fire tutorial bro i was stuck with making it sparkly as when i was exporting the chain from blender it had no texture saved me so much time bro much love
Really good tutorial! One thing what was bothering me was music, it was way too loud and made sometimes little bit hard to focus your speaking, but otherwise, pls keep doing more! We need more tutorials like this!
Thank you for the feedback I appreciate it! and yeah I can see where it would potentially be a bit loud I'll deffo bare that in mind when I'm editing my next video! Thanks
Thanks for the tutorial bro it's amazing, but I have a problem when I try to put the skel_spine3, it says when I try to go to the editable mesh ¨ a modifier exists in the stack that depends on topology. changing parameters may have undesirable effects ¨ the dependent modifier is: Skin what should I do in that case bro?
This is clutch af, although I had to look up fivem to what it was, I’ve always wondered how t grizzlies gta looked different from mine!😅 My question is could I export this to unreal engine or realllusion instead for short films or etc?
@@Drillz3Dthank you! I figured it out. My only issue is at the end of the video at 1:30:30 when you select the weight tool. There isn’t any material listed in my box. I’m unsure of what to do next. Please let me know if you have any more advice. Thank you so much!
hey bro great vid and very helpful...but i followed all steps as far as i remember but my chain comes out backwards when i put it in game any idea why?
Not sure what you mean mate, the nodes don’t technically go over but if you follow the steps right the voronoi texture should stick to the chain so when in game it should sparkle let me know if it doesn’t because I have another way, assuming this is what you mean… alternatively if you’ve tried to create a procedural texture in the shading tab and carry it to 3ds it won’t work because it needs to be an image texture! Hopefully one of these answers your question lol
@@Drillz3D That's exactly what I mean, its as if the voronoi isn't transferring over. Like when you go from blender to 3ds your chain looks very similar. Not identical but you can almost see that the voronoi is there. Mine is not. and once i get it into game it looks like it did in 3ds and does not have that voronoi look. Looks very HD and clear for me, and the way it looks in 3ds is the way it looks in game. I can get it to reflect light and bling. but I cannot get that voronoi to stick to the chain. I've redid my texture's my maps used the same shit you used to convert them to dds. Used your spec map in the discord. I normaly use nvidia texture tools addon for photoshop to create my DDS. I eliminated that from the equation. Just cant get voronoi to stick lol.
@@ixSkeeted yeah im not sure if this is why but id previously exported this chain over to 3ds and put it in game when i made this tut i used the obj file id previously exported so its possible if you create the obj with the voronoi on then re-import that obj the voronoi may stick, pls lmk if it works
@@ixSkeeted Yo bro try putting these values into your gims material editor when setting up your textures should give the same results as Voronoi :: bumpiness 1.0810 spec fall off 1997.0 spec fresnel 0.4500 spec intensity 1.0
@JeffDrillz it was the normal map. Instead of creating one for my texture. I used one that was from small silver diamond pattern. And it gave the effect. Cresting my own normal map enhanced the detail of the chain. Using a "generic normal map" one not specific to my texture is what gave the effect I was looking for.
I love this. from A-Z. very informative
Drillz really be the GOAT! Amazing work and amazing help if you get stuck!
Appreciate it!
fire tutorial bro i was stuck with making it sparkly as when i was exporting the chain from blender it had no texture saved me so much time bro much love
LOVE MAN APPRECIATE THE FEEDBACK
how did you solve this issue? what am i missing lol the shader nodes dont stick to the obj
@@ixSkeeted the part at 1:31:18 is how it gets its diamond effect ect
@@ixSkeeted you need to use image texture this way
Why is it that blender can’t keep the shine textured on? So you basically need 3DS
I never do this but nice video bro. It was helpful and insightful
I appreciate that
Really good tutorial! One thing what was bothering me was music, it was way too loud and made sometimes little bit hard to focus your speaking, but otherwise, pls keep doing more! We need more tutorials like this!
Thank you for the feedback I appreciate it! and yeah I can see where it would potentially be a bit loud I'll deffo bare that in mind when I'm editing my next video! Thanks
I do think my newer videos like thew Blender only method have lower music lol
for some reason i reacted to the gain access part after reading rules and still didnt get access
\
thanks for the tutorials great work
read a react to the rules
Thanks for the tutorial bro it's amazing, but I have a problem when I try to put the skel_spine3, it says when I try to go to the editable mesh
¨ a modifier exists in the stack that depends on topology. changing parameters may have undesirable effects ¨
the dependent modifier is: Skin
what should I do in that case bro?
Join the discord.gg/drillz3d and I’ll try to assist you
W tutorial
Thanks appreciate it
This is clutch af, although I had to look up fivem to what it was, I’ve always wondered how t grizzlies gta looked different from mine!😅 My question is could I export this to unreal engine or realllusion instead for short films or etc?
I don’t actually use URE but I’m sure you could I know people export stuff from blender to there so pretty much should be a yes
When I downloaded GIMS evo and load into 3ds max it says “can’t start the shared core” is there any advice on how to fix that?
MIGHT BE A DIFF VERSION YOU NEED DEPENDING ON WHAT 3DS YOU HAVE
@@Drillz3Dthank you! I figured it out. My only issue is at the end of the video at 1:30:30 when you select the weight tool. There isn’t any material listed in my box. I’m unsure of what to do next. Please let me know if you have any more advice. Thank you so much!
@@jkgxox you mean you have a error saying no material?
@@Drillz3Dsorry Ik I probably worded it wrong but I got it 😅 thank you for the help !
Hello, I'm having a similar issue, how did you fix it?
hey bro great vid and very helpful...but i followed all steps as far as i remember but my chain comes out backwards when i put it in game any idea why?
Yeah it’s the gims evo you’ll need to find a newer version
I need help badly I go in game and my chain isn’t there I’m using a qbcore do I need to use a different one?
@@roninplayzvr8604 join the discord bro
how do u get a mods folder on open iv
it should already be there
jus make one
@@isuckpvp8300 I never made one it was just there automatically lol but yeah if you ain’t got one ☝️ just make one
how did the obj file turn into odd to import it into 3ds
It didn’t that was the skeleton
I cant seem to get the shader nodesfrom blender to transfer into 3ds max hmmm
Not sure what you mean mate, the nodes don’t technically go over but if you follow the steps right the voronoi texture should stick to the chain so when in game it should sparkle let me know if it doesn’t because I have another way, assuming this is what you mean… alternatively if you’ve tried to create a procedural texture in the shading tab and carry it to 3ds it won’t work because it needs to be an image texture! Hopefully one of these answers your question lol
@@Drillz3D That's exactly what I mean, its as if the voronoi isn't transferring over. Like when you go from blender to 3ds your chain looks very similar. Not identical but you can almost see that the voronoi is there. Mine is not. and once i get it into game it looks like it did in 3ds and does not have that voronoi look. Looks very HD and clear for me, and the way it looks in 3ds is the way it looks in game. I can get it to reflect light and bling. but I cannot get that voronoi to stick to the chain. I've redid my texture's my maps used the same shit you used to convert them to dds. Used your spec map in the discord. I normaly use nvidia texture tools addon for photoshop to create my DDS. I eliminated that from the equation. Just cant get voronoi to stick lol.
@@ixSkeeted yeah im not sure if this is why but id previously exported this chain over to 3ds and put it in game when i made this tut i used the obj file id previously exported so its possible if you create the obj with the voronoi on then re-import that obj the voronoi may stick, pls lmk if it works
@@ixSkeeted Yo bro try putting these values into your gims material editor when setting up your textures should give the same results as Voronoi :: bumpiness 1.0810
spec fall off 1997.0
spec fresnel 0.4500
spec intensity 1.0
@JeffDrillz it was the normal map. Instead of creating one for my texture. I used one that was from small silver diamond pattern. And it gave the effect. Cresting my own normal map enhanced the detail of the chain. Using a "generic normal map" one not specific to my texture is what gave the effect I was looking for.
i dont see the mp_ texture file in the discord can you help me?
the ydt file
@@DemeatriusJohnson IVE JUST ADDED A CHANNEL WITH A YTD JUST FOR YOU MATE LOL
Every time I import it say my material not found
Import it to where
discord link is invalid :-O
discord.gg/U5xe252fTF
hi your discord is saying invalid, i tried to look u up, no results😢 this was good
Hmmm strange try this link discord.gg/rDBSK4zbRB
I need the Discord link please
discord.gg/A7TRFSuQjj
Cant find your discord
LINKS AT THE TOP OF THE DESCRIPTION MATE
Make sure to turn clipping on in the mirror modifier and instead of extending the face just move it on the correct axis
kicked from cord and idk why... jxkoi
What’s your discord name ?
who can make it fuh me
Join my discord make a ticket discord.gg/drillz3d
new link discord pls :(
@@MoisesAugustoMirandaGarcia discord.gg/drillz3d