Rigging, Skinning & Animating for Game Devs!
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- Опубліковано 9 жов 2024
- Self-taught Tom takes us through how he tackles rigging, skinning, and animating animals for our indie game Project Grove. If you're a developer with zero background in animation, hopefully this helps!
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Amazing walkthrough! And the fact that you're self-taught is amazing, keep the awesome job!
Thank you so much Tomas! Always appreciate the support you give to us :D
@@AntlerStudios it's my pleasure! Really love the project 😊
So a main bone should always be at 0,0,0? Also for fps arms or even things like weapons?