Create advanced visual effects in VFX Graph: Decals | Unity

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  • Опубліковано 26 чер 2024
  • See how to make use of decals in VFX Graph to create thousands of dynamic, splattering balls of green goo. This video shows how to use the camera depth buffer to calculate the normals for the decals’ projection of the splatter graphics. The demo uses the portal assets from the free Visual Effect Graph Samples. Download it here: on.unity.com/3OncKi9
    Want to take your technical artwork to the next level? Here’s the complete e-book to getting started with the VFX Graph: on.unity.com/3utU2wa
    You may also like our video on how to build a portal effect with VFX Graph to transform a ring of particles into a more dynamic effect: • Create advanced visual...
    Timestamps:
    00:00 Introduction to the VFX Graph
    00:34 Decal Outputs
    00:47 Decal projection
    01:14 Setting up the VFX Graph Decal using the goo ball scene
    01:53 Projectiles
    02:14 Camera Depth Buffer
    03:06 GPU Event
    04:10 Enable Decals
    04:52 Decal Outputs
    05:51 Decal orientation
    07:42 Main Decals
    08:29 Trace Decals
    08:48 Drop Decals
    09:00 Final goo ball effect with Unity’s VFX Graph
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КОМЕНТАРІ • 34

  • @GabrielAguiarProd
    @GabrielAguiarProd Рік тому +24

    Glad to see Unity doing VFX Graph tutorials! 👍

  • @ChaineDeQualite
    @ChaineDeQualite Рік тому +16

    YES this is what I want from this channel. More of this please !

  • @freelifemusic01
    @freelifemusic01 Рік тому +15

    Pls make more tutorials about make VFX for games

  • @shikhermyv
    @shikhermyv Рік тому +7

    These short tutorials are great.

  • @not_even_toxic
    @not_even_toxic Рік тому +77

    Why do you create so many tools, but don't make video tutorials for it? MORE tutorials like this PLEASE!

    • @geniusrealms
      @geniusrealms Рік тому +4

      They actually have a website dedicated for learning.

    • @not_even_toxic
      @not_even_toxic Рік тому

      @@geniusrealms but video tutorials are not included

  • @alec_almartson
    @alec_almartson Рік тому +10

    Thank you for this nice Tutorial.
    Please keep them coming!🔥🎮✌🏻😁

  • @blitzkreig4887
    @blitzkreig4887 Рік тому

    Wilmer Lin you are Technical Artist GOD ... please keep creating learning content. You are the best !

  • @blitzkreig4887
    @blitzkreig4887 Рік тому +3

    Looks like Wilmer is working for Unity !

  • @maxit0x
    @maxit0x Рік тому +2

    Lets go! awesome! We need more of this!!!!!!!!! and you guys give us a book ??? Merry Christmas Everyone 😍

  • @LukeAps
    @LukeAps Рік тому +1

    Is that Wilmer Lin I hear?!?
    Awesome!

  • @zayniacgames
    @zayniacgames Рік тому

    Great work as always!

  • @JadenGoter
    @JadenGoter Рік тому +1

    Finally going back to Unity roots with a goo ball tutorial!

  • @cekconi1773
    @cekconi1773 Рік тому +4

    👍👍👍

  • @nikefootbag
    @nikefootbag Рік тому +4

    Wilmer Lin FTW

  • @brianparnell4003
    @brianparnell4003 Рік тому +3

    Strange issues I'm having with this sample. The GooBall sample shows up great in 2021.3.9f1 but when I try to open/edit the VFX graph the links are all broken. Also, when trying to make a decal output in a new graph the output isn't linkable and the new VFX graph seems to become corrupted. All other VFX graph samples work just fine. I've also setup the decal settings in my project settings as mentioned in this video. Thoughts?

  • @jayseonwoo8338
    @jayseonwoo8338 Рік тому +2

    This looks like something reminiscent of Splatoon. 🦑🎮🐙

  • @chrislagos44
    @chrislagos44 Рік тому

    Nice! But do a tutorial on how to make the blob hurl the goo balls!

  • @gw33b
    @gw33b 3 місяці тому

    does anyone know how to change the particle color(not the decal) - ive changed every color property but cant change it from green...

  • @vakuzar
    @vakuzar Рік тому +3

    does this work in URP

    • @marieguffroy8630
      @marieguffroy8630 Рік тому +2

      Hello, this is being worked on for 2023.2

    • @vakuzar
      @vakuzar Рік тому +1

      @@marieguffroy8630 perfect thank you!

  • @kaasronald3623
    @kaasronald3623 Рік тому +1

    if collide with depth is so cheap, why is it restricted to HDRP and URP can't use it?

  • @qarlsson1
    @qarlsson1 9 місяців тому

    Wish we could have GPU events on Birth and collision too.

  • @eduardooriz2715
    @eduardooriz2715 Рік тому +5

    First comment :)

    • @not_even_toxic
      @not_even_toxic Рік тому

      Как можно оставить коммент 2 недели назад под роликом, который вышел час назад?!

    • @littleface7060
      @littleface7060 Рік тому +3

      @@not_even_toxic it was private?

  • @shxbhfhb8549
    @shxbhfhb8549 Рік тому +1

    Why didn't you develop a system of grass and trees in the terrain like Unreal Engine

  • @impheris
    @impheris Рік тому

    not exactly easy

  • @julianodbz
    @julianodbz Рік тому

    The vfx graph is too complex, why not use the default particle system interface instead? everyone is used to it. Really hate when Unity does this, every single time that they implement some new tecnology, they revamp UI making hard to use it.