I'll Put Down My Weapon - Starsector Vanilla Weapon Tier List

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  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 91

  • @wildstar8083
    @wildstar8083 Рік тому +74

    Kind hard to take this seriously when you don't even know the range on the Heavy autocannon.

    • @CD-vb9fi
      @CD-vb9fi Рік тому +5

      lol.... yep it has 800 range... its good for range but it sucks for accuracy. If you close on the enemy or using armored turrets and a pilot with Gunnery implants and it becomes a lot more respectable as a weapon.

    • @MnemonicHack
      @MnemonicHack 6 місяців тому +5

      I've played Eve Online for a decade. I could fit a combat ship in my sleep. I can't tell you the exact numbers of shield, armor, hull, exact dps, exact capacitor charge or time until dry, but I do instinctively know what's good and bad simply by having the experience.
      One doesn't need exact numbers to offer good advice.

    • @NeocadeX
      @NeocadeX 5 місяців тому

      @@MnemonicHack Bro you know EvEs not a good comparison, I can use falloff in an 800mm maelstrom to smack hard at ranges that its not supposed to hit, and i know transversal, velocity, sig for missiles etc, numbers mean alot in EvE you playing for a decade has just made it second sense, this dude doesnt even know the numbers for stuff with set ranges, unlike EvE where ammo type can switch up ranges.

  • @buckcherry2564
    @buckcherry2564 10 місяців тому +7

    Salamanders are decent on ships that like to run behind capitals and hit engines. When directly attacking engines they fly straight and hit through most PD (they are armored missiles to compensate for their circuitous attack style, so when direct fired, they are tough). Infinite ammo and extra emp keep the big boys stationary. You can argue Sabots can do that, and reapers would just get the kill over the hobble, but the ability to constantly do this to multiple ships can be a force multiplier.
    Ultimately, still not a great choice, but a definite use case.
    -----
    Breach pod actually has a use, especially when paired with Hellbore (and its special armor-stripping). You make your ship focused on Frag damage (which has HUGE DPS for little flux) and break their armor in a couple shots then tear them apart with Frag. Breach missiles are also SUPER TANKY. It is fun to pair that style ship with Squall support and Sabot alpha-frigs. Again, "why not reapers"...staying power, mostly. You can pop 4 ships with a racked+skilled reaper, but with a synergized ship like above you can kill a fleet and still have Breaches left in the tubes.
    AGAIN, ultimately, in realistic encounters you dont have to worry about it too much and can just reaper away.
    -----
    Grouped Needlers+Hellbore = "Make a bad choice! Shields up or down, your call!"
    -----
    Grav Beam is strange. It makes shields take extra damage from other sources, but even stranger is it will make missiles and fighters slow down spin out of control (it can affect frigs, but it takes the focus of multiple gravs). If you have them on flanking mounts on your ship and they fire at your target automatically (they dont really use flux), then all the missiles they fire though it have a chance to spin out and go flying off into oblivion without needing the direct attention of PD)
    They are meh, but have a neat mechanic is all. I prefer Ions.
    -----
    Lastly, your list isnt wrong at all. I fully agree that list is exactly how good YOU think each weapon is. Cant fault you there! lol

  • @kermitthefrog1176
    @kermitthefrog1176 Рік тому +18

    the annihilator pod is actually pretty okay, you cant be a true onslaught enjoyer without them. 4 of them put out so much rockets your enemies are just free real estate, with exp missiles each gets 200 missiles

    • @Jebu911
      @Jebu911 Рік тому +1

      Always thought annihilators were good for taking out space stations. When you just pump missiles at a stationary target its good dps.

  • @DevinSmith56
    @DevinSmith56 Рік тому +11

    Love these kind of overall view tierlists, keep up the good work man.

  • @CoolStory-
    @CoolStory- Рік тому +6

    One interesting note about big ballistics: in the February patchnotes for 0.96 Alex said that hellbores, gauss, and onslaught's thermal pulse cannons' shots will be able to pass through fighters if the fighter is destroyed by the impact, so all the ballistic bros should keep that in mind for the future version.

  • @hotdog9262
    @hotdog9262 Рік тому +15

    51:25 the regular flak cannon is a lot cheaper in op, have much larger blast radius, longer range and use very little flux compared to its big brother

  • @arbiter7x
    @arbiter7x Рік тому +10

    great review. I'd say the medium annihilator rockets are great on anchor ships, at forcing enemies to keep their shields up. It shoots quite slow but at a constant interval, and most AI ships tends to be forced into an overload if you're also blasting them with kinetic guns

  • @jehovasabettor9080
    @jehovasabettor9080 Рік тому +4

    I play highly modded starsector, so I might as well put a bit of a list of vanilla weapons, that hold their own against even the modded ships and weapons.
    Phase lance is S-tier, no second thought about it - it does hard flux damage, does EMP damage and pierces highly fluxed shields. It's a smaller Tachyon Lance, with potentially very high range (think cruiser with advanced optics and targeting unit, and you get it over 1100 map units). Double phase lance cripples everything it doesn't outright kill.
    Heavy laser is still THE most powerful weapon (its DPS is higher than plasma, if you take the misses into account), which vaporizes ships in seconds, and its relatively flux-efficient. Incredibly oppressive, even if its a single. If you get 2-3 of them in one direction, that's the end to any ship as soon as it drops shields.
    The Assault chaingun is still the ultimate medium ballistic slot weapon, even though a very flux-hungry one. Generally not viable for big ships though.
    Light needler is surprisingly the best of the needler bunch. You can place it in medium slot instead of a medium needler, and most times you wouldn't be able to tell the difference (same range, same-ish damage - few ships have shields that can take a pounding from more than two needlers, or one heavy needler anyway), and with point-defence skill and ballistic range finder it'll actually have more range than a medium needler. Flux efficiency is borderline obscene, too. Also, railgun has completely same stats, DPS, range and costs-wise (both are 9 points), but is less flux-efficient. If you wonder what to place on Eagles or Falcons, wonder no more.
    Also, while Annihilator rocket launcher and pod aren't exactly good, their goal is suppression of a single target. Think Dominator, which charges someone head-on, spewing hundreds of those, while firing its heavy guns. It works on anything smaller than it, and a few ships, that are bigger (first the shields fail, then the ship is shredded), its just this only works 1-2 times per battle. Annihilators are supposed to be used at a range, at which torpedoes are unreliable (bounce back at you), and the sabots or harpoons are destroyed as soon as they're launched.
    Sabots are still your go-to option to flux out a ship, but this is mostly due to how good the AI is with flux management.
    The Hephaestus gun, you might have under-estimated slightly, for it is the only proper vanilla HE large ballistic slot weapon (Hellborne lacks the raw damage output and rate of fire for closer ranges), and a Conquest with double Hephaestus broadside can do quite a lot of damage (although something like hypervelocity drivers would be needed for support).
    As for the single light autocannons or LMGs, the reason of them to exist is costs and flux efficiency. Think Flourish frigate (ships and weapons pack, methinks). It can afford to field 2 light autocannons, but can't afford a couple of railguns even with its maxed-out flux dissipation. Because that way, it'll have no dissipation left whatsoever for the weapons that would actually damage the enemy once their shields are down. Because constantly firing two light autocannons provide more consistend damage than a couple of railguns that can shoot, like, twice, before fluxing you out. And Flourish is a ship with double shields (i.e. it has one shield that is automatic and doesn't flux out your ship when overloads), so you can go with risky builds with it.

  • @ewanlee6337
    @ewanlee6337 Рік тому +7

    To add more to the proximity mine launcher, it’s base dps is 500, with missile spec it’s 825. Put 4 of them on a falcon P and you have 3300 high explosive damage each second for 100 seconds with no flux cost. Add in other skills and you can solo capitals and stations with ease.
    Edit: Also it has such a large explosion that it makes up for no homing and mediocre speed. I pretty consistently hit most frigates with it.

    • @Alphascrub_77
      @Alphascrub_77 Рік тому

      Yea. The community at large is using prox launchers so much its they're finally getting nerfed it seems.

  • @davidburnett5049
    @davidburnett5049 Рік тому +3

    I'm still learning a lot about these weapons. I will point out, the LR PD laser has enough reach to tickle the enemy and shoot down fighters pretty far away. It's neat for a side slot on your ships.

  • @lucnederhof2107
    @lucnederhof2107 Рік тому +3

    This was really cool as I got into the game recently and was really curious as this kind of stuff needs a lot of experience to understand. Thank you!

  • @AstroBioMan
    @AstroBioMan Рік тому +7

    The Ion Pulser should be in a class all of its own, an absolute warcrime of a weapon

    • @Bronimin
      @Bronimin Рік тому +1

      I put one on a pirate wolf with 4 dmods, no other weapons. It secured so many kills.

  • @YuiFunami
    @YuiFunami Рік тому +5

    I love salamanders because they have infinite ammo so you can slap them on something like a tempest which pumps them out when circling around larger enemies
    pilums were better when they had 10000 range and also have infinite ammo

  • @ioandorokhov
    @ioandorokhov Рік тому +4

    i am going through campaign for the first time right now, had many restarts cause i have a restart curse, wanting to do it optimally and restarting as soon as things doesnt seem right. I believe i am 40h+ right now and i finally figured out how i want to play it. I am going with derelict operations + support doctrine, and all my fleet that is at 5d mods. I am running eradicators + enforces, with safety overrides, armour+hull mods, and heavy machine guns and assault chain guns. Eradicator 10 supply to deploy and enforce 5 supply to deploy. This is kinda broken, i am moping floor with all the 300k+ bounties and multi cap fleets. very fun.

  • @Wespa64
    @Wespa64 Рік тому +8

    To add to the Thumper: it does 100 shots with 20dmg burst, but because you retain 5% armor even when fully armor stripped it even fails at being a hull destroyer against big beefy tank ships.

    • @Kaiser282
      @Kaiser282 Рік тому +2

      Don't you have to flip that? Isn't it 20 shots at 100 frag dam?

    • @Wespa64
      @Wespa64 Рік тому +1

      @@Kaiser282 true I switched it up.

  • @TK-nn8jd
    @TK-nn8jd Рік тому +2

    Point of Order: The Locust does not deal EMP damage, you're thinking of the Squall. It's still pretty awesome though.

  • @Kohlenstoffkarbid
    @Kohlenstoffkarbid 11 місяців тому +2

    The Dual Flak Cannon is the best point defense you could put on a medium slot. On a paragon they help to keep fighters under control. The Rift Beam (Omega) is almost equally good. BUT two Dual Flaks paired with two Rift Beams on the medium front slots of a Paragon keep the surrounding area so damn clean that you won't believe it. Even a group of 5+ Herons can get all their fighters removed completely and fast due the combined area effect.

  • @krasudreal3948
    @krasudreal3948 Рік тому +7

    I like to combine the graviton beam with the high intensity laser on a Sunder.
    What do now, AI? Do you lower your shields or do you raise them?

    • @YuiFunami
      @YuiFunami Рік тому

      this is what I do with my [REDACTED] cruisers
      plus high energy focus on certain ships too can make it pack a punch

  • @loffredabernardes
    @loffredabernardes Рік тому +1

    The devastetor is awesome! I always get one in the middle slot of the onslaught paired with some anti armor big boys and a bunch of hypervelocity drivers.... The devastator just shreds anything coming your way and you barely need to worry about missiles or bombers at all if you get some other small PDs just to make sure

  • @DivShadow
    @DivShadow 8 місяців тому

    Thank you for your comments on the thumper!!
    I'm still relatively new and only on my second play through.. I'm always looking for good builds and ship combinations. And I can't tell you how many stupid posts I see running a bunch of thumpers. I tried it on day one and was like, "This is absolutely horrible!"

  • @YuiFunami
    @YuiFunami Рік тому

    the second [REDACTED] battleship with missile autoforges plus reaper launchers is frightening to behold

  • @HelmutKohlrabi
    @HelmutKohlrabi Рік тому +2

    Small Annihilators are a lot less random with ECCM. Ballistic and Missile Spec dude in a kinetic Eradicator (Arbalests and Light AC) with ECCM and five Annihilators does wreck havoc.

    • @CD-vb9fi
      @CD-vb9fi Рік тому

      If you can take on the Doritos in the Hyper shunts... try the "Antimatter SRM Launchers"... 5 with full missile spec? I am telling you... nothing slaps harder than that! But they eat flux like it's candy. Only a pair of Rift Torpedo's hit harder. 1 overloads and the other deletes.

  • @DigitalHawk96
    @DigitalHawk96 Рік тому

    In my recent early to midgame I was running a Griffon with a hammer barrage frontal - I experimented with other smaller hammers, side sabots usually stuck, very impressive ammo count with the rerack on the sabots.
    It was a fairly efficient ship to just either delete stations or larger targets. The hammer barrage "could" range things in a spread but it usually was just better off to pair some faster interception.
    Very nice forward slot large missile for sure. And after seeing what it can do its tempting to try a pilot Apogee with it, to have frontal shield tickling, then to turn to the side and let it all go.

  • @Hunnia000
    @Hunnia000 Рік тому +2

    Been waiting for this so long!

  • @xxsleipnirx1
    @xxsleipnirx1 Рік тому +1

    Flak cannon (500 range) is better than the Dual Flak cannon (450 range) for the fact that it can shoot down Sabot missiles before they detonate and the frags hit your shields

    • @Bronimin
      @Bronimin Рік тому

      killing sabots is also like the only reason to use burst PD

  • @pepsiback9110
    @pepsiback9110 Рік тому +2

    In m'y humble opinion mjolnir canon are just the second strongest weapon in the game behind antimater blaster

    • @GrumpyThumperGaming
      @GrumpyThumperGaming  Рік тому +2

      I've changed my stance on a lot of these weapons, for instance I undervalued the salamander a lot. I will eventually remake this weapons tier list.

    • @pepsiback9110
      @pepsiback9110 Рік тому

      @@GrumpyThumperGaming i will watch that

  • @alexandermiller3533
    @alexandermiller3533 Рік тому +1

    The Light dual autocannon actually has less range than the light autocannon, 500 vs 600. I actually find it fairly useless in comparison to its single counterpart for that reason, 500 is practically point-blank range, so it's either going to be outranged by stuff like railguns and LACs or outgunned by (dual) light machine guns and vulcans. I'm sure they exist but I can't think of a single build where I'd prefer the LDAC over the LAC.
    I think this is in fact true generally, a lot of the "reduced" variants are underrated. I can make a case for the light machine guns over dual light machine guns, dual sabots or harpoons over triples, as well as LACs over LDACs. The only ones I think are genuinely useless are the single hammers and atropos, which are just too wimpy to do anything on their own.

    • @Kaiser282
      @Kaiser282 Рік тому

      Saving ordinance points and flux just to name a few reasons they're underrated.
      But for a Safety Override player, he's completely correct 95% of the time. Range doesn't really matter to them nor flux. Just more dakka

    • @alexandermiller3533
      @alexandermiller3533 Рік тому

      Flux still matter for SO because you're going to take damage getting into range, but otherwise sure. However I wouldn't use LDACs on an SO ship anyway, they'll do better with LMGs.

    • @awagnow
      @awagnow Рік тому

      light dual autocannon has 600 range and the single variant 700

  • @pauloafonso5808
    @pauloafonso5808 Рік тому +1

    mjolnir is good (i think it was much better than hellbourne) on the no-shield onslaught build (give up shields for insane armor and hull). it works because onslaught shields are garbage, and you want as much flux as possible to shoot its insane amount of ordinance. with that, you have a ship with insane staying power, which makes the mjolnir good in that case, since it is an energy damage, high dps weapon, with medium range (not longe range like hellbourne or gauss cannon). it doesnt work on something like the conquest, because it is too squishy to stay there shooting, their shields arent amazing either.
    if you havent tried the full armor onslaught build yet, i highly suggest it, i think it makes it the best capital ship (lower dp cost for insane damage and tanking capabilities - can easily solo stations and carry against redacted fights)
    otherwise i agree with the list

    • @elkpants1280
      @elkpants1280 Рік тому

      Full armor onslaught build can be absolutely cracked, and it’s fun because it requires you to take a different approach of fighting since you need to spread damage across your armor.

    • @buckcherry2564
      @buckcherry2564 10 місяців тому

      Hellbore has special armor-stripping mechanics. Against shielded ships I would definitely go with Mjolnir+strike weapons over Hellbore, but against anything low-tech, the Hellbore can shine.

  • @tutompop
    @tutompop Рік тому +3

    Boom boom is better than pew pew but Dakka dakka is the best.

    • @NeocadeX
      @NeocadeX 10 місяців тому

      A good crumpin.

  • @SynthJones
    @SynthJones Рік тому +1

    also need a full Ziggurat build video

  • @Shindignick
    @Shindignick Рік тому +2

    I love your disclaimer about your opinion. I know jack shit about this game and put stuff on ships bc someone told me to. you ranked everything perfectly AND upside down. I'm still lost but completely happy :D

  • @YuiFunami
    @YuiFunami Рік тому

    don't know if it's the greatest build but putting 2 tactical lasers and a grav beam on a Glimmer has been pretty good for me as it makes them stay at range and bully larger ships

  • @C2TheHill2910
    @C2TheHill2910 Рік тому +2

    Aw yiss a new Tierlisst

  • @777CHEKIST777
    @777CHEKIST777 Рік тому

    Where "Kinetic blaster"?
    Medium energy weapons 12 points with KINETIC damage (200% on shields) DPS 250 (500 on shields) flux 325
    According to statistics, this is the S tier.

  • @accelerator7952
    @accelerator7952 Рік тому +1

    Also Hephaestus gun is more of a general approach weapon really , the barrage can deal kinetic dmg like average and armor is ofc good , it's works best in a quantity over quality, if u have more of this guns in a ship it's works best, also best with accelerated ammo feeder, think about it 3 Hephaestus gun with accelerated ammo will shred through anything but I'd say there are better alternative I just prefer Hephaestus cuz it's flux efficient.

    • @Sigrid_Von_Sincluster
      @Sigrid_Von_Sincluster Рік тому

      it depends what the ship role will be when it comes to the guns, and since both the hepheastus and the helbore are big guns it means that ussually they will go on big ships and i ussually like thous big ships to take care of other big ships therefore i put helbores on them BUT what he did not mention in the vid is that helbores are farly easy to dodge for anything equal or smaller than a destroyer, in witch case you will want a hepheastus over a helbore because thous will actually out-dpm a helbore due to the number of misses (allways keep in mind that no matter how good you are at the game and how many orders you issue, you can only pilot and aim the guns of a single ship, therefore you need to always ask yourself, how does the ai do with this ship setup) that's why i say that a big part of a ship design will come on how you intend to use it (what role it will have in your fleet) if you pick this aspect first than the guns that go on the ship will come more naturaly, and it's how i learn the game more easly, especially when it comes to the bigger ships
      for example: (is this big ship role going to be an destroyer/fregate leader ? than you slap hepheastus and fast firing and fast projectile speed weapons on them with good tracking ) (is this big ship role going to be a "ship of the line" ment to hold the battle line and apply focus on them, than i get helbores and other hard hitting weapons witch ussually have as a down side slower fire rate/slower projectile speed/worst tracking capabilityes, but i discard thous points because the targets they are gone shoot at are not gone be fast enf or slow enf to dodge)
      that's why i love this game, because there is no such thing as only 1 or 2 good builds, there are always multiple good builds and at least 2-3 more meme builds that can work

    • @accelerator7952
      @accelerator7952 Рік тому

      @@Sigrid_Von_Sincluster I got to say you're well knowledgeable in combat ey? I on the other hand don't really know much , just the basics of kinetic dmg and armor dmg ,just basics , since all I care is shredding my foe Infront of me first with range or fast ships, which usually me resetting saveloads all the time (which I'm not proud of) but it's nice to know how you do it.

    • @Sigrid_Von_Sincluster
      @Sigrid_Von_Sincluster Рік тому +1

      @@accelerator7952 don't worry bout reloading saves, WE ALL DID IT, while i get the value of play as it is and don't save scum, at the start i HIGLY advice new players to save scum, because you need many MANY hours to learn even the basic shit in this game, and seting you back 2-6 hours or brick you first few campaings because you don't rly know whats going on at the start is just a sure fire way of abandoning the game
      it should go something like this
      play the game>make mistake>learn from mistake>correct the mistake>get better at the game
      however due to the nature of the game the colossal time sink that you need to recover from a mistake ESPECIALY early on makes the graf above short circuit around the correct the mistake>get better at the game because you don't rly get to put the lesson into practice because at the start, when don't quite know much about the game, the time to recover and apply the lessons you learn is to high and you brain will no longer properly register and apply the new information, not to mention that you waste a fuck ton of time to get back at where you were insted of reloading
      trust me, you will know yourself when you are ready to play without reloading

  • @SynthJones
    @SynthJones Рік тому

    really need to see a full tier list for remnant and derelict ships, also really need a list detailing omega weapons, obviously cascade beam, resonator, and rift torpedo are goated but I need to get your opinion on all of them

  • @DearMephesto
    @DearMephesto 8 місяців тому

    Pilums are good when you have 100 of them :)

  • @Pope4007
    @Pope4007 Рік тому +1

    I like the long range EMP damage on pilums early game on my back line ships, but I can see why you rank it lower. Definitely don’t keep them around late game.

    • @Bronimin
      @Bronimin Рік тому

      HP is so low on them, even with missile spec. They get shredded by incidental fire long before hitting anything

  • @MisterG_Gaming
    @MisterG_Gaming Рік тому +3

    You need to redo this tier list since half of them are not accurate anymore, like Graviton and Salamanders should be B tier.

    • @GrumpyThumperGaming
      @GrumpyThumperGaming  Рік тому

      I'm some what tempted to pull down my tutorials and tier lists since 0.96 changed so much.

  • @MarcusAndersenn
    @MarcusAndersenn Рік тому +1

    Why do you rank the ion pulser over the ion beam ? Is this due to personal preference or is there something else that I don’t understand ?

    • @GrumpyThumperGaming
      @GrumpyThumperGaming  Рік тому +1

      Ion pulser does hard flux damage to shields and is quite impactful against armor.

    • @MarcusAndersenn
      @MarcusAndersenn Рік тому

      Ok thanks. Noticed you used a pulser instead of a beam on your aurora build, was curious as of why with myself being a big fan of beam weapons

  • @UnheatednoProblem
    @UnheatednoProblem Рік тому

    the medium annihilator is beast because its PD for bullets

  • @Kaiser282
    @Kaiser282 Рік тому

    You should try a breacher and thumper combo.
    15 missiles (30 with expanded racks) to strip armor and a 2000 damage potential per burst with thumper works great for extended combat encounters.

    • @Bronimin
      @Bronimin Рік тому +1

      breacher torp is so lame, it only does a little pop when it hits. I need my big explosions.

  • @cyruslupercal9493
    @cyruslupercal9493 Рік тому

    Mjolnir is good imo. Not great, but a solid A tier, or high B. Has a EMP damage too, problem is, it is very flux hungry and quite expensive.
    Comparable to an ion pulser actually. Longer range, accurate, more sustained DPS, but lacks burst. Scales with ballistic instead of energy weapon mods.

  • @jarrettwilliams9306
    @jarrettwilliams9306 Рік тому +1

    Hey man, I've been binging your videos, love the content! Any chance you would cover different mods for the game in the future?

    • @GrumpyThumperGaming
      @GrumpyThumperGaming  Рік тому +1

      Thank you, and yes I have been looking at doing a more modded play through

  • @ligilis
    @ligilis Рік тому +1

    New patch play through when?! Missing your starsector content ❤️

    • @GrumpyThumperGaming
      @GrumpyThumperGaming  Рік тому +2

      not sure when at this time, but it'll definitely be on this channel

  • @nemergix1707
    @nemergix1707 Рік тому

    nice ! coudn't wait

  • @ahowl7mx
    @ahowl7mx 3 місяці тому

    Would be nice to have some text on the item with some stats

    • @GrumpyThumperGaming
      @GrumpyThumperGaming  3 місяці тому +1

      brother, I don't have the time or an editor for all that 😂

    • @ahowl7mx
      @ahowl7mx 3 місяці тому +1

      @@GrumpyThumperGaming I get it, was trying to follow and cook at the same time:)

  • @ryann8126
    @ryann8126 Рік тому +1

    Great video

  • @sasinmo
    @sasinmo Рік тому

    Have you thought about trying UAF mod?

  • @znichbmd4388
    @znichbmd4388 Рік тому

    1 railgun Manticore vs 4 Hamerheads in sim = autowin

    • @GrumpyThumperGaming
      @GrumpyThumperGaming  Рік тому

      Build for Manticore?

    • @znichbmd4388
      @znichbmd4388 Рік тому

      @@GrumpyThumperGaming 1L rail+3 light needlers /no rockets
      5 cap 20 vent + flux disruptor for max vent( railgun need 600 for work i get only 510)
      ballistic Rangefinder + Integrated Targeting Unit (needlers get over 900 range)
      don't press full atak ( AI play more agressive & do mistake)/ just ESC+U/ for 100% win rate u need officer with range skill, but empty ship can win too
      P.s. 1 group for 1 gun

  • @MarvinMcDougle3
    @MarvinMcDougle3 Рік тому +1

    Just commenting to tell you you're wrong for the free argument. You're wrong. :D

  • @gonnmz
    @gonnmz Рік тому

    harpoon better than annihilator. Nah hard pass