You helped me out. I needed a quick fix for one presentation with models within 30 minutes. The shading on that project was really bad. I watched 2 minutes of your video and it took me another minute to just download your code and paste it into the project. In the end it took me 5 minutes of total time. Thank you so much!!!
I want to use it to apply for meshes that get's imported in runtime for a platform like VR. the tris count might scale up to as big as 2M. can you suggest another way around in URP to achieve the same effect? also is there a way to detect the edge smoothness to render those wireframe for that edges? eg: if the edges are smoothened, the edges are not supposed to be rendered
Y axis inverted, if width too high or too low. need modity shader code. but still cann't support webgl(geometry shader...) do you know know to show wireframe under webgl version? thank you !
This was just the standard (aka built-in) render pipeline I used 2021.3.16f1 LTS when I created this video, I've just loaded it up now in 2022.3.46f1 LTS and it still works. Have you tried pulling the project from the github repository to see if it works for you?
Many Thanks!
You helped me out. I needed a quick fix for one presentation with models within 30 minutes. The shading on that project was really bad. I watched 2 minutes of your video and it took me another minute to just download your code and paste it into the project. In the end it took me 5 minutes of total time. Thank you so much!!!
I want to use it to apply for meshes that get's imported in runtime for a platform like VR. the tris count might scale up to as big as 2M. can you suggest another way around in URP to achieve the same effect? also is there a way to detect the edge smoothness to render those wireframe for that edges? eg: if the edges are smoothened, the edges are not supposed to be rendered
effiicient and good explanations . thank you very much
This was super helpful! Thank you!
Awesome!! Thank you soo much for this tutorial and the last 2 on this topic
Y axis inverted, if width too high or too low. need modity shader code. but still cann't support webgl(geometry shader...)
do you know know to show wireframe under webgl version? thank you !
great contents! congrats 🎉
hello @firnox which renderer are you using please? I've tried urp, built-in and hd and get "unsupported pink" textures. Cheers!
This was just the standard (aka built-in) render pipeline I used 2021.3.16f1 LTS when I created this video, I've just loaded it up now in 2022.3.46f1 LTS and it still works. Have you tried pulling the project from the github repository to see if it works for you?
Thank you kindly for the reply, I was just importing your shader folder but I'll pull the whole project@@FirnoxGames
Does this work in HDRP?
Thank you
Hm. Its not transparent, any idea why i have this problem? I even copyed your script from github to try it.