Edelgard wanted to walk with Byleth, but she should've known that it wouldn't work since Byleth doesn't walk anywhere as she is on a wyvern. What a tragedy.
I love the Dark Merchant, and this type of stuff is why, he's so shady and ominous but he just speaks so happily and casually and has the most generic voice imaginable for an average man imo
Imagine this entire playthrough in context of the storyline. A professor appears out of nowhere, and whenever you're meant to go into battle the professor just gets on a wyvern and says 'stay there, I got this' and proceeds to take down the equivalent of what, four armies, at least eight dragons. Recruits the entire school. Solos an entire war. ... You've made Byleth an absolutely horrifying force of nature.
@@olixx1213 I thought it was because of Divine Pulse, so that the game doesn't remember several hundreds of turns at all times. Was there a turn limit in Echoes?
Ey nice to see you managed to finish it with your ruleset! Yeah my run was more on the lax and improv side, not as much research put into it as you did clearly, and the rules were slightly different, I allowed DLC boots to be used (this was before the Chalice pretty much broke DLC meta), but no adjutants, which I regret a lot cause Edalgard was a pain in the ass to keep alive in part 1, but the extra mobility definitely helped in a lot of situations so definitely don't regret those boots lol But yeah, amazing job Mekkah, this run is a test of patience so props for finishing it! Also I can relate to being on the edge on that last chapter of Silver Snow. Its almost hilarious how much of a joke Rhea is in Crimson Rose by comparison.
Heya! Would you believe I didn't do a lot of planning either? :P The conclusions I reach in the video are just sorta things that came to me as I played. Though since I played off stream I did have the liberty to go back and forth a bit more between save files. Fuck Rhea.
@@phdskyla5026 Not necessarily. You can go Flyer on M.Leth too. But it might be more difficult in the middle since you can't to Pegasus.. Maybe mounted could help tho.. Dunno
I actually did my first solo run on hard granted but I realized on the final mission I forgot to ever equip a battalion so I just made my life horrible because I forgot one thing
I was about to flip when you mentioned the only way Rhea could win is with a 6% crit & thought that was exactly what would happen. Seriously, great job, man! I can't even begin to imagine going through all this personally considering how bullshit Maddening is, especially without the DLC items (The Chalice from Cindered Shadows would've made this challenge half as difficult). And, because I remember him suffering through it, Omega did beat Linhardt & Leonie's Paralogue. Big surprise, that was the one he spent the most time on. Hilda & Cyril's Paralogue is still impossible to solo, though.
Can we talk about how " A Funeral of Flowers" is one of the most amazing final maps theme in Fire Emblem period. Like seriously, that shit is a real banger
@@grimrapper5202 Str×5=1 reduction to weight. An Iron Lance has 6 wt, meaning you'd need 30 str to negate it completely. 6 wt×5 str for each point of weight reduced=30 str total to completely nullify the reduction to Avo/AS. Other items like Shields and Staves stack with your weapon wt, so if you had an Iron Sword(5 wt) and an Iron Shield(2 wt) that makes 7 wt total, so you'll need 35 str to get rid of the reduction. 5(5+2)=35. And yes, the Avo/AS reduction will make a difference. Petra once got hit by a 6% chance, but I wanted to get into Defiant Avoid range, so it worked in my favor lol.
@@metashadow24 For me it was really between Elegard who mad crushes on you for the whole game and Dorothea because she is the best I forgot who I choose
Even though a Maddening Solo run with Byleth has already been done by someone else, your run has still merit from the fact that it was done without using the DLC. The DLC makes Maddening much easier in general (although not to the point where it becomes a cakewalk). You have the stat-boosters you mentioned in the video, you have the Chalice of the Beginnings (which nullifies weakness to effective damage and gives you distant counter), you have the ability to buy more statue bonuses earlier on, you have the sauna to more easily train your units, you have auxiliary battles for double gold regards as an actual source of Exp and stat-boosters, and some other more perks. Maybe you could edit the titles of these videos to highlight that it was done without the DLC. Something like "Can You Beat Maddening Mode With Only Byleth Without the DLC or New Game Plus?"
I have done just axu battles and anna quets from dlc maddening byleth solo and i can say that it is pretty much a cakewalk axu battles can really break the gama ballance due to their 1 stat drop item each battle. i ended up with byleth so strong that in last map he couldnt even be killed.
@@M0rgi I also trained a very buffed up Byleth on Maddening NG giving him stat-boosters from the auxiliary battles and gardening. Having such an overpowered unit definitely makes the game quite easy. Making use of the auxiliary battles to increase your party's levels also helps. But the thing is that on Maddening, you can't actually have many units whose levels constantly surpass those of the enemies because of how the exp system works on that mode (but you can still have a couple at most, if you go into every "Spirits of the Fallen" tile in auxiliary and main battles or spam Dance/Faith magic). I definitely agree that things are easy enough for one to be confortable and confident with not having to do multiple attempts to clear any given map. But I wouldn't call it a "cakewalk". For me, a "cakewalk" is something like Normal NG+, where you can do whatever you want without thinking much and you're still fine. Maddening NG with DLC still requires some thought.
@@swhawk the only semi difficult part of maddening solo was start of the run. Because you are at the will of rng. Game is a sandbox with so many mechanics that can be exploited to utterly break the game a lot of them dlc provides. If you actually want you can reach stat cap of every stat on byleth. On my Verdant wind i maxed every stat except magic and charm because they were least relevant stats. If you dont know to exploit it then game can provide a challenge but if you go for maximum efficiency for some reason you break it.
@@M0rgi Wow, I really didn't know you could reach almost all stat caps if you feed all the available stat-boosters to Byleth. I didn't think there would be enough stat-boosters to do that even if you count all the missions, paralogues, auxiliary battles, Anna's quests (and shop), and exploited gardening. Did you also have to farm stat-boosters from the Holy Tomb on New Game+, or were the stat-boosters available in a New Game file enough?
@@swhawk Before Byleth faced Nemesis in combat his stats were: Str: 91 Mag: 29 Dex: 73 Spd: 76 Lck: 71 Def: 62 Res 64 Cha 81 they got so high due to all stat boosters and abusing divine pulse/retreat to bless byleth level ups. Pretty much every level up after level 10 was 6 point level up min. it was all done without newgame+ just dlc boosts and a massive amount of grind.
18:38 I was so mad about the game lying to me about that since in my first playthrough I was able to work out a strategy to get her to the arrive point turn one without her triggering the reinforcements and the game just said "nah we want you to rout the map anyways"
I was two enemies to routing the map without reinforcements... Planned to take them out with bolting/meteor. Apparently the game just went "lol u thought" for no reason on turn 10 and out came all the back up!
The reinforcements came when turn 10 happend i rescued bernadetta the first assassin died but there were 2 assassins so petra died i had a lot of divine pulses i was playing in normal mode i was just annoyed
The first part did actually inspire me to do the same run on my own, though I did 'taint' it by cheese-grinding early on with broken weapons in the weak early aux battles, giving me much better hit and avoid rates early on thanks to much higher Prowess skills and allowed me to play around a lot more with different classes. Notable differences to your run include: - The Miklan battle can be cheesed pretty heavily by going Archer and moving out of the central room. The beast will pursue you to the stairs but can't pass them, and if it can't attack you, it can't charge up its Staggering Blow, which means it can't regenerate its armor. Being an Archer, Byleth could attack from outside its range entirely, chip open its armor and make the whole thing go by a lot faster and safer, tho Curved Shot in non-Archer classes can probably still do it pretty easily without hitting the turn cap. - Vantage/Wrath Bow Knight is amazing for this run. Basically anything that is not a monster or a battalion enemy is almost a complete non-issue bc it dies before being a threat - I managed the first post-TS chapter by going Bow Knight, shooting down the Peg first and then bolting immediately to the left to catch the cavs and pegs threatening to seize next turn. I didn't actually know about the seize trick where you just stand on the seize tile and counter everyone who tries to seize to death yet, so I had to battalion the enemies there to stun them (this was actually the first chapter where I was forced to use an adjutant bc I needed the gambit boost damage to take out the first one, otherwise I couldn't have killed them in time). The Swordmaster on the right stayed on the seize tile and needed to get pretty lucky, which cost a bunch of tries, and while on the winning run she did eventually die with the Archer still alive and ready to seize, I was done with the left hand enemies so I ran back over in hopes of distracting him, and that's when I found out about the seize trick bc I just barely ended up in three tiles' range of the seize tile so the archer died on enemy phase :P - The rest of the run was more or less trivial since there's not a lot that threatens a Vantage/Wrath Bow Knight with ridiculous overkill Str. I usually beat monsters by hiding in a forest and enemy phasing them, sometimes picking them off on player phase if I could finish off a health bar, and my main battalion was the Leicester Mercenaries for its delicious Hit and Crit boosts helping with reliable Vantage/Wrath strats. I've really grown to like this battalion a lot lately, it's great for Vantage/Wrath cheese even in non solo environments, same with the Goneril Valkyries. - For the final battle, I brought some swords to have Windsweep as an option. If Rhea would hit me on enemy phase, I'd Windsweep, if she didn't I'd Brave Bow, and canto out of range to heal up either way. The White Beasts weren't too much of an issue, with forest Avoid and effective damage on my side I could clean them up pretty efficiently, and around turn 30ish the way to Rhea (from the lower right side in my case, I didn't bother clearing out all the other golems but the one there) was free. Ended somewhere in the 70s on the turncount, and since she decided to be a cheeky dick about it and procced Miracle, I went for the ultimate disrespect and finished the run with a Ballista shot :P
I'm jealous of your success with Vantage/Wrath on Byleth. it doesn't work well for me because the Crest of Flames keeps healing me out of the desired HP range. And ah, yes, Windsweep. Very useful in this challenge when you need to damage a boss/beast that hits hard. Wish I realized Byleth learned it sooner in my runs! 🤪 Disrespect Ballista is my favorite way to kill Death Knight!
@@ducklingcore Initially I wanted to go for Defiant Crit over Wrath so I'd have the critrate on player phase, Crest of Flame showed me pretty quickly that that wasn't going to be an option :P But with the treshold being 50% HP rather than 25%, it usually worked out pretty well where if the crest procced and healed me out of Wrath range, Byleth was then in the HP range to live another hit, which especially came in handy against monsters. Sure, some enemies might live the round, but it'd be the kind that doesn't pose a threat, and with them weakened the chances were lower that a Crest proc on them would heal Byleth enough to go over half next round. It's not 100% RNG-proof, but hey, when have solo strats (that aren't Nosferatu Robin lol) ever been RNG-proof
I didn't know anyone else did this I did a NG+ Solo Byleth run on Church Route I kinda cheated and used holy tomb so I ended with like....45+ in every stat, some even capped like HP and Luck I did use different rules though: 1. I did not allow adjutants 2. I did allow the use of support gambits and items but only on forced deployed units, because this was required for a few paralouges mainly (Stride, torches, etc.) 3. A forced myself to beat every paralouge (Hilda's was a nightmare...) 4. I allowed DLC items/Holy Tomb
You were able to beat Hilda's paralogue with just Byleth trained? What did you have equipped to Hilda/Cyril to help you out? That map's a struggle in a duo run with DLC, let alone a solo. And did your paralogues include Anna's? I found that one also annoying with all the enemy battalions and bow knights after a fleeing Anna. But I attempted that in a duo run with low-charm Ashe, and under-leveled Byleth, so maybe it's easier with just high-charm Byleth...
@@ducklingcore Hilda's was literally the worst one, it took me hundreds of resets to basically get like 5 dodges from the green units while I handled the initial wave, I also found that Cyril wasn't targeted if I didn't move him and Hilda I just kept out of enemy range. It was also a map that I forced myself to use dancer battalions and a dancer on, since I just could not beat it any other way And yes I did Anna's but I didn't exactly do that good on it since I just went straight for the boss instead of getting the loot
inspired by first video i decided to do my own male byleth solo without adjutants but i did use dlc axu battles and they were enough to utterly break the ballance of the game. last map was more of a joke to immortal byleth. with that in mind i wanted to mess around even further and revisit my first rout which is Verdant Wind this time on maddening and totaly humiliate Nemesis by killing him on turn 1 with a rusted sword without killing any of his generals. It was quite fun and a testament to how broken this game can be once you understand how to exploit certain mechanics
As bad as it may sound, this is honestly a large part of it. My boyfriend plays Three Houses and I watch and assist as much as possible. We regularly get hit at low percentages (15% - 25%) by enemies while missing often, sometimes consecutively with multiple characters with different attacks and gambits in a row, at hit percentages as high as 85%-95%. Likewise, we have had character frequently miss criticals at high percentages (75% and higher), even in moves allowing for two attacks, like Hunter's Volley and the gauntlets. We once had Hilda with an extreme build with 96% and 98% critical rates, only for them to activate half the time. I noticed that Mangs lands two hits at about 38% each in one round, which we would be blessed if we could land even one of those hits in our game, as the RNG screws us in favor of the PC/enemy. He also certifies for a master class at 30%; unfortunately, we also get screwed in this department as we normally need at least 75% to pass. We've only had the rare chance of passing once or twice below that mark after a dozen or more playthroughs with different houses, characters, and classes. I really don't know if he experiences the same issues, but with the mechanics and flawed probabilities that we experience, even with the best strategies and upgrades we could not be able to do it because of how often the game is unfair to us. I would really like to know if anyone else has been having this problem.
@@Edgeperor I honestly wish that was true. We are still playing actively and had one of our characters fail exams at 75% 4 weeks in a row. At least in our game, luck has very rarely been on our side.
@@TownieSimBuilds I'm sorry to hear that.... but also, glad I'm not the only one. Whenever I hear mekkah talking about "these attacks have almost no chance of hitting", and I see 28%, all I think is "damn, I get hit by about 5 of those every single battle. IF I'm lucky. Honestly, with like 38%, I get hit far more often than I don't. I love all the FE games, a lot; but I've never seen such player screwing rng in 25 years of gaming. And I was grinding in the nioh games for like 2 years.... I feel like it's coded in to constantly fuck over the player. I think over a couple thousand hours, over all the FE games I've played, what I would call "lucky", is just the rng working as normal. I've only gotten truly lucky, 5 times in ALL of FE gameplay. So yeah, I definitely wouldn't say we're "only remembering the unlucky times"
@@ricardodarcangelo2437 Yes, exactly! It's such a shame, as the game makes itself obvious in its tactics to screw you over and defy the odds of logic. Missing 2 criticals at 98% twice while landing both hits at 95-100 hit with Petra says it all. Meanwhile, getting hit four times at 10-15% in a row by a grappler.. words cannot express how many times the game has done stuff like this. Even worse is that normal mode has you landing criticals left and right at 10-20%. I'm glad someone else has had this experience so my partner and I don't feel like we're losing our minds with this terrible, programmed 'bad luck.' Fire Emblem really needs to fix its algorithms and stop making artificial crutches and boosts.
You did this without the DLC items and even did some of the harder paralogues! This is freaking crazy! Mad respect :) I struggled on chapter 14 the most even with my best units on maddening lol. I think chapter 13 is a bit overrated when it comes to difficulty tho. Since exp is cut in half on maddening I imagine that a Byleth only run should be a cake walk on hard. Maybe I should do one for fun 😂
He actually would've had it pretty easy if he didn't mess up at the end there. He forgot about the physic dudes so he didn't have all his units with him. Wolt could do 64 damage (I think?) in one player phase with 4 hits on the S rank bow, then Roy could swoop in with the Binding Blade for 14 damage (I think?). I don't remember the exact numbers, but if even this wasn't enough, he could have used Percival. Some might complain about that Brave Bow glitch, but Mangs could've just used Roy instead, as Roy definitely did more than 10 damage to Zephiel.
@@smarthipan what are you talking about? Sue and Dayan and inventories full of bows and Roy still had the Binding Blade. Mangs was nowhere close to losing, he was just freaking out about nothing
Remember that at the same time he’s pouring all his stat boosters into one strong unit, whereas with other units you probably spread the stat boosts to make the team even
Honestly in a lot of RPGs with resource management for a team, shoving it all into one units is usually the EASIER way to play. Granted the rule-set makes this a lot more difficult than you would generally have in a relaxed play-through, as enemies are strong in Maddening mode but hey... divine pulse and pray. I still give him props for doing it though, I would't have had the patience most likely.
This playthrough did not come easy either. He restarted entire playthroughs of this due to bad stat growths multiple times, not to mention the countless hours he must have spent redoing many of these levels. He proved that it is possible, but not without a lot of time, energy, and frustration.
Ya know, 3h has something nobody ever mentions. This game, is flexible. What do I mean? This game can be beaten in so many different ways no matter how bad the chances seem to be stacked against you some times. Whilst yes, this can be bad in certain instances, I feel like its mainly a positive, it allows for so much experimentation and challenge runs, like this one, and 0% growths, and even an iron man with the right ammount of planning, the amount of flexibility and replayability this game has is insane. So congrats on the solo mekkah! Hope to see more 3h challenges in the future
Every FE game game besides Awakening has been beaten in 0% growths. 3H is more customizable than every other FE game, but it's a bit of a strech to call it incredebly flexible
I'd call ironmanning a stretch, because 3H isn't really good to ironman. You get most of your units very early on and are cut off from recruiting more at the timeskip with few exceptions. That makes it incredibly difficult to replace a dead unit. And any replacements you might still have are really hard to raise after the timeskip due to the difficulty spike.
Excellent video, that got really tense honestly. Another interesting Maddening solo I think would be Dimitri. He already sort've carries AM so it'd be fun to see.
my god damn nightmare's from going back to that hard game from this easy one and the first one my god you can only hold 5 swords and there is no caravan for 15 levels so i had to throw 7 swords or give them to mage's to hold
Dang Mek, this is amazing. I’ve been inspired to try my own Byleth solo now... except I’m going to do it on Maddening NG+, since I’m not quite that insane.
Just got my first fe3h ending so I started watching fe3h videos, this is the ending I got lol. Fuckin blew me away that Byleth could go so hard not to mention on the hardest difficulty. Great vid👍
YOOOO, OMEGA WIITH THE CLUTCH! I've been following that dude since 2008 or so with his Tales playthroughs. Him and WishingTikal are some of the first channels I followed upon getting an account
2 years ago I said I was not going to do solo run because it looked stressful. As of today, I completed my first male Byleth solo maddening no DLC run. Originally I was going to do Hilda solo but she kept dying in the mock battle. I changed to Byleth and I had a lot of fun. I did do VW route instead of SS. I did most of the paralogue except for Hilda paralogue, DLC and Ignaz parologue. My rules were no DLC, adjutant are allowed and aux battle were allowed. The hardest chapters were the mock battle, chapter 9 and chapter 13. The rest chapters were easy.
Congrats Mekkah! That was beautiful. Nicely done I must say. This make me want to try it myself but not solo. It will be a duo with one of the lord. I haven't decide who yet but I'm leaning toward Edelgard cuz her route is the shortest one.
I watched part 2 of this video when it first came out, but I think I've finally been inspired to do a solo run after rewatching! I don't think I'm too great at fe3h yet, and I certainly don't know all the ins and outs of it (even after 200+ hours) so I'm gonna do a run with only Claude and Byleth. I think I might be a little more lenient on rules (like playing on hard instead of maddening), but I'm still REALLY excited to start that in the next few days! Thank you so much for the inspiration for my own solo run, and HUGE congrats for accomplishing this solo run!
Stumbled across this series you made while searching for guides to go through Edelgard's route and now I want to start over and do this challenge now! Great work!
God watching that last map gave me flashbacks to my gauntlet only run - absolute hell to beat Rhea with such a limited kit! Mad props on not giving up on this run despite the difficulty.
Excellent video! These videos have definitely been some of my favourites from you, extremely entertaining and educating. Seeing one of my least favourite maps in the entire series (Silver Snow's endgame) being beaten on the hardest difficulty with one character was both cathartic and frustrating lol.
Dude this is epic!! I have a maddening run going on atm for the black eagles (although not a solo run) but I haven’t played it for a while, so this has definitely given me the motivation to head back to it!
I was really curious to know how you were going to succeed in chapter 14 without the DLC (since I used the Chalice of Beginnings in my own run). I'm very impressed. Well done Mekkah!
You can move Marianne to the save zone at the top, and it’s doable as seen by this video. For Hilda’s not only do you have to defend a 6 tile-long area, making sure the enemy never seizes, but you also have to protect at least one green unit from dying, a task which is pretty much impossible to do at the same time as defending the fort. I think it’s pretty much impossible without using meatshields to guard the area and maybe even a healer or two. Plus you can’t enemy phase the troops attacking cause they have gambits, and you can’t just save the green unit nearest to you and go back to defending because he’s in the path of the enemy wyvern boss. Furthermore, it’s a rout map, so no no cheese via boss killing
@@hemag3895 fun fact: the wyvern commander bee lines to a living ally, not the capture zone, so even if you found a way to save the farthest North ally, they will still be in the path of the wyvern commander. I only know this because I completed a Duo run of this map with Ashe and Byleth, where I saved the guy at the top with some reposition trickery and lucky dodges. my second successful attempt at this map went much smoother when I saved the closest guy instead. I agree with you that a solo in this map is impossible, but someone in this comment section claims to have done it with only Byleth in battles, so maybe there is a way with DLC and Battalions? But certainly not within Mekka's rule set.
Edelgard wanted to walk with Byleth, but she should've known that it wouldn't work since Byleth doesn't walk anywhere as she is on a wyvern. What a tragedy.
“I would walk with you. But that Paladin would sometimes gambit me if I dismounted...”
If only she followed the wyvern rider path
Mith-a-Tastik that’s why Claude is the best
@@xuanathan I just love the "Sometimes"
And the best comment here goes to...
"I also unlocked the dark merchant." "Hello!" "But I haven't found a use for him yet." "Tell your friends!"
I love the Dark Merchant, and this type of stuff is why, he's so shady and ominous but he just speaks so happily and casually and has the most generic voice imaginable for an average man imo
@@asrieldreemurr9968 Damn imagine wanting to be a VA and get told your voice is generic
@@xAvitaLT plenty of times people want a stock voiceline where executing a very generic tone and such is actually good, so not a big problem.
@@asrieldreemurr9968 That's why he's a successful shady merchant.
Imagine this entire playthrough in context of the storyline. A professor appears out of nowhere, and whenever you're meant to go into battle the professor just gets on a wyvern and says 'stay there, I got this' and proceeds to take down the equivalent of what, four armies, at least eight dragons. Recruits the entire school. Solos an entire war.
...
You've made Byleth an absolutely horrifying force of nature.
Byleth says "Allow me to demonstrate"
Everyone whispers about how crazy Byleth would be but she wins in the end
I mean they didn't call her the Ashen Demon for nothing
So... she's a DMPC?
@@ironmilutin underrated comment
I mean she *is* literally god and all that
was not expecting Omegaevolution with the assist, loved this mini series Mekkah
T a x
Unexpected Johne appearance.
Oh shit he’s here, did you finally get Chimpo off the computer?
Just did a double take hi Johne
Hey johne nice to see you here
FE3H dev1: "And we will add an instant game over at turn 100 for every map"
dev2: "But why"
dev1: "Fake tension for Mekkah"
Eh , it was prob to avoid inf grinding in hard or maddening , like the garreg Mach battle
@@olixx1213 I thought it was because of Divine Pulse, so that the game doesn't remember several hundreds of turns at all times. Was there a turn limit in Echoes?
Никита Лебедев tou can have like 12 or so divine pulse , and I don’t think the game remember the turns that you divine pulsed
@@UltimusTerminus I think I've reached like Turn 500 in the final battle of Echoes, so no
@@JustAnthon then I guess they did it to avoid grinding indeed. Still, Maddening has Renewal monks that you can grind for 90 turns regardless
30:24
Edelgard: I will save people from this false goddess
Byleth: HERE IS SOMETHING TO BELIEVE IN!
Hahaha I was about to type that as well
Silver Snow is basically the power of being groomed by your single grandma.
Lol, no
“The only way she can win now is with a lucky 6% crit chance”
*H Y P E R V E N T I L A T E S*
Mekkah you should put "no DLC" in the title. That is the biggest achievement of this run.
These 2 videos were just insane I mean wtf how much time did he spend on this run? (100 plus for sure)
Peter Enis 100 plus what?
@@splenden2235 assuming they meant hours
@@splenden2235 Minutes of course.
@@splenden2235 seconds
Can you beat Three Houses maddening with only Byleth?
Byleth: *Allow me to demonstrate!*
*Here is something to believe in!*
Lysithea walks in... "You're Irrelevant!"
I can't believe Byleth was your MVP for the whole game
Even byleth looks confused
Dude that is crazy
Ey nice to see you managed to finish it with your ruleset!
Yeah my run was more on the lax and improv side, not as much research put into it as you did clearly, and the rules were slightly different, I allowed DLC boots to be used (this was before the Chalice pretty much broke DLC meta), but no adjutants, which I regret a lot cause Edalgard was a pain in the ass to keep alive in part 1, but the extra mobility definitely helped in a lot of situations so definitely don't regret those boots lol
But yeah, amazing job Mekkah, this run is a test of patience so props for finishing it! Also I can relate to being on the edge on that last chapter of Silver Snow. Its almost hilarious how much of a joke Rhea is in Crimson Rose by comparison.
Heya! Would you believe I didn't do a lot of planning either? :P The conclusions I reach in the video are just sorta things that came to me as I played. Though since I played off stream I did have the liberty to go back and forth a bit more between save files.
Fuck Rhea.
But since Mek blamed you for this, does this mean that he should be wary of the Muzet/Magilou face showing up outside his bedroom window at night?
I'm guessing this is impossible for M!Byleth?
If not, i'll probably try it with him.
@@phdskyla5026 Not necessarily. You can go Flyer on M.Leth too.
But it might be more difficult in the middle since you can't to Pegasus..
Maybe mounted could help tho..
Dunno
Ashe: “You saved me... why?”
Byleth: “MMM. Monkey.”
"To kill, to die... To know one without the other would be Maddening Mode..."
"OOF!"
Boy...that 6% crit had me sweating.
His little comment about how the only way it could go wrong was a 6% crit rate made it seem like it would happen.
TL;DW version: You can, but holy hell you need to be some kinda crazy to do this to yourself.
Make your Arden video available again
I actually did my first solo run on hard granted but I realized on the final mission I forgot to ever equip a battalion so I just made my life horrible because I forgot one thing
I was about to flip when you mentioned the only way Rhea could win is with a 6% crit & thought that was exactly what would happen.
Seriously, great job, man! I can't even begin to imagine going through all this personally considering how bullshit Maddening is, especially without the DLC items (The Chalice from Cindered Shadows would've made this challenge half as difficult).
And, because I remember him suffering through it, Omega did beat Linhardt & Leonie's Paralogue. Big surprise, that was the one he spent the most time on. Hilda & Cyril's Paralogue is still impossible to solo, though.
Yeah that Rhea battle was intense! I've gotten 4% critted on maddening plenty of times so 6% REALLY shouldn't be disregarded
Can we talk about how " A Funeral of Flowers" is one of the most amazing final maps theme in Fire Emblem period. Like seriously, that shit is a real banger
That was some legit real tension towards the end.
Funny egg
The broken brave bow dodge luck is downright insane, what the fuck
Straight from your Ironman, tbh
@@grimrapper5202 If you do the (not Mangs) math, Byleth only lost 6 speed because of her 70 strength negating 14 wt.
@@AkameGaKillfan777 I felt that 6 points of speed is pretty significant decrease on the %dodge, but I don't actually know the exact calculation
@@grimrapper5202 Str×5=1 reduction to weight. An Iron Lance has 6 wt, meaning you'd need 30 str to negate it completely. 6 wt×5 str for each point of weight reduced=30 str total to completely nullify the reduction to Avo/AS. Other items like Shields and Staves stack with your weapon wt, so if you had an Iron Sword(5 wt) and an Iron Shield(2 wt) that makes 7 wt total, so you'll need 35 str to get rid of the reduction. 5(5+2)=35.
And yes, the Avo/AS reduction will make a difference. Petra once got hit by a 6% chance, but I wanted to get into Defiant Avoid range, so it worked in my favor lol.
45:53 The surprise for people who watch the full video.
Yesss, Dorothea best girl
@@metashadow24 For me it was really between Elegard who mad crushes on you for the whole game and Dorothea because she is the best I forgot who I choose
Even though a Maddening Solo run with Byleth has already been done by someone else, your run has still merit from the fact that it was done without using the DLC.
The DLC makes Maddening much easier in general (although not to the point where it becomes a cakewalk). You have the stat-boosters you mentioned in the video, you have the Chalice of the Beginnings (which nullifies weakness to effective damage and gives you distant counter), you have the ability to buy more statue bonuses earlier on, you have the sauna to more easily train your units, you have auxiliary battles for double gold regards as an actual source of Exp and stat-boosters, and some other more perks.
Maybe you could edit the titles of these videos to highlight that it was done without the DLC.
Something like "Can You Beat Maddening Mode With Only Byleth Without the DLC or New Game Plus?"
I have done just axu battles and anna quets from dlc maddening byleth solo and i can say that it is pretty much a cakewalk axu battles can really break the gama ballance due to their 1 stat drop item each battle. i ended up with byleth so strong that in last map he couldnt even be killed.
@@M0rgi I also trained a very buffed up Byleth on Maddening NG giving him stat-boosters from the auxiliary battles and gardening. Having such an overpowered unit definitely makes the game quite easy. Making use of the auxiliary battles to increase your party's levels also helps. But the thing is that on Maddening, you can't actually have many units whose levels constantly surpass those of the enemies because of how the exp system works on that mode (but you can still have a couple at most, if you go into every "Spirits of the Fallen" tile in auxiliary and main battles or spam Dance/Faith magic).
I definitely agree that things are easy enough for one to be confortable and confident with not having to do multiple attempts to clear any given map. But I wouldn't call it a "cakewalk". For me, a "cakewalk" is something like Normal NG+, where you can do whatever you want without thinking much and you're still fine. Maddening NG with DLC still requires some thought.
@@swhawk the only semi difficult part of maddening solo was start of the run. Because you are at the will of rng. Game is a sandbox with so many mechanics that can be exploited to utterly break the game a lot of them dlc provides. If you actually want you can reach stat cap of every stat on byleth. On my Verdant wind i maxed every stat except magic and charm because they were least relevant stats. If you dont know to exploit it then game can provide a challenge but if you go for maximum efficiency for some reason you break it.
@@M0rgi Wow, I really didn't know you could reach almost all stat caps if you feed all the available stat-boosters to Byleth. I didn't think there would be enough stat-boosters to do that even if you count all the missions, paralogues, auxiliary battles, Anna's quests (and shop), and exploited gardening. Did you also have to farm stat-boosters from the Holy Tomb on New Game+, or were the stat-boosters available in a New Game file enough?
@@swhawk Before Byleth faced Nemesis in combat his stats were:
Str: 91
Mag: 29
Dex: 73
Spd: 76
Lck: 71
Def: 62
Res 64
Cha 81
they got so high due to all stat boosters and abusing divine pulse/retreat to bless byleth level ups. Pretty much every level up after level 10 was 6 point level up min. it was all done without newgame+ just dlc boosts and a massive amount of grind.
Mekkah, I know times are tough now that Mangs beat Zephiel, but know that we are here for you in these trying times.
Considering it took Mangs two tries to beat Zephial, while it only took Mekkah one try beat Idunn, I think he’ll be fine lol
@@olimar1034 Grief comes upon us in mysterious ways
I mean he still didn't get the good ending lol.
It’s fine Zephiel knew his death was coming so he prematurely passed on the torch to Elincia.
@@CosmicToad5000
Where is Mangs btw?
18:38 I was so mad about the game lying to me about that since in my first playthrough I was able to work out a strategy to get her to the arrive point turn one without her triggering the reinforcements and the game just said "nah we want you to rout the map anyways"
Swordmaster: arrives
Enemies: ARRIVEDERCI
Ah hah, good for you
I was two enemies to routing the map without reinforcements... Planned to take them out with bolting/meteor. Apparently the game just went "lol u thought" for no reason on turn 10 and out came all the back up!
The reinforcements came when turn 10 happend i rescued bernadetta the first assassin died but there were 2 assassins so petra died i had a lot of divine pulses i was playing in normal mode i was just annoyed
The first part did actually inspire me to do the same run on my own, though I did 'taint' it by cheese-grinding early on with broken weapons in the weak early aux battles, giving me much better hit and avoid rates early on thanks to much higher Prowess skills and allowed me to play around a lot more with different classes. Notable differences to your run include:
- The Miklan battle can be cheesed pretty heavily by going Archer and moving out of the central room. The beast will pursue you to the stairs but can't pass them, and if it can't attack you, it can't charge up its Staggering Blow, which means it can't regenerate its armor. Being an Archer, Byleth could attack from outside its range entirely, chip open its armor and make the whole thing go by a lot faster and safer, tho Curved Shot in non-Archer classes can probably still do it pretty easily without hitting the turn cap.
- Vantage/Wrath Bow Knight is amazing for this run. Basically anything that is not a monster or a battalion enemy is almost a complete non-issue bc it dies before being a threat
- I managed the first post-TS chapter by going Bow Knight, shooting down the Peg first and then bolting immediately to the left to catch the cavs and pegs threatening to seize next turn. I didn't actually know about the seize trick where you just stand on the seize tile and counter everyone who tries to seize to death yet, so I had to battalion the enemies there to stun them (this was actually the first chapter where I was forced to use an adjutant bc I needed the gambit boost damage to take out the first one, otherwise I couldn't have killed them in time). The Swordmaster on the right stayed on the seize tile and needed to get pretty lucky, which cost a bunch of tries, and while on the winning run she did eventually die with the Archer still alive and ready to seize, I was done with the left hand enemies so I ran back over in hopes of distracting him, and that's when I found out about the seize trick bc I just barely ended up in three tiles' range of the seize tile so the archer died on enemy phase :P
- The rest of the run was more or less trivial since there's not a lot that threatens a Vantage/Wrath Bow Knight with ridiculous overkill Str. I usually beat monsters by hiding in a forest and enemy phasing them, sometimes picking them off on player phase if I could finish off a health bar, and my main battalion was the Leicester Mercenaries for its delicious Hit and Crit boosts helping with reliable Vantage/Wrath strats. I've really grown to like this battalion a lot lately, it's great for Vantage/Wrath cheese even in non solo environments, same with the Goneril Valkyries.
- For the final battle, I brought some swords to have Windsweep as an option. If Rhea would hit me on enemy phase, I'd Windsweep, if she didn't I'd Brave Bow, and canto out of range to heal up either way. The White Beasts weren't too much of an issue, with forest Avoid and effective damage on my side I could clean them up pretty efficiently, and around turn 30ish the way to Rhea (from the lower right side in my case, I didn't bother clearing out all the other golems but the one there) was free. Ended somewhere in the 70s on the turncount, and since she decided to be a cheeky dick about it and procced Miracle, I went for the ultimate disrespect and finished the run with a Ballista shot :P
You mean 2nd chapter post timeskip?
I'm jealous of your success with Vantage/Wrath on Byleth. it doesn't work well for me because the Crest of Flames keeps healing me out of the desired HP range.
And ah, yes, Windsweep. Very useful in this challenge when you need to damage a boss/beast that hits hard. Wish I realized Byleth learned it sooner in my runs! 🤪
Disrespect Ballista is my favorite way to kill Death Knight!
@@ducklingcore Initially I wanted to go for Defiant Crit over Wrath so I'd have the critrate on player phase, Crest of Flame showed me pretty quickly that that wasn't going to be an option :P
But with the treshold being 50% HP rather than 25%, it usually worked out pretty well where if the crest procced and healed me out of Wrath range, Byleth was then in the HP range to live another hit, which especially came in handy against monsters. Sure, some enemies might live the round, but it'd be the kind that doesn't pose a threat, and with them weakened the chances were lower that a Crest proc on them would heal Byleth enough to go over half next round.
It's not 100% RNG-proof, but hey, when have solo strats (that aren't Nosferatu Robin lol) ever been RNG-proof
Small girl defeats ancient dragon, with a fist to the face.
This is almost as impressive as getting the bad ending in fe6
Almost
What is the bad ending of fe6?
@@clintonanderson7436 I think that he refers to the ending where you don't have all the S weapons
@@alejandro_rodriguez_99 oh that ending
Everyone gets that ending unless they look up the convoluted requirements for some.
Literally every boss: *Epic battle line*
Byleth: "aLlOW mE To DeMOnstrATe"
“I will spill every drop of blood in your body to fulfill the goal of the agarthans!” Byleth:”No thanks.”
Evil boss: *monologues about evil schemes and the creative ways they’ll use MC’s corpse*
MC: *crits*
Evil boss: Understandable, have a nice day
Imagine how much harder this run would have been had divine pulse not existed
"jUsT gEt GoOd At ThE gAmE, cAsUaL tRaSh."
JuSt UsE sAvE sTaTeS
You are not forced to use it .....
@@Scitch-et4vk don't think this was a complaint, more of a "sure am glad it wasn't even worse"
Goodness this is maddening to even watch. The most I would ever attempt is house lord + Byleth run.
Claude and Byleth is a really fun duo run to do! It's fun to have two fliers built to withstand enemy phase
That final confrontation was actually incredibly tense, and it made Rhea feel like a legit raid boss or something. That was amazing to watch.
45 minutes.
This is gonna be good.
Edelgard: *whole spiel about stopping the church's tyranny*
Byleth right after: *HERE IS SOMETHING TO BELIEVE IN!*
"Not a self proclaimed fire emblem expert" yo omega evolution trounces almost every single game he plays.
Really glad that Omegaevolution got mentioned in this video since he did this ages ago
With dlc
Lol
Oh god I was so tense on the fight against Rhea. Everything was so thought out and the video was super interesting. Great video Mekkah
I have an alternative method for Ch.14. Use Summoner Byleth to summon a phantom to block the spaces
Mangs beat Zephiel and Mekkah beat this.
That egg doesn't deserve anything.
@@lordtullus9942 He deserved that Conquest Lunatic win though.
At least he beat BBD deathless
I didn't know anyone else did this
I did a NG+ Solo Byleth run on Church Route
I kinda cheated and used holy tomb so I ended with like....45+ in every stat, some even capped like HP and Luck
I did use different rules though:
1. I did not allow adjutants
2. I did allow the use of support gambits and items but only on forced deployed units, because this was required for a few paralouges mainly (Stride, torches, etc.)
3. A forced myself to beat every paralouge (Hilda's was a nightmare...)
4. I allowed DLC items/Holy Tomb
You were able to beat Hilda's paralogue with just Byleth trained? What did you have equipped to Hilda/Cyril to help you out? That map's a struggle in a duo run with DLC, let alone a solo.
And did your paralogues include Anna's? I found that one also annoying with all the enemy battalions and bow knights after a fleeing Anna. But I attempted that in a duo run with low-charm Ashe, and under-leveled Byleth, so maybe it's easier with just high-charm Byleth...
@@ducklingcore Hilda's was literally the worst one, it took me hundreds of resets to basically get like 5 dodges from the green units while I handled the initial wave, I also found that Cyril wasn't targeted if I didn't move him and Hilda I just kept out of enemy range. It was also a map that I forced myself to use dancer battalions and a dancer on, since I just could not beat it any other way
And yes I did Anna's but I didn't exactly do that good on it since I just went straight for the boss instead of getting the loot
Maurice's death quote is so fitting to this LP
Straight from Mangs' Ironman
inspired by first video i decided to do my own male byleth solo without adjutants but i did use dlc axu battles and they were enough to utterly break the ballance of the game. last map was more of a joke to immortal byleth. with that in mind i wanted to mess around even further and revisit my first rout which is Verdant Wind this time on maddening and totaly humiliate Nemesis by killing him on turn 1 with a rusted sword without killing any of his generals. It was quite fun and a testament to how broken this game can be once you understand how to exploit certain mechanics
19:40 The Bow, Flying, and Authority levels spell out how this map is for solo runs.
Bosses: *Insert Epic Villain Speech here*
Byleth: *Fires an arrow at them*
Bosses: Ahhh my freakin knee! *dies*
my main takeaway here was that mangs would have no trouble with this since it was largely luck based
As bad as it may sound, this is honestly a large part of it. My boyfriend plays Three Houses and I watch and assist as much as possible. We regularly get hit at low percentages (15% - 25%) by enemies while missing often, sometimes consecutively with multiple characters with different attacks and gambits in a row, at hit percentages as high as 85%-95%. Likewise, we have had character frequently miss criticals at high percentages (75% and higher), even in moves allowing for two attacks, like Hunter's Volley and the gauntlets. We once had Hilda with an extreme build with 96% and 98% critical rates, only for them to activate half the time. I noticed that Mangs lands two hits at about 38% each in one round, which we would be blessed if we could land even one of those hits in our game, as the RNG screws us in favor of the PC/enemy. He also certifies for a master class at 30%; unfortunately, we also get screwed in this department as we normally need at least 75% to pass. We've only had the rare chance of passing once or twice below that mark after a dozen or more playthroughs with different houses, characters, and classes. I really don't know if he experiences the same issues, but with the mechanics and flawed probabilities that we experience, even with the best strategies and upgrades we could not be able to do it because of how often the game is unfair to us. I would really like to know if anyone else has been having this problem.
TS95 Studios I think you might only be remembering the most unlucky of times.
@@Edgeperor I honestly wish that was true. We are still playing actively and had one of our characters fail exams at 75% 4 weeks in a row. At least in our game, luck has very rarely been on our side.
@@TownieSimBuilds I'm sorry to hear that.... but also, glad I'm not the only one. Whenever I hear mekkah talking about "these attacks have almost no chance of hitting", and I see 28%, all I think is "damn, I get hit by about 5 of those every single battle. IF I'm lucky. Honestly, with like 38%, I get hit far more often than I don't. I love all the FE games, a lot; but I've never seen such player screwing rng in 25 years of gaming. And I was grinding in the nioh games for like 2 years.... I feel like it's coded in to constantly fuck over the player. I think over a couple thousand hours, over all the FE games I've played, what I would call "lucky", is just the rng working as normal. I've only gotten truly lucky, 5 times in ALL of FE gameplay.
So yeah, I definitely wouldn't say we're "only remembering the unlucky times"
@@ricardodarcangelo2437 Yes, exactly! It's such a shame, as the game makes itself obvious in its tactics to screw you over and defy the odds of logic. Missing 2 criticals at 98% twice while landing both hits at 95-100 hit with Petra says it all. Meanwhile, getting hit four times at 10-15% in a row by a grappler.. words cannot express how many times the game has done stuff like this. Even worse is that normal mode has you landing criticals left and right at 10-20%. I'm glad someone else has had this experience so my partner and I don't feel like we're losing our minds with this terrible, programmed 'bad luck.' Fire Emblem really needs to fix its algorithms and stop making artificial crutches and boosts.
The final battle was truly a battle of the top 10 Anime variety.
You did this without the DLC items and even did some of the harder paralogues! This is freaking crazy! Mad respect :) I struggled on chapter 14 the most even with my best units on maddening lol. I think chapter 13 is a bit overrated when it comes to difficulty tho. Since exp is cut in half on maddening I imagine that a Byleth only run should be a cake walk on hard. Maybe I should do one for fun 😂
Ironmen report in and talk about how mangs should've died instead of winning
That was almost a humongous choke at the end there one more turn and he probably would've run out of tools
He actually would've had it pretty easy if he didn't mess up at the end there. He forgot about the physic dudes so he didn't have all his units with him. Wolt could do 64 damage (I think?) in one player phase with 4 hits on the S rank bow, then Roy could swoop in with the Binding Blade for 14 damage (I think?). I don't remember the exact numbers, but if even this wasn't enough, he could have used Percival.
Some might complain about that Brave Bow glitch, but Mangs could've just used Roy instead, as Roy definitely did more than 10 damage to Zephiel.
attacking with sophia actually almost killed him. cause otherwise zephiel would've been enemy phased by wolt lol
Mangs gang, I went to go eat dinner after Garret died and when I came back 4 people died
@@smarthipan what are you talking about? Sue and Dayan and inventories full of bows and Roy still had the Binding Blade. Mangs was nowhere close to losing, he was just freaking out about nothing
Dang... Mekkah's too good. For me, I can barely scrape by in maddening even WITH other units T_T
Remember that at the same time he’s pouring all his stat boosters into one strong unit, whereas with other units you probably spread the stat boosts to make the team even
Honestly in a lot of RPGs with resource management for a team, shoving it all into one units is usually the EASIER way to play. Granted the rule-set makes this a lot more difficult than you would generally have in a relaxed play-through, as enemies are strong in Maddening mode but hey... divine pulse and pray.
I still give him props for doing it though, I would't have had the patience most likely.
This playthrough did not come easy either. He restarted entire playthroughs of this due to bad stat growths multiple times, not to mention the countless hours he must have spent redoing many of these levels. He proved that it is possible, but not without a lot of time, energy, and frustration.
I admire the dedication to go through something like this.
Ya know, 3h has something nobody ever mentions. This game, is flexible. What do I mean? This game can be beaten in so many different ways no matter how bad the chances seem to be stacked against you some times. Whilst yes, this can be bad in certain instances, I feel like its mainly a positive, it allows for so much experimentation and challenge runs, like this one, and 0% growths, and even an iron man with the right ammount of planning, the amount of flexibility and replayability this game has is insane. So congrats on the solo mekkah! Hope to see more 3h challenges in the future
Now if only it did not have Sonic 06 Levels of loading times and it would be a good game to play.
Every FE game game besides Awakening has been beaten in 0% growths. 3H is more customizable than every other FE game, but it's a bit of a strech to call it incredebly flexible
I'd call ironmanning a stretch, because 3H isn't really good to ironman. You get most of your units very early on and are cut off from recruiting more at the timeskip with few exceptions. That makes it incredibly difficult to replace a dead unit. And any replacements you might still have are really hard to raise after the timeskip due to the difficulty spike.
Excellent video, that got really tense honestly. Another interesting Maddening solo I think would be Dimitri. He already sort've carries AM so it'd be fun to see.
This indeed inspired me NOT to do a solo run on maddening. I wont be able to handle the stress.
Good job on completing it!
Public service announcement! Watch to the absolute Last second for the most Important information!
...
Thanks 😂
I can't imagine the patience this took, great job on both the run and the subs man
3H Silver Snow-14 Swordmaster is the new Radiant Dawn 3-31 Archer.
my god damn nightmare's from going back to that hard game from this easy one and the first one my god you can only hold 5 swords and there is no caravan for 15 levels so i had to throw 7 swords or give them to mage's to hold
The finale was so stressful and exciting to watch! Great video!
Love the effort you put into editing and the Voice Over, it was a very engaging 46 minute video. Thank you for suffering for the greater good
I will watch every run like this you do, probably on multiple accounts. This is my shit, keep it up.
I hear FF7R music, this is absolute perfection.
Dang Mek, this is amazing. I’ve been inspired to try my own Byleth solo now... except I’m going to do it on Maddening NG+, since I’m not quite that insane.
Shoutout to Omegaevolution & the Swordsmaster for coming in with the clutch
I am SO Glad you beat that last map omg
You deserve way more subs. congrats on 45k
Just got my first fe3h ending so I started watching fe3h videos, this is the ending I got lol.
Fuckin blew me away that Byleth could go so hard not to mention on the hardest difficulty. Great vid👍
I’ve also unlocked the dark merchant
“Hello!”
But I haven’t really found a purpose for him
“Tell your friends!”
YOOOO, OMEGA WIITH THE CLUTCH!
I've been following that dude since 2008 or so with his Tales playthroughs. Him and WishingTikal are some of the first channels I followed upon getting an account
Damn you're insane. I couldn't even beat Rhea with a full squad on easy lol
“Dubstep at shambala” literally yes
So impressive that you managed to do this, very fun to watch lol
Sothis is the Beginning
Byleth: “Sothis is the end”
OOOh, FF7 music. Also congratz! This was fun to watch.
2 years ago I said I was not going to do solo run because it looked stressful. As of today, I completed my first male Byleth solo maddening no DLC run.
Originally I was going to do Hilda solo but she kept dying in the mock battle. I changed to Byleth and I had a lot of fun. I did do VW route instead of SS. I did most of the paralogue except for Hilda paralogue, DLC and Ignaz parologue.
My rules were no DLC, adjutant are allowed and aux battle were allowed. The hardest chapters were the mock battle, chapter 9 and chapter 13. The rest chapters were easy.
It was really cool to see al the strategies you used to make this run possible. Keep up the amazing content
Softlock by Daybreak, that's so perfect.
I didn't know there was a Ferdinand &Lysthia paralogue
I'm guessing you didn't watch Mangs play GD
Everyone begs Mekkah for a Fe8 Erika Solo run
Nikhil checking in, you're 100% on the pronunciation, much better job than most
So much adrenaline, gotta appreciate the patience to do this whole run, congrats dude
Congrats Mekkah! That was beautiful. Nicely done I must say. This make me want to try it myself but not solo. It will be a duo with one of the lord. I haven't decide who yet but I'm leaning toward Edelgard cuz her route is the shortest one.
Congratulations Mekkah!
Mangs would have gotten hit by that 6% Crit at the end.
Yes! I was looking forward to this! I’ll watch that happily
I watched part 2 of this video when it first came out, but I think I've finally been inspired to do a solo run after rewatching! I don't think I'm too great at fe3h yet, and I certainly don't know all the ins and outs of it (even after 200+ hours) so I'm gonna do a run with only Claude and Byleth. I think I might be a little more lenient on rules (like playing on hard instead of maddening), but I'm still REALLY excited to start that in the next few days! Thank you so much for the inspiration for my own solo run, and HUGE congrats for accomplishing this solo run!
This was very well done! Very tense towards the end of it. Congrats on doing the near impossible.
Hooray for Dorothea being chosen as well!
Stumbled across this series you made while searching for guides to go through Edelgard's route and now I want to start over and do this challenge now!
Great work!
Some of my favorite FE videos handsdown. Awesome content Mekkkkkkah
God watching that last map gave me flashbacks to my gauntlet only run - absolute hell to beat Rhea with such a limited kit! Mad props on not giving up on this run despite the difficulty.
It doesn't matter what you do, I always love a youtube who does Fire Emblem videos. Literally not enough appreciation for this amazing series
Excellent video! These videos have definitely been some of my favourites from you, extremely entertaining and educating. Seeing one of my least favourite maps in the entire series (Silver Snow's endgame) being beaten on the hardest difficulty with one character was both cathartic and frustrating lol.
Probably your best video by far! Nice job!
Amazing work! This video shows how much devotion you put into your content
Very happy to see this. Your first part was super well made and I watched it like 4 times so seeing the 2nd part makes my day
Well, it's official: You are fucking insane.
And that's why we love ya. Godspeed you magnificent bastard.
Dude this is epic!! I have a maddening run going on atm for the black eagles (although not a solo run) but I haven’t played it for a while, so this has definitely given me the motivation to head back to it!
Your idea of fun is different from mine.
Good job.
I was really curious to know how you were going to succeed in chapter 14 without the DLC (since I used the Chalice of Beginnings in my own run).
I'm very impressed. Well done Mekkah!
The hardest map in a solo is Hilda’s paralogue tbh
marriane's?
You can move Marianne to the save zone at the top, and it’s doable as seen by this video. For Hilda’s not only do you have to defend a 6 tile-long area, making sure the enemy never seizes, but you also have to protect at least one green unit from dying, a task which is pretty much impossible to do at the same time as defending the fort. I think it’s pretty much impossible without using meatshields to guard the area and maybe even a healer or two. Plus you can’t enemy phase the troops attacking cause they have gambits, and you can’t just save the green unit nearest to you and go back to defending because he’s in the path of the enemy wyvern boss. Furthermore, it’s a rout map, so no no cheese via boss killing
Thank god it's optional, it'd be a run killer otherwise
@@hemag3895 fun fact: the wyvern commander bee lines to a living ally, not the capture zone, so even if you found a way to save the farthest North ally, they will still be in the path of the wyvern commander. I only know this because I completed a Duo run of this map with Ashe and Byleth, where I saved the guy at the top with some reposition trickery and lucky dodges. my second successful attempt at this map went much smoother when I saved the closest guy instead.
I agree with you that a solo in this map is impossible, but someone in this comment section claims to have done it with only Byleth in battles, so maybe there is a way with DLC and Battalions? But certainly not within Mekka's rule set.
Great editing on the final battle! Definitely made it suspenseful
What a ride. Thanks for seeing this through! This was awesome to watch. Great work!
This video has earned Mekkah my sub, turned on notifications to! I look forward to your quality Fire Emblem content