Is it just me or is it kind of mind boggling that nilaus knew exactly how many rows he would need before running out of space on the map. Imagine if he were one tile off?
well I would assume it was using math and measuring. If you start at the edge and account for all the the items you will need to make you can make each pod bigg enough for the biggest production building. Then you just divide that by two and build enough pods on either side. The number of belts would be dictated by the number of resources there are + the number of items needed. Really isn't mystical just planning.
It would not have been the end of the world if he reached the edge of the map anyway ^^ you can still make the bus turn right (or left but I think there are cliffs there)
Have a look at the FAB intel are building in Arizona, they have a 1 mile long bus feeding a bunch of different factories with conveyers that hang from the ceiling
I love the bus design! It definitely supports everything you need to make. I just completed two complete playthroughs using this method, where previously I never completed the game. My first bus playthrough I didn't use any transports other than belts, and my last one I introduced drones. The only problem I have with it is that it can get a little sluggish (lag) towards the end of the game.
You approach to priority splitter might break if it is even slightly faster because of uneven splitters (on auto saves, on loads, etc). Alternative solution to priority merger (can't block at all): merge high priority line multiple times into low priority line. Step 1: low priority line to merger 1, high priority line to splitter 1, merger 1 to merger 2, splitter 1 to merger 1 and splitter 2. Step N: merger N-1 to merger N, splitter N-1 to splitter N, merger N to merger N+1, splitter N to merger N and splitter N+1. Result from the last merger. With 3 steps high priority line will be 1/2 + 1/4 + 1/8 of the result if there is enough items on the high priority line. Low priority line can provide anything from 1/8 (full high priority line) to 100% (empty high priority line). 4 steps would be 1/16 min, N steps - (1/2)^N.
24:51 All you need is overflow detection. Set up 3 overflow splitters in a line and a set of 3 mergers right next to it. The overflow moves forward and will get multiple chances, the lower priority input belt can also detect overflow before entering the mergers and can have their overflow loop back in to itself like you've done.
I managed to get the quantum encoder into the blueprinter along the diagonal, and moved it high enough in the 6x6x6 space to also fit a converter for the required photonic matter. But as Nilaus says, you may only need one anyway, so no need to make a blueprint.
Actually, there is a way to built a dynamic priority merger. After merging, u smartsplit the result . The overflow goes to destination, the 'any' goes back amd merges withe the LOWER priority belt. This was u merge 50% of 2 belts to 100% and substatct 50% - 100% from the result and feed it back into the lower priority line. This goes on, until u feed more from the main priority line, which leeds to an overflow, primarily taken from the main line. Have it working in my factory
I wonder if you could demonstrate a way to stack your designs vertically for people who like to build towers. The trouble for me is in how to cleanly split and share a belt of a resource vertically between floors. Perhaps you could come up with a clever solution!
A simple splitter is the solution to branch from the vertical bus. Input from below from the bus, output above towards the bus, and another output to the side for the machines. Whether to use a normal splitter or a smart splitter (any towards machines, overflow towards bus) is your choice.
I build “skyscrapers” up for each item. My stuff comes in and out through floor holes. A floor hole before the first splitter which splits right into a machine, straight to the next splitter, and left into a lift up toward the floor above but without going through the floor. Then, a belt goes 90 degrees to connect with another lift that does go through a floor hole and is positioned perfectly above the one below so it becomes the “feed” for the floor above. Same in reverse with mergers on the output lines.
What's the point of a jetpack when in what looks like creative flight? Just seems meh to me but if he enjoys it then it is what it is, I just don't understand it lol.
you can launch your self with hypertubes and then use the jetpack for occasional boosts so you fly farther and longer, creative flight is slow af if you need to actually get somewhere
It’s not creative flight, he’s using the hoverpack from tier 7, which is effectively creative flight, but only within 36 meters of a powered building or power pole. Outside of there, you still need the jetpack.
@@JuincyAI he is actually using advanced game settings to fly. if he was using the hoverpack from tier 7 he would hold two joysticks in his hands. at 24:06 you can clearly see that he is not using it. in a earlier episode he even said that he doesn't like the floatiness from the hoverpack. so yea, he is using advanced game settings fly mode to build and explain easier
No it's creative flight you can tell by the thrusters when he uses cannons that it's a jetpack but enters creative flight after he gets to destination. The icon for the hoverpack has twin propellers.
Is it just me or is it kind of mind boggling that nilaus knew exactly how many rows he would need before running out of space on the map. Imagine if he were one tile off?
well I would assume it was using math and measuring. If you start at the edge and account for all the the items you will need to make you can make each pod bigg enough for the biggest production building. Then you just divide that by two and build enough pods on either side. The number of belts would be dictated by the number of resources there are + the number of items needed. Really isn't mystical just planning.
@@miragegaming984 yeah I mean he's really good at planning and confident enough to build right up to the edge of the workd
It would not have been the end of the world if he reached the edge of the map anyway ^^ you can still make the bus turn right (or left but I think there are cliffs there)
@@Vixcis or upwards and then going back on the next floor.
Isn't it weird how the smaller the thing is that's being made the bigger the building is? Great series, thanks!
Have a look at the FAB intel are building in Arizona, they have a 1 mile long bus feeding a bunch of different factories with conveyers that hang from the ceiling
21:47 just need to add Somersloop in Dark Matter production
I love the bus design! It definitely supports everything you need to make. I just completed two complete playthroughs using this method, where previously I never completed the game. My first bus playthrough I didn't use any transports other than belts, and my last one I introduced drones. The only problem I have with it is that it can get a little sluggish (lag) towards the end of the game.
18:10 That moment when you realize your power infrastructure is wildly insufficient for quantum encoders
Power stores really help cope with the spikes.
Dude that bus thing is brilliant
Nilaus! You can put Quantum Encoder DIAGONALLY!
And it will match your design. Except some floor tiles and some belts will be at 45 degree.
Nilaus: "Internal screaming"
What
Would definitely love to see the nuclear build. Also a quick glance at the quadrupled rocket fuel plant would be cool as well!
you can get a cleaner design with the crystal mergers by stacking the mergers and splitters. conveyor lifts can short reach to the next level now.
Would love to see how you tackle nuclear! I've been enjoying your approach on this 1.0 lets play. Thanks!
You just make the UA-camrs look silly with their builds. Casual tier 9 dominance.
27GW machine here we come
nothing is safe from Nilaus, Modular Man
You approach to priority splitter might break if it is even slightly faster because of uneven splitters (on auto saves, on loads, etc). Alternative solution to priority merger (can't block at all): merge high priority line multiple times into low priority line. Step 1: low priority line to merger 1, high priority line to splitter 1, merger 1 to merger 2, splitter 1 to merger 1 and splitter 2. Step N: merger N-1 to merger N, splitter N-1 to splitter N, merger N to merger N+1, splitter N to merger N and splitter N+1. Result from the last merger. With 3 steps high priority line will be 1/2 + 1/4 + 1/8 of the result if there is enough items on the high priority line. Low priority line can provide anything from 1/8 (full high priority line) to 100% (empty high priority line). 4 steps would be 1/16 min, N steps - (1/2)^N.
24:51 All you need is overflow detection. Set up 3 overflow splitters in a line and a set of 3 mergers right next to it. The overflow moves forward and will get multiple chances, the lower priority input belt can also detect overflow before entering the mergers and can have their overflow loop back in to itself like you've done.
31:31 I hope they add something like a valve for belts.
One of the alt recipes for dark crystal is all dark matter residue. Great for any excess plasmas.😅
Absolutely no Delphlings were harmed in their creation. And we tried as hard as we could but they bite and some of the buggers can fly.
7:00 I have 10 of them next to eachother to make 600/min of ionized fuel with the base recipe, just to try it out
I managed to get the quantum encoder into the blueprinter along the diagonal, and moved it high enough in the 6x6x6 space to also fit a converter for the required photonic matter. But as Nilaus says, you may only need one anyway, so no need to make a blueprint.
Nilaus wouldn't vertical version of that merger make more sense?
I'd definitely like to see how you approach nuclear, especially with the new ficsonium production chain
Actually, there is a way to built a dynamic priority merger.
After merging, u smartsplit the result . The overflow goes to destination, the 'any' goes back amd merges withe the LOWER priority belt.
This was u merge 50% of 2 belts to 100% and substatct 50% - 100% from the result and feed it back into the lower priority line. This goes on, until u feed more from the main priority line, which leeds to an overflow, primarily taken from the main line.
Have it working in my factory
I wonder if you could demonstrate a way to stack your designs vertically for people who like to build towers. The trouble for me is in how to cleanly split and share a belt of a resource vertically between floors. Perhaps you could come up with a clever solution!
A simple splitter is the solution to branch from the vertical bus. Input from below from the bus, output above towards the bus, and another output to the side for the machines. Whether to use a normal splitter or a smart splitter (any towards machines, overflow towards bus) is your choice.
I build “skyscrapers” up for each item. My stuff comes in and out through floor holes. A floor hole before the first splitter which splits right into a machine, straight to the next splitter, and left into a lift up toward the floor above but without going through the floor. Then, a belt goes 90 degrees to connect with another lift that does go through a floor hole and is positioned perfectly above the one below so it becomes the “feed” for the floor above. Same in reverse with mergers on the output lines.
Getting some serious "Machine is farming humans to increase its power and reach" vibes from ADA
Your icon is literally Morty. You know exactly where this is going already.
To power the car.. and to keep Summer safe.
I love the Ai
Nuclear please!!!
How was your FPS at the end?
can you remake this video with diagonal quantum encodar ? Muchas gracias
how do you handle logistics when transitioning to late game? do you have train stations everywhere?
Drone delivery’s to supplement the bus or just bring more materials in with conveyers and merge onto the bus, with 2400 item conveyers it’s easy mode
IT DOESN'T WORK!!! sorry I just wanted to be apart of the group. Amazing videos!!! I just started playing Satisfactory until Factorio 2.0 comes out.
What's the point of a jetpack when in what looks like creative flight? Just seems meh to me but if he enjoys it then it is what it is, I just don't understand it lol.
you can launch your self with hypertubes and then use the jetpack for occasional boosts so you fly farther and longer, creative flight is slow af if you need to actually get somewhere
It’s not creative flight, he’s using the hoverpack from tier 7, which is effectively creative flight, but only within 36 meters of a powered building or power pole. Outside of there, you still need the jetpack.
@@kuro_mori_vt ooooo gotcha thank you for clarity.
@@JuincyAI he is actually using advanced game settings to fly. if he was using the hoverpack from tier 7 he would hold two joysticks in his hands. at 24:06 you can clearly see that he is not using it. in a earlier episode he even said that he doesn't like the floatiness from the hoverpack. so yea, he is using advanced game settings fly mode to build and explain easier
No it's creative flight you can tell by the thrusters when he uses cannons that it's a jetpack but enters creative flight after he gets to destination. The icon for the hoverpack has twin propellers.
hi
Edge of the map? Never saw this one in Factorio
Get real bud
Dosh or DocJade did a "find the edge of Factorio" video. It took a train 3hrs to get there. He used recursive blueprints to auto-build to the edge.
You are so cool:) Shall we connect?