Understanding and using quadrature encoders - The Byte Sized Engineer | DigiKey

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 15

  • @earthlightsmusic2743
    @earthlightsmusic2743 11 місяців тому +1

    This is a good beginning. The ultimate is where your ISR handles a change of state on either input A or input B, so you get the maximum possible resolution of encoder position.

  • @f-s-r
    @f-s-r 11 місяців тому +1

    That's surprinsingly easy and very clever. Great explanation!!

  • @shashikantsingh6555
    @shashikantsingh6555 3 місяці тому

    Wow!! This is so far the best explanantion for encoders

  • @parkesdj
    @parkesdj 11 місяців тому +3

    Great video very clearly explained. I have a question though. If you are using CHANGE to trigger the interrupt, won’t it double count because you will trigger on both the rising and falling edges.

  • @bob_mosavo
    @bob_mosavo 11 місяців тому +1

    Thanks, Zack 👍

  • @paulz8750
    @paulz8750 11 місяців тому

    Great video.
    Wish I'd seen it sooner.
    Just like you, I've spent days too, looking at everything else thinking the problem is elsewhere.

  • @larrybud
    @larrybud 11 місяців тому +2

    Great stuff!

  • @danielatbasementtech
    @danielatbasementtech 11 місяців тому

    Very clearly explained ... great lesson.

  • @JonitoFischer
    @JonitoFischer 11 місяців тому

    There are microcontrollers that have a dedicated peripheral to handle your quadrature encoder without handling gpio interrupts and checking pin state manually.

  • @JonathanRansom
    @JonathanRansom 11 місяців тому

    I need to play with some encoders. Great video!

  • @saddle1940
    @saddle1940 11 місяців тому +2

    Watch out, the code doesn't miss pulses, it can now add phony pulses. Lots of jobs with quadrature encodered motors need to halt and hold position, but if yours bounces back and forward on the single interrupt edge, you may miss it being a pulse opposite to the last one.
    The best way to do this is to interrupt on one line, then change the interrupt to the other line. That way you can bounce up and down on one line, but after the first change, it will ignore it. You only look at the stable, non-interrupt input.
    The code should be: On an interrupt on line A, record the state of line B and change the active interrupt to line B. On an interrupt on line B, record the state of line A and change the active interrupt to line A. The recorded AB states tell you the rotation direction at each interrupt.
    Had many problems with software interrupted quadrature counting on long lead screws that "ring" (rotationally vibrate) as they hit a physical end stop or work piece.

  • @SweSausage
    @SweSausage 10 місяців тому

    Very good video, thank you

  • @jeremiahbullfrog9288
    @jeremiahbullfrog9288 11 місяців тому

    Don't you also need to use an atomic_block to prevent the ISR from updating the long variable in the middle of trying to read it in the main loop? ...or does the arduino framework handle this autmotically?

  • @DanielSimu
    @DanielSimu 11 місяців тому

    I'm confused about the comment that it's a bad idea to use mechanical switches. Aren't most basic dial encoders (the ones you typically turn by hand) operated somewhat like this? (but with contacts instead of bumps)
    Also, as for magnetic encoders, what's the benefit of using a quadrature encoder when it's also cheap and effective to read absolute position using a diametric magnet?

    • @LubosMedovarsky
      @LubosMedovarsky 11 місяців тому +1

      Simply put, mechanical contacts make sparks, which translates to chaotic sequence of ones and zeros. This erroneous state is then interpreted incorrectly as missed counts and incorrect direction. Engineers prefer being sure instead.