Create advanced visual effects in VFX Graph: Decals | Unity
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- Опубліковано 26 чер 2024
- See how to make use of decals in VFX Graph to create thousands of dynamic, splattering balls of green goo. This video shows how to use the camera depth buffer to calculate the normals for the decals’ projection of the splatter graphics. The demo uses the portal assets from the free Visual Effect Graph Samples. Download it here: on.unity.com/3OncKi9
Want to take your technical artwork to the next level? Here’s the complete e-book to getting started with the VFX Graph: on.unity.com/3utU2wa
You may also like our video on how to build a portal effect with VFX Graph to transform a ring of particles into a more dynamic effect: • Create advanced visual...
Timestamps:
00:00 Introduction to the VFX Graph
00:34 Decal Outputs
00:47 Decal projection
01:14 Setting up the VFX Graph Decal using the goo ball scene
01:53 Projectiles
02:14 Camera Depth Buffer
03:06 GPU Event
04:10 Enable Decals
04:52 Decal Outputs
05:51 Decal orientation
07:42 Main Decals
08:29 Trace Decals
08:48 Drop Decals
09:00 Final goo ball effect with Unity’s VFX Graph - Ігри
Glad to see Unity doing VFX Graph tutorials! 👍
Gabriel you are the best!
YES this is what I want from this channel. More of this please !
Pls make more tutorials about make VFX for games
These short tutorials are great.
Why do you create so many tools, but don't make video tutorials for it? MORE tutorials like this PLEASE!
They actually have a website dedicated for learning.
@@geniusrealms but video tutorials are not included
Thank you for this nice Tutorial.
Please keep them coming!🔥🎮✌🏻😁
Wilmer Lin you are Technical Artist GOD ... please keep creating learning content. You are the best !
Looks like Wilmer is working for Unity !
Lets go! awesome! We need more of this!!!!!!!!! and you guys give us a book ??? Merry Christmas Everyone 😍
Is that Wilmer Lin I hear?!?
Awesome!
Great work as always!
Finally going back to Unity roots with a goo ball tutorial!
👍👍👍
Wilmer Lin FTW
Strange issues I'm having with this sample. The GooBall sample shows up great in 2021.3.9f1 but when I try to open/edit the VFX graph the links are all broken. Also, when trying to make a decal output in a new graph the output isn't linkable and the new VFX graph seems to become corrupted. All other VFX graph samples work just fine. I've also setup the decal settings in my project settings as mentioned in this video. Thoughts?
This looks like something reminiscent of Splatoon. 🦑🎮🐙
Nice! But do a tutorial on how to make the blob hurl the goo balls!
does anyone know how to change the particle color(not the decal) - ive changed every color property but cant change it from green...
does this work in URP
Hello, this is being worked on for 2023.2
@@marieguffroy8630 perfect thank you!
if collide with depth is so cheap, why is it restricted to HDRP and URP can't use it?
Hello, this is being worked on for 2023.2
Wish we could have GPU events on Birth and collision too.
First comment :)
Как можно оставить коммент 2 недели назад под роликом, который вышел час назад?!
@@not_even_toxic it was private?
Why didn't you develop a system of grass and trees in the terrain like Unreal Engine
not exactly easy
The vfx graph is too complex, why not use the default particle system interface instead? everyone is used to it. Really hate when Unity does this, every single time that they implement some new tecnology, they revamp UI making hard to use it.