Let me know other good ways to introduce new players! (Or how NOT to do it!) 🔴My giveaway of Mordenkainen's Tome of Foes is still open. Enter here: gleam.io/g42XL/mordenkainens-tome-of-foes
I introduced my wife to RPGs recently. She insisted on being a magic user, so the first game was her final trials to complete her training. One trial was a social encounter, one was an exploration/puzzle encounter and one was combat. After she completed these trials, her Arcane Order released her to the world to go on adventures!
Excellent way to do that. Don't stop players playing spell casters if they're new, explain the added features and complexity and if they still want to play one work the encounter around it.
I just started dming for my girlfriend, shes playing solo through lost mines of phandelver. She hates math and isn't much of a role player yet. But her first encounter she ran straight through it without giving a damn because shes a circle of the moon druid and can already be a giant hyena. Shes enjoying being borderline untouchable and slaughtering goblins so far. Now I just have to figure out how the hell I'm supposed to adjust encounters because she managed to pick the happy animal class which also happens to turn into incredibly powerful beasts at low levels.
I feel like I'm being attack whenever you get closer to the camera because you go from being pretty close already to right up in my face. Add in the hand movements, sometimes swinging your hand at the camera... should I be rolling initiative. As for the actually content of the video it's very helpful
When introducing my mother to D&D, I helped her create a character. First, I said she should focus on something basic, like fighter or monk. She asked, "What's a monk?" I said, "a martial artist, like Jackie Chan or Bruce Lee." She had recently been reading the Mrs. Pollifax books, about an old widow who always wanted to be a spy, so she volunteers at the CIA, was supposed to be turned away, but do to a mix-up, got confused with an already established low-level spy, and was sent on a "simple" mission, which was not so simple, after all, but she CRUSHED IT. After that, she was officially a spy for the CIA, and one of the most valued ones, at that, and when she took up karate, she became quite good at it, and Mom said, "I want to be Emily Pollifax!" So, we created an old elf monk, who has been an acolyte for years, but now her husband was killed by the dragon attacking Phandalin, and Emily wants to get out, and LIVE, and fight, and maybe get some vengeance for the dragon (whom she has already forgiven, because she has a heart of gold, and found out that the dragon was just hungry, not just killing for sport - My Mom, folks!). Anyway, monks have lots of cool abilities, now including spells (Way of the Shadow), but only a few spells, and I encouraged the other party members to chat with her PC about her abilities, and now they know what she can do, so they can say, "Emily! Will you please cast Pass Without a Trace on us all?" or "Emily! This would be a good time for Silence." Or "Emily! You have the best perception in the whole group, even better than the cleric, AND you can be sneaky, so will you please scout ahead?" or "Emily! Use your Ki!" The players help her out, in character and out, and that helps a LOT. And as for role-playing, she is playing a beloved character from some of her favorite novels she has read over and over through the years, and knows quite well. Unlike the other players, who have to make up characters from whole cloth, and think, "How would this person I don't even know respond in this situation?" my mother can say, "How would Mrs. Pollifax respond in this situation?" and then do the unexpected, because unexpected is literally Mrs. Pollifax. Anyway, that's my comment for the algorithm.
Couldn't agree more, I think players don`t need to know the rules at all, well except for combat maybe... but that they'll learn by playing the game. I'm 3 sessions into DMing "Lost mine of Phandelver" for a group of newbies, only thing I did was presenting a rough description of the ambient and context of the adventure, and encouraged them to use their imagination to get into character (used the pregenerated one for the starter set), it worked like a charm, I was honestly surprised by how quickly they got into roleplaying because the only thing they think about is going into adventure, killing goblins, talking with NPCs, discover. It is A LOT of fun.
That's awesome! I love running sessions for completely new players. It's really cool to introduce the game to new folk, and see them having a blast. I think what you said about "using your imaginations" is the key element for sure. And that's what drives the fun to a large extent. It's like being a kid again and doing awesome crazy crap and forgetting that we're grownups for a few hours. 😁
HOW TO *NOT* INTRODUCE NEW PLAYERS Step 1: Call them names and show them how terrible his or her character is! Step 2: Discourage him or her from roleplaying! Step 3: Kill his or her character as soon as he or she starts! Step 4: Don't tell him or her basic information on D&D Step 5: Kick him or her put of the group and blame it on him or her for "being a terrible player!" Step 6: *PROFIT!*
Dude, that's a great list! I mean, that could be a whole other video: 10 Horrible Steps to Ensure a Player Never Returns to Your Game. Did some of that actually happen to you?
This is super helpful! In an hour, I'm holding an online session zero, and three of my four players are just friends who I convinced to give D&D a shot. I'm scared out of my mind, and I'm quite literally taking notes from this video haha
A new player went through the book and he saw the spell section. Oh. Geez. Yeah. He got nuts when thought about all the things his bard could make, he got really excited too when making the personality section of the sheet. He didn't even realize that a 15 in intelligence is good! He just wanted to play his gnome bard of the forest that could make squirrels dance with him. Playing next week, edit on that.
Good stuff to know lol I know it seems basic, but I've been playing with veteran players for so long I forgot how to start explaining everything to new players xD
When I started to play, my DM sent me pdf files if nearly all 3.5e books, and asked us To read the rule compendium... needless To say, none of us did... Though, making the first character, and explaining what all in it means, as you make it, is a very good way To learn the basics.
Wow. "Hey guys! Here's a thousand pages of required reading to play this game. Good luck. See you next week!" Learning D&D shouldn't be so hard that it's worth 4 credits at your local college.
This is definetly going to help, im gonna try to get my sister into D&D. The only hard part (as i can tell atm) is that she's not big into roleplay events. But this does help a bit in thinking on how to streamline it
When my brother tried teaching me D&D when I was a kid he wouldn't let me try a spellcaster at all, forced me to use a random backstory (which didn't line up with a character I wanted to play) gave me the animal companion I wanted, but forced it to be a randomly selected animal, which turned out to be a monkey, which I hated. He made us roll our stats randomly, which gave my character abysmal stats in absolutely every regard (with no rerolls allowed) and when I tried roleplaying my character as clever, he would remind me that she had terrible intelligence and was an idiot. Basically instead of actually playing I just sat down and listened to my brother tell me who I was, what I was doing and what my plans were. Nowadays I still wanna play but can't even convince him.
I have got a new job recently and have got myself into DMing for 5 new players and am looking forward to the ideas they will have from not being bogged down by a particular culture of playing!
Lets just say, the only reason I got into D&D recently, is the fact that I had one of your videos pop up on my recommended. Obviously I clicked it, because I've subbed, and been watching more and more... otherwise, I would not be here typing and watching this?
I on-board new players very much the same way described up until this point. I meet them some place neutral, a local game store, the library, or the mutual friend's house who introduced us. I get to know them a little, and find out their past gaming experience if any, and then I figure out what kind of character they want to play, I often make the character for them, with them there doing the writing, and me proposing different options based on the type of character they described wanting to play. ("You said you want to play a big strong guy who's good with a sword, is he more like Do you imagine him more like a Samurai, A Knight in heavy armor, or The Hulk? ...") and then offer them appropriate choices, ("Like The Hulk you say? [Sounds like] A barbarian would work for you...") And then, after character creation, I throw them in the deep end... We play. I keep a particularly close eye on new players, and often, especially if they've never played before, I have story events of the first session they play designed to revolve around them. New players get to have the spotlight for the first session or three I never ask my other players if its alright with them, they seem to naturally be cool with it, and besides my stories tend to pass the spotlight around, so they know everyone eventually gets the spotlight... but the new guy or gal, they get to be the star for their first two or three sessions of my games.
I used an attack dummy for getting my very first game started. I justified it by saying their employer wanted proof of skill before hiring these new guards. Everyone was new including myself at the time.
I kinda disagree with steering new players away from spellcasting. I would rather inform them that they have the option to chose it but they must also learn it. I mean when it comes to it, it's really not that complicated. I mean, my first character was a druid and being able to turn into any animal was very cool, and not actually that complex with modern technology. For spells there are many apps and things. I guess it is more complicated but there are ways that you can simplify it aswell such as material components for lower level spells. There are many ways to aid them in getting to what they want to do.
lol so this is very helpful because I’ve played multiple games and even hosted a few however this new campaign is different… I finally talked my family into doing it but they’ve never played once and they are going to ask me a lot of questions, I’ve helped make their characters and I might be able to play this Saturday on family game night.. however I’m not sure how the game will go
I was basically given a book, told to read the rules, and left to figure out the character sheet by myself. I almost gave up, but I really wanted to try, so I watched a lot of UA-cam guides. And now, I’m more interested in DMing
I have found the old D&D cartoon is a great teaching source. As an episode is playing in the background, during character creation, I can point out how someone's particular character relates and how a decision is role played.
Any ideas or tips for a situation where EVERYONE at the table is new to D&D? And they are all 14 or 15 years old? And it's in a school cafeteria right after school? And I only have 2 hours? And this is going to be the start of an after-school D&D club.
Perfect guidelines for introducing to this world of DnD. Just the one thing I disagree on is that I would encourage watching pros like the cast of critical role as models, much more than other so called 'normal players'. Because if you pick as your model the ones that do so damn well roleplaying, you would strive for more cause that would be the ceiling you know. You may get further or less in your actual roleplaying skills, and it's ok, but at least you have that horizon as a landmark.
I haven't played D&D since v3.5 and recently I've been looking at videos to see what the newest version is like. This is a good video. I think sitting with a new player and helping them create their character is a great way to explain the aspects of the character (race, class, ability scores, feats, skills) and how they work together vice just handing them a PHB and letting them try to make sense out of it. Keep up the good work!
Tips: Don't say "you can do whatever you want" because it's confusing, new players don't know what they can or want to do. They just want to play Some easy one shots are great way to introduce them. It's not open world, players know exactly what they need to do, something like "You were hired by this guys to do this thing" at the beginning. Probably most importantly give them some time, new players know nothing about their abilities
I just started D&D after being a Mutant Year Zero rp gamer. I’m starting the Essentials Kit, no gnomes...I’m being a gnome anyway. I’m non binary so is my character and I have spent about a week prepping so I can use this character. I’m not a DM, but I will be one day so this is still relevant to me
Good information I’ve had 3 new players join our campaign in the last 1 1/2 years, and they’re all online. There’s 10 PCs and 5 of them are online. It’s fun
Yeah, I agree with meeting up at a store first. That, letting the player use a pre-rolled sheet, not worrying about the rules, and throwing a bunch of low balls. Don't go full-hard and do a 5 hour session. Do an hour or so.
Hey, man. 3rd time player, 1st time DM since some guys at work wanted me to show them how to play. No idea what im doin, and super embarrassed. Hopin to find some wisdom here on ur channel, ty so much
I have been dming in my school for about 2 months and tommorow i am hosting the christmas special d&d game. There are about 10 player and 4 of them have never played before. A few of them could bet bored easily, could you tell how can i make battles and storytelling more fun for them ?.
I have a few people at work from other countries outside of the us and its hard to explian dnd to someone who has no idea what dnd is besides the movie.
Even though this is a good approach, unfortunately it won't work for some people. Some people won't learn just by playing. I have a player that started with me and been playing for 2 years, and another one for 6 months, and they still can't create a character by themselves. It's fine to accompany them when they're new, but after a while, it's reasonable to expect some independance out of them, DMs already spend enough time preparing the campaign, they shouldn't have to spend multiple evenings with a player every time they level up. So the solution I will probably come up with is simply change system. D&D is simply too complicated for some of my players.
Thanks for this. I'm box to 5e, I am hosting two completely new people in a few weeks and I've never been so nervous about something so seemingly simple. I want to help them capture that feeling of the first game. Unbound, unlock some imagination over structure.❤
So, I have a group of semi-experiented PnP players (nobody has played D&D yet) where everyone is creating his own campain game at some point. On my turn I am thinking about creating a DnD campain. I allready got the players handbook so I more or less know the rules and the character creation. But I don't know how should I should explain the rules. I mean can't explain everything but I don't want a "only fighter because it is more easy" campain. I thought maybe I can cut some of the rules to make it easier and help them with character creation but maybe someone has some tips for me?
I'll be finally introducing my girlfriend to D&D next weekend at her request. It's going to be a 1-DM-1-Player game, one shot and with someone with little background in medieval fantasy games/movies/books. Really hard for me, since I'm more used to long adventures with 5-7 fantasy nerds, myself included. I lliked the three scenes idea, it doens't have to be something complex after all.
Let me know other good ways to introduce new players! (Or how NOT to do it!)
🔴My giveaway of Mordenkainen's Tome of Foes is still open. Enter here: gleam.io/g42XL/mordenkainens-tome-of-foes
Still open, eh? Haha
Totally off topic, but is that a Tiwaz Rune?
I introduced my wife to RPGs recently. She insisted on being a magic user, so the first game was her final trials to complete her training. One trial was a social encounter, one was an exploration/puzzle encounter and one was combat. After she completed these trials, her Arcane Order released her to the world to go on adventures!
Excellent way to do that.
Don't stop players playing spell casters if they're new, explain the added features and complexity and if they still want to play one work the encounter around it.
THIS WAS A PERFECT RUN THROUGH OF HOOKING NEW PLAYERS..
I just started dming for my girlfriend, shes playing solo through lost mines of phandelver. She hates math and isn't much of a role player yet. But her first encounter she ran straight through it without giving a damn because shes a circle of the moon druid and can already be a giant hyena. Shes enjoying being borderline untouchable and slaughtering goblins so far. Now I just have to figure out how the hell I'm supposed to adjust encounters because she managed to pick the happy animal class which also happens to turn into incredibly powerful beasts at low levels.
That's awesome! I have some videos on the channel about adjusting encounters btw. 😀
@@theDMLair Oh I know, believe me. Those videos are rapidly becoming my new religion.
I feel like I'm being attack whenever you get closer to the camera because you go from being pretty close already to right up in my face. Add in the hand movements, sometimes swinging your hand at the camera... should I be rolling initiative.
As for the actually content of the video it's very helpful
Gonna try to convince my girlfriend to play. I've been watching videos and looking up advice all day.
Awesome! Do it.
If you need more advice and stuff check out my Discord server. Lots of DMs there with lots of experience.
@@theDMLair thanks!!!!
Yeah! I read 10 books before started and 2 quiz every week!!😈
*Me who started with wizard*
A good group I like to watch of "normal people" is called Viva La Dirt League. Check them out and commemt what you think😊
Viva la Dirt League DnD channel, separate from their normal channel
When introducing my mother to D&D, I helped her create a character. First, I said she should focus on something basic, like fighter or monk. She asked, "What's a monk?" I said, "a martial artist, like Jackie Chan or Bruce Lee."
She had recently been reading the Mrs. Pollifax books, about an old widow who always wanted to be a spy, so she volunteers at the CIA, was supposed to be turned away, but do to a mix-up, got confused with an already established low-level spy, and was sent on a "simple" mission, which was not so simple, after all, but she CRUSHED IT.
After that, she was officially a spy for the CIA, and one of the most valued ones, at that, and when she took up karate, she became quite good at it, and Mom said, "I want to be Emily Pollifax!"
So, we created an old elf monk, who has been an acolyte for years, but now her husband was killed by the dragon attacking Phandalin, and Emily wants to get out, and LIVE, and fight, and maybe get some vengeance for the dragon (whom she has already forgiven, because she has a heart of gold, and found out that the dragon was just hungry, not just killing for sport - My Mom, folks!).
Anyway, monks have lots of cool abilities, now including spells (Way of the Shadow), but only a few spells, and I encouraged the other party members to chat with her PC about her abilities, and now they know what she can do, so they can say, "Emily! Will you please cast Pass Without a Trace on us all?" or "Emily! This would be a good time for Silence." Or "Emily! You have the best perception in the whole group, even better than the cleric, AND you can be sneaky, so will you please scout ahead?" or "Emily! Use your Ki!"
The players help her out, in character and out, and that helps a LOT. And as for role-playing, she is playing a beloved character from some of her favorite novels she has read over and over through the years, and knows quite well. Unlike the other players, who have to make up characters from whole cloth, and think, "How would this person I don't even know respond in this situation?" my mother can say, "How would Mrs. Pollifax respond in this situation?" and then do the unexpected, because unexpected is literally Mrs. Pollifax.
Anyway, that's my comment for the algorithm.
Awesome getting your mom into D&D. Epic. :-) and the algorithm appreciate your comment as always.:-)
Its finally happened...in a few days, I'll be introducing friends who are interested in D&D to the game. I'm terrified and this helps a lot, thank you
Awesome! Happy to help. Best of luck! 😁
How did it go?
I also want to know how it went!!
How did it go, Tell us. Or else.
Couldn't agree more, I think players don`t need to know the rules at all, well except for combat maybe... but that they'll learn by playing the game. I'm 3 sessions into DMing "Lost mine of Phandelver" for a group of newbies, only thing I did was presenting a rough description of the ambient and context of the adventure, and encouraged them to use their imagination to get into character (used the pregenerated one for the starter set), it worked like a charm, I was honestly surprised by how quickly they got into roleplaying because the only thing they think about is going into adventure, killing goblins, talking with NPCs, discover. It is A LOT of fun.
That's awesome! I love running sessions for completely new players. It's really cool to introduce the game to new folk, and see them having a blast. I think what you said about "using your imaginations" is the key element for sure. And that's what drives the fun to a large extent. It's like being a kid again and doing awesome crazy crap and forgetting that we're grownups for a few hours. 😁
But if I'm playing at my home where do I leave my Players guide.
At work
In your room
HOW TO *NOT* INTRODUCE NEW PLAYERS
Step 1: Call them names and show them how terrible his or her character is!
Step 2: Discourage him or her from roleplaying!
Step 3: Kill his or her character as soon as he or she starts!
Step 4: Don't tell him or her basic information on D&D
Step 5: Kick him or her put of the group and blame it on him or her for "being a terrible player!"
Step 6: *PROFIT!*
Dude, that's a great list! I mean, that could be a whole other video: 10 Horrible Steps to Ensure a Player Never Returns to Your Game. Did some of that actually happen to you?
How to lose all your friends in 6 easy steps!
Cody Lee LOL - You know, I actually love doing spoof videos, just haven't done too many yet. So these are actually AWESOME ideas. 😁
Cody Lee No its
How to be the worst person in the world in *6 EASY STEPS*
This is super helpful! In an hour, I'm holding an online session zero, and three of my four players are just friends who I convinced to give D&D a shot. I'm scared out of my mind, and I'm quite literally taking notes from this video haha
Running my first game tonight. This is a great video!
Thanks! Good luck with your game! Let me know in our Discord how it went. 👊
A new player went through the book and he saw the spell section.
Oh. Geez. Yeah.
He got nuts when thought about all the things his bard could make, he got really excited too when making the personality section of the sheet.
He didn't even realize that a 15 in intelligence is good! He just wanted to play his gnome bard of the forest that could make squirrels dance with him.
Playing next week, edit on that.
I love how he says: don’t make them read the book, there’s no way that they will remember any of it. Then there be me who reads the book for fun
I feel like that's just a GM thing, but who knows
Good stuff to know lol I know it seems basic, but I've been playing with veteran players for so long I forgot how to start explaining everything to new players xD
When I started to play, my DM sent me pdf files if nearly all 3.5e books, and asked us To read the rule compendium... needless To say, none of us did... Though, making the first character, and explaining what all in it means, as you make it, is a very good way To learn the basics.
Wow. "Hey guys! Here's a thousand pages of required reading to play this game. Good luck. See you next week!" Learning D&D shouldn't be so hard that it's worth 4 credits at your local college.
This is definetly going to help, im gonna try to get my sister into D&D. The only hard part (as i can tell atm) is that she's not big into roleplay events. But this does help a bit in thinking on how to streamline it
When my brother tried teaching me D&D when I was a kid he wouldn't let me try a spellcaster at all, forced me to use a random backstory (which didn't line up with a character I wanted to play) gave me the animal companion I wanted, but forced it to be a randomly selected animal, which turned out to be a monkey, which I hated. He made us roll our stats randomly, which gave my character abysmal stats in absolutely every regard (with no rerolls allowed) and when I tried roleplaying my character as clever, he would remind me that she had terrible intelligence and was an idiot.
Basically instead of actually playing I just sat down and listened to my brother tell me who I was, what I was doing and what my plans were.
Nowadays I still wanna play but can't even convince him.
I have got a new job recently and have got myself into DMing for 5 new players and am looking forward to the ideas they will have from not being bogged down by a particular culture of playing!
That's something I like about players who have never played DnD before, too.
Lets just say, the only reason I got into D&D recently, is the fact that I had one of your videos pop up on my recommended. Obviously I clicked it, because I've subbed, and been watching more and more... otherwise, I would not be here typing and watching this?
Glad to have brought you over to the dark side. 😁
I on-board new players very much the same way described up until this point. I meet them some place neutral, a local game store, the library, or the mutual friend's house who introduced us. I get to know them a little, and find out their past gaming experience if any, and then I figure out what kind of character they want to play, I often make the character for them, with them there doing the writing, and me proposing different options based on the type of character they described wanting to play. ("You said you want to play a big strong guy who's good with a sword, is he more like Do you imagine him more like a Samurai, A Knight in heavy armor, or The Hulk? ...") and then offer them appropriate choices, ("Like The Hulk you say? [Sounds like] A barbarian would work for you...") And then, after character creation, I throw them in the deep end... We play. I keep a particularly close eye on new players, and often, especially if they've never played before, I have story events of the first session they play designed to revolve around them. New players get to have the spotlight for the first session or three I never ask my other players if its alright with them, they seem to naturally be cool with it, and besides my stories tend to pass the spotlight around, so they know everyone eventually gets the spotlight... but the new guy or gal, they get to be the star for their first two or three sessions of my games.
Yeahhhh I've got a game set up,,,, with six new players
And I've only dmed with three players before
Gods help me
I used an attack dummy for getting my very first game started. I justified it by saying their employer wanted proof of skill before hiring these new guards. Everyone was new including myself at the time.
I kinda disagree with steering new players away from spellcasting. I would rather inform them that they have the option to chose it but they must also learn it. I mean when it comes to it, it's really not that complicated. I mean, my first character was a druid and being able to turn into any animal was very cool, and not actually that complex with modern technology. For spells there are many apps and things. I guess it is more complicated but there are ways that you can simplify it aswell such as material components for lower level spells. There are many ways to aid them in getting to what they want to do.
thank you this helps a lot. i have been asked to dm for 5 players who dont know how to play, wish me luck!
lol so this is very helpful because I’ve played multiple games and even hosted a few however this new campaign is different… I finally talked my family into doing it but they’ve never played once and they are going to ask me a lot of questions, I’ve helped make their characters and I might be able to play this Saturday on family game night.. however I’m not sure how the game will go
I was basically given a book, told to read the rules, and left to figure out the character sheet by myself. I almost gave up, but I really wanted to try, so I watched a lot of UA-cam guides. And now, I’m more interested in DMing
Damn, that sucks that that happened to you. Have you had more luck in D&D after that?
I have found the old D&D cartoon is a great teaching source. As an episode is playing in the background, during character creation, I can point out how someone's particular character relates and how a decision is role played.
Any ideas or tips for a situation where EVERYONE at the table is new to D&D? And they are all 14 or 15 years old? And it's in a school cafeteria right after school? And I only have 2 hours? And this is going to be the start of an after-school D&D club.
Perfect guidelines for introducing to this world of DnD. Just the one thing I disagree on is that I would encourage watching pros like the cast of critical role as models, much more than other so called 'normal players'. Because if you pick as your model the ones that do so damn well roleplaying, you would strive for more cause that would be the ceiling you know. You may get further or less in your actual roleplaying skills, and it's ok, but at least you have that horizon as a landmark.
I haven't played D&D since v3.5 and recently I've been looking at videos to see what the newest version is like. This is a good video. I think sitting with a new player and helping them create their character is a great way to explain the aspects of the character (race, class, ability scores, feats, skills) and how they work together vice just handing them a PHB and letting them try to make sense out of it. Keep up the good work!
Tips: Don't say "you can do whatever you want" because it's confusing, new players don't know what they can or want to do. They just want to play
Some easy one shots are great way to introduce them. It's not open world, players know exactly what they need to do, something like "You were hired by this guys to do this thing" at the beginning.
Probably most importantly give them some time, new players know nothing about their abilities
I played a sorcerer my first game😂as much as I love the class, it was...chaotic
Wild magic sorcerer? Yeah, those are really fun.
I just started D&D after being a Mutant Year Zero rp gamer.
I’m starting the Essentials Kit, no gnomes...I’m being a gnome anyway.
I’m non binary so is my character and I have spent about a week prepping so I can use this character.
I’m not a DM, but I will be one day so this is still relevant to me
Good information
I’ve had 3 new players join our campaign in the last 1 1/2 years, and they’re all online. There’s 10 PCs and 5 of them are online.
It’s fun
Yeah, I agree with meeting up at a store first. That, letting the player use a pre-rolled sheet, not worrying about the rules, and throwing a bunch of low balls. Don't go full-hard and do a 5 hour session. Do an hour or so.
Hey, man. 3rd time player, 1st time DM since some guys at work wanted me to show them how to play. No idea what im doin, and super embarrassed. Hopin to find some wisdom here on ur channel, ty so much
I’m basically just going to explain the rules as they come up for my players, most of them new, until they remember how to do it themselves.
Me: How should I introduce new people to DnD?
Also me: wait I never read the PHB 👁👄👁
I have been dming in my school for about 2 months and tommorow i am hosting the christmas special d&d game. There are about 10 player and 4 of them have never played before. A few of them could bet bored easily, could you tell
how can i make battles and storytelling more fun for them ?.
i don’t agree in haveing random strangers at my house
I have a few people at work from other countries outside of the us and its hard to explian dnd to someone who has no idea what dnd is besides the movie.
Man, the only two characters I've played as were casters, I'm big brain
I'm running waterdeep dragon heist for 3 new players and one veteran wish me luck
Very well said - Excellent video sir.
Thanks! 😁👊
Introducing my family to dnd tonight, my dad and my little sister with maybe her friend
Im a dm for a game for all fresh players. We start next week… let’s see how it goes!
Very moist
Im starting a campaign on twitter if anyone's interested.
Why do you keep changing positions every few seconds I cant concentrate on the video :notlikethis:
Ants were swarming across my floor. I had to move about to avoid being eaten.
So teaching multiple players at the same time is suicide?
It's suicide?
Even though this is a good approach, unfortunately it won't work for some people. Some people won't learn just by playing. I have a player that started with me and been playing for 2 years, and another one for 6 months, and they still can't create a character by themselves. It's fine to accompany them when they're new, but after a while, it's reasonable to expect some independance out of them, DMs already spend enough time preparing the campaign, they shouldn't have to spend multiple evenings with a player every time they level up.
So the solution I will probably come up with is simply change system. D&D is simply too complicated for some of my players.
"You should advise your players to not make a magic user" *sweats in player picking wizard and saying "can I be a magician magician?"
Do not start with the character sheet.
Thanks for this. I'm box to 5e, I am hosting two completely new people in a few weeks and I've never been so nervous about something so seemingly simple. I want to help them capture that feeling of the first game. Unbound, unlock some imagination over structure.❤
So, I have a group of semi-experiented PnP players (nobody has played D&D yet) where everyone is creating his own campain game at some point. On my turn I am thinking about creating a DnD campain. I allready got the players handbook so I more or less know the rules and the character creation. But I don't know how should I should explain the rules. I mean can't explain everything but I don't want a "only fighter because it is more easy" campain. I thought maybe I can cut some of the rules to make it easier and help them with character creation but maybe someone has some tips for me?
I'll be finally introducing my girlfriend to D&D next weekend at her request. It's going to be a 1-DM-1-Player game, one shot and with someone with little background in medieval fantasy games/movies/books. Really hard for me, since I'm more used to long adventures with 5-7 fantasy nerds, myself included. I lliked the three scenes idea, it doens't have to be something complex after all.
Haha, silly you. There are no rules for new players on 5e. There is only "what you wanna do? Oh, ok, roll this die. Add this two things. That's it. "
I used UA-cam to introduce them to the game play and made some videos for them to watch to get caught up on the campaign.
Is anyone else having a problem with this video loading past the 1:20 point?
I am two years too late to the giveaway. :*
Actually I think we still need to pick the winner. LOL
Whatever weapon uses a d20 terrifies my level one sorcerer
my dm did all that
and he even goes to discord to help them to learn this
I have my entire group as new players whoop
Goddamn dnd 5th edition starter kit is expeeeensive
I ran a game where all my players were new. A year later and we’re still playing
Try using they/them pronouns instead of he/him
This guy is cringy but he gets to the point
I'm cringy?
No the fresh meat part🍗