Homebrew Artificer Subclass to Make you FEEL Like Spider-Man in Dungeons & Dragons
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- Опубліковано 8 вер 2024
- TEXT VERSION AVAILABLE ON Patreon: / tulok
Spider-man, Batman and Mikasa Ackerman have one thing in common: grappling hooks. But Dungeons & Dragons 5e doesn't have a great option for grappling hooks at the moment. So this Homebrew subclass for the Artificer, will make you FEEL like Mabel Pines in D&D 5e.
Twitter: / tulokthe
Text version of this is available on Patreon:
www.patreon.com/Tulok
Thanks everyone for the support so far, we'll have another one coming soon!
Tulok the Barbarian, Do you think maybe I can get a How to play Guyver the Bio-booster armor DND Guide?
Please.
My vote is for goo monk(I can't join pat. so I will leave this here instead)
can you do toga please from my hero academia
Which Level/Tier on Patreon do you need to be to have access to the Text Versions of your subclasses?
Of course Tulok’s first homebrew episode will focus on a subclass that does his favorite thing in the whole world; mobility options
Busted
To be 100% fair - and ignoring the joke - there's a lot of players out there who just don't value utility/mobility options enough, in any game (in D&D we tend to call such players munchkins.) Honestly, I feel like D&D is more fun when there's more utility options and ways for PCs to win, but not through hitting for bigger numbers.
A great example was in Exandria Unlimited, when Aabria Iyengar's party defeated some fey crocodile creature by getting it on its back and basically tapping it out, instead of outright killing it. Wildmother was _happy_ with party.
Yes
You misspelled calligraphy
@@alinkinthechain Calligraphy artificer subclass when?
I can't believe you've gifted Kelsey with her lifelong dream of being Mabel Pines
She deserves it
"So they're simple melee weapons..."
Divine smiting with these would be hilarious
That sounds absolutely amazing. I know what my first weaver will be now
Even better: As a Paladin/Wire Weaver multi class, double up on smites. Here’s how it works.
Step one: Cast Thunderous Smite with a bonus action. It’s concentration, lasts for a minute, and the next attack you make that hits will have an added 2d6 thunder damage; also, the target must make a Strength saving throw or be pushed 10 feet away and knocked prone. (You could substitute a different Smite spell for this, I just happen to use Thunderous Smite on my Paladin).
Step 2: Hit with a weapon attack, in this case your Kinetic Cables.
Step 3: Activate Divine Smite. 2d8 radiant damage for a first level spell slot, plus 1d8 for every added level if you upcast it.
So you’d do 2d6+2d8+1d4+(Intelligence modifier), though you’d need a little set-up time and you’d burn two spell slots every time you pull off this special move. Given how little damage Artificers get, though, it would be really useful.
If you want to get really crazy, if you have two levels in Paladin and nine in Web Weaver, you could do this and *also* cast a cantrip as part of your attack, adding, say, a Firebolt or Shocking Grasp or something. If you took a Warlock level, or do what my Paladin did and took Magic Initiate, you could even do Eldritch Blast. I wonder if you could make the extra beams hit different targets….
Sounds like a Trevor Belmont build; once he gets the Morningstar Whip.
@@jonathanrich9281 don't forget the eldritch smite option
"grappling hooks are the coolest thing in all of existence."
i could not agree more
edit: i love the concept of this subclass! i've been wanting to play a Lin Beifong-esque character for a while now, so this seems perfect to do so!
I must dissagree. Though grappling hooks are AMAZING, Jetpacks are still the coolest tings ever.
@@sullensunx1 But what about... and hear me out here... both?
@@eliasmolck5566 Attack on Titan?
@@eliasmolck5566 I see what you did there, And at first I thought "grappilg hook while jetpacking does become more maneuverable.: Then it hit me...A grappling hook that has its own jet pack!!!!!!! I comes to you then takes you away. GENIUS!!!!!
I like how you fit the home brew within the lore of dnd. It makes it sound believable in a fantasy setting, and not just “it’s Spider-Man ”
But also they're drow, so they're spider-elves
It’s a sweet pairing with the “Archeologist” background…a relic hunter who A) uses grappling hooks to navigate ancient tombs, and B) seeks out magic items, since Artificers can attune to a higher number of them.
It’s always interesting seeing how Tulok’s speaking style varies depending on the video.
He’s all…_cool_ in this one.
I may or may not be trying to thirst trap people into watching these...
@@tulokthebarbrarian2033 it's working except my thirst is for the worldbuilding 🥵
I, personally, am trapped by thirst.
It's working. Trust me.
@@tulokthebarbrarian2033 it’s working
Everyone: Cool, I can make Spider-Man
Me: Hey, those cables that can be used as melee weapons would be cool as Blades of Chaos for Kratos
It's an amazing class for making characters that use chains or whips. I could totally see a barbarian/fighter/artificer multiclass for Kratos
Cool idea, although Artificer isn't the class that comes to mind when I imagine Kratos in dnd
Eyy, I had the same idea when he mentioned the barbarian multiclass :D
*"The End Begins" Intensifies*
Could it really be argued that Kratos has 13 Int? Maybe being a god of war gives him strategies? Strategies are intelligent
I like this subclass because it keeps on the Artificer's theme of getting subclasses that play similarly to other classes while still being unique. Alchemist is an Artificer Cleric, Artillerist is an Artificer Wizard, Battle Smith is an Artificer Paladin, Armorer is either a Barbarian or a Ranger, and this subclass plays very similarly to either a Monk or a Rogue.
Isn't armorer the paladin?
@@noblesseoblige319 Armorer doesn't get any smiting spells. I don't really think it compares to anything that well, apart from maybe the Eldritch Knight Fighter
@@WolframUA-cam I'm not talking about spells, I'm talking about how it plays. If you get the guardian armor, you're doing the same thing as a paladin. Protecting allies, in the front, dishing out damage, and helping out others who are in melee with you.
That sounds exactly like a paladin play style
@@noblesseoblige319 The problem with Armorer, considering that I'm currently playing one, is that the damage part of it leaves a lot to be desired. The Armorer's supportive capabilities also leave something to be desired as well. They do get access to spells like Faerie Fire, Web, Cure Wounds, Lesser Restoration and Grease to a certain extent, but Paladins tend to be more effective in my experience, especially after they start unlocking their auras. Giving the Armorer cantrips doesn't make up for the fact that they get outscaled really hard by both full casters and conventional half casters.
The better comparison, depending on the variant you play, either is Eldritch Knight Fighter if you're sticking by the UA version with Shield, or perhaps something like Cavalier Fighter or Ancestral Guardian Barbarian for the Tasha's version.
Still, it's great flavour, and I love the character I'm currently playing to bits, but it would be remiss of me to not point out the shortcomings of the class/subclass
@@noblesseoblige319 Armorer plays nothing like Paladin. The Guardian suit plays more like a Cavalier Fighter and the Infiltrator suit plays like a Ranger.
New series, let’s go!
^^^^This! The hell outta this!
Me: I'm bout to go to work today and make this money let's goooo!
Tulok: Here's a surprise sunday vid that's not even longer than 15 minutes
Me: Surely my boss wouldn't suspect anything if I called out sick the same day...
I feel the best Marvel Spider-person for this subclass would be Lady Spider from the Spiderverse comics. A steampunk Spider-Woman that doesn't actually have super powers, just steampunk gadgets. (She was inspired by the completely ordinary spider that bite her to be free and break the shackles of her Victorian-esque society).
I've never heard of this character before, but she sounds awesome!
The wires deal bludgeoning damage you say?
Crusher feat and three levels of swarmkeeper ranger here we come.
Multiclass with warlock to get Eldritch Blast at the end of one of those attacks, which with a correct build, you could hit people 4 times along with an extra hit from the chord 😛
Or just take eldritch adept and multiclass into something else... perhaps fighter so you can choose to do it again once per short rest.
@@robertyocum7200 i mean eldritch adept doesnt give EB. nor can it give you any invocations that boost EB because you need to be a warlock to get any invocations with prerequisites.
that being said, Magic Initiate for EB, then multiclass with Fighter can work.
@@patdav56 your right. I had meant magic initiate. It gives you a cantrip and a spell from any class, though your right about the invocation thing. Eldritch adept would work for that, though that would be a lot of levels at that point.
@@robertyocum7200 technically it gives 2 cantrips so even more options are possible. Maybe Booming Blade to dissuade people from getting close?
Nice sneaky references to the thread cutting fates Atropos and Clotho!
Can't wait to thwip out a character sheet for a Wire Weaver! Rad video and rad build!
For some reason, I was expecting some infusions unique to this subclass but hey, Artificers get plenty already and chances are you can only do so much to enhance the Wire Weaver stuff as much as the official stuff. Still, very cool subclass. Much props.
Also, Bladesinger would be hilarious with this. Imagine a Wire Weaver 3/Bladesinger Wizard 6/Eldritch Knight 11. Kinda bonkers.
thats some anime character bulshit right there
im still waiting the infusion of elementary weapons
"What are you?"
"I'm a high level Rogue/Monk/Wireweaver Artificer with dead parents, an @$$ton of guilt, and an infinite budget... er, I mean Batman."
where is the wire weaver subclass?
@@Truegrade In this video. That's what the video is.
@@Truegrade on his patreon
@@JulioCesar-ps1ot i’ll sign up once he stops being salty about a small bit of criticism and makes a Jin-woo video!
Tulok, this is so well thought-out and put-together, I wouldn’t be surprised if it ever becomes official in an extra compendium of some kind in the future. I can’t wait for your future subclasses, but in the meantime, I’ll be very happy playing as Levi Ackerman in my games!
This new series is fantastic, Tuloks truly dedicated to generating a truly unreal amount of content
One: looking forward to the series!
Two: please put words on the screen like how you do with your BC videos!
My favorite thing about this build is being able to cast cantrips out of the cables. For the longest time there have been a couple of homebrew ideas I have toyed with halfheartedly, and one of those was the idea of a Dex based caster class that uses bows as a casting focus to fire arrows made out of arcane energy, "casting" the spell on contact (effectively just adding a bow's range to the range of your spells, including touch-ranged spells). While part of the whole idea was that I just wanted to build a Dex based caster class, using touch-ranged spells at a distance was also a key draw, so I like the cables, even if the cables are limited to cantrips.
Dude!!! This is SUCH a good subclass!!!! You've done a great job and I can't wait to try and convince someone to let me play this!!
This video combines two of my favorite things: Under the Red Hood clips and elaborate marketing schemes.
I was wondering when we'd get this.
I absolutley love this idea! I've been thinking of a homebrew spell that gives you Spiderman style swinging, but this takes it to a whole new level. Unfortunately, I don't have the money to give at the moment for your Patreon.
Love this concept!
My one note would be that it might be easier just to say that the cables can support 30 times your intelligence score in weight. That may seem like a lot but it's basically just Encumbrance based on your Intelligence rather than your Strength.
Just subscribed to the Patreon, and let me tell you guys it's worth it. Can't wait to use this subclass to make a 2099 Spiderman build! Thanks Tulok!!
Oh my god this is the subclass I could only dream of. There are so many cool ways to use this, and so many flavor options. The explanation of it was also very good, and the deadpan humor made me smile the whole way. This series is off to a fantastic start!
Steel Wind Strike is such an underrated and under-appreciated spell. Glad to see it getting some love here in this homebrew.
I like to think the only reason this series started because tulok was tired of reflavoring class abilities and spells and just wanted subclasses that fitted common character tropes
I'm not complaining for the awesome homebrew, just think it's funny
In the words of Mabel Pines,
"GRAPPLING HOOK!"
Intelligence makes sense for a swinging character, they've got to know the material of their threads, and the actual physics of soaring through the air between huge structures.
This is rad, I do think that it should give you a disengage action when you are using your kinetic cables, because the high-level ability that lets you dodge attacks with them would still provoke an opportunity attack.
i love the way all of this is done, like the lore, and then working in the features as part of the description of the originators of the class and all of it
„They found that hitting them twice was much more effective than hitting them once.“ Just brilliant.
Awesome subclass! Looks really fun and I would totally allow this in my games. I would love to see more interesting artificer subclasses.
I love this so much!
I think it would also be really funny to see this paired with Paladin for some ranged smites!
This mixed with Barbarian makes me think of Whiplash from Marvel
Keep making awesome content!
Now, I know Way of the Gelatinous Disciple is based on Venom and Symbiotes, but it being a monk class makes me think of Kanoh Agito from Kengan Asura, because his fighting style is called Formless, and when he uses it the artist draws him moving all liquid-y even though he’s just a human being
I actually had an idea for a homebrew Artificer; the Tattoo Artist. These are based on the Spellwrought Tattoo. At 3rd level you can make all common magic tattoos (because cantrip and level 1 Spellwrought Tattoo are common). At level 9 you can make all uncommon Tattoos (2 and 3 level Spellwrought also uncommon ). Then at 17 you can make all rare tatts (4 and 5 level Spellwrought). Haven’t figured out the spells or the other higher level abilities.
I can imagine multiclassing this with 10 levels of Fighter and taking the Tunnel Fighter fighting style, the Cavalier subclass, and the Sentinel feat. In total, this gives the following:
1) 25 feet of attack range. (Explained in video.)
2) The ability to make opportunity attacks against any enemy that moves within said attack range and stop them in their tracks due to the 10th level Cavalier Fighter feature.
3) The ability to make unlimited opportunity attacks thanks to Tunnel Fighter which allows the user to use their bonus action to make opportunity attacks not cost their reaction until the start of their next turn.
4) Because of the Sentinel feat, the enemy can't use the disengage action to counter the build.
Add a way to counter invisibility, and this becomes the ultimate area lockdown build. It turns any area up to 55 feet wide into a chokepoint.
Unlike a majority of homebrews you gave us flavor and substance. I sincerely appreciate you taking the time to explain some of your decisions. My only criticism is that I really enjoy your little side info panels in your “how to build” videos and feel that would help in these as well but I am also very well aware of how long editing takes ya. I know I’ll keep watching these homebrews for sure :)
thanks for the video I love this subclass!
This is really cool, throwing it to a few friends to see what they think
This is such a cool concept.
Sooooo happy to see this amount of Mabel 🥰
I am going to be playing this at a Level 20th One-Shot, full Wire Weaver this weekend. EXCITED
Hmm, not op, like the Battle Smith, preparation focused like the Alchemist. I'd swap the 15'th level ability limit from Int mod to Prof mod. Overall, great subclass.
I agree, I think the wire length could also be attached to proficiency, showing a progessive build of skill over time, as well as give players 30' wire movement.
Are we sure that it's that preparation-focused? I don't think the wires get used up.
@@gamecavalier3230 Artificers can make magical items, have access to heat metal, can store a spell into an item and cast it a bunch of times, and can increase their Con to 19.
@@gamecavalier3230 First of all, yes, Bards and Druids get the spell faster. But, since the Artificer has Prof in Con saves, the Artificer is better at keeping it.
Second, Heat Metal damage is activated as a bonus action, AND Bob the human fighter isn't imposing disadvantage on attack rolls with his sword.
3'rd: Heat Metal is a 2'nd level spell, meaning you can cast it 10 times FOR FREE! Each one lasts a minute, and deals 2d8 fire damage every six seconds. 200d8s altogether. That's a lot of damage.
4'th: Yes, any class can cap off Con by level 14, but Artificer is mainly Int based, and their are a lot of feats for this very versatile class. The amulet helps you with multiclassing, because you can focus on you other primary stat without much sacrifice. And pair it with the tough feat, oh boy.
@@gamecavalier3230 You do know that the Battle Smith and Armorer have extra attack, and a lot of combat spells.
You're about to get a crazy surge in patreon support. Congrats, man.
Oh this is great! More homebrew please
I have wanted this subclass more than any subclass ever. I have desperately wanted to build Spiderman/Batman in D&D and now....*sweats in making the decision to get Patron for Spiderman*
Right?! This is so cool!
Come join us in patron land it's a great time
i just the text in the intro, so coool!
to me, its incredible the lore you created for the subclass, i just hope for more.
I’m really looking forward to this new series, and this is a wonderful start!
Super stoked. I didn’t even know you were making this as well. I need this class so bad right now for one of my PC’s.
I’m kind of glad the wires deal bludgeoning damage…it’s a nice pairing with the “Crusher” feat.
You could really have some tangible crowd-control with this subclass.
I've been on the fence about you're patreon because I don't have a lot of extra money and while the character sheets are nice, if I really want to use them I could just copy through the video, but this! This has fully convinced me
Tulock looking so slim and trim! Keep it up buddy!
I’m really excited to see more of this series. Awesome job on this video, these are some interesting ideas.
I really like this subclass, tempted to use this next time I make an Artificer, only thing I am iffy on is the 9th level ability for the fact it gives you a bunch of extra damage and a new restraining option with a int based grapple check. Unless im missing something it's fairly strong
gd do I love this subclass, dnd has really been needing more mobility oriented artificers. Also love this new kind of homebrew episode
Just wanna say, with this voice and that face cam, you can ABSOLUTELY thirst trap into watching this, and that's not mentioning how great this video is; like, all scenes chosen are perfect examples of what flavouring could be used for everything, spells, the movement, the infusions. It's amazing!
It begins! Looking forward to the rest of the subclasses!
When you finish the homebrews we want a book with Tulok on the cover with chef's clothes making a "brew"; a home brew of you will
Atropolis... Clothopolis... wire/thread-based subclass... there probably is a Lachesopolis in there somewhere else too, isn't there?
Edit: and I love the subclass as a whole, too. That's a really good concept that's underexplored in the game as it stands.
Okay but I'm making a Drow male artificer who recently escaped his slavery in the underdark so this is perfect
Now all I need is a puppet master subclass and my life will be great
And just like that Tulok has a new Patron. Love your content!
No pendants in the top comments saying that by melee weapon range you may mean reach, so either I'm wrong or early OR this community is full of grace and love
Okay this is going to be amazing.
The fact that there was lore attached to this really puts it a step above and gah I wish I could afford Patreon so bad
Yea this is one of your best videos. The way you tied into the preexisting lore was great. all the abilities are perfect when it comes to flavor and actual use. the bonus action acts as both a pseudo dash and disengage sweet. I do think the level 15 ability should scale with PB tho.
I created a grapplIng hook once, to play as Fanny from MLBB. The way it functioned was: as a bonus action, you can shoot with this at a solit surface or object within range (60ft) and it will stick to that surface or object. You gain a flying speed equal to double your normal speed until the other end of the cable is released (you can do this at any time, no action required). If you are relying on this flying speed to stay afloat: you can only move in a straight line, can't move in the opposite direction of the other end of the cable, and you can't fly to a higher altitude than the other end of the cable
It was kind of half-baked but it served its purpose
Ooh, for some reason when you announced this Widowmaker just never ocurred to me, but now I really want to play a character like that!
The magnificent power of wired-powered flight is a great asset for any mechanical trinker that wants to compete with the wonders of easy magic of DnD.
Hold on... You can be Mabel Pines with this one?!
I have only one thing to say then: Grappling hook!!
I feel this would be a great tool for rogues actually, especially arcane tricksters since you can use the cables to increase your own stealth
use the wire as a lock picking tool, it is both thin and sharp enough at the end, and with the added dexterity of a prehensile wire it might be easier then with lock picks
climb buildings with minimal difficulty whilst in stealth (vertical sneaking)
imagine casting a cantrip from the other side of the room, causing the enemy guards to rush out by the left whilst you are coming by the right entrance
using the wire as a communication tool, allowing you to talk to NPCs at a distance even though they are guarded and/or inaccessible
making this invisible or casting a minor illusion at a distance, so you have a noose trap that you can always deploy with minimal prepping
using a hand drill to send the wire through the walls, maybe even snaking in the wall cavities and the linings, effectively letting you spy on rooms at a distance
techno-sorcery setting makes this busted as you can hack air-gapped systems from a distance
plus, you can make this cable into an endoscope (as if you couldn't already) that uses zero spell slots/castings
prestidigitation to set the cities archives on fire whilst you have the ability to be at a party in the nearby building
so many covert uses, one of the best tools for a rogue and one of the reasons why grappling hooks were considered the most important ninja tool
the additional utility for a ranger is also great as you not only have rope and traps
it allows you to non-lethaly take down even large animals and monsters, fell and prune trees, take down beetles and grubs that may burrow inside a tree for either removal of pests or as an emergency source of food
it allows you to check the ground for traps of either be it Ankheg, mimics or giant trapdoor spiders
for medics that is a boom for surgery
as this is used in real life and a smaller incision is going to make surgery much easier on the patient, be it removing tumors of the daughters of nobles or taking out arrows from fallen soldiers
the uses in combat are vast as a lot of anime characters that use wires can show
you can set up almost invisibly thin wires and make them extra sharp with magic to be able to cut them down
the blades are also phehensile and obey your thoughts so they are effectively unblockable as you can just make them go around the opponents blade
they are also a great way of delivering poisons, both in combat and for assasinations
use with lectricity make this the ultimate tool of any high tech techno-sorcery playthru since you have a way to manupulate wires and elecricity of any eletronic or mechanical device
I love this!! Time to do an attack on Titan one shot
The new Harengon race feels especially fun with this to play up the "spidey-sense"
Awesome idea. I also like the world building. More please
Tulok showing up with the most glamorous hair in D&D youtube.
“Do not use hold monster on a guinea pig” is probably the funniest thing I heard all day 🤣
I already love this series!
can’t wait for kirby!
This is a great idea for artificer and I want to try it. I'll have to watch it a couple more times and probably join patreon but there's something I'd probably add (unless it's there I just missed it). That is a limited flight at a mid to higher level and a spider sense like ability also mid to higher level.
Limited Flight: Spidey Batman and even Mikasa basically fly using Webb's, cables, & grappling hook. Make it make sense only when surroundings are conducive (eg. you can't do it in an open field) and an int. or dex. saving throw to maintain concentration smart enough to know where to or fast enough to put out a cable to stop from falling.
Spider Sense: it's cool and a character that uses cables for movement and traps would have to be constantly aware of their surroundings to know where to put them thus giving them a "spidey sense" it could be as simple as giving bonus to or Advantage on seeing things in there surroundings (eg. Traps, opponents etc) or a bonus on dex saves and eventually advantage on Dex saves or giving them Evasion.
You'd probably think that the "use the wire as a Monk weapon" probably *shouldn't* work because the wire should probably have the "Special" property.
Additionally the Eldritch Knight thing doesn't work. You have to cast a cantrip as an action; not as part of an attack. Weird rules thing but by explicit wording, it doesn't count, you aren't using your action to Cast a Cantrip, you are using your action to make an Attack. Whilst your attack allows you to cast cantrip as part of the attack (which btw is weird and how does that interact with Eldritch blast, what with it being multiple attacks as part of a cantrip?) your action is still to make the attack, so you can't Bonus action attack.
Dude this subclass sounds fun AF.
Great. Now I gotta make my DM accept this homebrew into his games so I can make a wire weaver kensei monk because that sounds fucking awesome. 1d10 with a 25 feet range and several attacks is too awesome not to do.
The audio was really low in this video compared to your other videos, but the subclass looks freaking awesome! Love it
Hey, just a quick question! Will the sheets for these subclasses become available to non-patrons in the future or is it going to ALWAYS be a Patreon exclusive? Love your videos, man!
Curious about that for I have no cash for Patreon but I will share this video and ask my dnd friends to subscribe
Wow, I really am gonna enjoy this series, I also loved the way that you explained the features, combining it with some lore
This sub class sounds like a freaking blast but would suck on open ground like a field
At time of writing I'm too tired to wrap my head around the mechanics, but I'm very into the lore of this. More, plz!
Tulock:Don't use hold monster on guinea pigs/gerbles
Me to my hamster:I'm sorry, little one
I am 3 minutes in and already love this series. EDIT: Daaaammmnnn yoooou Tulooooook now I have to pay you.
"NOW WILL YOU ADMIT THE GRAPPLING HOOK IS USELESS?"
"...Nope!"
Tulok shows homebrew. Yes!!
Really fun sounding subclass!
I think it would fit better with an artificer/ranger build. Utilizing the rangers terrain mastery to move through cities or towns perfect for an attack on titan character build vid.
Love this homebrew. Always wanted a chain whip fighter and this could be a ton of fun. Keep it up.
Yo, new series hype 🔥🔥
This sounds like so much fun to play
This is genuinely brilliant! Artificers need representation, and this is a marvelously flavorful option.