And that is the thing The factory system looks overcomplicated, tedious and terrifying Until you try it out yourself, with enough time to grasp basic concepts And then it just clicks The idea pops up in your head- *The Factory Must Grow*
I'm very glad to hear the basebuilding has in intended Factorio effect. On the other hand, that does leave me concerned that it's going to hit a weird middle ground where it's enough to trigger the desire to optimize but there's nowhere near enough space or logistical options to actually do so. Even just having access to trains would be an upgrade, and would also serve to more further differentiate your main production areas from your resourcing outposts.
@@Dovoline3 yeah I do feel like the main area we get is too small the further you dive into the production chain. Even if you let the ingredient production on the sub-pac areas, even then that place is small and doesnt have the convenience of the bus system.
@@YaBoiRenegade The problem though is that in a 3D environment like this, your factory areas almost need to be pre-designed. In Factorio you can get away with just endlessly plowing the landscape because it's just 2D graphics, it's a lot harder to say just blow up an inconvenient cliff in a 3D setting. And then you just run into "Well now we've made this big open flat area how to we make traversing from one side to the other for 1-7 farming not suck ass". Which, again, easy solution: trains!
@@Dovoline3 the issue of factory size isn't the 3d environment; the existence of Satisfactory disproves this. The actual reason for factory areas being pre-designated is that Endfield cannot be played offline. Meaning they need to store every single factory from every single player on their servers.
@@rhael42 Satisfactory's dedicated servers also save the player's base on the... well, dedicated servers. Both game, Satisfactory and Endfield, in a way have their own "pre-designated" areas for base-building. While Endfield has clear, absolute limit line, Satisfactory did it subtly by having its world design clues in players with certain flat and large fields (though you can always deploy Foundations).
Satisfactory solves this problem by DELIBERATELY making space a scarce resource and incentivizing you to build vertically. Endfield does not let you build vertically whatsoever, and that's precisely the issue.
BTW you don't need unloader for a seed and plant unit, 1 seed unit can output enough for 2 plant unit, and 1 plant unit can supply enough material back into the seed unit. Have fun optimizing :3
3:37 That was my biggest worry I don't want to have to build the most optimal tetris I want to have the space & liberty to build a cool looking factory by myself who's also fonctionnal enough to get all the rewards And when I say all the rewards it's *ALL* the rewards (Like I don't want loose a good chunk of money or something similary important because of the lack of a tetris)
The base building is really interesting. I think it is something new to most AK players. It would be great if the sounds will have an effect like in those asmr videos. I hope they would also sell skins for factories that will make the factory feels different.
Base building is what I'm interested in, I'm hoping the combat can be trivialized somehow whether it be through OP meta-slave units, outleveling, or following guides
I just have one unrelated question which is does the game allow you to brought the turret into boss fight and farming domain? if not I hope you can gave the dev feedback for us to build the turret and help us fight in those mentioned above location. Because personally I think being able to bring your "tower offense mechanic" into the fight will further enhance the uniqueness of the game combat system
You can't unfortunately since the boss battles even though the area where it is is accessible, it loads into a different isolated zone when you start the fight.
Can you copy building's layout rom other people? Like a blueprint or something. Maybe for anyone who want to copy they just need to fulfill the required materials.
There is also a questionaire for coop base build. If so it may be possible to invite other player or pros to help optimize your base. Like a community of pro SOS base builders? But I think it will be challenging to implement, we will see if the devs have enough resource to do it.
And that is the thing
The factory system looks overcomplicated, tedious and terrifying
Until you try it out yourself, with enough time to grasp basic concepts
And then it just clicks
The idea pops up in your head-
*The Factory Must Grow*
I'm very glad to hear the basebuilding has in intended Factorio effect. On the other hand, that does leave me concerned that it's going to hit a weird middle ground where it's enough to trigger the desire to optimize but there's nowhere near enough space or logistical options to actually do so. Even just having access to trains would be an upgrade, and would also serve to more further differentiate your main production areas from your resourcing outposts.
@@Dovoline3 yeah I do feel like the main area we get is too small the further you dive into the production chain. Even if you let the ingredient production on the sub-pac areas, even then that place is small and doesnt have the convenience of the bus system.
@@YaBoiRenegade The problem though is that in a 3D environment like this, your factory areas almost need to be pre-designed. In Factorio you can get away with just endlessly plowing the landscape because it's just 2D graphics, it's a lot harder to say just blow up an inconvenient cliff in a 3D setting. And then you just run into "Well now we've made this big open flat area how to we make traversing from one side to the other for 1-7 farming not suck ass".
Which, again, easy solution: trains!
@@Dovoline3 the issue of factory size isn't the 3d environment; the existence of Satisfactory disproves this. The actual reason for factory areas being pre-designated is that Endfield cannot be played offline. Meaning they need to store every single factory from every single player on their servers.
@@rhael42 Satisfactory's dedicated servers also save the player's base on the... well, dedicated servers.
Both game, Satisfactory and Endfield, in a way have their own "pre-designated" areas for base-building. While Endfield has clear, absolute limit line, Satisfactory did it subtly by having its world design clues in players with certain flat and large fields (though you can always deploy Foundations).
Satisfactory solves this problem by DELIBERATELY making space a scarce resource and incentivizing you to build vertically. Endfield does not let you build vertically whatsoever, and that's precisely the issue.
BTW you don't need unloader for a seed and plant unit, 1 seed unit can output enough for 2 plant unit, and 1 plant unit can supply enough material back into the seed unit. Have fun optimizing :3
3:37
That was my biggest worry
I don't want to have to build the most optimal tetris
I want to have the space & liberty to build a cool looking factory by myself who's also fonctionnal enough to get all the rewards
And when I say all the rewards it's *ALL* the rewards
(Like I don't want loose a good chunk of money or something similary important because of the lack of a tetris)
The base building is really interesting. I think it is something new to most AK players. It would be great if the sounds will have an effect like in those asmr videos. I hope they would also sell skins for factories that will make the factory feels different.
That is an excellent idea
That will drastically improve the uniqueness and preference for different players
Base building is what I'm interested in, I'm hoping the combat can be trivialized somehow whether it be through OP meta-slave units, outleveling, or following guides
Thank you for the video
Great video! :)
I've seen conflicting information regarding this question, so I'll try asking it again here. Does the game have splitters and mergers for belts?
@@rhael42 yes. It also had a bridger.
I find it funny how the base is so crucial in 3d ak but 2d ak still have the beta base (global)
@@zxc6105 yeah AK base is one of those once set up, you can kinda forget about it afterwards. Endfield however is a complete 180 of that.
I just have one unrelated question which is does the game allow you to brought the turret into boss fight and farming domain? if not I hope you can gave the dev feedback for us to build the turret and help us fight in those mentioned above location. Because personally I think being able to bring your "tower offense mechanic" into the fight will further enhance the uniqueness of the game combat system
Afaik no you can't bring them to boss fights, farming open world areas are good tho 👍
You can't unfortunately since the boss battles even though the area where it is is accessible, it loads into a different isolated zone when you start the fight.
@@YaBoiRenegade yea that why I ask if u can kindly ask them in the feedback to add that ability in the future update
Can we just surtr?
Nah, you have to use your brain (There is no W there so your attention should be on base instead)
you can Lifeng it tho
O_O background music ESO
Sir can you share the name of this remix please 😁
its the skyrim lofi by a creator named "Mikel"
@@YaBoiRenegade Thanks! Legendary piece
Can you copy building's layout rom other people? Like a blueprint or something. Maybe for anyone who want to copy they just need to fulfill the required materials.
@@nurusds3 in the beta currently there isnt however a lot of beta testers are suggesting a lay out sharing feature.
@YaBoiRenegade thank you
There is also a questionaire for coop base build. If so it may be possible to invite other player or pros to help optimize your base. Like a community of pro SOS base builders?
But I think it will be challenging to implement, we will see if the devs have enough resource to do it.
Do operators have any abilities for base building?
In the OMV Dijiang yes but in the factory, its fully automated so it doesnt require any operator.
@YaBoiRenegade that's a huge shame, I thought different operators would have their own unique building components for factory
Operators can be assigned to outposts which can be used to trade factory goods for weekly rewards.
@@WaveEchos aside from the bonus they provide, in terms of the factory side of things they dont give any bonuses.
@@lancergt1000I actually wouldn't like building components to be gated by operators (since, y'know, I have to pull for them)