I think silent step would work, but I think a cooler other option could be that she ignores electronic traps activation when she walks by them. And by electronic I mean hackable by brava, a frost may would still hit nøkk
First she needs to counter Cams while running and be silent on cams, its incredible that shes not even good at the only thing her gadget does. She should counter every electrical gadget that isnt activated from lasers like kapkan, because that wouldn make sens but rather things like melusi, solis, etc@@jhonnyhotbodei1986
One idea I like when it comes to Sens is that whenever enemy would walk up to the screen, the segment that they walk up to would light up fully red. It wouldnt be perfect wallhacks, but still an indicator that someone is there.
My idea for Sens could be a bit op but will def help to bring them up more often. Basically, while deploying their wall, they make sound behind it a bit muffled, not completely gone but just harder to understand what’s going on behind the wall - only works from the receiving end so attackers will hear clearly everything past the wall while defenders won’t be able to
Here's a strat I like doing that now works with Lesion: Step 1: set any gadget that works best when close by a doorway, such as the gu mines Step 2: sandwich it between the doorway and an observation blocker. Now droning attackers will have to deliberately stop moving to peek at the potential hazards, opening a window for drone denial Lesion being able to do this means the gap between the door and blocker can be much tighter, but I've also gotten decent results with Jaeger, Alibi, and Cav.
impact change is actually pretty big as it nerfs solis a bit, shes no longer able to just throw a couple impacts at the plant to stop it without needing to land a shot too
I feel like for Sens, being able to see enemy ops through it the closer they are to their gadget like you suggested makes sense. Especially with the name Sens, it would almost be like they could sense others through it, hence the name Sens.
Buff oryx a little more, maybe dont give him a cooldown? He's EXTREMELY loud while dashing so being able to flank even quicker would be nice. Or even damage reduction from dashes, a 5 damage penalty is so weird to me idk
Yeah dude, Oryx is so trash I feel like he deserves a buff. I think that at the very least not taking damage from dashing through walls would make him at least somewhat decent
True but lets not act like siege hasn’t gotten progressively worse. In order to combat the skill gap they nerf operators and guns, etc. Rather then reverting back to the old stages of siege and old rank system that actually worked
By the way, there's a thing called gadget blindness. Almost everyone in this game has it. No one looks for gadgets unless you're in higher ranked areas
The real nerf to lesion came when they took away the ability to see your mines across the map, it acted as free intel to tell you where they were coming from without having to do anything
Even with the increase to 30 seconds on Nokk gadget she can be heard on cameras and any small action she takes reveals her. She needs to be reverted to pre-nerf to see how she does now that grenades can't be cooked anymore. If people complain make her silent step 50% or listen to community suggestions and trial things. She was never overpowered in the first place.
Sure, Iana is a support op, I can get on board with that, but her primary gadget is intel driven not utility clearing/disabling. Give her claymores, so she can more safely use her clones. That’s far better synergy to her primary gadget than anything else.
I think a great change for Sens would simply be that it acts like Aruni's Surya Gates. Anything and Anyone that touches the ROUs gets destroyed and/or takes damage, but that layer of the ROU gets destroyed. Just like Surya Gates, teammates can stand in and walk through the ROU but if that happens then that Layer of the ROU will be temporarily disabled. This means you can use Impacts, Nitro Cell, Smoke's Gas Grenades, Grzmot Mines, Gu Mines and all other throwable gadgets to disable/destroy parts of the ROU, but you can't send it through the ROU to destroy stuff/kill players on the other side. This also includes Tachanka which would make Tachanka a decent counter to Sens as well (even though he already is). Also increase the height slightly so it's even harder to get Nitro Cells over it but not impossible. This wouldn't make the ROU an S Tier gadget by any means but at least it would actually give Sens some unique utility rather than acting like thin smoke grenades with more counters.
Ok I love lesion I main him but his gu’s should only trigger when stepped on. The area thing where u can put them on the sides of doorframes is BS. (Also I’m a Monty/lesion partial main so I’m a bit biased to both)
I’m not mad that they took the impacts from lesion but they could’ve given him motion detectors instead. I haven’t seen high ranks run observation blockers
One idea I had for Sens is you can throw it on a path, but it doesn’t automatically activate, you trigger the wall activating. Always hate rolling it and it not rolling the way I expected and now there’s a wall I don’t want. Would be cool to roll it, see the way the wall is going to look, and then activate it when I want.
I think Oryx should be able to climb every ledge not only hatch. I think it might be good buff since not every map got ledge to climb but it could be really strong in map that had ledge.
Small thing regarding Lesion, the removal of invisibility for his mines *was* a nerf, but it was a very very small nerf compounded with several buffs, making it a pretty large net buff overall. I think after this nerf he'll be in a much better state, but still strong as a defender, seeing as it's also a pretty small nerf, slight damage reduction, they take a little longer to charge, and no impacts... not really that big of changes tbh lol. Also I agree, i think the initial damage should be removed. It's there for "urgency" (for the attacker to remove it), but you still get that if you have the audio and visual cues. And I think Nokk should get that original buff they talked about years ago, going through electrical traps like kapkans and melusi's without setting them off. The upset over Iana's change is silly... you can still entry frag with her, flashbangs are NOT the make or break there -_- chill out lol. Small Oryx buff is good, should've been a thing from the jump in hindsight imo. Sens... needs an actual buff or maybe even a rework at this point... Kibas should be weaker still, wasting a full mag and then some (with ANY weapon) just to clear a single object that's *not even bulletproof* is dumb asf imo. Impact changes are good, people are overreacting about it just like Lesion and Iana imo. You can still do the things you could before, it just takes a teensy bit more skill. (Edited for response to full video.)
Nokk has been my fav over a year now, I guess this is not much of a deal. Player still can't hear her steps while HEL presence is activated. She is not exactly a hound like ops who hunt down players. She is more likely to detect threats and a threat to Intel gathering ops.
I think the Nokk rework/buff that no longer activates tramps while using "Hell" ability would be pretty strong (as a Nook main that'll be sick) , but she certainly needs something else rn, silence step removal was a huge nerf, maybe not the entire rework/buff idea but giving Nook the silence step back and 15 sec cool down for 30 sec ability use would be good enough. Tho I'd like to see something like not activating traps but delivering some sort of notification or something to balance the idea of being immune to traps on "Hell"
Nokk is a simple fix. If her ability is active she can't trigger anything. Screamers melusis ect. But don't let her have silent step at all . If that is to strong shorten how long it can be activie. The you timing your push while making her solid op what is the problem with doing that
I genuinely think sens ability should be a permanent wall instead of the 10 second timer. I feel like that would make him far more interesting and ive been wanting a way to cover doorways as an attacker for so long. This could be the solution and it would make sense as to why impacts can counter it. And you have to play it smart because if you throw a sens poorly, it could mess up your team more.
i like the non invisibility but idk why 20-25 especially in quick play where people instant rush and the 10 seconds to recharge major in those situations i dont think that he shouldve been nerfed
I do think Test Server Nøkk where she was immune to all gadgets was absolutely egregiously overpowered. But that being said, a middle ground where she was resistant to gadgets would be nice. Like perhaps her ability makes the enemy gadgets malfunction and that's why they don't work as well. So like she moves twice as fast through Banshees, she can see twice as far through F-NATT's, she takes half damage from Kapkan traps. Alternatively, and this kind of goes against her gadget's purpose but this works for balancing, perhaps she is immune to all gadgets but when she gets in range to activate a gadget she gets marked like Deimos for a few seconds. Yes, I know her gadget's whole point is to not get marked but perhaps she is like, "this is a middle ground I am willing to take if it means I can ignore traps". I just think it would be terribly unfair if she could walk into site with nobody noticing unless they were watching the angle or had Solis/Frost, that would defeat the whole point of setting up traps and go against Siege's design, so having a trade off goes a long way.
bringing back silent step for nokk would be literally the only buff she needs. nobody would play her still, because her guns are ass, but there would at least be a decent reason to play her
What if Sens gaget was able to be polited like a drone. Hear me out you can throw his gaget and leave it on auto pilot, basically doing what it does right now, but if you hold the gaget to charge up you can for a short deration control where the gaget moves until it runs out of line. Instead of wild unpredictable pathing you can as sens give a controled mobile smoke cover for your team. But another idea is if an defender qere to run threw his gaget it disorients them like fenrir, except it not that you can't see your visions gets wanky for a few seconds, like dizzyness. These are just a few idea i had qhen thinking of how to mae Sens gaget better or more meaningful.
Nook nees a good change fr. She low key one of the coolest characters. I was thinking making her a 3 speed so leas noise and more distance covered with gadget, a good gun or something else. Anyone have any ideas ?
In my opinion Lesion is in the best spot he's ever been in. I couldn't stand lesion when he released up until they nerfed him a while back. Now he's so versatile and fun to play and I don't mind playing against him as much as I did back in the day. Observation blockers will be a nice addition to his kit, and he'll still be strong with the nerfs.
Lesion is still strong. Still have the gu sound qs. Still have the shotty for site set up. Now he’s got a bp which a lot of people should use more. And one of the easiest smgs to control
Nokk doesnt even need silent step or a better loadout of anything literally just let her gadget by pass all traps like melusis gu mines that all she needs n she will be so op and good
Clash has been the worst performing defender for AGES yet they don’t touch her. For example they could buff her movespeed to regular 3 armour when unshielded? Her ability isn’t too weak her gunplay is.
The main reason why iana mains using her as entry feagger because her gadget is barely useful as intel gatherer, ffs a drone is far better than iana holo, and by removing her lethal secondary gadget is left her only with her gun, if the gun also get nerfed idk what to say If she needs a rework i have some ideas on her hologram -you can leave the holo on and the holo will keep moving on straight line like flores drone -the holo will not have physical body, like you know its a hologram its a light projection, so why tf bother to gave it sound step, and if someone walk past it, they should pass through. -the hologram's drone that project the holo would be placed on top of the holo, so the holo wont dissapear before the defender shoot the head
What if she was just immune to proximity traps like fenrir melusi and Ella but physical traps or even kapkans still work since she has to actually touch something to activate it Or just make her by pass proximity alarms and other info gadgets like melusi
The Sens change confuses me so much. He’s been out for 2 YEARS and he’s not being touched at all. They touched up Grim, but Sens is still so bad. The walls by themselves would be so much nicer if you could cleanly set them up, but you can’t. My own idea for a Sens rework is to have Sens be able to turn the wall on and off whenever they like. Give it a cooldown system like Cav, Vigil, Solis, Warden, Nokk, so Sens can’t keep it on forever. But if I could actually CONTROL the wall going on and off, that makes them a lot more dynamic as a playmaker instead of “glorified smoke gernades and pray they don’t have C4/Smoke/Chanka/Goyo/bullet spam”
I honestly think they really should make Nokk be able to walk past traps completely. Yes, it'd make her considerably stronger, but I think we need like, a full season of testing that with the whole community to really decide if it's the place they want to take Nokk or if they want to keep her completely anti-camera Intel. I think, considering the rest of Nokk's kit, allowing her to walk past electronic traps completely fine, except in the same cases where she would distort on cameras, would be fair to provide to her, especially considering how the team has handled her.
@@JordanW1101 I didn't said she doesn't needs a buff, she's useless and needs a rework obviously, but ubi said themselves that she would not get back her silent steps, same for the trap immunity. Her ability is as useless and unbuffable as cav one, the only thing they could do is making her a 3 speed (very unhealthy change for the game)
@@Sisyphe__ to balance out the ignoring electronics thing maybe give Nokk the same weakness she has on cams where if she moves to fast or interacts with something Hel glitches and electronics suddenly are able to detect her during it.
@@Sisyphe__you are very dismissive of any changes that could make her good though, she is one of the worst ops in the game, and Ubi isn’t doing much to help her, they increase her duration and then her cooldown too, which they probably shouldn’t have just to give her a little bit more power because she is just not that good, I would argue that even changing her gun is good enough because the fmg isn’t really that good
Brother your main excuse to explain that Lesion nerfs are okay was the fact that he has super shorty, yet you tweeted that they should take away super shorty from him and give it to Thorn, Do you want Lesion super nerfed or what ? If super shorty is that good and it makes this nerfs logical then why are you asking for them to take it away from Lesion and give it to Thorn in the first place ? Also when you are comparing Lesion mines with Kapkan traps you gotta remember that Kapkan traps are built on initial damage; It's instant unlike Lesion mines which have a little bit of initial damage + consistent damage; The initial damage of Lesion mines is perfectly fine because you get value from enemy to just get hit by it and it's even more balanced now that they nerfed recharge time for mines so you can't stack them aggressively as soon as you could before, Also the main reason that you would've brought Impact grenades was to keep yourself more comfortable for dealing with shield ops, Osa, impact tricking and many other reasons and it wasn't only for making rotation. It's alright that they removed the impact grenade but they could've given a better replacement like barbed wire for more Lesion shotgun plays or for barbed wire and mine combo, like observation blocker for him seems useless compared to others ops that have it like Jager,Maestro etc unless you would want to bring them for your Anchors.
Awe, impacts are gone from Lesion. He's been my main defender since he came out, but I understand where they're coming from to remove it, so I'm not pissed. Just sad as impacts has been in his arsenal from the get-go, but giving him the Super Shorty does replace wasting a single impact for a rotation hole. I'd say a quarter of my kills has been from throwing the impacts. I don't get the shotgun ads damage thing, but I can handle it. All I care is for them to remove cheaters from the game. I took a season off and I returned to hell.
for sens i feel a good concept would be including their music into their projector ability, creating along with the wall audio blockers with music that sens themself listen to this could be louder than the defuse to block vital audio cues, would be cool to add a ability that incorporates the lore and a audio ability in general because i feel there should be more of them
I tried Nøkk and she feels GREAT ( dont quote me on it 😏 ) But for real though, i just wish she didn't get detected by prox alarms Oryx change exists, i have never hit a osa shield with my ram... like why would i?? And sens is better... also apparently he has a gonne six but i cant equip it?? Like why??
Both Lion and Sens lost their gonne-6 by getting Frag granades after the Frag rework (it's a bug in the gonne-6's skins that shows you their icon they don't have gonne-6 anymore)
@@Its_Only_Chill Still funny how Glaz is the only operator that has both Frags and gonne-6 (Ubi specifically said NO operator will have both gonne-6 and Frags in their loadout)
Kudos is the best siege creator ngl
(My opinion)
Agreed
crazy opinion
Evan bradcock, varsity, kudos all tied for second
The russianbadger will always be first
He aint gonna let you hit
Bro not everyones gay like you 😂💀@@bigneckrat1313
Nokk needs silent step back for sure
I think silent step would work, but I think a cooler other option could be that she ignores electronic traps activation when she walks by them. And by electronic I mean hackable by brava, a frost may would still hit nøkk
Also I’m a dumbass I need to wait for these guys to finish their sentences before I post a comment
On god
First she needs to counter Cams while running and be silent on cams, its incredible that shes not even good at the only thing her gadget does. She should counter every electrical gadget that isnt activated from lasers like kapkan, because that wouldn make sens but rather things like melusi, solis, etc@@jhonnyhotbodei1986
@@jhonnyhotbodei1986 fr she needs to have her gadget time reduced in turn for immunity to proximity alarms, kapkan traps, and dread mines.
Are we not gonna talk about the brain dead doc not healing?…
Nah I saw it and wanted to teamkill him for kudos
I regret to inform you that the meta has turned Doc into the next Warden.
@@foxfire9124I thought that was Wamai and Melusi 😂
@@foxfire9124wamai is
@@tmoney1487 no all doc mains do now is run around, spawnpeek and aim god
that doc footage is giving me conniptions
Doc was not trying to heal you
One idea I like when it comes to Sens is that whenever enemy would walk up to the screen, the segment that they walk up to would light up fully red. It wouldnt be perfect wallhacks, but still an indicator that someone is there.
Tbh I play sens regularly and I think the only thing he might need is maybe a semi controllable path, like what Ram has for her gadget.
@@repodan12 and the gonne 6, need to take out some cams atleast.
That would be broken, it's very easy to cover an entire site with sens, the only thing she needs is trajectory being fully visible
@@Sisyphe__ sens is they/them
yeah i know you dont care and youre gonna leave a le epic funny reddit comment about it but im not going to read it.
@@hand13932 Internet brainrot
Fine don’t give her silent step away on its own BUT MAKE HER SILENT ON CAMS that’s it boom she becomes so much better than “oh another time buff”
2:15 watching doc just ignore him asking for heals was so funny to me lol
10:26 💀💀☝️ Kudos so real for this
No buff Lesion, he's my main he's always been my main only I'm allowed to use him, buff him to infinity
I've never thought about it this way, but you make some good points
Good points I agree wholeheartedly
Lmao me fr
Gu Mines Should Do 125 Contact Damage
Least schizophrenic r6 player
My idea for Sens could be a bit op but will def help to bring them up more often. Basically, while deploying their wall, they make sound behind it a bit muffled, not completely gone but just harder to understand what’s going on behind the wall - only works from the receiving end so attackers will hear clearly everything past the wall while defenders won’t be able to
They/ them pronouns are a fad
@@dinkknoingswrath4350Why does that bother you so much? You have other comments complaining about their pronouns, who cares?
Here's a strat I like doing that now works with Lesion:
Step 1: set any gadget that works best when close by a doorway, such as the gu mines
Step 2: sandwich it between the doorway and an observation blocker.
Now droning attackers will have to deliberately stop moving to peek at the potential hazards, opening a window for drone denial
Lesion being able to do this means the gap between the door and blocker can be much tighter, but I've also gotten decent results with Jaeger, Alibi, and Cav.
or the drone can just jump through the observation blockers and see the trap behind it?
impact change is actually pretty big as it nerfs solis a bit, shes no longer able to just throw a couple impacts at the plant to stop it without needing to land a shot too
you know that hes fed up with the crying lesion mains when the lesion changes take up a significant portion of the whole video
did not realise lesion got nerfed, was just using him normally and won every round w him lmao
I feel like for Sens, being able to see enemy ops through it the closer they are to their gadget like you suggested makes sense. Especially with the name Sens, it would almost be like they could sense others through it, hence the name Sens.
Nokk needs 10 src ability, immune to all electronics. If turbo hits her, it disables. Emp cameras that get her randomly also disable it.
you mean echo right
@shinzanmato5493 no, I mean turbo as in tubarao. It's just easier to call the ice guy turbo instead lol
Buff oryx a little more, maybe dont give him a cooldown? He's EXTREMELY loud while dashing so being able to flank even quicker would be nice. Or even damage reduction from dashes, a 5 damage penalty is so weird to me idk
Yeah dude, Oryx is so trash I feel like he deserves a buff. I think that at the very least not taking damage from dashing through walls would make him at least somewhat decent
No matter how small a change is, there will always be people complaining and crying
True but lets not act like siege hasn’t gotten progressively worse. In order to combat the skill gap they nerf operators and guns, etc. Rather then reverting back to the old stages of siege and old rank system that actually worked
By the way, there's a thing called gadget blindness. Almost everyone in this game has it. No one looks for gadgets unless you're in higher ranked areas
The real nerf to lesion came when they took away the ability to see your mines across the map, it acted as free intel to tell you where they were coming from without having to do anything
Even with the increase to 30 seconds on Nokk gadget she can be heard on cameras and any small action she takes reveals her.
She needs to be reverted to pre-nerf to see how she does now that grenades can't be cooked anymore.
If people complain make her silent step 50% or listen to community suggestions and trial things. She was never overpowered in the first place.
Sure, Iana is a support op, I can get on board with that, but her primary gadget is intel driven not utility clearing/disabling. Give her claymores, so she can more safely use her clones. That’s far better synergy to her primary gadget than anything else.
I think a great change for Sens would simply be that it acts like Aruni's Surya Gates. Anything and Anyone that touches the ROUs gets destroyed and/or takes damage, but that layer of the ROU gets destroyed. Just like Surya Gates, teammates can stand in and walk through the ROU but if that happens then that Layer of the ROU will be temporarily disabled. This means you can use Impacts, Nitro Cell, Smoke's Gas Grenades, Grzmot Mines, Gu Mines and all other throwable gadgets to disable/destroy parts of the ROU, but you can't send it through the ROU to destroy stuff/kill players on the other side. This also includes Tachanka which would make Tachanka a decent counter to Sens as well (even though he already is). Also increase the height slightly so it's even harder to get Nitro Cells over it but not impossible. This wouldn't make the ROU an S Tier gadget by any means but at least it would actually give Sens some unique utility rather than acting like thin smoke grenades with more counters.
Ok I love lesion I main him but his gu’s should only trigger when stepped on. The area thing where u can put them on the sides of doorframes is BS. (Also I’m a Monty/lesion partial main so I’m a bit biased to both)
I’m not mad that they took the impacts from lesion but they could’ve given him motion detectors instead. I haven’t seen high ranks run observation blockers
10:26 "I didn't go through all of it, I have a Life" got me xd
One idea I had for Sens is you can throw it on a path, but it doesn’t automatically activate, you trigger the wall activating.
Always hate rolling it and it not rolling the way I expected and now there’s a wall I don’t want. Would be cool to roll it, see the way the wall is going to look, and then activate it when I want.
2:07 the doc clip 😭
Dog Finka has nades and flashes but Iana can't? Finka is literally the most support op in the game
2:10 I was crying laughing the entire time
I think Oryx should be able to climb every ledge not only hatch.
I think it might be good buff since not every map got ledge to climb but it could be really strong in map that had ledge.
Small thing regarding Lesion, the removal of invisibility for his mines *was* a nerf, but it was a very very small nerf compounded with several buffs, making it a pretty large net buff overall. I think after this nerf he'll be in a much better state, but still strong as a defender, seeing as it's also a pretty small nerf, slight damage reduction, they take a little longer to charge, and no impacts... not really that big of changes tbh lol. Also I agree, i think the initial damage should be removed. It's there for "urgency" (for the attacker to remove it), but you still get that if you have the audio and visual cues. And I think Nokk should get that original buff they talked about years ago, going through electrical traps like kapkans and melusi's without setting them off. The upset over Iana's change is silly... you can still entry frag with her, flashbangs are NOT the make or break there -_- chill out lol. Small Oryx buff is good, should've been a thing from the jump in hindsight imo. Sens... needs an actual buff or maybe even a rework at this point... Kibas should be weaker still, wasting a full mag and then some (with ANY weapon) just to clear a single object that's *not even bulletproof* is dumb asf imo. Impact changes are good, people are overreacting about it just like Lesion and Iana imo. You can still do the things you could before, it just takes a teensy bit more skill.
(Edited for response to full video.)
Nokk has been my fav over a year now, I guess this is not much of a deal. Player still can't hear her steps while HEL presence is activated. She is not exactly a hound like ops who hunt down players. She is more likely to detect threats and a threat to Intel gathering ops.
Let’s be real sens needs a rework
I think the Nokk rework/buff that no longer activates tramps while using "Hell" ability would be pretty strong (as a Nook main that'll be sick) , but she certainly needs something else rn, silence step removal was a huge nerf, maybe not the entire rework/buff idea but giving Nook the silence step back and 15 sec cool down for 30 sec ability use would be good enough. Tho I'd like to see something like not activating traps but delivering some sort of notification or something to balance the idea of being immune to traps on "Hell"
For Sens I’d like their rollies to ber noisier to cover plant sound
Nokk is a simple fix. If her ability is active she can't trigger anything. Screamers melusis ect. But don't let her have silent step at all . If that is to strong shorten how long it can be activie. The you timing your push while making her solid op what is the problem with doing that
The Sens ROU rework concept is actually really cool
I genuinely think sens ability should be a permanent wall instead of the 10 second timer. I feel like that would make him far more interesting and ive been wanting a way to cover doorways as an attacker for so long. This could be the solution and it would make sense as to why impacts can counter it. And you have to play it smart because if you throw a sens poorly, it could mess up your team more.
i like the non invisibility but idk why 20-25 especially in quick play where people instant rush and the 10 seconds to recharge major in those situations i dont think that he shouldve been nerfed
I think they could do nokk so she’s buffed to be not pinged by any proxy gadgets like melusis, proxys,fenrirs, just like most things with aoe
Not laser stuff like kapkan
The only thing i got from this patch notes is Ubi hates Nokk mains lmao
Personally i think lesion will always be strong at least a solid pick
Because of the t5 primary.
And traps are just generally good
Just because you play Monty doesn't mean everything you said is true, you're thinking about yourself only
I do think Test Server Nøkk where she was immune to all gadgets was absolutely egregiously overpowered.
But that being said, a middle ground where she was resistant to gadgets would be nice. Like perhaps her ability makes the enemy gadgets malfunction and that's why they don't work as well. So like she moves twice as fast through Banshees, she can see twice as far through F-NATT's, she takes half damage from Kapkan traps.
Alternatively, and this kind of goes against her gadget's purpose but this works for balancing, perhaps she is immune to all gadgets but when she gets in range to activate a gadget she gets marked like Deimos for a few seconds. Yes, I know her gadget's whole point is to not get marked but perhaps she is like, "this is a middle ground I am willing to take if it means I can ignore traps".
I just think it would be terribly unfair if she could walk into site with nobody noticing unless they were watching the angle or had Solis/Frost, that would defeat the whole point of setting up traps and go against Siege's design, so having a trade off goes a long way.
my boy lesion was don wrong
It was very much deserved
2:08 when doc ignores him it
bringing back silent step for nokk would be literally the only buff she needs. nobody would play her still, because her guns are ass, but there would at least be a decent reason to play her
Fenrir should get 3 dreads that are always on. Nokk should have silent step. Lesion is not over nerfed.
Sens need to partially see trhu the smoke while standing still, like warden
another thing about lesion, they changed so it's not a electrical gadget anymore, you can't hack gu mines with brava as example
Why did they nerf the time for the gadget to deploy? Why can't they leave good this perfectly fine and alone
Fenrir and Solis are either always banned or always picked. They are very volatile operators and need either a big nerf or rework
What if Sens gaget was able to be polited like a drone. Hear me out you can throw his gaget and leave it on auto pilot, basically doing what it does right now, but if you hold the gaget to charge up you can for a short deration control where the gaget moves until it runs out of line. Instead of wild unpredictable pathing you can as sens give a controled mobile smoke cover for your team. But another idea is if an defender qere to run threw his gaget it disorients them like fenrir, except it not that you can't see your visions gets wanky for a few seconds, like dizzyness. These are just a few idea i had qhen thinking of how to mae Sens gaget better or more meaningful.
Nook nees a good change fr. She low key one of the coolest characters. I was thinking making her a 3 speed so leas noise and more distance covered with gadget, a good gun or something else. Anyone have any ideas ?
just getting back into seige after like 4 years and im just sitting here like they gave lesion the fucking super shorty?
That doc is a menace
In my opinion Lesion is in the best spot he's ever been in. I couldn't stand lesion when he released up until they nerfed him a while back. Now he's so versatile and fun to play and I don't mind playing against him as much as I did back in the day. Observation blockers will be a nice addition to his kit, and he'll still be strong with the nerfs.
2:07 best doc 2024
Lesion is still strong. Still have the gu sound qs. Still have the shotty for site set up. Now he’s got a bp which a lot of people should use more. And one of the easiest smgs to control
As a Monty main I approve of the impact nerf
Nokk doesnt even need silent step or a better loadout of anything literally just let her gadget by pass all traps like melusis gu mines that all she needs n she will be so op and good
In my opinion if sens could see through the gadget they would be much better than they currently are
Lesion's change is predictable, but its definitely not NECESSARY.
Make Nokk immune to electronic traps and alarms, but give 3 barbedwires for defenders
After hearing what you have to say on lesion, I'm going back to him now.
They should give Nokk a "high alert" ability
Is that the CoD perk where it blinks when somebody aims at you?
Yes, when another person is looking in your direction that is outside of your view.
Clash has been the worst performing defender for AGES yet they don’t touch her. For example they could buff her movespeed to regular 3 armour when unshielded? Her ability isn’t too weak her gunplay is.
02:07 Bro, this doc
The main reason why iana mains using her as entry feagger because her gadget is barely useful as intel gatherer, ffs a drone is far better than iana holo, and by removing her lethal secondary gadget is left her only with her gun, if the gun also get nerfed idk what to say
If she needs a rework i have some ideas on her hologram
-you can leave the holo on and the holo will keep moving on straight line like flores drone
-the holo will not have physical body, like you know its a hologram its a light projection, so why tf bother to gave it sound step, and if someone walk past it, they should pass through.
-the hologram's drone that project the holo would be placed on top of the holo, so the holo wont dissapear before the defender shoot the head
2:10 common doc W lmao
we all want nokk to have silent step back
Outside cams also got nerfed again
1:38 Favorite part of the video so far
Don't know why it took so long for Sens to get a 4th of his gadget. Ying has 4 flashes she can see through with smokes meanwhile Sens can't.
Just give nokk her silence step back and boom everything's fixed
Just turn sens into catalyst from apex
In terms of pushing a dumb agenda they’re already the same.
Two very different games 😑
@mikeyplayz8438 right? 🤣
What if for sens instead of you getting blinded when you run through the smoke, you start coughing violently, except for smoke for obvious reasons
The doc in the lesion clip really doesn't have many thoughts huh?
Hot take stop ubisoft should stop nerfing operators but instead buff counters
Lesion is still great, but their changes go completely against what they say they want him to be. That's why I think it's dumb.
What if she was just immune to proximity traps like fenrir melusi and Ella but physical traps or even kapkans still work since she has to actually touch something to activate it
Or just make her by pass proximity alarms and other info gadgets like melusi
Doc wanted absolutely nothing to do with you
The Sens change confuses me so much. He’s been out for 2 YEARS and he’s not being touched at all. They touched up Grim, but Sens is still so bad. The walls by themselves would be so much nicer if you could cleanly set them up, but you can’t.
My own idea for a Sens rework is to have Sens be able to turn the wall on and off whenever they like. Give it a cooldown system like Cav, Vigil, Solis, Warden, Nokk, so Sens can’t keep it on forever. But if I could actually CONTROL the wall going on and off, that makes them a lot more dynamic as a playmaker instead of “glorified smoke gernades and pray they don’t have C4/Smoke/Chanka/Goyo/bullet spam”
sens uses they / them
no i will not bother reading the chud replies to this comment
The elite of elite operators can't cook grenade 🤷🤷♂️🤷♀️
I wish they’d stop recycling guns and just give all new operators new weapons
The doc gameplay is peak 🗣️ 🔥
That Doc made me so mad. 💀"oh I have these stims, that means they're for me lol."
I think he was just a dumbass plain and simple
I honestly think they really should make Nokk be able to walk past traps completely. Yes, it'd make her considerably stronger, but I think we need like, a full season of testing that with the whole community to really decide if it's the place they want to take Nokk or if they want to keep her completely anti-camera Intel. I think, considering the rest of Nokk's kit, allowing her to walk past electronic traps completely fine, except in the same cases where she would distort on cameras, would be fair to provide to her, especially considering how the team has handled her.
This change already happen in a TS and it was too strong obviously
@@Sisyphe__damn you must really hate nøkk that’s more than one comment where you said she doesn’t need the buff
@@JordanW1101 I didn't said she doesn't needs a buff, she's useless and needs a rework obviously, but ubi said themselves that she would not get back her silent steps, same for the trap immunity. Her ability is as useless and unbuffable as cav one, the only thing they could do is making her a 3 speed (very unhealthy change for the game)
@@Sisyphe__ to balance out the ignoring electronics thing maybe give Nokk the same weakness she has on cams where if she moves to fast or interacts with something Hel glitches and electronics suddenly are able to detect her during it.
@@Sisyphe__you are very dismissive of any changes that could make her good though, she is one of the worst ops in the game, and Ubi isn’t doing much to help her, they increase her duration and then her cooldown too, which they probably shouldn’t have just to give her a little bit more power because she is just not that good, I would argue that even changing her gun is good enough because the fmg isn’t really that good
Lesions gadget use to stack anyways so why does it make any difference now
Brother your main excuse to explain that Lesion nerfs are okay was the fact that he has super shorty, yet you tweeted that they should take away super shorty from him and give it to Thorn, Do you want Lesion super nerfed or what ? If super shorty is that good and it makes this nerfs logical then why are you asking for them to take it away from Lesion and give it to Thorn in the first place ? Also when you are comparing Lesion mines with Kapkan traps you gotta remember that Kapkan traps are built on initial damage; It's instant unlike Lesion mines which have a little bit of initial damage + consistent damage; The initial damage of Lesion mines is perfectly fine because you get value from enemy to just get hit by it and it's even more balanced now that they nerfed recharge time for mines so you can't stack them aggressively as soon as you could before, Also the main reason that you would've brought Impact grenades was to keep yourself more comfortable for dealing with shield ops, Osa, impact tricking and many other reasons and it wasn't only for making rotation.
It's alright that they removed the impact grenade but they could've given a better replacement like barbed wire for more Lesion shotgun plays or for barbed wire and mine combo, like observation blocker for him seems useless compared to others ops that have it like Jager,Maestro etc unless you would want to bring them for your Anchors.
Awe, impacts are gone from Lesion. He's been my main defender since he came out, but I understand where they're coming from to remove it, so I'm not pissed. Just sad as impacts has been in his arsenal from the get-go, but giving him the Super Shorty does replace wasting a single impact for a rotation hole. I'd say a quarter of my kills has been from throwing the impacts. I don't get the shotgun ads damage thing, but I can handle it.
All I care is for them to remove cheaters from the game. I took a season off and I returned to hell.
Great vid today homie❤
shout out to kudos for being a firm giga chad legion hater fuk that op
for sens i feel a good concept would be including their music into their projector ability,
creating along with the wall audio blockers with music that sens themself listen to this could be louder than the defuse to block vital audio cues, would be cool to add a ability that incorporates the lore and a audio ability in general because i feel there should be more of them
Did they already implement shields as a primary for other operators? Or not yet
Do you mean like how fuze has the option for a shield?
@@DoctorMedicine_ yes, werent they supposed to introduce something like that?
I tried Nøkk and she feels GREAT ( dont quote me on it 😏 )
But for real though, i just wish she didn't get detected by prox alarms
Oryx change exists, i have never hit a osa shield with my ram... like why would i??
And sens is better... also apparently he has a gonne six but i cant equip it??
Like why??
Both Lion and Sens lost their gonne-6 by getting Frag granades after the Frag rework (it's a bug in the gonne-6's skins that shows you their icon they don't have gonne-6 anymore)
@@salvagesonic6338 damn, that sucks
@@Its_Only_Chill Still funny how Glaz is the only operator that has both Frags and gonne-6 (Ubi specifically said NO operator will have both gonne-6 and Frags in their loadout)
@@salvagesonic6338 I feel like sens deserves both considering it's well... _sens_
@@salvagesonic6338Playing glaz gonne 6 is trolling anyway
6:39 Why do you call Iana "Ayana"? These are 2 completely different names
The blocker’s are most useless thing since the one time impact secondaries