Rigging, Skinning & Animating for Game Devs!

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  • Опубліковано 9 жов 2024
  • Self-taught Tom takes us through how he tackles rigging, skinning, and animating animals for our indie game Project Grove. If you're a developer with zero background in animation, hopefully this helps!
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КОМЕНТАРІ • 4

  • @tomaspalazzi
    @tomaspalazzi 3 роки тому +3

    Amazing walkthrough! And the fact that you're self-taught is amazing, keep the awesome job!

    • @AntlerStudios
      @AntlerStudios  3 роки тому +1

      Thank you so much Tomas! Always appreciate the support you give to us :D

    • @tomaspalazzi
      @tomaspalazzi 3 роки тому

      @@AntlerStudios it's my pleasure! Really love the project 😊

  • @MadpolygonDEV
    @MadpolygonDEV 3 роки тому

    So a main bone should always be at 0,0,0? Also for fps arms or even things like weapons?