that wheel design reminds me of a few cars i made in trailmakers where i have 16 or 32 individual wheels with their own joints. got the idea from a fractal vice. i haven't done it in scrap mechanic though.
I love the steering mechanism! Since the level 5 seats are a thing I always adjust my bearings for the ackermann principle, it really improves handling in corners, less sliding etc. I find out where I want my pivotpoint for my turningcircle to be, and make a long stick on that point outward. I make another stick on the wheel of the outside corner (underneath the vehicle) to find out where the 2 sticks cross eachother when turning Then I adjust the inside wheel to have a turning radius that matches the centerpoint with the rest For instance, I have a 3 axle truck with the front and rear axle steering. The front left wheel has a 27° angle for turning right, and a 34° angle for turning left, because the inside wheel in a turn has a smaller circleThe back axle has 10° and 8° angles, se when my frontwheels are losing tracktion for some reason I still have proper steering without constant slidingIt is really fun to do and really improves handling
you realize that the large wheel, due to its larger area of contact, actually travels twice the distance of the small wheel and has 3 times the traction of the small wheel
Under fear of necroing this, looking at your "hyperwheel" vehicle, I assume it has no suspension? I'm getting annoyed with the lag that suspension (and bearings) give me in a three-player game, so this might help - And looks like I'll be able to make my larger vehicle again :D
place a bearing then a T-pice ( or use blocks) then come out 2 or more block aside ( so your wheels are free to spin ) place a bearing on both ends and then a wheel both sides all done .
Your wheel speed demonstration is a touch misleading or a result of misunderstanding. Gas engines have a fixed max speed and variable power; a smaller, lighter wheel will always spin faster than a larger, heavier wheel at low power, as there's more mass to try and move. If you max the engine power out, both wheels should be able to reach the engine's speed cap. The lesson there being simply that heavy things take more power to move as quickly as light things.
what your saying is correct more mass needs more energy but the point I was making is not misleading because I the game if you took a big wheel and a small wheel of the same mass you will see you get the same result as in the video because its how they coded the wheel types . You can work around this by not using wheels and use other round objects .
@@tay2062 perhaps there are deeper things than just what's easily seeable on the surface and I'm totally off, but based on simple observation: Small wheel: 7 weight units per block, volume of 9 blocks, total weight of 63 units. Big wheel: 4 weight units per block, volume of 50 blocks, total 200 weight units. Looking at it simply, I would expect just over 3 times the power setting in the engine for a big wheel to reach max speed than it takes for a small wheel to reach the max speed. I've not really investigated it ingame, but this is in line with what you showed in the video: at a low power setting, the small, light wheel quickly spun up to max speed, while the larger, heavier wheel wasn't getting enough power to spin up. Again, maybe there's more than just the surface info and I'm way off base. Regardless, good video info, thanks for the interaction.
@@giin97 the game dose not have perfect /real physics so it how the code the parts as well , the wheel parts have to work by rules they set and the default parameters of a big and small wheels say big wheels get more torque then the small wheel but cant exceed a certain rpm that is lower then a small wheels rpm relative to the same driving force and or wheel mass. Thanks for watching and the comments.
ok that hyper wheel design is pure genius!,definitely something that will come in handy :).
Glad you like it!
that wheel design reminds me of a few cars i made in trailmakers where i have 16 or 32 individual wheels with their own joints. got the idea from a fractal vice. i haven't done it in scrap mechanic though.
we came for suspensions, we stayed for the hyper wheel
This concept is BRILLIANT!!! I'm gonna implement it too!
My imagination? I WATCHED that thing being amazing. I just got the game today, and I can't wait to try this.
Very cool, the hyper wheel reminds me of the curiosity rovers suspension.
Ngl l love this older microphone, it sounds relaxing with your voice
love that hyper wheel. Thank you for sharing. 14:01
I love the steering mechanism!
Since the level 5 seats are a thing I always adjust my bearings for the ackermann principle, it really improves handling in corners, less sliding etc.
I find out where I want my pivotpoint for my turningcircle to be, and make a long stick on that point outward.
I make another stick on the wheel of the outside corner (underneath the vehicle) to find out where the 2 sticks cross eachother when turning
Then I adjust the inside wheel to have a turning radius that matches the centerpoint with the rest
For instance, I have a 3 axle truck with the front and rear axle steering.
The front left wheel has a 27° angle for turning right, and a 34° angle for turning left, because the inside wheel in a turn has a smaller circleThe back axle has 10° and 8° angles, se when my frontwheels are losing tracktion for some reason I still have proper steering without constant slidingIt is really fun to do and really improves handling
larger wheels have larger surface areas, meaning that while the small wheels rotates quickly, it may be covering less ground at a higher speed.
Cannot believe something so simple works fantastic
Thanks a lot 😊 sorry about the late reply I have been away .
Awesome video! I subscribed! I don't see a lot of kiwi UA-camrs
Heh, your hyperwheel is like an exaggerated wheelset on a train car. Nice.
Wonderful vehicle. Subscribed.
I love the idea behind the hyper wheels. I think I see how you make them, but a build tutorial would be pretty nice.
It's just pole down, bearing, pole sideways, wheels on either side. You said yourself that you saw how it was made
Great video, man! Very informative, and super clean speech! Thank you very much!
Realy usefull tips, thanks!!
Underrated video.
I love the hyper wheel!
Oohh nice tips definitely made me learn a lot also i will definitely be stealing that Hyper wheel lol
You should make a tutorial on solid axles & double wishbone.
great video love the hyper wheel
Thanks! 👍
you realize that the large wheel, due to its larger area of contact, actually travels twice the distance of the small wheel and has 3 times the traction of the small wheel
brilliant, thanks a lot
You are welcome .
Could you make a tutorial for your miner?
I can if you need one but here is another one , I show more of the build so you may be ok after this ua-cam.com/video/rpi9JJzvmGk/v-deo.html
@@tay2062i'll check that video out too, but i'd love to see a step by step too if this vid doesn't cover it...unless its just a bearing there
This video is great. I went through a few videos looking for expert tips and advice on suspension. Very well made video and great tips.
Thank you very much ! I am happy it was helpful .
Great video, actually really usefull
thank you very much
7:27 idk if that was a mic glitch or you but it was not expected at all
Under fear of necroing this, looking at your "hyperwheel" vehicle, I assume it has no suspension? I'm getting annoyed with the lag that suspension (and bearings) give me in a three-player game, so this might help - And looks like I'll be able to make my larger vehicle again :D
So, how do you make the hyper wheel?
place a bearing then a T-pice ( or use blocks) then come out 2 or more block aside ( so your wheels are free to spin ) place a bearing on both ends and then a wheel both sides all done .
i found out how the elevator in warehouses work... by getting in side of it the elevator does not move you teleport
Your wheel speed demonstration is a touch misleading or a result of misunderstanding. Gas engines have a fixed max speed and variable power; a smaller, lighter wheel will always spin faster than a larger, heavier wheel at low power, as there's more mass to try and move. If you max the engine power out, both wheels should be able to reach the engine's speed cap.
The lesson there being simply that heavy things take more power to move as quickly as light things.
what your saying is correct more mass needs more energy but the point I was making is not misleading because I the game if you took a big wheel and a small wheel of the same mass you will see you get the same result as in the video because its how they coded the wheel types . You can work around this by not using wheels and use other round objects .
@@tay2062 perhaps there are deeper things than just what's easily seeable on the surface and I'm totally off, but based on simple observation:
Small wheel: 7 weight units per block, volume of 9 blocks, total weight of 63 units.
Big wheel: 4 weight units per block, volume of 50 blocks, total 200 weight units.
Looking at it simply, I would expect just over 3 times the power setting in the engine for a big wheel to reach max speed than it takes for a small wheel to reach the max speed. I've not really investigated it ingame, but this is in line with what you showed in the video: at a low power setting, the small, light wheel quickly spun up to max speed, while the larger, heavier wheel wasn't getting enough power to spin up.
Again, maybe there's more than just the surface info and I'm way off base.
Regardless, good video info, thanks for the interaction.
@@giin97 the game dose not have perfect /real physics so it how the code the parts as well , the wheel parts have to work by rules they set and the default parameters of a big and small wheels say big wheels get more torque then the small wheel but cant exceed a certain rpm that is lower then a small wheels rpm relative to the same driving force and or wheel mass.
Thanks for watching and the comments.
@@tay2062 interesting. Wasn't aware of the additional property.
instructions unclear i have active suspesnion which uses pistons what do i do?
Hyperwheel=bogey.