Pro tip (not really; I've been using Dungeon Alchemist for like 7 hours, haha): If you turn the "Collision" switch (in the upper-right of the menu) off , you can manually move pieces with a much finer level of precision -including being able to move them up and down, or rotate them without the "snap to grid" feature. This will allow you to do things like sticking your bridge pieces together so that they look pretty and contiguous. Also, the devs might have heard your suggestion! It's now possible to rotate objects before placing by using your scroll wheel on your mouse. Regarding scale: after you place an item, a set of frame corners appear around the object. You can drag these corners to resize the object to your liking - so, for example, you can adjust the trees in your orchard or your bridges to the size you like.
So, they do not have a in game way to play this map with your players? You have to export it in top down mode and use it in foundry or roll20? It feels like a waste to have all this detail, first person mode, and stuff, just to be wasted on a top down view.
Update: It *is* possible to make two-story buildings, but you can't use the app to automatically create and populate the second story; you have to place things like walls, pillars, floors and furniture by hand.
you sadly can't yet. you have to approximate it with squares. the map is meant to be exportable to foundry and thus isn't really compatible with round or oval shapes.
Man I got real excited about this game after your video .... but man $45?!? Not sure it's worth that to me who almost exclusively plays in person... but the app looks gorgeous.
i think it highly depends how much you get out of it. if you frequently have to make tabletop maps and want high quality, i recommend it. if you have no use for that save for some personal enjoyment, better wait for the next steam sale maybe :)
would be nice if you could actually play in it . Crappy to build this beautiful 3D environment just to have to print it out or use something like foundry, which is a bit better. Never understood why this wasn't an actual platform to play in. Oh wait I know, some corporate ass hat stomping his fists and feet yelling "my way! my way! my way!"
@@Meister_Murloc I think i would 100% prefer them to get to a point where htey can export in 3d for Foundry with 3d modules. I have seen a few things that would be apretty cool
Pro tip (not really; I've been using Dungeon Alchemist for like 7 hours, haha): If you turn the "Collision" switch (in the upper-right of the menu) off , you can manually move pieces with a much finer level of precision -including being able to move them up and down, or rotate them without the "snap to grid" feature. This will allow you to do things like sticking your bridge pieces together so that they look pretty and contiguous.
Also, the devs might have heard your suggestion! It's now possible to rotate objects before placing by using your scroll wheel on your mouse. Regarding scale: after you place an item, a set of frame corners appear around the object. You can drag these corners to resize the object to your liking - so, for example, you can adjust the trees in your orchard or your bridges to the size you like.
yeah. there's quite some improvements over the time. not currently using it but as soon as i DM again i'll have use for it i am sure.
This video made me realize the fact you can't take the "buildings" and rotate them is a big limit.. But da for me for now is the better map builder
yeah. and they always have to be squaredm no non-90° angles. but thats because it is meant to be used with table top games :)
I noticed that early on this vide. That’s problem that needs to be addressed.
Nice video! What size map did you use?
not sure. i think something in the range of 20 x 20 at the start and then i expanded it when i needed to
Do all houses have to be aligned to the same grid?
Yes. The houses have to be aligned on the grid.
One question, the maps can be exported as JPG 2D?
definitely as 2D, not sure if jpg or png, but converting would be trivial^^
So, they do not have a in game way to play this map with your players? You have to export it in top down mode and use it in foundry or roll20? It feels like a waste to have all this detail, first person mode, and stuff, just to be wasted on a top down view.
i think it has steam remote play together, but otherwise, i think its mainly for making the maps and less for being the play application
The details are transferred over to foundry and roll 20. You’d be surprised
How big can you make this? Could you make it many MANY times bigger if you wanted? Or do I need to make many maps of this size side by side?
Thats basically limited by your hardware. Better pc can handle bigger maps. I have no idea how big you can make this
what size is this village?
small? no idea.
can i build a house with 2 floors?
Sadly no. What you can do is take an empty space and built both floors separately and move your players from one to the other.
Update: It *is* possible to make two-story buildings, but you can't use the app to automatically create and populate the second story; you have to place things like walls, pillars, floors and furniture by hand.
Which pixel is Dungeon Alchemist?
all of them are.
how to make a round or oval room?
you sadly can't yet. you have to approximate it with squares. the map is meant to be exportable to foundry and thus isn't really compatible with round or oval shapes.
I was able to build curved walls yesterday - today I can't find where the menu items are that I used, which is rather frustrating :( @@Meister_Murloc
Found it - Objects | New Objects | search for "curve". Stone walls and tent walls, 1x1, 2x2, 3x3.
Hi, can i create map for roll20 in this app?
Hi. Yes you can, but unlike forge there is currently no direct export for that. You can still export your map and upload in roll20 normally
@@Meister_Murloc Thank you for your reply
Man I got real excited about this game after your video .... but man $45?!? Not sure it's worth that to me who almost exclusively plays in person... but the app looks gorgeous.
It's not a game but a map maker.. And considering it lets you make a map in such a small amount of time.. $45 is great.
i think it highly depends how much you get out of it. if you frequently have to make tabletop maps and want high quality, i recommend it. if you have no use for that save for some personal enjoyment, better wait for the next steam sale maybe :)
And the fact you can use your Hero Forge minis in game is amazing 🤩
Hope you get this notification. If you're still interested in the app, it's 20% of rn. Just bought it myself
@@wero2661 thanks Ill look it up!
How to download?
game is available on steam :)
Is this medieval sims?
nope. its just a software to built tabletop maps.
someone please create a tool like this to build maps in a modern setting for games like VTM, I am begging
there is one on the horizon. coming in the second half of the year, i'll show some content once its out.
uhm uhm uhm uhm uhm
uhm what?
would be nice if you could actually play in it . Crappy to build this beautiful 3D environment just to have to print it out or use something like foundry, which is a bit better. Never understood why this wasn't an actual platform to play in. Oh wait I know, some corporate ass hat stomping his fists and feet yelling "my way! my way! my way!"
I have good news for you. This is an indie game without any corporate asshole and since a recent update you can play in it. It even got minis.
@@Meister_Murloc I think i would 100% prefer them to get to a point where htey can export in 3d for Foundry with 3d modules. I have seen a few things that would be apretty cool