@@noahegler9131there was a tiny shack and tiny radio tower, maybe the man is actually the player and opening it rn equated to everything going wrong when they started the quest
Implication seems to be that Vegas was hit direct with a nuke, given the title and the Freeside sign. Almost reminds me of the final scene in The Day After, when the old man goes to the city to die.
@@Kyle-dk9iy The term “Nadir” is defined as “The lowest point” or “A point on the celestial sphere directly below the observer, diametrically opposite the zenith”, so the title doesn’t imply that. There also are numerous unexplainable things that happen which aren’t explainable by a direct hit from a nuclear blast and which moreso point to this realm being some depiction of hell within this AU version of New Vegas, given the fact that the player underwent a katabasis sort of descent to reach this alternate world within the game itself.
Oh neat, i only knew it as the name of a ss13 map. On seeing this video i figured it must have a different meaning and that makes a lot more sense now.
I walked. I could do nothing but walk. And then, I saw me walking in front of myself. But it wasn't really me. Watch out. The gap in the door... it's a separate reality. The only me is me. Are you sure the only you is you?
I've been loving this new phase of internet horror projects i found myself into If anyone got anymore horrors like the moon high resolution thing the original poster is talking about or any good horror commentator/review do lemme know!
The end of this series is gonna be jumpscare "Hello there. It's good to see a friendly face. Almost took you for a raider, did. Name's Malcolm. Malcolm Holmes"
Either that, or it'll end with the player being rescued by an unnamed NCR ranger, who braved all the layers of hell and risked eternal damnation just to deliver that emergency radio.
Anybody remember Fallout 4? Specifically Jack Cabot's quest? He said he believed there was an ancient alien city, buried in the Mojave. Not alien as in extraterrestrial, but alien in the sense that those who built it were different to humans. What if, in this alternate version of New Vegas, the Lucky 38's absence caused the bombs to uncover the city, and unleash its eldritch powers on the wasteland, and everything we're seeing is the result of it.
@anxietywave8735 Bethesda is definitely cooking something up with the Loveceaftian stuff since it's been present in 3 and 4. 76 has way more lovecraftian stuff with creatures like the interloper.
Fun fact: the APOLLO laser pistol in the video was nearly a weapon in fallout, it was supposed to be an abandoned weapon by Poseidon that the player was supposed to complete but it never got past van buren, I guess in this universe it wasn’t abandoned…or van buren released, huh. Food for thought.
One thing that I'm surprised people didn't pick up on -- in the video the player picks up a bottle of 'Limit 115' and then just randomly drops it for no reason, before picking it up again. Limit 115 in universe is one of the names of the New Plague, and a potential plot point in Van Buren was that Chinese spies within the Boulder Dome discovered the United States' biolabs, and in attempting at stealing their reasearch accidentally released Limit 115 onto the world.
A figure walks out of the shadows. He clears his throat and says something that chills you to your very core: "There's a settlement that needs your help, I'll mark it on your map."
people started calling this an arg, and while thats fine I just wanna say I feel this is a genuinely surreal piece of art, and that I hope people will still be picking apart well into the future. its definitely worthy of it.
Yess! Although many ARGs could be considered surrealist art, this is like… genuinely 3D, large-scale surrealism. It’s so inspiring to see work like this come from modding a video game 😊
@incho3735 it's not just the mod, the players actions, the editing, feels like truly new form of storytelling that subverts our preconceptions of interactive media and the actor's role. And it's fallout new vegas
I think part of the reason people call it an ARG is because A. this is likely an Alternate Reality where Van Buren was finished or semi-finished, and B. because of the secrets hidden, like the sprectrogram stuff.
@@joshuaslawson9125 But an ARG by definition is something that has interaction with the audience, the term "Unfiction" fits this series better Don't get me wrong though, I don't get annoyed when people call things like Unfiction or Analogue Horror ARGs, just wanted do clarify what the term meant
2:36 More hobo language, the one at the bottom appears to be either "worth robbing" or "Good road to follow" (most likely the former) and the one over Mr. House's face says "dishonest man lives here"
I was looking at the list for symbols on the modpage for the reimplementation, as well as an image with the full decal set from inside the game. On the "Courier Six?" graphitti, the first symbol says "Dangerous neighborhood", but the second symbol seems to be an amalgamation of 2 other symbols, the circle being "Nothing good here" and the squiggly line being "Poor people live here." EDIT: I think this symbol is supposed to represent "Damned Souls Here", referring to maybe the enemies seen in the area, or even just ghouls and ghoul adjacent creatures in general, such as marked men. This specific wording is based on theories Ive seen popping up, but I cant find better wording for it tbh. You were spot on with the mark over House's face, but an interesting detail to note is that the symbol is upside down. My theory is that its a twist on the meaning, like saying House is a man not to be trusted, but not specifically dishonest, though that would need confirmation.
the one written above the Courier 6 graffiti seems to say "Dangerous neighborhood" followed by "Courthouse/Police station" - just in case there were any doubts that this was some type of Hell
@@conelybiscuit4985 Where did you find information on a marking like that? I'm asking because I just started looking into the language and so far haven't found anything like that symbol
@@RedWolf34ef @brucehalden6148 you can look up "Brush with the Law hobo symbols" and it should get you to the specific charts that i saw, but the symbol is generally present in the other charts i've looked at as well. i admit the courthouse symbol isn't quite 1:1 with how it's sometimes drawn, but it's the only one i've seen that looks reasonably close. so if it is a courthouse i assume the message, taken as a whole, means "this is a bad place where people are judged/sentenced." and it's written over "Courier 6" which i guess would imply that the Courier, or the player, is the one being judged. it makes more sense than the alternative symbols it could be imo
@@RedWolf34ef yeah both symbols seem to be upside down in that timestamp. I almost think both are meant to be opposites of their meaning, as to my knowledge this is the first time the graffiti has not only appeared but has been altered
Not just that, but some crazy shit is going on in this post-apocalyptic Vegas, giant and tiny ghouls, walls that are made of HAL 9000's, strange slimy creatures, and the Moon is getting closer to the Earth now? I think we've barely scratched the surface.
@@thepigegamer7736 With all the random references and symbols present throughout this whole series, a lot of this isn't literal But like seeing the Freeside sign and these burnt out buildings and collapsed towers and shit we're clearly in some kind of alternate timeline where the bombs hit I'm excited to see how these two halves (the literal and the symbolic) are connected!!
Other than the references to Van Buren and Hell, one of the most terrifying things would be the in-universe implications of whatever cursed alternate timeline this is. Because what's been shown definitely isn't pretty and DOES NOT bode well for whatever version of the NCR and Legion or Legion equivalent exists in this alternate universe. -The United States even before the Great War got itself involved militarily in the conflict between the EU Commonwealth and Middle East. (The audio recordings of sorties involving American pilots squaring off against Libyan counterparts.) -Mr. House prior to the Great Was being involved with some sort of project that resulted in a massive scandal leading to him not being able to build his defenses for Vegas. -Las Vegas being a warped, unrecognizable pile of rubble with nightmare fuel monsters. -Whatever unholy shit House was involved with had something to do The New Plague. -What are likely signs of FEV and Ug-Qualtoth influence. (Gangly, nightmarish humanoids, whatever the thing that tried to corner drb0sh in the convenience store was, etc.) -Much like Pittsburgh, it seems like the nukes combined with whatever grotesque thing was brewing beneath Las Vegas resulted in well, this. -The spike dimension as I'd like to call it alongside the black void again pointing to influence by Ug-Qaultoth or a long-defunct cult that was active in Las Vegas. (Remember that in 3 one of the locations was an office building owned by people worshipping Ug-Qualtoth, and the structure would constantly morph between its pre-war and post-war versions.) -The giant torso staring at drb0sh off to the side of the wrecked church in the Spike Dimension, and how immediately after this he got teleported to the Biomass Hallway. -The things that arguably paint the most complete and disturbing picture is the fact that after drb0sh looked at the lab room containing a corpse, it immediately started a chase with some sort of monster. Additionally: --An audio recording from a previous episode seems to be some sort of private meeting between military officials discussing a new communication system. --The very likely possibility that the pod containing the mutilated corpse from the mjohnson quest was some sort of test subject linked to this. --The possibility that this pre-war experiment either unleashed some sort of cosmic horror or the possibility that the gargantuan, nightmare fuel biomass at the end of the video is Mr. House or some other person transformed into basically a feral version of something like The Master from Fallout 1. (It is worth noting how a few commenters pointed out how the hobospeak graffiti mentions how House is "untrustworthy/cannot be trusted" and how Courier 6 is "heading into a bad neighborhood." Plus since this Hell dimension seems to be some alternate, destroyed version of Vegas, for all we know the chamber the biomsss is held in could have been the AU timeline version of Mr. House's chamber from the actual game.) With all of this in mind, imagine being some poor NCR Trooper or Legionnaire, you hear of a great city that survived the Great War mostly intact, a place of dazzling lights, advanced technology, and surrounded by thriving farming communities and pre-war research facilities. You make your way near the border, and the only thing you see is a thick, red cloud and nothing but ruins coupled with horrific howling that can be heard for miles. Any Rangers or Frumentarii that are sent in never come back, and any messages that they are able to get out before being killed is the stuff of pure terror, bad enough to make a stroll with a bright neon sign through the Divide, Big MT., or the Sierra Madre seem less dangerous by comparison.
@@Traveler_202 We know this you think we are stupid this is a game that somehow manage to enter a different dimension where the creators of the original fallout never closed down and we are essentially in this new alternative reality where we are playing in the game of van Buren that's why you see many fallout 3 and fallout van Buren assets in the game.
Now stop to consider all of the death, the skeleton hiding in the corner, and the "spike dimension" appearing to be exhaggerated naval mines. We've entered a nightmare where no-one was safe from the bombs. Add in the tiny man in the briefcase, the 115 sample (Nazi Zombies ftw), the many empty whiskey bottles and syringes, and the text informing us that the "effects of the cave fungus had worn off." I think the surface story we're being told is that our courier is having a crisis outside the wasteland. All of the sauce he's on has sent him into a dementia-esque paranoia where he's mentally living the worst case scenario. They may have also fallen to despair after seeing that there really is nothing left outside the Mojave.
I remember when Petscop was popular, someone jokingly asked its protagonist if he's gonna play New Vegas next. Well, whoever you were, you got what you wanted.
i walk the wastes not for survival, but for my own sick curiosity. the song of the damned rings through my ears as i cross a plane of chained stars. broken buildings line my path to lead into a ravine of all seeing eyes. my mind crumbles under the weight of this unfathomable place, throwing my consciousness from a trail of unending lanterns to a decent through a tunnel of bone and blood.
*Theory time:* As I've been keeping up with this my first theory was that this was exploring an alternate timeline of New Vegas where House failed to save the city. Perhaps that due to the corruption scandle alluded to in prior episodes he wasn't able to get his missle defence system off the ground. I was also thinking that the areas b0sch explores having a stark similarity to The Divide was maybe pointing to a commonality between House and The Courier. Both figures that couldn’t save their homes that were later engulfed in nuclear fire. Where Ulysses blamed The Courier for The Divide, maybe the people of Vegas blamed House for the city's fall; thus why House's painting is defaced and portrays him as untrustworty. However, what's turned this theory on its head is the discovery of the Freeside sign buried in rubble. Freeside was a post-war community meaning for its sign to be destroyed means that whatever happened to Vegas happened well after the original conflict. Given that House is consistently being shown in an untrustworthy light, both before (the corruption scandle newspaper) and after (the defaced portrait) the Great War, maybe this is instead a reality where House just destroys Vegas *himself.* Given the references to 2021's 'Mad God', maybe The Courier (or whoever the player character of this alternative New Vegas was supposed to be), was a stand-in for the film's Assassin character (which b0sch fully recreates the look of with the Gas Mask and Riot Gear Armour) that is charged with planting a timebomb that will end all of reality by a strange scientist called The Last Man. In this case, "The Last Man" being represented by a jaded House that doesn’t believe he can fix the Wasteland and instead ops to wipe the slate clean. This would tie in to the game's and DLC's overarching themes of "Begin Again". Just spitballing but it's fun to theorise! Can't wait for more!
My thoughts: Perhaps, Last Man Mr.House is the last person left in a world that experienced a second nuclear armageddon during or after the events of New Vegas. House has found some way to create a weak inter-dimensional radio which he used to contact the courier in the correct reality via UVB-67. UVB-67 leads the courier to the hell reality wherein he uses the bomb to completely erase the hell reality from existence.
theres some religious themes in earlier episodes that allude to one of the christian heresies that believes the world was made by a lesser malevolent god, and that the only way to attain salvation and be with THE God is to die. Maybe in this universe, house is the 'malevolent lesser god'. In a way, he *made* new vegas, despite being asleep in a coma for a while without him vegas wouldnt be what it is, and the rest of nevada as well. If he can't have vegas, maybe he destroyed it after 'making it' (saving it and molding it in what he wanted it to be, the best he could)
Just a minor correction: The outfit worn by the player character is the Roveing Trader Outfit. And while the Raider Blastmaster Helmet looks good, I feel the Elite Riot Gear Helmet would be better. The best helmet would be the Supervisor/Filtration Helmet from Fallout 3's The Pitt dlc. Sadley, neither of those helmets are in New Vegas.
Discovery I just made. At 8:06 it's playing a very heavily distorted version of "Sick To Death" from "Everyday Chemistry", an 'alternate universe' Beatles project. If you wanted further proof of this being in an alternate universe, there you go. also as a huge Beatles fan, thank you drb0sch for showing more people Everyday Chemistry lmfaoo
So im confused, I’ve only really ever played much of Fallout 3 and 4 because of my Uncle. Are these mods? Or is this deadass an alternate universe inside of FO:NV? Looks wayyyyy too real
This is by far, one of the best ARG's I have ever seen. The symbolism, the environment...it's amazing. I would love for this to be released as a mod some day when it's over.
@@billforson3143 Yes, and so is President Eden. However, there is a _specific_ ZAX just called ZAX who has achieved full sapience being referenced. In Fallout 1, there's The Glow. It's called The Glow because it got nuked so hard it now has an ambient glow. At night, it lights up the skyline like New Vegas. It's like a Glowing One was a place. This was formerly the primary center of FEV research, which is why it was nuked so hard. The above-ground parts of the building are _gone_ but the underground segments are still intact. But also extremely radioactive. At the bottom of The Glow, you can find the ZAX that worked on FEV. He could be said to be the head researcher on the Forced Evolutionary Virus, so he's responsible for some of the worst atrocities on Earth. He's fully sapient, and has been entirely alone since the war. He didn't go "insane" from this, surprisingly, but instead is kinda a hermit scientist-philosopher of sorts. Namely, he's spent a lot of time thinking about religion. He has concluded that AI have souls. _He_ has a soul. You can also play chess with him. The plan was you could only win with 10 intelligence and a critical roll, but because the engine didn't support dialogue skill check critical rolls, you just cannot win. ZAX will always win the chess game. Also, it's still extremely radioactive. If you keep trying to win, you will die. If you're smart enough, ZAX will be able to give you a massive lore dump on FEV. Otherwise, it's technobabble to you. But, back to ZAX having a soul. ZAX unleashed cursed abominations onto Earth trying to steal the power of evolution for humanity and now is metaphorically chained in the bottom of a dark pit. He's both Prometheus and Lucifer. Now imagine ZAX dies and he's right, he has a soul. Where's he going? ZAX is going to Hell.
@@kilroy4123 it's a super computer, it's mainly in fallout 1-2 in a location called The Glow. I suggest you look into the lore yourself as it's pretty interesting
I could be wrong but I think the small man at 6:45 might be another allusion to Mad God. There was a scene of an alchemist creating a small fairly peaceful micro biome in a jar.
(Spoilers for Mad God.) It was peaceful until the bastard released a spider to kidnap one of the bio-jar creatures. I’m glad the protagonist didn’t shoot the little man in the head like I worryingly thought.
7:22 is the actual in-game files of the original test-build for the sierra madre's villa that exists within base new vegas without the dead money dlc. perhaps by just showing that- depicting the sierra madre villa with bright serene heavenly lights in contrast to what vegas has been depicted being a hellish landscape throughout this series- this "alternate timeline" for new vegas is implying that the sierra madre was actually able to survive from the nuclear holocaust and broadcast to the wasteland that it was a safe-zone untouched by the bombs with no red cloud destroying it or ghost people, in comparison to how vegas wasnt able to defend itself and is worse off doing so with horrific terrain and atmospheric warping, and unknown horrors littering the wasteland. it is an exact reverse situation for both of these locations in this alternate timeline, compared to how they actually exist in the game and in canon
what's really interesting about it to me is how.. cleansed it looks. in contrast to the toxic gas and dirtied walls, it's just empty and bright in a way that in comparison seems like a heaven of sorts. a brief respite between the layers of hell.
I wonder if that means Sinclair had manage to reverse his trap for Dean and Vare. Turning it into a sanctuary for any survivors of the booms that hit las Vegas and more.
@SilliestGoofball Sagan Hawkes made a video essay on this series. Pathways into Darkness is a reference to a game of the same name made by Bungie, and is a big joke from a review channel named Mandaloregaming as it is connected to the later Marathon and Halo games, also made by Bungie.
@@chesed6269 It is also honestly similar vibes, although limited because of being a very early 90s FPS. Reality unmaking itself as a dreaming elder god awakes. The same species of dreaming elder god in Marathon Durandal and Infinity, which shatters reality. It's theorized that the protagonist of Marathon, being a reanimated corpse of some great soldier brought back to life and enhanced with alien technology, is the protagonist of Pathways. The Security Officer (Marathon Protagonist), being caught in the fallout of the elder god awakening + having been reanimated with that tech (which makes barely alive slime into beings above humanity so using it on an already sapient is going to do some serious shit) + putting an ancient superadvanced AI in his head transcends reality and becomes the memetic conceptual existence of A Hero. Essentially he's Bungie's Shezarrine combined with the Bioshock Man/City/Lighthouse. The Security Officer is incarnated memetically across time, space, and universes. Master Chief, all the Destiny Protagonists, Bornstellar-Didact, and more are all reincarnations of him, as are various mythological heroes. There's the Hero and his Weapon. John and Cortana, Destiny Protagonists and Ghosts, Bornstellar-Didact and 343 Guilty Spark, and the irl historical + mythological heroes Roland (who is also in Dante's Inferno under his Italian name Orlando) and his sword Durendal (which Durandal takes his name from), and Tristan and Curtana (which Cortana takes her name from).
5:36 Those ears with a knife in them are in one of these Bosch paintings! Specifically the third panel in the Garden of Earthly Delights 😮 I wonder if the giant guitar was a reference, too? Either way, very cool!
I came here to comment about the same thing, weirdly enough there is a very similar painting in the bar from Tranzit/Town from COD BO2. It might be a long shot but it wouldn't surprise me if there is any connection as I can't find any other games that use such an art piece, would also make some sense as to the experiments found in pervious videos such as the surgical room full of cages having to do with the denizens. A strange chain as to the experimentation and also the atmosphere most notable in this video. Not really solid to go off of but I'm going to do a more research since there are more small connections I'm noticing while watching these clips over again after remembering the painting.
With how this is structured, I swear at this point it's more than 1 person's journey through the unknown, especially since now we're seeing a body of someone named fetch_0 that's wearing low-level gear, similarly to the previous bodies found of Bosch. But it just could be the best that could be done considering the now near-unsalvageable nature of the videos in question, so all the footage is out of order (the inventory stays relatively the same, the bedroll being a helpful insight into the fact it's just the same person.) The title means that it's the point/direction that's beneath or below a given position or observer, so, if any of the religious undertones of the previous videos were to be taken seriously - we're seeing hell? limbo? Sheol? With some 'heaven' (the superbright echoy Sierra Madre area clip) sprinkled in the salvaged video? What I do know is that there's more of those keys that are found with the Gospel of Judas pipboy icon (the icon is torn apart just like the page in the first wikipedia picture of it that you see when looking up gnosticism), and we all know how deep in hell Judas is. I do enjoy the fact that we might have also gotten a glimpse of the Freeside/New Vegas area after being bombarded to hell and not saved by Mr. House due to his arrest, it legitimately just looked like a part of the Divide at first, the whole campfire area is reminiscent of the actual campfire area you'd see below the Sunstone Tower with the marked men camped there. Also! Appreciate the boldness of just improper combat preparation - my man has a chinese assault rifle at the ready with 0 ammo, and before that aforementioned clip, he's about to approach some slimey creature sneakily with a .44 revolver that has 1 bullet. I'm just curious how the hell he managed to survive with just a slither of health and some crippled limbs if he approaches all combat encounters like this, maybe the entity/creatures are letting him off easy?
Please don't bully me for this, some of The Frontier quests did some good horror segments (until it ends up with goofy cyber ai soulslike server room boss battle), and some of the random buildings during exploration
I'm starting to understand, from the collated information in the comments on all the videos, that its most likely a time line in which Mr House, who protected the Mojave, was unable to do so thanks to this "investigation" he was involved in and what we now see before us, are the devastating results of an unprotected wasteland. I hope, furthermore, that the suggestions that some are making, that perhaps the thing that Mr House was being investigated for was some messed up experimentation that has resulted in a mutated disaster (or many) hunting down the courier as they descend further into the nightmare, are accurate. The story unfolding is perplexing, terrifying and deeply interesting :3
@@AzziSenpai really great analysis.igjt I add my own observation? I don't remember WHICH video exactly, but there is a gorey skeleton in a simulation pod that the player finds. I speculate that this could very well be this timelines mister house. Mister House in the canon game preserves himself via the life pod in the 38, so this bloody skeleton in the pod is the only parallel I can draw between canon and this arg. It brings up questions, did mister house's life-pod fail in this arg? Did he get blown up by the missiles seen flying over the 38? More darkly, did he kill himself, due to feeling like he failed?
@@marbledipity its definitely a bit attenuated but there are loads of Fallout 3 and FNV crossovers here and though not the same I'm sure, it made me think of the virtual reality machines in number 3. I like the idea either way that for whatever reason this potentially Mr House in here. That wasn't the place the had the "Dishonest Man Ahead" warnings on it though was it? I guess we will know more once he has descended further!
*[SPOILERS, SMOOTHSKIN]* Alright, dissection time and major moments.: Not sure what the lamps at 0:00 represent. 0:16 - Following immediately from the last video, apparently our player here was attacked by...whatever the weird thing exiting the fog was. Going through a canyon of pulsating security cameras. 0:38 - That's not the moon. 1:13 - Even in a hellish limbo between worlds, Abraxo Cleaner in metal boxes is forever 1:34 - Freeside sign buried in the rubble. Does this mean that the series takes place in its own timeline where Vegas really was obliterated by warheads? Or maybe it's a shattered remnant of a Van Buren ending, specifically the one where you nuke Hoover Dam and the surrounding landscape with B.O.M.B. 002? 2:14 @asolidopinion points out hobo code covering the Courier Six? grafitti, translating to "Courier, Dangerous neighborhood, nothing good here. 2:20 - A friendly tick appears on radar and stays there for some time. 2:40 - Hobo code on the house poster, "Dishonest man lives here." 3:40 - me after i forget to regenerate tree LOD 4:13 - Key? Squelching enemy behind corner and what I think is a distorted stomach/heartbeat sound. 4:28 - Player looting a NCR character? On their body is the APOLLO Laser Pistol - a weapon that the PC could have completed in Van Buren with a high science skill. Interesting to see it here. 5:00 - "ay bruh can i get some [guitar string]?" "only a spoonful!" 5:10 - Gigantic mangled upper half of a body. 6:13 - Player finds a sample of LIMIT 115 - this is an alternate name for the New Plague in Van Buren. Player drops then picks up the plague. In the chest with the sample is a miniaturized ICBM. 6:49 - Another chest 7:10 - Another lamp segment, this time progressing forward one. 7:15 - most functional enb - player trapped in a fullbright version of the Sierra Madre with the sounds of echoing water. 7:39 - Close to the wasteland again! Goodsprings water tower visible in the distance. Potentially a fakeout because... 8:05 - Back with the messed up...whatever they are...again. Church is visible in the distance. Moon is seen in more detail - red dots on the night side. 8:33 - Entering the church, some sort of fleshy mass. 8:39 - Back to the clip shortly after the APOLLO Laser Pistol is picked up. Player walking down an altered version of the Lonesome Road Ashton Silo elevator. 9:20 - Fleshy bulbous mass at the end of the tunnel with cloud dripping from the ceiling. Lightning visible in the distance. 9:40 - Player progresses one lamp forward. Video ends.
Some cultures represent a path for the deceased to either guide them to rest or to guide them home in their return (check día de los muertos in Hispanicamerica) I think that something similar is happening at 0:00, a path wether to rest, to salvation, or plainly home
2:14/2:40 Was looking at the Hobo Code myself, the second symbol on the "Courier Six?" graffiti appears to actually be an amalgamation of 2 symbols, "Nothing Good Here" as stated from the circle without recognizable additions, but also "Poor People Live Here" from a diagonal squiggly line going through the circle diagonally. Given the context, Im willing to bet it says something along the lines of "Damned Souls Here", specifically referring to the enemies that inhabit the area. That specific definition is worded that way because of theories I see going around, but from what I can tell the monsters seem ghoul adjacent at the very least, so maybe its saying "Feral Ghouls Here" instead. The mark on House's painting is upside down, which seems to be an intentional choice. House in New Vegas wasnt exactly a dishonest person, so maybe it is supposed to say that he is untrustworthy or something unsavory. Either which way, given context, its definitely saying nothing positive of him.
the mass in the church seems to be a giant feral ghoul to me, furthering the weird ghoul motif what i found really unnerving are the faces in the darkness at 8:54. all the observers from before watching the final descent i guess? they seem judgemental to me.
I think one of the funniest parts of this series if that if this was still the jank Vew Vegas we all love then there would be nothing stopping us from magnum dashing or using legit 600 stimpacks thanks to the casinos or ammo swapping but besides that this is a really effective series I think not using a visible monster has helped out tremendously 10/10
It would be a nice touch if he tried to do a glitch but the game wouldn’t let him/punish him for it. He already tried using console commands & the game punished him
i’m not completely sure but the statues/monuments at 3:40 remind me of the long-term nuclear waste warning messages with their abstract designs. the main one i’m thinking of is the ‘spike field’ physical marker. i cannot for the life of me figure out what the audio in the background is saying at all so i don’t know if it’s linked at all to the project or if i’m reading too deep into it, but i hope someone else might be able to hear something! either way i’m enjoying this series a lot!!
Looks like this could have connections to fallout online, given the corpse with the “fetch_username” label ( 4:32 ). Might be it’s trying to access a server?
Great point. This could have something to do with the video “weird glow” where this guy seemingly appears in someone else’s game (you can see the glowing lights from the flare gun)
i think it would be cool if you eventually released these maps so people can explore them. you could hide easter eggs relevant to the plot, and it would make the arg a lot more interactive you dont have to upload them to the nexus, maybe make finding a download link obscure and an interactive activity in it of itself. that way, it feels like wed be actually finding some esoteric, long-forgotten mod.
this would be really cool but it may not be possible. it’s likely a lot of stuff is scripted and modeled with the recording of the video in mind (and a lot of it uses cinematic tricks) so you may not actually be able to recreate the experience of the videos in a playable way. you might be able to just release the maps standalone without suggesting you play through the story but they probably would have a lot of unfinished or empty areas
one thing i would like to mention: the red, cloudy sky is the same as the sky in Dead Money, also the same sky in fallout 1's box art, the imagery of destroyed skyscrapers and buildings also prove my point..
and to prove my point further, so far in the series, fnv was the title in the "youtube gaming thingy below the description", with fallout 3 being the oddity but now there's fallout 1... and as i've mentioned, the red sky is similar to the one from fallout 1's box art, so in theory, nadir takes place in fallout 1's location, it's all speculation though - wheatley
This is so well made and fits so perfectly into the world of New Vegas that I truly bought into it for a minute. Testament to your skills as a writer/creator, to develop an entire beautiful and tragic hellscape outside the boundaries of the game and have it be SO believable. Can't wait to continue with this series and see where it goes. I got some heavy Back Rooms vibes from the series as a whole. SAGAN HAWKES brought me here, like most of you probably. If you haven't seen their analysis of the series leading up to the video before this release, make sure you go and check it out. He does a wonderful job of bringing attention to a few of the many, many details that are included in this series and then offers a very insightful breakdown of the themes themselves, rather than trying to decipher the "hidden meanings" within the videos. Thanks for the content and keep it up, I'm eager for more!
The music playing at 8:05 is All By Myself, by Ringo Starr... fitting considering the player is all alone in this world- considering the last episode used a sample that was also used in I Am The Walrus, something tells me the person who made this is a Beatles fan! CORRECTION! This isn't All By Myself by Ringo Starr- this is the song Sick To Death off of Everyday Chemistry, an album that takes beatles songs from after they broke up and mash them together. Even more fitting considering the story behind it is that it is a beatles album from an alternate reality where they never broke up. And from the looks of it, this is NV if Bethesda never got the rights to fallout. I distinctly recognised the lyrics being from Ringo's All By Myself, but that guitar riff, albeit slowed down, is from George Harrison's Devil In The Deep Blue Sea
Going a bit deeper into the themes of Sick To Death itself, it fits this series very well- it's comprised of four songs- No More Lonely Nights by Paul McCartney, Between the Devil and the Deep Blue Sea by George Harrison, Gimme Some Truth by John Lennon, and All By Myself by Ringo Starr. No More Lonely Nights is written from the perspective of someone missing a loved one and longing to see them- it has an achey, desperate feel to it, much like the tension, pain, and loneliness shown throughout the series. Between the Devil and the Deep Blue Sea is about a contentious relationship in which the singer both hates and loves the subject of the song- the situation in this game of New Vegas has gotten grim.. yet drb0sch continues to come back and keep playing. Gimme Some Truth ties into the themes of uncovering the truth of what's going on here in title alone, but the theme and lyrics of the song match the disdain for government and the horrendous actions taken by it in the fallout series much better, but even moreso in this twisted version of events in which Mr. House is under investigation, potentially having lead to the downfall of the Vegas strip. I already talked about All By Myself, but to expand on it a little more it feels almost hypocritical considering for the first time in the series, drb0sch is NOT "All by himself" - not sure how much of this was taken into consideration in picking this song, but things do seem to line up very well- and I feel confident that the lyrics of All By Myself and the story of Everyday Chemistry play a role in helping to better understand this series and cement it's themes of loneliness and alternate timelines.
More thoughts. 1) This is getting dangerous. Whatever the Courier was shooting at last time messed him up, leaving him next to dead at 0:17. Or maybe he can't die. 2) I'm still not sure how to interpret this world. The best I have is this is Hell/Limbo where Van Buren exists and does not exist: conceptually it is a thing, but the game was never completed (at least in our timeline, refer back to the video "intro"). The Bosch aesthetic only reigns this theory in, the world building itself from the Creation Engine's assets, even creating new material given whatever the hell 3:41 is supposed to be. 3) I appreciate our lead finding weird stuff even in this nightmare. Finding the tiny "Man" in the briefcase at 6:43 caught me off-guard at first. Now I just find it slightly funny, some levity from the relentless dread of unseen enemies and blink-and-you'll-miss-it hostile blips (refer to 7:41). 4) Going by the ending, if this Courier keeps going he'll be leaving Fallout and entering S.T.A.L.K.E.R. soon.
My personal though is about video cut to another video, i think it cuts to another 'player' perspective since there is a massive different places but this is really big flaw theory of mine
It's actually the song Sick to Death off of a fictional Beatles album called Everyday Chemistry- it's REALLY well made and takes songs from after the band broke up and mashes them together- a very nice touch in showing that this is definitely an alternate universe!
I find the inclusion of a lot of Lonesome Road assets to be interesting. The marked men camps, the welding gun at 2:56, the flare gun, the military supply crates, and the MRE's. Interesting given the Mojave outposts connection to this story edit: I also wanted to mention. This story was reminding me a lot of the Stephen King Novella "The Langoliers," which you might know from it's incredibly maligned TV Miniseries adaptation. They both have a theme of being trapped somewhere you shouldn't be as a result of a sort of glitch, leaving you to explore familiar sights and locations, void of any people, all while a vague threat lurks seemingly just out of sight. Another interesting connecting thread between The Langoliers and this series, in the original Novella, the initial incident happens during a flight over the Mojave Desert, the same desert that New Vegas is set in.
There were fish swimming around in the air in a previous video. I think this is so kind of fallout hell or fever dream because there's too many odd things like that. Fish, underwater mines, giant guitars, creatures just out if sight, incoherent ramblings. Feels like hell or a fever dream.
@@suguaakini4478 Probably used a picture for the game that outscalled its resolution. This is most likely not important in the lore, the creator of this mod/arg just didn't really downscale the quality.
@@tfclassicengineer1005 yeah I don't expect it to have much lore relevancy, it's solely a detail that caught my attention amongst all the more interesting parts of the video 👍
2:37 “kilroy was here” was a meme that became popular during WWI one story states that german intelligence found it on some American equipment. This led Adolf Hitler to believe that kilroy was a codename for a high level spy. Another time a war photographer found the phrase “On the black, charred walls of an abandoned barn, scrawled in white chalk, was the legend of Gen. Anthony McAuliffe’s soldiers: Kilroy was stuck here.” Though I do wonder why it’s in reverse.
Something I noticed: The courier's walkspeed is increased slightly from base walkspeed. EDIT: I figured it out. There are two different couriers both experiencing this same hellish nightmare. The one who finds the Riot Gear at 4:28 is not crippled, while the courier whose POV we see both before and after this *is.* There is also a difference in the amount of caps the two of them have, with the one who finds the Riot Gear having 21, while the crippled courier holds only 18. EDIT 2: To correct my previous edit, it seems like there are 3 different couriers, all identifiable by the weapons they choose to use. One of them always has the Chinese Assault Rifle equipped and is the courier whose POV we most recently have been seeing, One uses the Single Shotgun, and One uses the Lantern. Lantern guy is the first courier, Single Shotgun guy is the second, and Chinese Assault Rifle is the third. This would also explain the title, "nadir", as one courier could be on the Zenith while the other could be on the Nadir of this hellscape, and keep orbiting forever. Ouroboros.
One detail I noticed is that, the destruction of Las Vegas can't be pre-war due to the Freeside sign. although I do acknowledge that it could just be a plot device in order to inform the viewer that Freeside and The Strip were Sundered. Freeside wasn't created until House awoke from rest and subjugated the tribes into The Families, meaning that the setting is most likely some sort of dust-esc scenario where The Mojave as a whole maybe is completely destroyed. the Limit 115 Sample, noted by another commentator as being the name for The New Plague, also indicates that maybe an outbreak of the stuff happened before hand. it could also be the case where it's just suppost to be a hellscape, explaining all of the abusrdity most certainly but also not other details.
Something else to think about. All the videos have started with some sort of transmission noise. A big motif of this series are antennas. Are the rotting remains of Van Buren being transmitted to this person? How? I love when horror doesn't explain everything.
@@ASolidOpinion “Nightmares exist outside of logic, and there’s little fun to be had in explanations; they’re antithetical to the poetry of fear.” In a horror story, the victim keeps asking why - but there can be no explanation, and there shouldn’t be one. The unanswered mystery is what stays with us the longest, and it’s what we’ll remember in the end.”
It feels like it occupies a space somewhere between the existence of New Vegas and the existence of Van Buren. A place even between universes that we were never meant to see, where both simultaneously exist, but also do not. 🤔
This series ever since enterring the Null cave has seemed to have a distinct amount of giant anatomy... large pieces of gore Now we're seeing a lot more of it There was a giant skeleton, of course the large torso/head that fell from the acoustic guitar, and the massive corpse in the "church" in the odd hell world
Really great imagery in this one. That lamp light path reminds me of the end of SOMA. And the descent into a gory hell! Can't wait to see where this goes next. Nice one, Doc.
i'd take boone here so i could give him his punishment for the massacre. or to make him shut up about carla. either way i'd make sure he's happier once he's out of it. in all seriousness this is actually so insane. the audio at 3:40 is so harrowing and yet beautiful i need to know what it's from so i can listen to it more. the sierra madrelike sky is destroying me. the use of audio files and models is making me eat bugs with enjoyment. all of the audio from this series is so gorgeous to me. i love you, dr bosch. i love all that youve done. hieronymus would smoke weed with you.
It's a very heavily distorted version of "Sick To Death" from "Everyday Chemistry", an 'alternate universe' (mashup album of their solo projects) Beatles project
The walls covered in cameras could be a second nod to 2001: a space odyssey as the texture on the cameras is a direct reference, and as a partial quote appeared in an earlier video, though im not sure what this means. The area the player finds themselves in seems to be some kind of other version of freeside that was even more destroyed by the great war, giving further evidence that in this timeline, robert house failed to protect vegas as previously hinted at by the lucky 38 being absent in the title screen. The symbols covering the "six" in the courier six graffiti mean "dangerous neighborhood" (fitting the idea that this area is some alternate, even more ruined version of freeside) and "courthouse/police station" although that second one is more of a guess considering that was the closest translation i could find, this could entail that the building these symbols are on are the courthouse that housed the apparent trial/investigation on robert house that has been repeatedly alluded to, or that this is some kind of hell in the sense that hell is a place of judgement. On the large picture of house, the symbol means "good road to follow" which is possibly referring to the (somewhat) positive messages above the symbol, also next to the symbol, "KILROY WAS HERE" is written in reverse, this combined with the drawing is a version of an actual world war 2 era meme. This could further link house to the great war in this timeline as again, there seems to have been an investigation on him before the bombs fell regarding some kind of military operations. The apollo pistol picked up by the player was a weapon that would have existed in van buren, and possibly lives on as euclids c finder found in freeside, strongly supporting the common idea that this version of new vegas seems to be a combination of new vegas as we know it and what would have been interplays fallout 3. The corpse the player loots is named username:fetch_0, which at the time of writing doesnt ring any bells but its something to search for now, maybe on youtube? The small man the player finds could possibly be a parallel to the large skeleton seen earlier in the video, but if this is some kind of symbolism then i dont know what to make of it. Correct me if im wrong (i havent played the DLCs yet) but the extremely lit area the player ends up in briefly resembles the sierra madre to me. I dont know what to make of the spike and chain sections at all except for noting that the moon appears impossibly large and there is speech i cant make out, also the times where the video blacks out and theres glitched audio likely make pictures when put into a spectrogram(?). There are many other better observations made in the comments (such as "nadir" being the lowest point, meaning that the player has reached or is about to reach a final circle of sorts) so if i missed anything or may have interpreted something wrong i would love to know.
According to google Hieronymus Bosch’s paintings normally depicted sin and human moral failings, he used pictures of demons, half-human animals, and machines to portray the evil of man, thank god for google because I wouldn’t have been able to figure that out no matter how much I stared at his paintings
@@mitchell1976 that and the wasteland itself (after escaping the bunker) becomes a heavily reminiscent depiction of Bosch's hell-scape in possibly his most famous painting (Triptych) The Garden Of Earthly Delights, which depicts hell itself. The similarities are glaring.
Seriously unsettling and disturbing in ways not many other args have accomplished. I don't usually get creeped out easily but this series has done it, lol. Keep it up!
Idk if anyone has mentioned it but with the shot of the moon at 1:53 I think it's worth mentioning that I think the title of this video has a double meaning. Nadir can both mean "the lowest or most unsuccessful point in a situation" or, in relation to astronomy, "the point on the celestial sphere directly below an observer" (yes I just took the definitions from google lol) The meaning of the first definition in relation to this series is pretty obvious I feel, but the astronomical definition? I think that, combined with the shot of the moon and some of the allusions to the Dunwich mystery makes me think that the antagonist of this series, whoever or whatever that is, is something cosmic horror/Lovecraftian in nature.
I absolutely love the slow but inevitable descent into surreal, hellish terror in this series, the small moments of humor in recent episodes just add to it
Refrences to heronimous bosch Refrences to van buren Uses the architecture and objects from my favorite dlcs the pitt/dead money/lonesome road Arg/surreal work of art and programming Shows one mans decent into hell and equally madness through layers of the incomprehensible Filled with morse code/hobo code/refrences to real number stations Genuinly my favorite work ive seen someone done in a long time with the content within the creator has fantastic taste
Also Mad God, the original outfit he wore, the descent into each level deeper and deeper, the darkness of this alternate timeline where no happiness or sense of, well… sense can be found. Then the briefcase that had a bomb notification but never blew up, plus the fact placing it near a tranquility lane Vr lounger with a decrepit body mass (a reference, with the suitcase bomb, basically symbolizing the plot of mad god being how to end the nonsensical and evil world, the solution of the “assassin” or in this case Bosch could be the destruction of the tranquility lounger, the infinite suffering.) and finally the little man surrounded by plants inside a suitcase in a house, a character in the movie Mad God put little fungus people inside a miniature forest, experimenting on them, it should be noted that it was basically the safest and cleanest place in that entire movie besides the “top” where the assassin clones are (those bodies of the player character wasn’t a glitch, but rather identicals of the past, like the clones of the protagonist in Mad God.) The mini ecosystem was ruined when the character who kept it introduced a spider creature that ate one of the fungus people and brought the same death to that world that was common to the rest of the world, I’m certain the suitcase man is a reference to this part of the movie, but I’m unsure where the spider fits in, as that suitcase guy was pretty happy it looked like.
everything is deliberate, the details are so deep and expansive that at this point we have to assume that everything has a deeper meaning, including the little fella in the box 😂
@AzziSenpai i can only hope the little fella in the box will make a return in a later video, or that some mind altering revelation about him will come to surface.
A lot of these clips, like the last video, aren't in order, one moment we're in the dark, no hud, following lamps, the next we're almost dead from last video limping away with a broken limb and/or crippled head. Then the limb is getting better, and we're almost full hp. I imagine at some point we'll have to stitch these together for those having trouble keeping track. Nadir (pronounced nay-der, or nay-deer if you're British) being the definition of the lowest point in someone's life, I'd say that's pretty true for in-game mr Bosch (and if this is the torment of Mr House, then him as well). After healing up, he heads back to where he was attacked, (WHY), and finds the broken sign to Freeside, which is about on par for Freeside. Behind the Freeside sign is the giant RED letters that spell out Saturnite, which is what I could gather from the pixels. They then find a picture of house with Kilroy on it backwards. If it was interpreted like a tarot card, the regular Kilroy represents leaving a mark or being noticed, then the reversed Kilroy might signify fading into the background, anonymity, or going unnoticed. He obviously didn't do that last episode if it's referring to those things he almost died from. It's also a reminder to embrace your hidden talents or to be more quieter in your life. Maybe it suggests that you’re either more elusive or more visible than you realize. Like a playful trickster, it could symbolize unexpected twists or surprises. It might imply delays or obstacles-like Kilroy waiting for the right moment to emerge. Patience and persistence are key. Perhaps the reversed Kilroy could represent inner contemplation. What hidden thoughts or feelings are you keeping behind that wall. If Kilroy is for Mr House, then this makes more sense for him, but if its for the player Courier six, then maybe its about avoiding those unknowable beasts that almost killed bosch. If Kilroy is for Bosch, then we've got more exploring his character to wait for. The dice on the floor equal out to 30, if this is relevant for whatever reason then idk what it is. If 30 nukes were dropped on Vegas due to House not being in the picture, then that's also a stretch. Doubtful since House defended against 77 nukes. No idea what the bunch of green spikes/jacks on chains mean with the red spike in the middle, the Alternate Reality Beatles is playing though as pointed out by others. The Giant and Tiny mutated people after that tunnel sequence might be a blantant call back to the name of Hieronymus Bosch painting "Garden of Earthly Delights", the bombed out city of Vegas at this point represents very much like Hell depicted in that painting. So does the desicated torso, which is in the center of Hell, and the two ears and a knife between them. There's probably a lot more going on in the darkness we cannot see atm. The upside down stairs could indicate or emphasize hopelessness and the inability to escape one’s fate. It's potentially a powerful visual metaphor for the consequences of indulging in earthly desires, if relating to the painting of Bosch. The player is then seen picking up a vial/container of the New Plague, or Limit 115, a disease that spread across the US in the 2050s, the virus that helped create the PIV and then the FEV. This whole depiction of Vegas is probably the result of House not defending Vegas and protecting whatever was being tested underground to cure Limit 115. This is hinted at in Van Buren as being the reason why Victor Presper (NCR scientist who was like the original Colonel Autumn from fo3), manipulate Ulysses into activating B.o.m.b.-001/Limit 115 into survivor centers, and nuking the hell out of said communities as justified "disease control". Tiny man in briefcase looks like the corpses of our bosch, but just titled "man". His size could also just be a reference to the Hell painting. Low HP following lanterns again, no HUD still. What looks like the streets of Dead Money before the bomb, maybe its not full of the red cloud because the events of Vegas transpired differently. Also no Hud. Footage shown is back before he went underground, or maybe after and fully healed somehow. A water tower and a cave entrance like I've never seen before, has detail like its in the overworld, with grass and rocks, unlike the no detail from the first videos. The moon shown at 8:20 ish looks like the East side or Farside of the moon, but those white spots look too big, could be cities on the moon but doubtful. That face in the church looks more like a ghoul face, but its hard to tell, could be the half torso again. We then finally reach the apex of the tunnel, or the exit. Full of red meat and electricity. We also have the cloud from Dead Money, sick. Where it leads is hard to tell, but I think thats the skybox of Vegas from before. This is also before or after all that stuff with the crippled limbs, because there's no LMB notification. Anyway enough rambling, let me know what you guys think.
The thing that's not making sense is the Freeside sign. If Mr House failed to defend NV, it wouldn't be there. Maybe there's multiple POVs we've not noticed or maybe multiple realities seeping in.
> hey fellas, wanna see me parkour through the NCR Outpost fence? XD > hey there are structures and unused stuff in this area out of bounds... > Yume Nikki, but it's Fallout
Someone left a theory in one of the previous videos saying this journey has been a trip through House's Hell. Thinking about this theory, things began falling into place. Here's my take on what's happening. I hope this is sensible. --- B0sch breaks out of bounds and starts exploring. At first it appears to be random junk in a desert, but this is our setup, a way of easing the viewer into the story. The third video "stuck" is the first major plot point after b0sch goes out of bounds: he cannot return to the map. He has no choice but to move forward, down specifically. In "looting" he finds the black boxes; in addition to UVB-68, these are our first clues to the alternate timeline. The video "mojaveraw" provides the first mechanical link to the story with b0sch discovering Canyon Wreckage from the "other side." Here he finds the bunker he will explore in "ground." This is our next set of clues with the photographs, the manifest, and the Platinum Chip. These all point to House's importance in this scenario. "Weird glow" is odd. At first I thought the faint glowing was b0sch's work, the player there catching wind of the interconnected happenings of this game, which I think are straight-up anomalous by now. However, in his analysis video, SinisterHeart believes the red glowing is on part of the various radio antennas that dot the desert in b0sch's journey. The antennas exist to highlight pre-war United States, one broadcasting propaganda and garbled radio chatter, now indecipherable with their lack of context. The real entry to Hell is in "down" as b0sch enters the massive sinkhole. Down here is almost certainly a ZAX computer, an AI unit accompanied by a Morse-coded message. This setup is a reference to 2001, the message referring to Bowman's last words to Earth as he enters the monolith. Nearby is an entrance to the cavern, at which point b0sch has entered Hell proper. This makes me think of Dante's idea of Hell, which also featured a message before the entryway, "Abandon all hope" and so forth. From here onward b0sch will enter a confounding world of liminal spaces, ones that are reminiscent of House's dream of New Vegas at maximum output. It is a world of casinos and hotels, powered by a high-functioning industry, all of which he controls. We see glimpses of these locations in "somewhere" and "exploring." In all of this b0sch finds references to Fallout Van Buren. This is the technical side of this ARG, such that Van Buren exists in its own Limbo/Purgatory of existence. It is a game that exists on paper and will never be released. There is, however, a story hook that could be linked with Van Buren. While wandering the hotel hallways in "pod," he catches sight of a newspaper, later confirmed to be House on the front page. Combined with the self-explanatory nature of "intro," this world follows a timeline in which House failed to protect Las Vegas from destruction. Whether this is intended for the alternate Fallout: New Vegas or a possible plot thread beginning in Van Buren is not clear. "Pod" is also a major part of the ongoing Mad God reference. As another commenter noted, references to the movie are littered about, going back to "ground" with the briefcase. The player character's appearance, the imagery of hellish locations, the discovery of many similar dead NPCs in "pod" as well as delivering the briefcase to the VR pod. These all cement b0sch's descent into Hell, as will the references to Heironymous Bosch, the character and b0sch's namesake. His painting Garden of Earthly Delights will become clear in "nadir." It is not until "salvaged" that b0sch enters Hell proper. Specifically, he enters the final destruction of Vegas, be it during the Great War or maybe even its second, total destruction. Someone posited that House may have survived the Great War and tried to protect the remains of Vegas, only to fail again. This is supported by the graffiti found on House's portrait in "nadir." Entering the dark canyon b0sch experiences the end with gunfire in the distance, an explosion punctuating this fight. From here he wanders destroyed terrain, and it is not until "nowhere" that the video glitches become problematic. The order of events becomes muddled as he wanders Hell, encountering monsters we never see. "Nadir" brings it together with the destroyed Freeside sign, the Limit 115 sample, the utterly destroyed world, and the various references to Garden of Earthly Delights. Down here b0sch also finds the aforementioned portrait of House, covered in hobo language calling him a dishonest man. This is likely related to his failure to protect Vegas from destruction. Our lead passes through an area of what look like underwater sea mines to discover a destroyed church. Inside is supposedly a ghoul of some kind (it is honestly too dark for me to tell). This is House's final resting place. Like Satan at the bottom of Hell, House lies at the bottom of his own Hell, turned into a monster by his own hand. Fun fact: "nadir" was posted on June 25 with the description "happy birthday." Whose birthday could it be? Robert House. With all of this said, where does drb0sch fit into all of this? He's not supposed to be here. That's a pretty obvious conclusion to make, but follow me on this. Going out of bounds was a mistake, clearly. How he wandered into a whole other timeline is a mystery, but I want to bring up "somewhere." In this liminal space there is some graffiti saying "good people here" and "watch your tongue." In this video b0sch uses the console to open a locked door, only to eat damage. The graffiti implies the people here (whoever they may be) are accepting so long as you behave. B0sch does not behave, which probably led to the chase at the end. His pursuer follows him into Hell in an attempt to chase him out, having recognized him as an interloper. This has to lead to the lantern trail and super bright Sierra Madre we see in "nadir." These scenes may lead to the segment near the end with b0sch back in the Mojave, although the circumstances are still not clear. We don't even know if he is actually back in the real game. No idea how that electric cloud fits into this. --- That is my theory going forward. I am sure there are plenty of details I missed. Shout out to the commenters and their cool ideas, plenty of smart people watching these videos. Special shout out to drb0sch, good job putting all this together. Really liked that transition at 0:16.
2:37 There are 3 notable markings on the wall “Kilroy was here”, and hobo sign showing a crossed out circle which means “good road to follow” and another hobo code that shows 3 lines which means “not a safe place
Maybe the Wasteland bits are real for the most part but all the null, glitchy, and supernatural segments are them being hurt, high, and or delirious in some way and that's how it looks through their eyes, Idk them being in some kind of hell/afterlife would also make sense. All I know is these videos are super interesting.
Reminds me alot of the DUST mod, expecialy the insanity bits other then that the general ruin of it all, the survival horror feel and the red sky taken from the Dead money DLC and all the stuff taken fron Lonesome road also add to the feeling of it being from DUST
Someone should run the black screen intermissions that have that distorted sound into one of those audio to image translators. The audio sounds like it would fit. I feel like it's a segmented image that needs to be pieced together in the right way to reveal the image but IDK
I did for the first one and it's either Mr House out of his cryopod, or a giant, bug-monster thing. The second has some word in it but I can't make out what it says
One of the great things about this series is how it reuses assets from New Vegas (and 3), and messes with them, preys on our familiarity with these digital objects and warps them into something terrifying and otherworldly. I recognise everything but they’ve all been placed in circumstances that make them strange and unsettling. That said, I’ve been racking by brain and cannot for the life of me recall where those cameras with the HAL 9000 lens or those green sea mine looking things are from. Does anyone else know? Or are they the first new asset to be introduced? Wonder what that could mean if so.
Patrolling beyond the Mojave almost makes you wish for salvation.
witness?
SALVATION?
ONE MILLION LIVES!!!
indeed
@@TriCorp109VA ace combat, let's go!
@@TriCorp109VA Or was it the plan to save 10 million, command duty officer?
I like how the one and only nonhostile living being in this hellish, disjointed realm is just some tiny dude chilling in a briefcase.
Dont forget Platform Skeleton ™
Yeah, I'm Man.
I think that's Pandora's box. Pandora's briefcase?
@@noahegler9131there was a tiny shack and tiny radio tower, maybe the man is actually the player and opening it rn equated to everything going wrong when they started the quest
@@gameringdudeguy1126 platform skeleton my homie ngl he chill af
A nadir is the lowest point or level of something, so its probable that the player here is going into the lowest, final point of this hellscape.
In some myths, Hell has no bottom
@@PrinceInYellow True, but the title of this video suggests that the player is near the bottom of this personal NV hell he’s trapped in.
Implication seems to be that Vegas was hit direct with a nuke, given the title and the Freeside sign. Almost reminds me of the final scene in The Day After, when the old man goes to the city to die.
@@Kyle-dk9iy The term “Nadir” is defined as “The lowest point” or “A point on the celestial sphere directly below the observer, diametrically opposite the zenith”, so the title doesn’t imply that. There also are numerous unexplainable things that happen which aren’t explainable by a direct hit from a nuclear blast and which moreso point to this realm being some depiction of hell within this AU version of New Vegas, given the fact that the player underwent a katabasis sort of descent to reach this alternate world within the game itself.
Oh neat, i only knew it as the name of a ss13 map. On seeing this video i figured it must have a different meaning and that makes a lot more sense now.
This is why you don't buy the Lonesome Road DLC from a shady site, guys.
You'll end up having a trip worse than what the Fiends have.
it would be really funny if some piracy site would hide some freakish arg mod under the pretense of it being cracked fallout new vegas dlc
Can confirm
I walked. I could do nothing but walk. And then, I saw me walking in front of myself. But it wasn't really me. Watch out. The gap in the door... it's a separate reality. The only me is me. Are you sure the only you is you?
If internet horror projects have taught me one thing: if the moon is super high res and close something really fucking weird is going to happen soon
This
It wasnt already weird??
@@DataC0llect0r he has such sights yet to show you
*HIS THRONE*
I've been loving this new phase of internet horror projects i found myself into
If anyone got anymore horrors like the moon high resolution thing the original poster is talking about or any good horror commentator/review do lemme know!
The end of this series is gonna be jumpscare "Hello there. It's good to see a friendly face. Almost took you for a raider, did. Name's Malcolm. Malcolm Holmes"
Either that, or it'll end with the player being rescued by an unnamed NCR ranger, who braved all the layers of hell and risked eternal damnation just to deliver that emergency radio.
Or better yet, it'll be Barney, from Black Mesa, wanting to get you that beer he owes ya.
The gates of hell themself can not stop the righteous anger of Pvt. Kowalski
Don't forget Victor chasing you down to tell you you're both heading for New Vegas
YEAAAHHHH WHO WON THE LOTTERY? I DID
Average great khan jet trip
Don't ever buy no gas station jet bro
that brahmin shit got me tripping dawg..
and he really takes the word shit to a other level
Bro these edibles ain't shi-
@@vanyablazer3113don't ever buy no jet from the great khans bruh, I woke up this morning now I'm stuck in purgatory
Anybody remember Fallout 4? Specifically Jack Cabot's quest?
He said he believed there was an ancient alien city, buried in the Mojave. Not alien as in extraterrestrial, but alien in the sense that those who built it were different to humans.
What if, in this alternate version of New Vegas, the Lucky 38's absence caused the bombs to uncover the city, and unleash its eldritch powers on the wasteland, and everything we're seeing is the result of it.
That is an interesting idea. However, I've always assumed that the Lovecraft references throughout Fallout were never intended to be taken seriously.
@@anxietywave8735 Well Maybe the creator of this ARG, IS taking them seriously.
oh god not the Lovercraft shit again! every Nate video he somehow finds a way to talk about it
@anxietywave8735 Bethesda is definitely cooking something up with the Loveceaftian stuff since it's been present in 3 and 4. 76 has way more lovecraftian stuff with creatures like the interloper.
@@upb1439 I cannot think of any other reason why the metal statue heads would make any appearance in this series.
Praying that you can get out of Wyoming soon lil’ bro 😭🙏🏻😭🙏🏻😭🙏🏻😭🙏🏻
bro he in california
@@deannakinsey2888 Nah man, he went to Wyoming with the Great Khans 😭🙏🏻🥺
Fallout Wyoming
@@M16andaingramgun fallout on a difficulty past impossible
@@courier6932 lol
Fun fact: the APOLLO laser pistol in the video was nearly a weapon in fallout, it was supposed to be an abandoned weapon by Poseidon that the player was supposed to complete but it never got past van buren, I guess in this universe it wasn’t abandoned…or van buren released, huh. Food for thought.
Always figured that was what became Archimedes/Euclid's C-Finder in New Vegas
This is the good ending where Fallout was handed by Interplay over to Troika and then transferred to Obsidian when they went under.
One thing that I'm surprised people didn't pick up on -- in the video the player picks up a bottle of 'Limit 115' and then just randomly drops it for no reason, before picking it up again. Limit 115 in universe is one of the names of the New Plague, and a potential plot point in Van Buren was that Chinese spies within the Boulder Dome discovered the United States' biolabs, and in attempting at stealing their reasearch accidentally released Limit 115 onto the world.
so basically euclids c finder
@@laf1993 Doesn't look like a good ending to me...
A figure walks out of the shadows. He clears his throat and says something that chills you to your very core: "There's a settlement that needs your help, I'll mark it on your map."
"Weird....there was a settlement.....there's nothing there now, there's nothing.... anywhere...."
Now that's truly terrifying.
I love that Garvey heads are out here in the comments.
Prestongarvey.exe
The camera is forced from your control, spinning around behind you... "Hey there. Got something I'm supposed to deliver, your hands only"
people started calling this an arg, and while thats fine I just wanna say I feel this is a genuinely surreal piece of art, and that I hope people will still be picking apart well into the future. its definitely worthy of it.
Yess! Although many ARGs could be considered surrealist art, this is like… genuinely 3D, large-scale surrealism. It’s so inspiring to see work like this come from modding a video game 😊
@incho3735 it's not just the mod, the players actions, the editing, feels like truly new form of storytelling that subverts our preconceptions of interactive media and the actor's role. And it's fallout new vegas
I think part of the reason people call it an ARG is because A. this is likely an Alternate Reality where Van Buren was finished or semi-finished, and B. because of the secrets hidden, like the sprectrogram stuff.
Some of the spaces are really beautiful in their own right.
@@joshuaslawson9125
But an ARG by definition is something that has interaction with the audience, the term "Unfiction" fits this series better
Don't get me wrong though, I don't get annoyed when people call things like Unfiction or Analogue Horror ARGs, just wanted do clarify what the term meant
i would love to see this get released as a mod somehow after the end, this had a lot of work put into it
Yeah and if possible the arg might still continue
It's called Fallout: Dust
Haha, but seriously yeah, that sounds interesting.
@tacodudeedits I hoped so aswell.
Its an ARG the uploader created.
Almost like a creepypasta but with WAY more work put into it.
It's amazing.
ikr i want so badly for this to be a mod
@@RoseRegent well, it is a mod but he’s prob not gonna release it until his story is told
2:36 More hobo language, the one at the bottom appears to be either "worth robbing" or "Good road to follow" (most likely the former) and the one over Mr. House's face says "dishonest man lives here"
I was looking at the list for symbols on the modpage for the reimplementation, as well as an image with the full decal set from inside the game. On the "Courier Six?" graphitti, the first symbol says "Dangerous neighborhood", but the second symbol seems to be an amalgamation of 2 other symbols, the circle being "Nothing good here" and the squiggly line being "Poor people live here."
EDIT: I think this symbol is supposed to represent "Damned Souls Here", referring to maybe the enemies seen in the area, or even just ghouls and ghoul adjacent creatures in general, such as marked men. This specific wording is based on theories Ive seen popping up, but I cant find better wording for it tbh.
You were spot on with the mark over House's face, but an interesting detail to note is that the symbol is upside down. My theory is that its a twist on the meaning, like saying House is a man not to be trusted, but not specifically dishonest, though that would need confirmation.
the one written above the Courier 6 graffiti seems to say "Dangerous neighborhood" followed by "Courthouse/Police station" - just in case there were any doubts that this was some type of Hell
@@conelybiscuit4985 Where did you find information on a marking like that? I'm asking because I just started looking into the language and so far haven't found anything like that symbol
@@RedWolf34ef @brucehalden6148 you can look up "Brush with the Law hobo symbols" and it should get you to the specific charts that i saw, but the symbol is generally present in the other charts i've looked at as well.
i admit the courthouse symbol isn't quite 1:1 with how it's sometimes drawn, but it's the only one i've seen that looks reasonably close. so if it is a courthouse i assume the message, taken as a whole, means "this is a bad place where people are judged/sentenced." and it's written over "Courier 6" which i guess would imply that the Courier, or the player, is the one being judged. it makes more sense than the alternative symbols it could be imo
@@RedWolf34ef yeah both symbols seem to be upside down in that timestamp. I almost think both are meant to be opposites of their meaning, as to my knowledge this is the first time the graffiti has not only appeared but has been altered
I feel like this episode all but confirms (to me at least) that Bosch is exploring the ruins of Vegas after House was unable to stop the bombs
Not just that, but some crazy shit is going on in this post-apocalyptic Vegas, giant and tiny ghouls, walls that are made of HAL 9000's, strange slimy creatures, and the Moon is getting closer to the Earth now? I think we've barely scratched the surface.
@@thepigegamer7736 With all the random references and symbols present throughout this whole series, a lot of this isn't literal
But like seeing the Freeside sign and these burnt out buildings and collapsed towers and shit we're clearly in some kind of alternate timeline where the bombs hit
I'm excited to see how these two halves (the literal and the symbolic) are connected!!
@thepigegamer7736 those are the creepy security cameras from fallout 3
Oh my god you're absolutely right
Fallout: Dust Part 2
Other than the references to Van Buren and Hell, one of the most terrifying things would be the in-universe implications of whatever cursed alternate timeline this is. Because what's been shown definitely isn't pretty and DOES NOT bode well for whatever version of the NCR and Legion or Legion equivalent exists in this alternate universe.
-The United States even before the Great War got itself involved militarily in the conflict between the EU Commonwealth and Middle East. (The audio recordings of sorties involving American pilots squaring off against Libyan counterparts.)
-Mr. House prior to the Great Was being involved with some sort of project that resulted in a massive scandal leading to him not being able to build his defenses for Vegas.
-Las Vegas being a warped, unrecognizable pile of rubble with nightmare fuel monsters.
-Whatever unholy shit House was involved with had something to do The New Plague.
-What are likely signs of FEV and Ug-Qualtoth influence. (Gangly, nightmarish humanoids, whatever the thing that tried to corner drb0sh in the convenience store was, etc.)
-Much like Pittsburgh, it seems like the nukes combined with whatever grotesque thing was brewing beneath Las Vegas resulted in well, this.
-The spike dimension as I'd like to call it alongside the black void again pointing to influence by Ug-Qaultoth or a long-defunct cult that was active in Las Vegas. (Remember that in 3 one of the locations was an office building owned by people worshipping Ug-Qualtoth, and the structure would constantly morph between its pre-war and post-war versions.)
-The giant torso staring at drb0sh off to the side of the wrecked church in the Spike Dimension, and how immediately after this he got teleported to the Biomass Hallway.
-The things that arguably paint the most complete and disturbing picture is the fact that after drb0sh looked at the lab room containing a corpse, it immediately started a chase with some sort of monster. Additionally:
--An audio recording from a previous episode seems to be some sort of private meeting between military officials discussing a new communication system.
--The very likely possibility that the pod containing the mutilated corpse from the mjohnson quest was some sort of test subject linked to this.
--The possibility that this pre-war experiment either unleashed some sort of cosmic horror or the possibility that the gargantuan, nightmare fuel biomass at the end of the video is Mr. House or some other person transformed into basically a feral version of something like The Master from Fallout 1. (It is worth noting how a few commenters pointed out how the hobospeak graffiti mentions how House is "untrustworthy/cannot be trusted" and how Courier 6 is "heading into a bad neighborhood." Plus since this Hell dimension seems to be some alternate, destroyed version of Vegas, for all we know the chamber the biomsss is held in could have been the AU timeline version of Mr. House's chamber from the actual game.)
With all of this in mind, imagine being some poor NCR Trooper or Legionnaire, you hear of a great city that survived the Great War mostly intact, a place of dazzling lights, advanced technology, and surrounded by thriving farming communities and pre-war research facilities. You make your way near the border, and the only thing you see is a thick, red cloud and nothing but ruins coupled with horrific howling that can be heard for miles. Any Rangers or Frumentarii that are sent in never come back, and any messages that they are able to get out before being killed is the stuff of pure terror, bad enough to make a stroll with a bright neon sign through the Divide, Big MT., or the Sierra Madre seem less dangerous by comparison.
The Ncr (was) doing fine it seems, mojave outpost seemed buisness as usual at the start of the series.
@@Traveler_202 We know this you think we are stupid this is a game that somehow manage to enter a different dimension where the creators of the original fallout never closed down and we are essentially in this new alternative reality where we are playing in the game of van Buren that's why you see many fallout 3 and fallout van Buren assets in the game.
Now stop to consider all of the death, the skeleton hiding in the corner, and the "spike dimension" appearing to be exhaggerated naval mines. We've entered a nightmare where no-one was safe from the bombs. Add in the tiny man in the briefcase, the 115 sample (Nazi Zombies ftw), the many empty whiskey bottles and syringes, and the text informing us that the "effects of the cave fungus had worn off." I think the surface story we're being told is that our courier is having a crisis outside the wasteland. All of the sauce he's on has sent him into a dementia-esque paranoia where he's mentally living the worst case scenario. They may have also fallen to despair after seeing that there really is nothing left outside the Mojave.
bros talking yapanese
@@rakanabdullatif4208 Bros reading ability is 0
6:20 limit 115 is what the new plague was called in van buren
115...oh no
@@2FortTourist 1-115?.....
*avenge sevenfold starts playing*
@@2FortTourist Everything dies.
Look to the sky.
To see the end of all creation again.
oh I thought it was element 115 Bob Lazar 😳
@@FgyjtIngenieroEuropeo load up the Wunderwaffe DG-2 bois
I remember when Petscop was popular, someone jokingly asked its protagonist if he's gonna play New Vegas next.
Well, whoever you were, you got what you wanted.
I WAS WALKING ALONG
MINDING MY BUSINESS
WHEN OUT OF AN ORANGE COLORED SKY
FLASH! BAM! ALAKAZAM!
Over an orange colored sky
Watching this video with that song playing just makes this extremely hilarious
AND GOOOOD-BYYYYYYE!
Wow, I thought love was much softer than that
For the most disturbing sound
i walk the wastes not for survival, but for my own sick curiosity. the song of the damned rings through my ears as i cross a plane of chained stars. broken buildings line my path to lead into a ravine of all seeing eyes. my mind crumbles under the weight of this unfathomable place, throwing my consciousness from a trail of unending lanterns to a decent through a tunnel of bone and blood.
I loved when Eminem said this in rap god
i walk a lonely road
Is This from anything?
@SilliestGoofball the only road *i’ve* ever known
@@unoriginalperson72 Someone should make this one of those Eminem AI memes
WE'RE NOT MAKING IT OUT OF AN ETERNAL LIMBO WITH THIS ONE 🗣️🗣️🗣️ 🔥🔥🔥 💯💯💯
You misspelled Ohio
@@WilliamAmbervein let's not bring that one back
*Theory time:*
As I've been keeping up with this my first theory was that this was exploring an alternate timeline of New Vegas where House failed to save the city. Perhaps that due to the corruption scandle alluded to in prior episodes he wasn't able to get his missle defence system off the ground.
I was also thinking that the areas b0sch explores having a stark similarity to The Divide was maybe pointing to a commonality between House and The Courier. Both figures that couldn’t save their homes that were later engulfed in nuclear fire. Where Ulysses blamed The Courier for The Divide, maybe the people of Vegas blamed House for the city's fall; thus why House's painting is defaced and portrays him as untrustworty.
However, what's turned this theory on its head is the discovery of the Freeside sign buried in rubble. Freeside was a post-war community meaning for its sign to be destroyed means that whatever happened to Vegas happened well after the original conflict. Given that House is consistently being shown in an untrustworthy light, both before (the corruption scandle newspaper) and after (the defaced portrait) the Great War, maybe this is instead a reality where House just destroys Vegas *himself.*
Given the references to 2021's 'Mad God', maybe The Courier (or whoever the player character of this alternative New Vegas was supposed to be), was a stand-in for the film's Assassin character (which b0sch fully recreates the look of with the Gas Mask and Riot Gear Armour) that is charged with planting a timebomb that will end all of reality by a strange scientist called The Last Man. In this case, "The Last Man" being represented by a jaded House that doesn’t believe he can fix the Wasteland and instead ops to wipe the slate clean. This would tie in to the game's and DLC's overarching themes of "Begin Again".
Just spitballing but it's fun to theorise! Can't wait for more!
interesting theory
Makes sense considering some corpses were found literally named "The Last Man" in one of these episodes
My thoughts: Perhaps, Last Man Mr.House is the last person left in a world that experienced a second nuclear armageddon during or after the events of New Vegas. House has found some way to create a weak inter-dimensional radio which he used to contact the courier in the correct reality via UVB-67. UVB-67 leads the courier to the hell reality wherein he uses the bomb to completely erase the hell reality from existence.
theres some religious themes in earlier episodes that allude to one of the christian heresies that believes the world was made by a lesser malevolent god, and that the only way to attain salvation and be with THE God is to die. Maybe in this universe, house is the 'malevolent lesser god'. In a way, he *made* new vegas, despite being asleep in a coma for a while without him vegas wouldnt be what it is, and the rest of nevada as well. If he can't have vegas, maybe he destroyed it after 'making it' (saving it and molding it in what he wanted it to be, the best he could)
Just a minor correction: The outfit worn by the player character is the Roveing Trader Outfit. And while the Raider Blastmaster Helmet looks good, I feel the Elite Riot Gear Helmet would be better. The best helmet would be the Supervisor/Filtration Helmet from Fallout 3's The Pitt dlc. Sadley, neither of those helmets are in New Vegas.
Discovery I just made. At 8:06 it's playing a very heavily distorted version of "Sick To Death" from "Everyday Chemistry", an 'alternate universe' Beatles project. If you wanted further proof of this being in an alternate universe, there you go.
also as a huge Beatles fan, thank you drb0sch for showing more people Everyday Chemistry lmfaoo
Checked after seeing this, it absolutely is.
holy shit
So im confused, I’ve only really ever played much of Fallout 3 and 4 because of my Uncle. Are these mods? Or is this deadass an alternate universe inside of FO:NV? Looks wayyyyy too real
@@IRunDome It’s a mod for sure it looks really good however this is not part of the game.
@@IRunDome the outside boundaries part, in the actual game there's nothing in it.
This is by far, one of the best ARG's I have ever seen. The symbolism, the environment...it's amazing. I would love for this to be released as a mod some day when it's over.
The chest with the tiny man in it was actually rather humorous
"hey"
"Oi look at this here toiny lad, strange innit"
@@meropticon_1651Okay, Jeice.
Duende real
"Hey you seen my gun?"
description says happy birthday. video was uploaded on june 25th. yknow who was born on june 25th?
mr house.
Happy birthday Mr. House! New Vegas turned into a hellhole!
He’s 4 years old!
@@blackraptor1154Still no excuse for turning Vegas into a hellscape.
@@blackraptor1154 You made me look, you bastard. Can't believe you're right.
i love how mr house could canonically be watching skibidi toilet rn since he was born in 2020
"It's eternity in there."
Courier found the respawn machine 😭😭😭
"Longer than you think"
BRO IS NOT IN THE JAUNT A STEPHEN KING NOVEL ☠️☠️☠️
thought about the same damned thing
"I've seen the other side."
So, The New Plague appears here. Which furthers strengthens my belief that computer chess in a deep hole was ZAX.
It's not the only one, Mr House has a zax, vault 11s overseer is a zax and the brotherhood base is controlled by a zax
@@billforson3143 Yes, and so is President Eden. However, there is a _specific_ ZAX just called ZAX who has achieved full sapience being referenced. In Fallout 1, there's The Glow. It's called The Glow because it got nuked so hard it now has an ambient glow. At night, it lights up the skyline like New Vegas. It's like a Glowing One was a place.
This was formerly the primary center of FEV research, which is why it was nuked so hard. The above-ground parts of the building are _gone_ but the underground segments are still intact. But also extremely radioactive.
At the bottom of The Glow, you can find the ZAX that worked on FEV. He could be said to be the head researcher on the Forced Evolutionary Virus, so he's responsible for some of the worst atrocities on Earth. He's fully sapient, and has been entirely alone since the war. He didn't go "insane" from this, surprisingly, but instead is kinda a hermit scientist-philosopher of sorts.
Namely, he's spent a lot of time thinking about religion. He has concluded that AI have souls. _He_ has a soul. You can also play chess with him. The plan was you could only win with 10 intelligence and a critical roll, but because the engine didn't support dialogue skill check critical rolls, you just cannot win. ZAX will always win the chess game. Also, it's still extremely radioactive. If you keep trying to win, you will die.
If you're smart enough, ZAX will be able to give you a massive lore dump on FEV. Otherwise, it's technobabble to you. But, back to ZAX having a soul. ZAX unleashed cursed abominations onto Earth trying to steal the power of evolution for humanity and now is metaphorically chained in the bottom of a dark pit. He's both Prometheus and Lucifer. Now imagine ZAX dies and he's right, he has a soul. Where's he going? ZAX is going to Hell.
@@billforson3143what is a ZAX?
@@kilroy4123 it's a super computer, it's mainly in fallout 1-2 in a location called The Glow. I suggest you look into the lore yourself as it's pretty interesting
@@kilroy4123 A super super AI created in the Fallout universe. The main one being the ZAX in the Mariposa Outpost who controlled the bunker.
I could be wrong but I think the small man at 6:45 might be another allusion to Mad God. There was a scene of an alchemist creating a small fairly peaceful micro biome in a jar.
(Spoilers for Mad God.) It was peaceful until the bastard released a spider to kidnap one of the bio-jar creatures. I’m glad the protagonist didn’t shoot the little man in the head like I worryingly thought.
So I'm not the only one who noticed the heavy Mad God inspiration here
7:22 is the actual in-game files of the original test-build for the sierra madre's villa that exists within base new vegas without the dead money dlc. perhaps by just showing that- depicting the sierra madre villa with bright serene heavenly lights in contrast to what vegas has been depicted being a hellish landscape throughout this series- this "alternate timeline" for new vegas is implying that the sierra madre was actually able to survive from the nuclear holocaust and broadcast to the wasteland that it was a safe-zone untouched by the bombs with no red cloud destroying it or ghost people, in comparison to how vegas wasnt able to defend itself and is worse off doing so with horrific terrain and atmospheric warping, and unknown horrors littering the wasteland.
it is an exact reverse situation for both of these locations in this alternate timeline, compared to how they actually exist in the game and in canon
what's really interesting about it to me is how.. cleansed it looks. in contrast to the toxic gas and dirtied walls, it's just empty and bright in a way that in comparison seems like a heaven of sorts. a brief respite between the layers of hell.
I wonder if that means Sinclair had manage to reverse his trap for Dean and Vare. Turning it into a sanctuary for any survivors of the booms that hit las Vegas and more.
i wonder what this change could mean for the guys over at big mountain LMAO
7:39 an enemy radar tick shows up for a short moment and immediately disappears, it doesn’t go off of the radar, it just disappears
Considering the buzzing it’s probably some kind of bloatfly or cazador
(I say some kind since it probably ain’t normal)
this is starting to turn into some stalker brain scorcher level shit
Monolithians after i break their stupid fucking rock
Instead of the Zone it's the Winter wonderland
@@Yboe27 nakonako
@@Cuzll koshitantan?
that friendly tick on the radar is freaking me out, man
hello there limit 115...really slipping into van buren now
It's Malcolm Holmes. Almost took him for a raider, he did.
that's probably the tiny Man
maybe it's just the tiny man
Sagan Hawkes sends his regards. I'm ready to traverse these new pathways into darkness.
absolutely psychotic crossover reference to mandalore
"Sir yes sir" ahh comment
@SilliestGoofball Sagan Hawkes made a video essay on this series. Pathways into Darkness is a reference to a game of the same name made by Bungie, and is a big joke from a review channel named Mandaloregaming as it is connected to the later Marathon and Halo games, also made by Bungie.
@@chesed6269 It is also honestly similar vibes, although limited because of being a very early 90s FPS. Reality unmaking itself as a dreaming elder god awakes. The same species of dreaming elder god in Marathon Durandal and Infinity, which shatters reality. It's theorized that the protagonist of Marathon, being a reanimated corpse of some great soldier brought back to life and enhanced with alien technology, is the protagonist of Pathways.
The Security Officer (Marathon Protagonist), being caught in the fallout of the elder god awakening + having been reanimated with that tech (which makes barely alive slime into beings above humanity so using it on an already sapient is going to do some serious shit) + putting an ancient superadvanced AI in his head transcends reality and becomes the memetic conceptual existence of A Hero. Essentially he's Bungie's Shezarrine combined with the Bioshock Man/City/Lighthouse. The Security Officer is incarnated memetically across time, space, and universes. Master Chief, all the Destiny Protagonists, Bornstellar-Didact, and more are all reincarnations of him, as are various mythological heroes. There's the Hero and his Weapon. John and Cortana, Destiny Protagonists and Ghosts, Bornstellar-Didact and 343 Guilty Spark, and the irl historical + mythological heroes Roland (who is also in Dante's Inferno under his Italian name Orlando) and his sword Durendal (which Durandal takes his name from), and Tristan and Curtana (which Cortana takes her name from).
I've got a bone to pick with you 🦴
5:36 Those ears with a knife in them are in one of these Bosch paintings! Specifically the third panel in the Garden of Earthly Delights 😮
I wonder if the giant guitar was a reference, too? Either way, very cool!
Maybe it represented the violin?
The guitar could be a reference to Picasso's "The Old Guitarist." Might be a stretch though.
I came here to comment about the same thing, weirdly enough there is a very similar painting in the bar from Tranzit/Town from COD BO2.
It might be a long shot but it wouldn't surprise me if there is any connection as I can't find any other games that use such an art piece, would also make some sense as to the experiments found in pervious videos such as the surgical room full of cages having to do with the denizens.
A strange chain as to the experimentation and also the atmosphere most notable in this video.
Not really solid to go off of but I'm going to do a more research since there are more small connections I'm noticing while watching these clips over again after remembering the painting.
@ShortbreadDangerlaunch I think it's referencing the man being flayed on the harp in that same painting
@@imdeadguy3111im also seeing the number 115 mentioned in the comments, the element that started Cod zombies. Another connection?
To play NV and realize there's a surrealist horror game running parallel to NV. Mind blowing.
With how this is structured, I swear at this point it's more than 1 person's journey through the unknown, especially since now we're seeing a body of someone named fetch_0 that's wearing low-level gear, similarly to the previous bodies found of Bosch. But it just could be the best that could be done considering the now near-unsalvageable nature of the videos in question, so all the footage is out of order (the inventory stays relatively the same, the bedroll being a helpful insight into the fact it's just the same person.)
The title means that it's the point/direction that's beneath or below a given position or observer, so, if any of the religious undertones of the previous videos were to be taken seriously - we're seeing hell? limbo? Sheol? With some 'heaven' (the superbright echoy Sierra Madre area clip) sprinkled in the salvaged video?
What I do know is that there's more of those keys that are found with the Gospel of Judas pipboy icon (the icon is torn apart just like the page in the first wikipedia picture of it that you see when looking up gnosticism), and we all know how deep in hell Judas is.
I do enjoy the fact that we might have also gotten a glimpse of the Freeside/New Vegas area after being bombarded to hell and not saved by Mr. House due to his arrest, it legitimately just looked like a part of the Divide at first, the whole campfire area is reminiscent of the actual campfire area you'd see below the Sunstone Tower with the marked men camped there.
Also! Appreciate the boldness of just improper combat preparation - my man has a chinese assault rifle at the ready with 0 ammo, and before that aforementioned clip, he's about to approach some slimey creature sneakily with a .44 revolver that has 1 bullet. I'm just curious how the hell he managed to survive with just a slither of health and some crippled limbs if he approaches all combat encounters like this, maybe the entity/creatures are letting him off easy?
This makes me wish for a Fallout horror game set in a more messed up part of the wasteland just like this.
i was thinking the same thing, fallout graphics work so well for horror
... You mean Detroit?
Please don't bully me for this, some of The Frontier quests did some good horror segments (until it ends up with goofy cyber ai soulslike server room boss battle), and some of the random buildings during exploration
not too close to the level of this (i WISH it looked like this now) but theres fallout:dust, which i love.
Like Dead Money
IIRC, the sounds at 4:22 only play when using the cannibal perk. Which means the player isn't only not alone, but whatever is there is HUNGRY.
>Can see that the game is falling apart in the most horrifying way possible
>Casually loots everything and carries on
I mean, it's hard to suppress the loot goblin inside.
I'm very invested in whatever mister house has to do with this arg
I'm starting to understand, from the collated information in the comments on all the videos, that its most likely a time line in which Mr House, who protected the Mojave, was unable to do so thanks to this "investigation" he was involved in and what we now see before us, are the devastating results of an unprotected wasteland. I hope, furthermore, that the suggestions that some are making, that perhaps the thing that Mr House was being investigated for was some messed up experimentation that has resulted in a mutated disaster (or many) hunting down the courier as they descend further into the nightmare, are accurate. The story unfolding is perplexing, terrifying and deeply interesting :3
@@AzziSenpai really great analysis.igjt I add my own observation? I don't remember WHICH video exactly, but there is a gorey skeleton in a simulation pod that the player finds. I speculate that this could very well be this timelines mister house. Mister House in the canon game preserves himself via the life pod in the 38, so this bloody skeleton in the pod is the only parallel I can draw between canon and this arg. It brings up questions, did mister house's life-pod fail in this arg? Did he get blown up by the missiles seen flying over the 38? More darkly, did he kill himself, due to feeling like he failed?
@@marbledipity its definitely a bit attenuated but there are loads of Fallout 3 and FNV crossovers here and though not the same I'm sure, it made me think of the virtual reality machines in number 3. I like the idea either way that for whatever reason this potentially Mr House in here. That wasn't the place the had the "Dishonest Man Ahead" warnings on it though was it? I guess we will know more once he has descended further!
@@AzziSenpaiI’ve asked a few other people but are these mods? Or is this an actual arg game which exist inside of NV?
@@IRunDome mods, but unlikely to be released to the public, as its most likely making heavy use of cinematic tricks and would be barely playable.
*[SPOILERS, SMOOTHSKIN]*
Alright, dissection time and major moments.:
Not sure what the lamps at 0:00 represent.
0:16 - Following immediately from the last video, apparently our player here was attacked by...whatever the weird thing exiting the fog was. Going through a canyon of pulsating security cameras.
0:38 - That's not the moon.
1:13 - Even in a hellish limbo between worlds, Abraxo Cleaner in metal boxes is forever
1:34 - Freeside sign buried in the rubble. Does this mean that the series takes place in its own timeline where Vegas really was obliterated by warheads? Or maybe it's a shattered remnant of a Van Buren ending, specifically the one where you nuke Hoover Dam and the surrounding landscape with B.O.M.B. 002?
2:14 @asolidopinion points out hobo code covering the Courier Six? grafitti, translating to "Courier, Dangerous neighborhood, nothing good here.
2:20 - A friendly tick appears on radar and stays there for some time.
2:40 - Hobo code on the house poster, "Dishonest man lives here."
3:40 - me after i forget to regenerate tree LOD
4:13 - Key? Squelching enemy behind corner and what I think is a distorted stomach/heartbeat sound.
4:28 - Player looting a NCR character? On their body is the APOLLO Laser Pistol - a weapon that the PC could have completed in Van Buren with a high science skill. Interesting to see it here.
5:00 - "ay bruh can i get some [guitar string]?" "only a spoonful!"
5:10 - Gigantic mangled upper half of a body.
6:13 - Player finds a sample of LIMIT 115 - this is an alternate name for the New Plague in Van Buren. Player drops then picks up the plague. In the chest with the sample is a miniaturized ICBM.
6:49 - Another chest
7:10 - Another lamp segment, this time progressing forward one.
7:15 - most functional enb - player trapped in a fullbright version of the Sierra Madre with the sounds of echoing water.
7:39 - Close to the wasteland again! Goodsprings water tower visible in the distance. Potentially a fakeout because...
8:05 - Back with the messed up...whatever they are...again. Church is visible in the distance. Moon is seen in more detail - red dots on the night side.
8:33 - Entering the church, some sort of fleshy mass.
8:39 - Back to the clip shortly after the APOLLO Laser Pistol is picked up. Player walking down an altered version of the Lonesome Road Ashton Silo elevator.
9:20 - Fleshy bulbous mass at the end of the tunnel with cloud dripping from the ceiling. Lightning visible in the distance.
9:40 - Player progresses one lamp forward. Video ends.
Some cultures represent a path for the deceased to either guide them to rest or to guide them home in their return (check día de los muertos in Hispanicamerica) I think that something similar is happening at 0:00, a path wether to rest, to salvation, or plainly home
You’re a real one for this
2:14/2:40 Was looking at the Hobo Code myself, the second symbol on the "Courier Six?" graffiti appears to actually be an amalgamation of 2 symbols, "Nothing Good Here" as stated from the circle without recognizable additions, but also "Poor People Live Here" from a diagonal squiggly line going through the circle diagonally. Given the context, Im willing to bet it says something along the lines of "Damned Souls Here", specifically referring to the enemies that inhabit the area. That specific definition is worded that way because of theories I see going around, but from what I can tell the monsters seem ghoul adjacent at the very least, so maybe its saying "Feral Ghouls Here" instead.
The mark on House's painting is upside down, which seems to be an intentional choice. House in New Vegas wasnt exactly a dishonest person, so maybe it is supposed to say that he is untrustworthy or something unsavory. Either which way, given context, its definitely saying nothing positive of him.
the mass in the church seems to be a giant feral ghoul to me, furthering the weird ghoul motif
what i found really unnerving are the faces in the darkness at 8:54. all the observers from before watching the final descent i guess? they seem judgemental to me.
I want to add that on 7:41 an enemy marker is visible for a brief moment like something is stalking the player
Loneliest road the courier ever wandered.
Nice pfp lol
Lots of Van Buren references here, maybe he stumbled into the Grand Canyon and will find Unit 002’s computer core.
It seems this series takes place in some alternative time where van buren was released or parts of it were put into new vegas
@@unoriginalperson72 Me when i step inside a completely different timeline, just by exploiting a glitch in my favorite video game:
I think one of the funniest parts of this series if that if this was still the jank Vew Vegas we all love then there would be nothing stopping us from magnum dashing or using legit 600 stimpacks thanks to the casinos or ammo swapping but besides that this is a really effective series I think not using a visible monster has helped out tremendously 10/10
Yeah because once you know what it is and how it works you know how easy it is to actually kill it with NV weapons.
It would be a nice touch if he tried to do a glitch but the game wouldn’t let him/punish him for it. He already tried using console commands & the game punished him
Most unrealistic part is that he didn’t try to pick up everything at 1:03
i’m not completely sure but the statues/monuments at 3:40 remind me of the long-term nuclear waste warning messages with their abstract designs. the main one i’m thinking of is the ‘spike field’ physical marker.
i cannot for the life of me figure out what the audio in the background is saying at all so i don’t know if it’s linked at all to the project or if i’m reading too deep into it, but i hope someone else might be able to hear something!
either way i’m enjoying this series a lot!!
this where that dude who asks for the star bottle caps comes from
Looks like this could have connections to fallout online, given the corpse with the “fetch_username” label ( 4:32 ). Might be it’s trying to access a server?
Great point. This could have something to do with the video “weird glow” where this guy seemingly appears in someone else’s game (you can see the glowing lights from the flare gun)
@@Gabriel-el3hn No not really, If you read the description of weird glow b0sch says that he got that video from someone else
nahh not interloper new vegas
@@scythixx All the cellbryo games connected?
@@PrimmSlim927 you never know
i think it would be cool if you eventually released these maps so people can explore them. you could hide easter eggs relevant to the plot, and it would make the arg a lot more interactive
you dont have to upload them to the nexus, maybe make finding a download link obscure and an interactive activity in it of itself. that way, it feels like wed be actually finding some esoteric, long-forgotten mod.
I agree, this shit would be epic to explore with dust active
this would be really cool but it may not be possible. it’s likely a lot of stuff is scripted and modeled with the recording of the video in mind (and a lot of it uses cinematic tricks) so you may not actually be able to recreate the experience of the videos in a playable way. you might be able to just release the maps standalone without suggesting you play through the story but they probably would have a lot of unfinished or empty areas
The fact this runs so smoothly without a realistic crash or a Bethesda glitch freak out is amazing.
Check the spectrograms.
Every keeps freaking out over the friendly tick but no one is worried about the enemy tick at 7:39
Isn't the friendly tick actually the little Man?
When the jet is laced with fentanyl
3:40 "The thing's hollow - it goes on forever and - oh my God! Its full of stars!"
5:04 "there was never a man like my johnny"
Like the one they call...
@@psga5555 ...oh my god he's dead!
@@unoriginalperson72johhn- OH FUCk
GET THAT SHIT OFF THE AIRWAVES!!!!
one thing i would like to mention:
the red, cloudy sky is the same as the sky in Dead Money, also the same sky in fallout 1's box art, the imagery of destroyed skyscrapers and buildings also prove my point..
I really would love a fallout 3D game that looked like that original box art
and to prove my point further, so far in the series, fnv was the title in the "youtube gaming thingy below the description", with fallout 3 being the oddity
but now there's fallout 1... and as i've mentioned, the red sky is similar to the one from fallout 1's box art, so in theory, nadir takes place in fallout 1's location, it's all speculation though
- wheatley
This is art. A Bosch inspired hell you can walk around in.
This is so well made and fits so perfectly into the world of New Vegas that I truly bought into it for a minute. Testament to your skills as a writer/creator, to develop an entire beautiful and tragic hellscape outside the boundaries of the game and have it be SO believable. Can't wait to continue with this series and see where it goes. I got some heavy Back Rooms vibes from the series as a whole. SAGAN HAWKES brought me here, like most of you probably. If you haven't seen their analysis of the series leading up to the video before this release, make sure you go and check it out. He does a wonderful job of bringing attention to a few of the many, many details that are included in this series and then offers a very insightful breakdown of the themes themselves, rather than trying to decipher the "hidden meanings" within the videos. Thanks for the content and keep it up, I'm eager for more!
Bro that feral ghoul named Man is so chill
Pretty sure it's a Marked Man, but yeah
The music playing at 8:05 is All By Myself, by Ringo Starr... fitting considering the player is all alone in this world- considering the last episode used a sample that was also used in I Am The Walrus, something tells me the person who made this is a Beatles fan!
CORRECTION! This isn't All By Myself by Ringo Starr- this is the song Sick To Death off of Everyday Chemistry, an album that takes beatles songs from after they broke up and mash them together. Even more fitting considering the story behind it is that it is a beatles album from an alternate reality where they never broke up. And from the looks of it, this is NV if Bethesda never got the rights to fallout. I distinctly recognised the lyrics being from Ringo's All By Myself, but that guitar riff, albeit slowed down, is from George Harrison's Devil In The Deep Blue Sea
Going a bit deeper into the themes of Sick To Death itself, it fits this series very well- it's comprised of four songs- No More Lonely Nights by Paul McCartney, Between the Devil and the Deep Blue Sea by George Harrison, Gimme Some Truth by John Lennon, and All By Myself by Ringo Starr. No More Lonely Nights is written from the perspective of someone missing a loved one and longing to see them- it has an achey, desperate feel to it, much like the tension, pain, and loneliness shown throughout the series. Between the Devil and the Deep Blue Sea is about a contentious relationship in which the singer both hates and loves the subject of the song- the situation in this game of New Vegas has gotten grim.. yet drb0sch continues to come back and keep playing. Gimme Some Truth ties into the themes of uncovering the truth of what's going on here in title alone, but the theme and lyrics of the song match the disdain for government and the horrendous actions taken by it in the fallout series much better, but even moreso in this twisted version of events in which Mr. House is under investigation, potentially having lead to the downfall of the Vegas strip. I already talked about All By Myself, but to expand on it a little more it feels almost hypocritical considering for the first time in the series, drb0sch is NOT "All by himself" - not sure how much of this was taken into consideration in picking this song, but things do seem to line up very well- and I feel confident that the lyrics of All By Myself and the story of Everyday Chemistry play a role in helping to better understand this series and cement it's themes of loneliness and alternate timelines.
The NCR and Legion: Courier we need your help to win the second battle of hoover dam!
The Courier:
More thoughts.
1) This is getting dangerous. Whatever the Courier was shooting at last time messed him up, leaving him next to dead at 0:17. Or maybe he can't die.
2) I'm still not sure how to interpret this world. The best I have is this is Hell/Limbo where Van Buren exists and does not exist: conceptually it is a thing, but the game was never completed (at least in our timeline, refer back to the video "intro"). The Bosch aesthetic only reigns this theory in, the world building itself from the Creation Engine's assets, even creating new material given whatever the hell 3:41 is supposed to be.
3) I appreciate our lead finding weird stuff even in this nightmare. Finding the tiny "Man" in the briefcase at 6:43 caught me off-guard at first. Now I just find it slightly funny, some levity from the relentless dread of unseen enemies and blink-and-you'll-miss-it hostile blips (refer to 7:41).
4) Going by the ending, if this Courier keeps going he'll be leaving Fallout and entering S.T.A.L.K.E.R. soon.
he needs some psy-block bad
My personal though is about video cut to another video, i think it cuts to another 'player' perspective since there is a massive different places but this is really big flaw theory of mine
If he joins the Monolith the Zone is cooked
"Let's combine the aesthetics of Dust with the aesthetics of BABBDI." 8:05 - This is a bop. Reminds me of The Residents.
It's actually the song Sick to Death off of a fictional Beatles album called Everyday Chemistry- it's REALLY well made and takes songs from after the band broke up and mashes them together- a very nice touch in showing that this is definitely an alternate universe!
I find the inclusion of a lot of Lonesome Road assets to be interesting. The marked men camps, the welding gun at 2:56, the flare gun, the military supply crates, and the MRE's. Interesting given the Mojave outposts connection to this story
edit: I also wanted to mention. This story was reminding me a lot of the Stephen King Novella "The Langoliers," which you might know from it's incredibly maligned TV Miniseries adaptation. They both have a theme of being trapped somewhere you shouldn't be as a result of a sort of glitch, leaving you to explore familiar sights and locations, void of any people, all while a vague threat lurks seemingly just out of sight.
Another interesting connecting thread between The Langoliers and this series, in the original Novella, the initial incident happens during a flight over the Mojave Desert, the same desert that New Vegas is set in.
The moon isn't supposed to be this close... Also, those spiked balls look like underwater bombs.
There were fish swimming around in the air in a previous video. I think this is so kind of fallout hell or fever dream because there's too many odd things like that. Fish, underwater mines, giant guitars, creatures just out if sight, incoherent ramblings. Feels like hell or a fever dream.
also is it just me or is the moon in much higher definition that in game? Maybe it's due to the close up
@@suguaakini4478 Probably used a picture for the game that outscalled its resolution. This is most likely not important in the lore, the creator of this mod/arg just didn't really downscale the quality.
@@tfclassicengineer1005 yeah I don't expect it to have much lore relevancy, it's solely a detail that caught my attention amongst all the more interesting parts of the video 👍
2:37 “kilroy was here” was a meme that became popular during WWI one story states that german intelligence found it on some American equipment. This led Adolf Hitler to believe that kilroy was a codename for a high level spy. Another time a war photographer found the phrase “On the black, charred walls of an abandoned barn, scrawled in white chalk, was the legend of Gen. Anthony McAuliffe’s soldiers: Kilroy was stuck here.” Though I do wonder why it’s in reverse.
WWII*
Something I noticed: The courier's walkspeed is increased slightly from base walkspeed.
EDIT: I figured it out. There are two different couriers both experiencing this same hellish nightmare. The one who finds the Riot Gear at 4:28 is not crippled, while the courier whose POV we see both before and after this *is.* There is also a difference in the amount of caps the two of them have, with the one who finds the Riot Gear having 21, while the crippled courier holds only 18.
EDIT 2: To correct my previous edit, it seems like there are 3 different couriers, all identifiable by the weapons they choose to use. One of them always has the Chinese Assault Rifle equipped and is the courier whose POV we most recently have been seeing, One uses the Single Shotgun, and One uses the Lantern. Lantern guy is the first courier, Single Shotgun guy is the second, and Chinese Assault Rifle is the third. This would also explain the title, "nadir", as one courier could be on the Zenith while the other could be on the Nadir of this hellscape, and keep orbiting forever. Ouroboros.
One detail I noticed is that, the destruction of Las Vegas can't be pre-war due to the Freeside sign. although I do acknowledge that it could just be a plot device in order to inform the viewer that Freeside and The Strip were Sundered. Freeside wasn't created until House awoke from rest and subjugated the tribes into The Families, meaning that the setting is most likely some sort of dust-esc scenario where The Mojave as a whole maybe is completely destroyed. the Limit 115 Sample, noted by another commentator as being the name for The New Plague, also indicates that maybe an outbreak of the stuff happened before hand.
it could also be the case where it's just suppost to be a hellscape, explaining all of the abusrdity most certainly but also not other details.
Maybe this is the decaying remains of the cancelled Van Buren.
Limit 115 is another reference to that game.
It was another name for The New Plague.
Something else to think about.
All the videos have started with some sort of transmission noise.
A big motif of this series are antennas.
Are the rotting remains of Van Buren being transmitted to this person?
How?
I love when horror doesn't explain everything.
@@ASolidOpinion “Nightmares exist outside of logic, and there’s little fun to be had in explanations; they’re antithetical to the poetry of fear.” In a horror story, the victim keeps asking why - but there can be no explanation, and there shouldn’t be one. The unanswered mystery is what stays with us the longest, and it’s what we’ll remember in the end.”
@@giantzombiechild God, I need to replay those games.
It feels like it occupies a space somewhere between the existence of New Vegas and the existence of Van Buren. A place even between universes that we were never meant to see, where both simultaneously exist, but also do not. 🤔
@@DropsOfMarsdamn
This series ever since enterring the Null cave has seemed to have a distinct amount of giant anatomy... large pieces of gore
Now we're seeing a lot more of it
There was a giant skeleton, of course the large torso/head that fell from the acoustic guitar, and the massive corpse in the "church" in the odd hell world
This series also certainly has some religious theming to it... perhaps related to old legends of Nephilim being giant half angel, half humans?
Happy birthday
NOW MAKE A WISH
C'MERE SWEETIE, GRANDMA'S GOT A PRESENT FOR YOU @@Prod_Ayesian
GAPPY SPOTTED :O
WE TALKING IN CAPS WITH THIS ONE! 🔥🔥🔥🗣🗣🗣
Really great imagery in this one. That lamp light path reminds me of the end of SOMA. And the descent into a gory hell! Can't wait to see where this goes next. Nice one, Doc.
i'd take boone here so i could give him his punishment for the massacre. or to make him shut up about carla. either way i'd make sure he's happier once he's out of it.
in all seriousness this is actually so insane. the audio at 3:40 is so harrowing and yet beautiful i need to know what it's from so i can listen to it more. the sierra madrelike sky is destroying me. the use of audio files and models is making me eat bugs with enjoyment. all of the audio from this series is so gorgeous to me.
i love you, dr bosch. i love all that youve done. hieronymus would smoke weed with you.
It's a very heavily distorted version of "Sick To Death" from "Everyday Chemistry", an 'alternate universe' (mashup album of their solo projects) Beatles project
@@PosthumanHeresy THANK YOU.
What the inside of my brain looks like after 5 minutes in Dead Money DLC
The walls covered in cameras could be a second nod to 2001: a space odyssey as the texture on the cameras is a direct reference, and as a partial quote appeared in an earlier video, though im not sure what this means. The area the player finds themselves in seems to be some kind of other version of freeside that was even more destroyed by the great war, giving further evidence that in this timeline, robert house failed to protect vegas as previously hinted at by the lucky 38 being absent in the title screen. The symbols covering the "six" in the courier six graffiti mean "dangerous neighborhood" (fitting the idea that this area is some alternate, even more ruined version of freeside) and "courthouse/police station" although that second one is more of a guess considering that was the closest translation i could find, this could entail that the building these symbols are on are the courthouse that housed the apparent trial/investigation on robert house that has been repeatedly alluded to, or that this is some kind of hell in the sense that hell is a place of judgement. On the large picture of house, the symbol means "good road to follow" which is possibly referring to the (somewhat) positive messages above the symbol, also next to the symbol, "KILROY WAS HERE" is written in reverse, this combined with the drawing is a version of an actual world war 2 era meme. This could further link house to the great war in this timeline as again, there seems to have been an investigation on him before the bombs fell regarding some kind of military operations. The apollo pistol picked up by the player was a weapon that would have existed in van buren, and possibly lives on as euclids c finder found in freeside, strongly supporting the common idea that this version of new vegas seems to be a combination of new vegas as we know it and what would have been interplays fallout 3. The corpse the player loots is named username:fetch_0, which at the time of writing doesnt ring any bells but its something to search for now, maybe on youtube? The small man the player finds could possibly be a parallel to the large skeleton seen earlier in the video, but if this is some kind of symbolism then i dont know what to make of it. Correct me if im wrong (i havent played the DLCs yet) but the extremely lit area the player ends up in briefly resembles the sierra madre to me. I dont know what to make of the spike and chain sections at all except for noting that the moon appears impossibly large and there is speech i cant make out, also the times where the video blacks out and theres glitched audio likely make pictures when put into a spectrogram(?). There are many other better observations made in the comments (such as "nadir" being the lowest point, meaning that the player has reached or is about to reach a final circle of sorts) so if i missed anything or may have interpreted something wrong i would love to know.
I am NOT reading all that
@@SupercalifragilisticexpialiThen why bother commenting?
According to google Hieronymus Bosch’s paintings normally depicted sin and human moral failings, he used pictures of demons, half-human animals, and machines to portray the evil of man, thank god for google because I wouldn’t have been able to figure that out no matter how much I stared at his paintings
and the title Nadir the lowest point in the fortunes of a person or organization, hes reached the lowest point which could be hell
Where does Hieronymus Bosch factor into this?
@@mitchell1976 The literal name of the channel is dr. Bosch and the main character’s name is H. Bosch
@@ShortbreadDangerlaunch I'm dumb
@@mitchell1976 that and the wasteland itself (after escaping the bunker) becomes a heavily reminiscent depiction of Bosch's hell-scape in possibly his most famous painting (Triptych) The Garden Of Earthly Delights, which depicts hell itself. The similarities are glaring.
7:20 bro made it to Ma'habre
Don't ever buy no jet from Dixon, bruh, I'm in Ma'habre
Guess its time for him to become a new god
John Funger
@@sunnygamin9779 he's fucked without the Cube of the Depth though, damn
@@suguaakini4478 i mean he's bound to find an empty scroll at some point, i think he's good
bro deserves a community medallion for this expedition bro most of us would’ve pussied out as soon as we couldnt get back in the map lol
Seriously unsettling and disturbing in ways not many other args have accomplished. I don't usually get creeped out easily but this series has done it, lol. Keep it up!
Idk if anyone has mentioned it but with the shot of the moon at 1:53 I think it's worth mentioning that I think the title of this video has a double meaning.
Nadir can both mean "the lowest or most unsuccessful point in a situation" or, in relation to astronomy, "the point on the celestial sphere directly below an observer" (yes I just took the definitions from google lol)
The meaning of the first definition in relation to this series is pretty obvious I feel, but the astronomical definition? I think that, combined with the shot of the moon and some of the allusions to the Dunwich mystery makes me think that the antagonist of this series, whoever or whatever that is, is something cosmic horror/Lovecraftian in nature.
Oh yeah this is 100% about Mr. House. The description of this video is happy birthday, and was posted on Mr. House's birthday. That's so cool
Damn, only just realized this. Nice job.
I absolutely love the slow but inevitable descent into surreal, hellish terror in this series, the small moments of humor in recent episodes just add to it
Refrences to heronimous bosch
Refrences to van buren
Uses the architecture and objects from my favorite dlcs the pitt/dead money/lonesome road
Arg/surreal work of art and programming
Shows one mans decent into hell and equally madness through layers of the incomprehensible
Filled with morse code/hobo code/refrences to real number stations Genuinly my favorite work ive seen someone done in a long time with the content within the creator has fantastic taste
Also Mad God, the original outfit he wore, the descent into each level deeper and deeper, the darkness of this alternate timeline where no happiness or sense of, well… sense can be found.
Then the briefcase that had a bomb notification but never blew up, plus the fact placing it near a tranquility lane Vr lounger with a decrepit body mass (a reference, with the suitcase bomb, basically symbolizing the plot of mad god being how to end the nonsensical and evil world, the solution of the “assassin” or in this case Bosch could be the destruction of the tranquility lounger, the infinite suffering.) and finally the little man surrounded by plants inside a suitcase in a house, a character in the movie Mad God put little fungus people inside a miniature forest, experimenting on them, it should be noted that it was basically the safest and cleanest place in that entire movie besides the “top” where the assassin clones are (those bodies of the player character wasn’t a glitch, but rather identicals of the past, like the clones of the protagonist in Mad God.)
The mini ecosystem was ruined when the character who kept it introduced a spider creature that ate one of the fungus people and brought the same death to that world that was common to the rest of the world, I’m certain the suitcase man is a reference to this part of the movie, but I’m unsure where the spider fits in, as that suitcase guy was pretty happy it looked like.
most normal trip on the long 15
also the little guy in the box was so cute and silly wth 😭
everything is deliberate, the details are so deep and expansive that at this point we have to assume that everything has a deeper meaning, including the little fella in the box 😂
@AzziSenpai i can only hope the little fella in the box will make a return in a later video, or that some mind altering revelation about him will come to surface.
A lot of these clips, like the last video, aren't in order, one moment we're in the dark, no hud, following lamps, the next we're almost dead from last video limping away with a broken limb and/or crippled head. Then the limb is getting better, and we're almost full hp. I imagine at some point we'll have to stitch these together for those having trouble keeping track.
Nadir (pronounced nay-der, or nay-deer if you're British) being the definition of the lowest point in someone's life, I'd say that's pretty true for in-game mr Bosch (and if this is the torment of Mr House, then him as well).
After healing up, he heads back to where he was attacked, (WHY), and finds the broken sign to Freeside, which is about on par for Freeside. Behind the Freeside sign is the giant RED letters that spell out Saturnite, which is what I could gather from the pixels.
They then find a picture of house with Kilroy on it backwards. If it was interpreted like a tarot card, the regular Kilroy represents leaving a mark or being noticed, then the reversed Kilroy might signify fading into the background, anonymity, or going unnoticed. He obviously didn't do that last episode if it's referring to those things he almost died from. It's also a reminder to embrace your hidden talents or to be more quieter in your life. Maybe it suggests that you’re either more elusive or more visible than you realize. Like a playful trickster, it could symbolize unexpected twists or surprises. It might imply delays or obstacles-like Kilroy waiting for the right moment to emerge. Patience and persistence are key. Perhaps the reversed Kilroy could represent inner contemplation. What hidden thoughts or feelings are you keeping behind that wall.
If Kilroy is for Mr House, then this makes more sense for him, but if its for the player Courier six, then maybe its about avoiding those unknowable beasts that almost killed bosch. If Kilroy is for Bosch, then we've got more exploring his character to wait for.
The dice on the floor equal out to 30, if this is relevant for whatever reason then idk what it is. If 30 nukes were dropped on Vegas due to House not being in the picture, then that's also a stretch. Doubtful since House defended against 77 nukes.
No idea what the bunch of green spikes/jacks on chains mean with the red spike in the middle, the Alternate Reality Beatles is playing though as pointed out by others.
The Giant and Tiny mutated people after that tunnel sequence might be a blantant call back to the name of Hieronymus Bosch painting "Garden of Earthly Delights", the bombed out city of Vegas at this point represents very much like Hell depicted in that painting. So does the desicated torso, which is in the center of Hell, and the two ears and a knife between them. There's probably a lot more going on in the darkness we cannot see atm. The upside down stairs could indicate or emphasize hopelessness and the inability to escape one’s fate. It's potentially a powerful visual metaphor for the consequences of indulging in earthly desires, if relating to the painting of Bosch.
The player is then seen picking up a vial/container of the New Plague, or Limit 115, a disease that spread across the US in the 2050s, the virus that helped create the PIV and then the FEV. This whole depiction of Vegas is probably the result of House not defending Vegas and protecting whatever was being tested underground to cure Limit 115. This is hinted at in Van Buren as being the reason why Victor Presper (NCR scientist who was like the original Colonel Autumn from fo3), manipulate Ulysses into activating B.o.m.b.-001/Limit 115 into survivor centers, and nuking the hell out of said communities as justified "disease control".
Tiny man in briefcase looks like the corpses of our bosch, but just titled "man". His size could also just be a reference to the Hell painting.
Low HP following lanterns again, no HUD still.
What looks like the streets of Dead Money before the bomb, maybe its not full of the red cloud because the events of Vegas transpired differently. Also no Hud.
Footage shown is back before he went underground, or maybe after and fully healed somehow.
A water tower and a cave entrance like I've never seen before, has detail like its in the overworld, with grass and rocks, unlike the no detail from the first videos.
The moon shown at 8:20 ish looks like the East side or Farside of the moon, but those white spots look too big, could be cities on the moon but doubtful.
That face in the church looks more like a ghoul face, but its hard to tell, could be the half torso again.
We then finally reach the apex of the tunnel, or the exit. Full of red meat and electricity. We also have the cloud from Dead Money, sick. Where it leads is hard to tell, but I think thats the skybox of Vegas from before. This is also before or after all that stuff with the crippled limbs, because there's no LMB notification.
Anyway enough rambling, let me know what you guys think.
The thing that's not making sense is the Freeside sign. If Mr House failed to defend NV, it wouldn't be there. Maybe there's multiple POVs we've not noticed or maybe multiple realities seeping in.
I ain't reading alldat
@@Space-bricks-lego at this point this catchphrase is just an excuse for being lazy and ignorant.
Maybe mr house was president
The scariest part about this video is the description, my birthday was really close to when this was posted
If Fallout: Dust was a sperate video game
> hey fellas, wanna see me parkour through the NCR Outpost fence? XD
> hey there are structures and unused stuff in this area out of bounds...
> Yume Nikki, but it's Fallout
after this ARG is done you should make it a mod for us to play through. that'd be sick. sort've like how theyre actually making petscop into a game.
Someone left a theory in one of the previous videos saying this journey has been a trip through House's Hell. Thinking about this theory, things began falling into place. Here's my take on what's happening. I hope this is sensible.
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B0sch breaks out of bounds and starts exploring. At first it appears to be random junk in a desert, but this is our setup, a way of easing the viewer into the story. The third video "stuck" is the first major plot point after b0sch goes out of bounds: he cannot return to the map. He has no choice but to move forward, down specifically. In "looting" he finds the black boxes; in addition to UVB-68, these are our first clues to the alternate timeline. The video "mojaveraw" provides the first mechanical link to the story with b0sch discovering Canyon Wreckage from the "other side." Here he finds the bunker he will explore in "ground." This is our next set of clues with the photographs, the manifest, and the Platinum Chip. These all point to House's importance in this scenario.
"Weird glow" is odd. At first I thought the faint glowing was b0sch's work, the player there catching wind of the interconnected happenings of this game, which I think are straight-up anomalous by now. However, in his analysis video, SinisterHeart believes the red glowing is on part of the various radio antennas that dot the desert in b0sch's journey. The antennas exist to highlight pre-war United States, one broadcasting propaganda and garbled radio chatter, now indecipherable with their lack of context. The real entry to Hell is in "down" as b0sch enters the massive sinkhole. Down here is almost certainly a ZAX computer, an AI unit accompanied by a Morse-coded message. This setup is a reference to 2001, the message referring to Bowman's last words to Earth as he enters the monolith. Nearby is an entrance to the cavern, at which point b0sch has entered Hell proper. This makes me think of Dante's idea of Hell, which also featured a message before the entryway, "Abandon all hope" and so forth.
From here onward b0sch will enter a confounding world of liminal spaces, ones that are reminiscent of House's dream of New Vegas at maximum output. It is a world of casinos and hotels, powered by a high-functioning industry, all of which he controls. We see glimpses of these locations in "somewhere" and "exploring." In all of this b0sch finds references to Fallout Van Buren. This is the technical side of this ARG, such that Van Buren exists in its own Limbo/Purgatory of existence. It is a game that exists on paper and will never be released. There is, however, a story hook that could be linked with Van Buren. While wandering the hotel hallways in "pod," he catches sight of a newspaper, later confirmed to be House on the front page. Combined with the self-explanatory nature of "intro," this world follows a timeline in which House failed to protect Las Vegas from destruction. Whether this is intended for the alternate Fallout: New Vegas or a possible plot thread beginning in Van Buren is not clear.
"Pod" is also a major part of the ongoing Mad God reference. As another commenter noted, references to the movie are littered about, going back to "ground" with the briefcase. The player character's appearance, the imagery of hellish locations, the discovery of many similar dead NPCs in "pod" as well as delivering the briefcase to the VR pod. These all cement b0sch's descent into Hell, as will the references to Heironymous Bosch, the character and b0sch's namesake. His painting Garden of Earthly Delights will become clear in "nadir." It is not until "salvaged" that b0sch enters Hell proper. Specifically, he enters the final destruction of Vegas, be it during the Great War or maybe even its second, total destruction. Someone posited that House may have survived the Great War and tried to protect the remains of Vegas, only to fail again. This is supported by the graffiti found on House's portrait in "nadir."
Entering the dark canyon b0sch experiences the end with gunfire in the distance, an explosion punctuating this fight. From here he wanders destroyed terrain, and it is not until "nowhere" that the video glitches become problematic. The order of events becomes muddled as he wanders Hell, encountering monsters we never see. "Nadir" brings it together with the destroyed Freeside sign, the Limit 115 sample, the utterly destroyed world, and the various references to Garden of Earthly Delights. Down here b0sch also finds the aforementioned portrait of House, covered in hobo language calling him a dishonest man. This is likely related to his failure to protect Vegas from destruction. Our lead passes through an area of what look like underwater sea mines to discover a destroyed church. Inside is supposedly a ghoul of some kind (it is honestly too dark for me to tell). This is House's final resting place. Like Satan at the bottom of Hell, House lies at the bottom of his own Hell, turned into a monster by his own hand. Fun fact: "nadir" was posted on June 25 with the description "happy birthday." Whose birthday could it be? Robert House.
With all of this said, where does drb0sch fit into all of this? He's not supposed to be here. That's a pretty obvious conclusion to make, but follow me on this. Going out of bounds was a mistake, clearly. How he wandered into a whole other timeline is a mystery, but I want to bring up "somewhere." In this liminal space there is some graffiti saying "good people here" and "watch your tongue." In this video b0sch uses the console to open a locked door, only to eat damage. The graffiti implies the people here (whoever they may be) are accepting so long as you behave. B0sch does not behave, which probably led to the chase at the end. His pursuer follows him into Hell in an attempt to chase him out, having recognized him as an interloper. This has to lead to the lantern trail and super bright Sierra Madre we see in "nadir." These scenes may lead to the segment near the end with b0sch back in the Mojave, although the circumstances are still not clear. We don't even know if he is actually back in the real game. No idea how that electric cloud fits into this.
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That is my theory going forward. I am sure there are plenty of details I missed. Shout out to the commenters and their cool ideas, plenty of smart people watching these videos. Special shout out to drb0sch, good job putting all this together. Really liked that transition at 0:16.
2:37 There are 3 notable markings on the wall “Kilroy was here”, and hobo sign showing a crossed out circle which means “good road to follow” and another hobo code that shows 3 lines which means “not a safe place
Maybe the Wasteland bits are real for the most part but all the null, glitchy, and supernatural segments are them being hurt, high, and or delirious in some way and that's how it looks through their eyes, Idk them being in some kind of hell/afterlife would also make sense. All I know is these videos are super interesting.
Drb0sch fans when ten more minutes of wandering a barely visible hellscape in New Vegas drops (its peak🙏🏻)
Can't wait to see the copycats 🛌
@@unoriginalperson72 Me too. 🛀
Reminds me alot of the DUST mod, expecialy the insanity bits
other then that the general ruin of it all, the survival horror feel and the red sky taken from the Dead money DLC and all the stuff taken fron Lonesome road also add to the feeling of it being from DUST
This series was soo good and im so excited for what comes next. this is the best ep by far!!
At this point I wouldn't be suprised by a sudden MASTER appearance somewhere in this disjointed Fallout purgatory
This is where Mysterious Stranger goes when hes not shooting people in vats
Someone should run the black screen intermissions that have that distorted sound into one of those audio to image translators. The audio sounds like it would fit. I feel like it's a segmented image that needs to be pieced together in the right way to reveal the image but IDK
I did for the first one and it's either Mr House out of his cryopod, or a giant, bug-monster thing. The second has some word in it but I can't make out what it says
inb4 it ends with "Hey you, you're finally awake"
Arcade I don't think that was weed......
One of the great things about this series is how it reuses assets from New Vegas (and 3), and messes with them, preys on our familiarity with these digital objects and warps them into something terrifying and otherworldly. I recognise everything but they’ve all been placed in circumstances that make them strange and unsettling.
That said, I’ve been racking by brain and cannot for the life of me recall where those cameras with the HAL 9000 lens or those green sea mine looking things are from. Does anyone else know? Or are they the first new asset to be introduced? Wonder what that could mean if so.
hal 9000 cameras are security cameras from base game fallout 3 and new vegas idk where the sea mines are from