This was filmed before the introduction of "Expert Systems", which are groupings of skills which players can pay to "rent". When you buy and activate an Expert System, you instantly train all the skills listed on it but this only lasts a few days before deactivating once again. This allows players to have instant access to higher tier activities or ships so they can get a taste for them before deciding whether to permanently train for them in more traditional ways like the Skill Queue or by using Injectors. I may at some point re-edit and re-release this video to include a section on those.
Rumour has it that the attributes system may be going away.....but they've been talking about that for actual years at this point lol. i.imgur.com/1kjnVAN.jpg 🤔🤔
Ok I had to right click on the skills I wanted to upgrade. And then they allowed me to upgrade them . Once I spent all the skill points it then allowed me to add to que. But it did t show in the gui for some reason???
Nice video! :) But i don fully understand the "Neural Remapping part - As Gallente the other guides I have watched says you use Drones? And not Missiles? So what Attributes you need for weapons and stuff is not the same?
Each skill Group (missiles, gunnery, drones etc) will use different Attributes for determining training speed. You can see those by mousing over the skill group on the character sheet. Drones is Memory primary and Perception secondary. Missiles is Perception primary and Willpower secondary.
Yes, some Storyline missions (emailed to you every 16 normal missions) can reward you random implants. Other than that you just buy them from the market, or from NPC Loyalty Point stores, bought with the Loyalty Points which the agents reward you with for completing mssions.
I may end up doing a full video on implants, as the Learning ones are one thing, the Skill ones are another and the various "sets" that provide synergized bonuses are another thing altogether!
How is the injector system not Pay to win? You can buy them with real money and get all the skills you want right away and a player that does not use real money have to wait years to get all the skills they want?
Having Skill Points is one thing, knowing the game mechanics is another. The killboards are littered with very expensive ships flown by rookies who thought EVE was pay to win, who then found out the hard way that it really isn't :p
Newbie whale hears Eve is now pay2win. Subscribes, buys 500$ worth of plex and skill packs, buys 20 large injectors with the plex, newbie whale who can barely figure out the overview, goes to Jita buys a 2bil ship and a 5bil pvp fit he has googled, undocks and a couple jumps later a 1bil isk total of a suicide gank wipes him out . CCP wins. Because he is a whale, he will fork another 200$ to buy more plex and a less expensive ship and fit...dies again. Ends up recruited into a null corp by the very people who wiped his expensive *pvp* fits with t1 30mil isk destroyers . Goes to null for t1 frigate pvp since no fleet will agree to hard carry a 5bil loot pinata , nor will they allow him to rat/mine in capitals he bought skills for,unless he does it at his own risk, not expecting to be bailed out if tackled. Any big nullsec corp requires you got at least a FAX alt and a scout alt, before using capitals,provided you know how to use them, aswell. His only usefullness will be as a bait, as long as he keeps buying plex to fork of expensive loot pinatas to bait . Since he's a whale, he cannot grasp the idea of earning isk through daily ingame activities, thus learning the barebone gameplay mechanics. He will keep loosing ships over and over and over, providing both content and profit for CCP. The funniest part is when a whale is drawn to pay2win eve by a veteran eve player who is also an IRL friend. He's like, yeah just buy this and you'll be wrecking newbs left and right with your t3c destroyer. Then waits him a couple jumps later with his own corp gank .
I wish I knew what job or route in the game I had picked? Because I have no idea if it was battle orentated or trade? And I already distributed the points thinking I was in a Battle oriented game.... Damn... Hope I can change it? If its not? I like to focus on action activities rather than diplomatic. And my career planner opens up to mission one working with agents to get missions. I have a mining ship and the pod ship in inventory? And I apologize because you do have good info here. It just was not explaining my issue. And not playing for over 10 years probably doesn't help
Skills once allocated can't really be removed. There is a (very expensive) thing you can do to suck skillpoints out of your head to be used as you see fit but there is some loss involved with that. Career Agents are advanced tutorials which the AIR career programme leads you towards, those will give you free ships and a bunch of other stuff. In the Skill sheet UI, you will find a "skill plans" section with sets of skills tailored to each career, you can automatically add all those skills to the training queue with a single click by selecting that skill plan. Enforcer plan is kinda PVE (fighting NPCs) and the Soldier of Fortune one is kinda PVP oriented.
This whole magic 14 confused the hell out of me when I started. They seemed boring skills I didn't have a direct use for. I wanted to train skills that unlocked cool new ships or play styles instead of training stuff that makes me "3% better". Yet in Rookie channel it gets linked fairly often with a "train this", so many things people say and do in EVE seems backwards and without logic nor understanding.
Yeah they're not a top priority for new players, but they do give significant boosts to any ship you fly. I'd even extend it to include Weapons Upgrades and Advanced Weapons Upgrades, but then not every ship fit includes weapons :p
This was filmed before the introduction of "Expert Systems", which are groupings of skills which players can pay to "rent".
When you buy and activate an Expert System, you instantly train all the skills listed on it but this only lasts a few days before deactivating once again.
This allows players to have instant access to higher tier activities or ships so they can get a taste for them before deciding whether to permanently train for them in more traditional ways like the Skill Queue or by using Injectors.
I may at some point re-edit and re-release this video to include a section on those.
00:00 -01. Intro
00:18 -02. Skills and skill levels
01:05 -03. Training time multiplers
02:07 -04. Skill queue
03:21 -05. Attributes and training times
06:44 -06. Attribute Implants
08:35 -07. Neural Remapping
11:34 -08. Unallocated skill points
14:27 -09. Skill Injectors
17:14 -10. Getting new skills
20:09 -11. Prerequisites
21:12 -12. Racial skills (Faction skills)
22:01 -13. Making a skill plan
24:13 -14. Ship Mastery
27:16 -15. The "Magic 14"
28:22 -16. Alpha Restrictions
30:22 -17. Outro
Still a relevant video. Thank you
UI's come and go, base game mechanics rarely change!😎
Thank you very much for this great guide. One of the best out there!
Glad you think so!
Excellent like all the other videos!
Rumour has it that the attributes system may be going away.....but they've been talking about that for actual years at this point lol.
i.imgur.com/1kjnVAN.jpg 🤔🤔
thx this was rlly useful
Ok I had to right click on the skills I wanted to upgrade. And then they allowed me to upgrade them . Once I spent all the skill points it then allowed me to add to que. But it did t show in the gui for some reason???
Nice video! :) But i don fully understand the "Neural Remapping part - As Gallente the other guides I have watched says you use Drones? And not Missiles? So what Attributes you need for weapons and stuff is not the same?
Each skill Group (missiles, gunnery, drones etc) will use different Attributes for determining training speed.
You can see those by mousing over the skill group on the character sheet.
Drones is Memory primary and Perception secondary.
Missiles is Perception primary and Willpower secondary.
Where does one get implants? Are any available through quests
Yes, some Storyline missions (emailed to you every 16 normal missions) can reward you random implants.
Other than that you just buy them from the market, or from NPC Loyalty Point stores, bought with the Loyalty Points which the agents reward you with for completing mssions.
Just wondering if you could guide me to some other info regrading the neural implants. I'm finding all that quite confusing....thanks in advance!
I may end up doing a full video on implants, as the Learning ones are one thing, the Skill ones are another and the various "sets" that provide synergized bonuses are another thing altogether!
How is the injector system not Pay to win? You can buy them with real money and get all the skills you want right away and a player that does not use real money have to wait years to get all the skills they want?
Having Skill Points is one thing, knowing the game mechanics is another.
The killboards are littered with very expensive ships flown by rookies who thought EVE was pay to win, who then found out the hard way that it really isn't :p
Newbie whale hears Eve is now pay2win. Subscribes, buys 500$ worth of plex and skill packs, buys 20 large injectors with the plex, newbie whale who can barely figure out the overview, goes to Jita buys a 2bil ship and a 5bil pvp fit he has googled, undocks and a couple jumps later a 1bil isk total of a suicide gank wipes him out . CCP wins. Because he is a whale, he will fork another 200$ to buy more plex and a less expensive ship and fit...dies again. Ends up recruited into a null corp by the very people who wiped his expensive *pvp* fits with t1 30mil isk destroyers . Goes to null for t1 frigate pvp since no fleet will agree to hard carry a 5bil loot pinata , nor will they allow him to rat/mine in capitals he bought skills for,unless he does it at his own risk, not expecting to be bailed out if tackled. Any big nullsec corp requires you got at least a FAX alt and a scout alt, before using capitals,provided you know how to use them, aswell.
His only usefullness will be as a bait, as long as he keeps buying plex to fork of expensive loot pinatas to bait .
Since he's a whale, he cannot grasp the idea of earning isk through daily ingame activities, thus learning the barebone gameplay mechanics. He will keep loosing ships over and over and over, providing both content and profit for CCP.
The funniest part is when a whale is drawn to pay2win eve by a veteran eve player who is also an IRL friend. He's like, yeah just buy this and you'll be wrecking newbs left and right with your t3c destroyer. Then waits him a couple jumps later with his own corp gank .
I wish I knew what job or route in the game I had picked? Because I have no idea if it was battle orentated or trade? And I already distributed the points thinking I was in a Battle oriented game.... Damn... Hope I can change it? If its not? I like to focus on action activities rather than diplomatic. And my career planner opens up to mission one working with agents to get missions. I have a mining ship and the pod ship in inventory? And I apologize because you do have good info here. It just was not explaining my issue. And not playing for over 10 years probably doesn't help
Skills once allocated can't really be removed. There is a (very expensive) thing you can do to suck skillpoints out of your head to be used as you see fit but there is some loss involved with that.
Career Agents are advanced tutorials which the AIR career programme leads you towards, those will give you free ships and a bunch of other stuff.
In the Skill sheet UI, you will find a "skill plans" section with sets of skills tailored to each career, you can automatically add all those skills to the training queue with a single click by selecting that skill plan.
Enforcer plan is kinda PVE (fighting NPCs) and the Soldier of Fortune one is kinda PVP oriented.
This whole magic 14 confused the hell out of me when I started. They seemed boring skills I didn't have a direct use for. I wanted to train skills that unlocked cool new ships or play styles instead of training stuff that makes me "3% better". Yet in Rookie channel it gets linked fairly often with a "train this", so many things people say and do in EVE seems backwards and without logic nor understanding.
Yeah they're not a top priority for new players, but they do give significant boosts to any ship you fly.
I'd even extend it to include Weapons Upgrades and Advanced Weapons Upgrades, but then not every ship fit includes weapons :p
Greetings thanks for upload ~Brbskypemsg
Thank you too!