
i guess my reply was a bit offensive as well... i get your point. Blender is really good for maunally editing your terrain and especially small details. and of course a general 3d software is always more powerfull. i suppose the best might be to use a combination of both. to get the best of two worlds: fast and realistic terrain and detailed customizations
I am making a low poly game and this is helping alot
At the isometric part... How can you Select all of the vertices at once? Nice tut btw
Nevermind... Find out!
It's very well done, thanks.
Great channel : D keep up the good work. You have a new subscriber.
Could you make a tutorial on a low poly willow tree? I have an assignment and I can’t figure out how to make the leaves...
Have you seen my tree tutorials? Use them as a starting point... also here is some reference of a willow tree i made a while back: prntscr.com/in07wt The leaves are just 6 or 5 sided cylinders with some loopcuts in between
Lars Mezaka okay I’ll watch them, but I already know how to make trees, I just have some trouble with the leaves..
well you dont need to if the image offers you everything you need... but thats pretty much all i got unless you have a more specific question...
Is there any way to automatically apply materials depending on steepness of faces ?
yes. select a horizontal face. hit spacebar. type: select similar. enter. choose normal. change intensity. enter. and there you go. but you should always put in some manual work afterwards. to improve the result.
Hey, How did you select the faces at 4:50 , when I try it I only select the front ones...
you need to be in wireframe viewmode... you can toggle that by hitting the "Z" button or selecting it in the dropdown menu down below.
Thanks man, love your videos btw.
This doesn't work for me. ("Z" has no effect and when toggeling the wireframe viewmode in the dropdown, I have a totally different view than you do.)
So inspiring! Yours is by far my favourite low-poly style. Thank you so much for your tutorials! One question: I've watched your LowPoly Trees tutorials, but I'd really love to see how you made the ones in this video (23:00). I'd really appreciate any tips or reference images (just what to look for, not even an actual link if you're too busy). Thanks!
Thanks =)
those are the same trees like over here: www.artstation.com/artwork/K4QRo
hey prety much use the same technique as the stump part of the tutorials... i think it was number 3
just create a log in the centre - hexagon with some loopcuts
and then create a couple of branches with leafes and stick them to that. Like shown in the tree tutorial.
That should give you the desired result
Thank you so much for your swift and detailed reply! I've just moved from post production to 3D modelling at the amature level and your work has been so inspiring for me! Keep it up!
hope you will find a new skill that you enjoy here then =)
also post production experience seems like a nice skill to use for some sweet 3d renders. many beginners struggle with color theory, maybe youll be able to skip that
hahah I LOVE the bloopers
Could you just do the third one but going down to make a canyon? Or is there a better way to do that?
No that should work perfectly fine
Lars Mezaka Thanks!
Can I create my own texture and apply it? How do I create the texture images similar to what you used in the tutorial?
you mean your own heightmap? sure that can be done. You can even paint one in photoshop or sth if you want to go the hard way. Traditionally i use Worldmachine, a specialized programm for these or you can grab some real world heightmaps from openstreetmaps.
Thank you for replying honey buns. Have a nice day~
thx for the tutorial, how do you render with white background?
+alejandro cardona Th images that i showed there have a transprarent background. For that just go to the render tab on the right hand side and got to Film and check Transparent there... then you can also easily add any background color in a decent Image editing software.
+Lars Mezaka ty
At 13:50 you choose the mountain4.jpg then in Blender it shows mountain10.jpg. Anyway, I can't find those jpg files. Could you give us a link to one of those too?
no. i dont own them, so i cant reditribute them. You need to look for your own ones or search for a website where you can extrac heightmaps from the world map... there are a few nice ones out there
Thanks for your answer. I did my own as you suggested too :)
can you make a mid poly environment tutorial?
Vaishnav S Mallya this is something that i actually still need to figure out, because i am not that good at it yet. i am working on it though
how to make it works as gameobject for unity?
you can export it. select the object you want to export then go to file -> export -> fbx
make sure to check the "selected pobjects only" box on the left hand side to not export the full scene, but only the selected ones
then just drag and drop the fbx file to unity and it should work fine
what keys do you use in the minute 20:32??
Ctrl+R and then mousewheel up
Lars Mezaka thanks m8
WHen I render my image looks very flat with hardly any details, how do i fix this? also barely any shadows
on it
can you show me the image?
]i65.tinypic.com/25fsmsh.jpg
Check your light setup... you should have a bueish colored world and a slightly tilted sunlamp... i also have a outdoor light tutorial in my cml tutorials series... maybe check that out for a more in depth guide
I added the heightmap but nothing appears for me...Just the plane
I'm having the same problem
aha switch to object mode
thank you
when I open the height map my plane is still flat ? help
+Richie J Hm... could be many things... Is the Plane subdivided? Is the Texture the displacement texture? Is the displacement modifier turned down to strength 0 or something? I cant really help you without more information :/
+Lars Mezaka Thanks for getting back to me it was because I was still in edit mode not object
i have a problem. every time i displace (with noise texture) and decimate every time i render the image the pattern is different. have any tips?
that is really weird. i know how to create that effect, but not how you could do it accidentally. if you want that solved please send the blendfile to me via email: 01mezala@gmail.com and i will take a look
How do you render how the thing that you just created though the camera? I know 0 does the camera view but how do you render it?
And how do you move the camera?
F12 is the shortcut for rendering
there are multiple was to move the camera:
ctrl+0 sets the camera to the current view
what i also do a lot is select the camera and hit [G or R] + double [X or Y or Z], which makes the camera move/rotate in the local axis... that creates a really nice movement for positioning the camera while in camera view
Thank you!
I am using 3ds Max 2016, but I cant seem to get this low poly mountain look in anyway. I put the height map using DISPLAY modifier on a play and increased strength. mountain comes up. But then i applied multires, tesselate, optimize but that look doesnt come at all. It's all very pointy. ANy suggestions or ways to do it in 3ds max? I havent used blender but really want to do low poly art.
hm... i haven't used 3ds Max yet, so i can't tell you how to solve that problem easily... but if you could send me a picture i could try to find the issue easier and maybe help you out.
facebook.com/anchit.kawaatra.3d/photos/rpp.785690264900074/961517990650633/?type=3&theater
This is the link on facebook. Kindly let me know, if possible, how I can convert it to low poly look. I had used very low poly with Multires modifier. On google it says, it works like decimate in blender but doesnt look like it.
Anchit Kawaatra i think it already did what you wanted it to do. but you need to shade it flat. search for shading and normals and how to shade it flat instead of smooth. or how to split all the edges... that essentially does the same effect
Thanks a lot for directing me in the correct direction. I found a way for now which isnt exactly like this but does get a blocky look to output plus ill start learning blender also :P
how did he delete the floor on the first one?
go to ortogonal sideview: numpad5, numpad 1
go to wireframe mode: Z
select bottom part via box: B
Delete them: Del
Thanks
As good as is the scene, I am finding it really hard to inspire me for game development.
That is true. For gane development you will need to put a lot more work into stylizing the terrain. Im still working on a food workflow for that. Until then its pretty much only usable as a background element
hi , i am having trouble with the materials ... please Help!
Can you specify your problem? Maybe send me a picture? Because without any information i will not be able to help you.
thanks for answering my cry for help i have emailed you the document
I didnt get your email. Not even in my spam folder.
hi thanks but i have sorted out the problem
can't find height maps in the site
these are the download buttons on the site:
prntscr.com/eg8ipe
prntscr.com/eg8iyl
im so gorgeous ya know
2:17 there isn't any link mezaka :P
yeah because i cant link to non-youtube sites from the screen anymore. I'ts down in the description though.
oh thanks, anyway, oh my gosh this helped me so much. +sub +like
EDIT: fourth time watching, i cant thank you enough please don't stop :D
building tutorial plese... :)
What type of building? Maybe this live commentary helps you a bit: ua-cam.com/video/hUfBOsSyvA4/v-deo.html
ok,thanks very much...
How to make your blender background white while working like yours? Mine's so dark, I can hardly see the edges.
i know. i personally really prefer the white background. You can change
it by going to File -> User preferences -> Themes -> 3D View
-> Theme Background color and changing the Gradient High/off to
white: prntscr.com/cvw4o7
i know that function is very hidden. If you cant find it i can try to give you a longer explanation.
Thanks alot mate. You are good in blender.
It's better in white background. Thanks again :)
Btw how is that your object is bright on all sides while working.
Mine is dark on some sides even with this white background. It's like a shadow
just go to material view instead of solid view. That should make it brighter. And make sure you use the cycles renderer REDEN ORIOLA
It's pronounced Low Pollee... Not Low Poley
i hope my pronounciation already improved for that word. But thanks for pointing it out!
Lars Mezaka No problem! ;D
DEUTSCHLAND
Omg his voice is annoying me !!
Haha =D sorry about my voice :P