Gunner, HEAT, PC! - The T-64A

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 68

  • @ActionScripter
    @ActionScripter 11 місяців тому +34

    A few notes from what I saw here:
    - The rangefinder doesn't adjust for ranges below 1000 meters, so if you think the target is within that range, just set to 1000 and aim at it.
    - At a couple of moments your tank didn't fire because the gun barrel wasn't able to depress enough to line up with the gunsight. The red light in the range wheel up top turned off to alert you to this problem.
    - If an Abrams cloaks itself with its smoke grenades, you are not safe. The thermal optics can see through all smoke except white phosphorous artillery shells.

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +7

      Aaah okay, good to know about the rangefinder, thanks!
      About the barrel and sight alignment, legit question, why doesn't this work during barrel movement while driving the tank? So many times I'll be trying to shoot while on the move, only to find out that the barrel isn't aligned with the sight due to me driving over bumps. The light however does burn red all the time.
      Is there a way to know whether or not your barrel is aligned while driving?
      And yeah, I know about the smoke. But I suppose my mindset is "it's better than nothing". Lol

    • @ActionScripter
      @ActionScripter 11 місяців тому +2

      @@akkapamagaming The fire gating becomes glitchy when it's tuned too strictly, blocking you from firing much of the time. So until we get a chance to change how it's coded, it won't work for moving shots.

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +3

      @@ActionScripter aaah okay, thanks!

    • @StupidLoginSystem2
      @StupidLoginSystem2 11 місяців тому +2

      @@ActionScripter I guess you did the fire control system a bit wrong - Red light is on when gun is loaded and ready to fire. Basically it tells the gunner that loading procedure is complete. The gun will not fire if it's not aligned with the sight however without any visual warning. The manual says that gunner should "hold" the trigger until the gun fires. And basically if you are on the move and gun is moving up and down it should fire automatically exactly when it's aligned with the sight. So basically when you are a gunner and hold trigger for several seconds and the gun is not firing you know that the gun if off target and something is wrong

    • @ActionScripter
      @ActionScripter 11 місяців тому +1

      @@StupidLoginSystem2 All sources I've seen say that the ready-to-fire light requires the gun to be loaded and armed *and* aligned to the sight. If you have evidence otherwise, I'm eager to see it.

  • @robingrewal8103
    @robingrewal8103 11 місяців тому +22

    Great work
    The T-64A is a good example of "boy this thing is way too advanced for its time" especially the turret armor

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +2

      Yeah, no kidding. What a little beast!

  • @samargrewal929
    @samargrewal929 11 місяців тому +14

    great work
    also two entrusting facts : the US had discovered composite armor quite a bit before the soviets with the T95E1 with it's siliceous cored armor inside the frontal hull and turret but the issue the US found was getting it to survive more the one round without completely destroying the entire plate as the armor was VERY VERY fragile and did not stand up to continues hits
    the soviet's found that they could easily built the turret armor for the 64A in small members but when it came to upscaling production that's where issues came mainly on to the balls getting knocked out of place or the wire Metrix attracted to them getting milted

    • @cumstantin_semen98
      @cumstantin_semen98 11 місяців тому +2

      Well, soviets were planning to implement composite armor on object 279, so they discovered it more or less at the same time.

  • @katakansayaganteng8455
    @katakansayaganteng8455 9 місяців тому +1

    31:11 always love this moment😂🔥

  • @Leviathan268
    @Leviathan268 11 місяців тому +4

    This is my favorite tank in the game at the moment. She's powerful enough and armored enough to make it feel like a mean machine, but still fragile enough and with quirks like the rangefinder that require you to work for your victories. I find it really satisfying to do well in compared to say the M1 or even M60 TTS.
    Also this was the first mission I played after trying the gunnery range tutorials because I'd gotten the game right when the Soviets patch dropped and wanted to try the shiny new tank. I too narrowed things down to one T64 vs half of that final platoon company attack from the north, but it didn't go so well for me. It's absolutely bonkers mission in the best way and you did a great job capturing it in the video!

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +1

      Yeah the T-64A is a little beast. Just advanced enough to be a modern tank but just old school enough to be a handful. Small (for a tank) and nimble.
      Thanks for your comment!

  • @sylokthedefiled3047
    @sylokthedefiled3047 11 місяців тому +2

    Another great video, Akka! I really enjoy the trivia/information on the vehicles you play at the start of your videos!

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +1

      Thank you so much, I'm happy to hear that!

  • @corvanphoenix
    @corvanphoenix 2 дні тому +1

    I swear with this game's accurate modelling of the HEAT rounds & the sloped armour on APC/IFV's, FSDS rounds are the best 1st shot choice for them too. It sux, because you want to be able to switch to them when you spot a tank... but crushing HEAT cones on APC's is no way near as fun as it sounds! 🤣 So I like the rod of doom, particularly if I can put it through half their crew & an ammo rack.

  • @unfortunately_fortunate2000
    @unfortunately_fortunate2000 11 місяців тому +4

    I was so stoked to finally have a tank that can kill and defend against the M1's, the composite array in the turret and the front plate consisting of steel and glass (at least according the game) is super interesting.

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +1

      I heard it was gonna be a strongly armored tank, but boy oh boy did she surprise me! What a little beast! Thanks for your comment!

    • @samargrewal929
      @samargrewal929 11 місяців тому

      the front full armor is more or less the same as the T-72M
      the turret consist of corundum balls that spin around and feed more material into the incoming projectile thus continually degrading it
      quite entrusting stuff when you look into it

  • @kcnmsepognln
    @kcnmsepognln 11 місяців тому +3

    Top quality as per!
    Taken as a whole, these are easily among the best gaming content I watch.

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +2

      What an amazing compliment, Jim. Thank you so much!

  • @BobobVanBlob
    @BobobVanBlob 11 місяців тому +5

    Neat, more Akkapama Gaming to end the week.

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +2

      Hope it's the start of a great weekend for you!

    • @BobobVanBlob
      @BobobVanBlob 11 місяців тому +1

      @@akkapamagaming if I get to try the new patch it'll be but I'm not holding my breath for that one. I'll enjoy it by procuration for now.

  • @happychayka
    @happychayka 11 місяців тому +2

    Thank you for your videos!!

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +1

      You're very welcome, thank you for your comment!

  • @JoãoHenrique_souza
    @JoãoHenrique_souza 11 місяців тому +1

    Seus vídeos são muito bons mano parabéns continue gravando vídeos e suas edições são excelentes seu canal vai fazer cada vez mais sucesso

  • @dunkelgelb7744
    @dunkelgelb7744 11 місяців тому +2

    18:04 - Sigint - Signals intelligence, which is intelligence on enemy plans/operations gathered through interception or observation of enemy communications signals, such as radio transmissions

  • @Александр-м9е7с
    @Александр-м9е7с 5 місяців тому +1

    Please, help. How to use T-64A’s rangemeter?

    • @corvanphoenix
      @corvanphoenix 2 дні тому

      Worked it out yet? If not:
      Firstly, only use it on targets at least 1,000y away.
      Secondly, looking down the gunning sight. Spot an enemy tank/vehicle, centre & zoom the reticule.
      Thirdly, with the reticule centred on the target, click the circular dial you see at the top of the screen, it might be in red light or not. As you do it, look at the difference in the size of the target on each side of the reticule. When they're the same size, you're range is set.

  • @ActionScripter
    @ActionScripter 11 місяців тому +5

    The mission Red Steel also has T-64A

  • @Davoda2
    @Davoda2 11 місяців тому +16

    SIGINT stand for signal intelligence, as I'm no expert I won't go into what it means because I'll 100% say incorrect things.

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +5

      Aaah okay well I suppose that clears things up a bit. Thanks!

    • @goforbroke4428
      @goforbroke4428 11 місяців тому +6

      Intel coming from listening in on enemy comms and triangulating

  • @masonicrat
    @masonicrat 11 місяців тому +1

    Nice video. The T64a was probably the nastiest production vehicle in the world in '71 when it was introduced.
    But the T64a of '71 and the Object 432 of the 60's are vastly different vehicles. 4 man crew with a manually loaded 115mm means that the original T64 was little more than a larger T62.

  • @superkittiesd1328
    @superkittiesd1328 11 місяців тому +2

    cool video i guess like always

  • @danmorgan3685
    @danmorgan3685 11 місяців тому +3

    The Soviets had better smoke launchers and you should use them more. They would launch their smoke grenades way further because they were meant to enable maneuver. Also the Soviet smokes were formulated to block thermal sensors. I think that would have helped a least a bit.
    Chobham armor was actually developed by the UK and not the US. The Brits were mad at the US because when the UK agreed to share the tech with the US the US didn't keep it secret. These beef persists to this day to the point the Brits have developed new armor tech and they aren't sharing it.
    The thing I dislike about the Abrams in games is designers act like the Abrams is indestructible. I've scored side shots on Abrams at the gunnery range that did nothing. That's laughable because the Abrams is weak on the sides. Especially the early M1 tanks. The idea of placing nearly all the armor on the front arc of the tank was the thing to do back then. About 70% of tank hits were to the front. In more recent conflicts side shots have been more common because the tanks are being (mis)used in combat in urban areas. The Abrams was deliberately designed to NOT fulfill the infantry support role. It was seen as "beneath" the Abrams. Hence the turbine engine that will burn to death infantry who are unfortunate enough to be behind the tank. Which is exactly what infantry are supposed to do when working with tanks in built up areas.

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +2

      Thanks for your detailed comment! I do use the Soviet smoke launchers, but only when I feel like they'll actually help me out. For example, most of the fighting in this video was me shooting downhill to the enemy. In which case the smokes would be launched so far away and so much lower than me, that they wouldn't help me out at all. I did use the smoke launchers with the last Abrams of the video, because I was charging it and we were on the same height roughly.
      In GHPC I do struggle to find the usefulness of the Soviet smokes though. The grenades themselves spread a lot but then the smoke doesn't seem to spread so much, leaving many openings in the screen. Plus, I don't think the AI cares too much about the smoke anyway. Almost always when I use smoke, I still get shot by them. Meaning, the only one who gets blinded by them, is me, which is unfortunate, lol.
      And I know the Brits created the Chobham armor. But in GHPC we only have the US on the NATO side, which is why I use them as reference :)

    • @corvanphoenix
      @corvanphoenix 2 дні тому

      Are there any visual cues to help aim the smoke launchers from within the cabin of Soviet tanks in this game? It feels like something you'd just need to learn through trial & error, rather than something one can regularly use to specifically screen one enemy or axis. Which makes it a lot less usable in the 1st place, as it might not screen where you want & doesn't give you somewhere to hide. :(

  • @golumrat9479
    @golumrat9479 11 місяців тому +1

    Did i see it right that the t64a was reversing with 14kmh?
    Im pretty sure the t64s and t72s have a reverse speed of 4.2kmh?

    • @ERROR-2951
      @ERROR-2951 4 місяці тому +1

      t64s and t80 have a reverse of -15 kmph, a maximum speed of t72s and t90s, t55s, t62s -4

  • @albertorodriguez5891
    @albertorodriguez5891 11 місяців тому +2

    Hey Akkappama,what settings would you recommend for having good frames but looking decent at the same time?.Btw i have a mid-spec gaming laptop,just askin.Good video anywasy

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +3

      To be honest, I'm not sure. I'm a bit spoiled with a pretty beasty PC so I can just run everything on max settings without problems.
      Generally, anything regarding light can have big impacts on FPS. So think reflections, shadows, lightrays, etc. But I don't think GHPC is too advanced in that respect.
      I think the best thing you can do is just play around with the settings, change them one by one and check the impact on performance and overall looks they have. That way you can judge for yourself :)
      I did play GHPC on the lowest settings once just for fun and tbh, even then the game looked pretty good.
      Good luck!

    • @albertorodriguez5891
      @albertorodriguez5891 11 місяців тому +1

      @@akkapamagaming Thanks man. Appreciate it

  • @Corium1
    @Corium1 11 місяців тому +1

    Does anyone know why the US does not use auto loaders in their tanks? It seems like a advantage over having manual loading.

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +2

      From what I know, there were several reasons why NATO in general hasn't implemented autoloaders.
      1: They are complex pieces of machinery which can break down. And once they don't work anymore, something simple like loading a gun can become a very complex task. Especially if you also don't have a specific loader crew member anymore.
      2: Sort of falls together with reason 1, is that an autoloader takes up valuable space inside a tank. Soviet tanks on the inside for example are EXTREMELY cramped.
      One way you could solve this is by removing the loader as crew member. But the loader can be crucial to a tank's combat ability, since they can also replace other crewmembers when needed.
      3: Autoloaders are again, very complex machines. Complexity means expensive. One of the reasons to not use autoloaders is to reduce both production, operation and maintenance costs.
      4: Human loaders tend to actually be faster than autoloaders. This of course does reduce based on battle duration and exhaustion. But at least for some time, humans are to load guns faster and more efficiently than autoloaders.

    • @wulfone5961
      @wulfone5961 11 місяців тому +1

      You also lose a crew member that can help with vehicle repairs and maintenance.

    • @AggrarFarmer
      @AggrarFarmer 11 місяців тому +1

      wrong French Tanks have very good revolver style autoloaders !@@akkapamagaming

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +1

      @@AggrarFarmer Nobody counts the French...

    • @AggrarFarmer
      @AggrarFarmer 11 місяців тому +1

      @@akkapamagamingSo in your eyes French are not in Nato or what?

  • @dab_jab404
    @dab_jab404 11 місяців тому

    its here!🎉🎉🎉

  • @rossmum
    @rossmum 11 місяців тому +4

    ...Their thermals can see through smoke grenades and engine smokescreens as if they're not there, by the way 🤭

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +1

      Yeah I know, but it's always a case of "better than nothing" lol. One can only hope they're not using their thermals or that the thermals are broken.

  • @kevinregis6241
    @kevinregis6241 11 місяців тому +2

    Now the t62 please 😁😁😁😁

  • @AggrarFarmer
    @AggrarFarmer 11 місяців тому

    Still no T-80 and T-72 in this game very sad.

    • @akkapamagaming
      @akkapamagaming  11 місяців тому +1

      But.. the T-72 has been in this game for ages? Check out my video on it.

  • @MajorMorrozov
    @MajorMorrozov 7 місяців тому

    biggest issue with the game is missions feel like short wt battles. Make them longer. like. 30+ minutes. at least. best be an hour.