Did think thunderjaw has proven to be better. Thunderjaw put more of a fight when facing a overriden slaughter spine. While the slaughter spine was absolutely decimated when it fought the overriden thunderjaw. But you knows. Maybe if the slaughter spine had better Ai then it might win
Even with proper AI I doubt it would change the outcome... The weaponry on the thunderjaw tears through machine armor way too well esp. the disc lancher, which deploys very fast and once launched the lasers wont stop homing into its target even if the thunderjaw gets staggered or knocked down.
I felt like thunderjaw striked more but slaughter spine won. 😅 Maybe you set it as aggressive override with more health and strike? Imagining how thunderjaw will kill this quickly if we override 😂
There are a few factors that make this matchup so lopsided: 1: The Slaughterspine's attack animations are fairly lengthy, especially its ranged attacks. It has to wave its tail around before it fires the tail beams, whereas the Thunderjaw just looks and the rapid-fire cannons start shooting immediately. 2: The Slaughterspine's ranged attacks are all plasma while the Thunderjaw's are a mixture of Impact and Explosive. The Explosive shots from its Disc Launchers especially are highly effective since they can strike multiple components, while the Slaughterspine's ranged attacks scatter over a wide area and thus most of them will miss the Thunderjaw. 3: The Slaughterspine uses its roar way too often. Roar only effects Aloy, doesn't do jack to machines. 4: The profile of both machines and the way in which they attack means that the Thunderjaw's attacks have considerably better chances of striking a weak spot than the Slaughterspine's. Functionally, the Slaughterspine fights more like a boss monster- big, impressive, but also slow and fairly easy to dodge with attacks that focus more on battlefield control than damage output. The Thunderjaw just has virtually all the odds in it favor.
@@Butteredsausage177 Because that was an overidden Slaughterspine. However, that's one case, because half the time, the normal Thunderjaw can beat an overidden Slaughterspine, if the AI decided to use the Disc Launcher spam more often, it beats it. Meanwhile, an overriden Thunderjaw is pretty much invicible.
@grimm6jack Ah gotcha, thunderjaw didn't use the disk launcher much this time. Buts it's uncommon for that to happen. I should've realized over ridden machines are stronger because I see it in skills all the time now that I think about it.
@@jorgechavarria4799 just imagine such GAIA units being remote-controlled by players rather than the current mob AIs. yeah. it would be looking more ridiculous, but at least one can get the picture already.
Its interesting how the SS just does more attack variety when the target is sticked to the ground, here it seems that SS is detecting the body itself of the TJ from above From previous fights ive seen, like a Stormbird and a SS, i can safely say that the AI of the SS definitely needs an improovement to where are enemies located
@@TheWoudjezo No, look at the icon, SS was on aggressive mode as well. And Aggressive or Defensive doesn't change the attack power or stats, it just changes whether the machine will start the fight or not. Once the fight starts, it doesn't matter. SS has cool design and attacks, but the AI sucks
@@Maize_Sings for a Second from Yesterday, I assumed you were referring in this channel's other video elsewhere. already uploaded, but have not seen by me yet....
eugh.... (02:58). now if it was on an open field map (due to guerrilla's Damned, poor robotic vs robotic ai scenarios still: on slaughterspine units for example), then maybe the mini plasma zilla-like inspired unit would have more chances. (better wait for some H2:FW PC version then....eventually).
Quite interesting how when SS is overridden the battle takes longer and SS ultimately wins. But when TJ is overridden its almost immediately a KO. Definitely would say bad AI funcion. Half the attacks missed or they just stared and walked around each other. Wish theyd fight each other like they do with Aloy. And thank you or making this vid! These 2 are my favorite machines and Ive been wanting to see them go head to head 👁👄👁 great way to get free resources too without the work 😂
01. (so This is 'Only' What you are capable of, guerrilla games? each, 'Next half a Decade or like Long next new horizon game AND even DLC release' and all? Eugh....Pathetic. [sighed Sadly]). 02. '-And 2nd Site Thunderjaw and Stormb-'. technically, there already is one since the launch Day from last Year's....kind of.
@@Artimus_Prime yes. I was thinking similarly about it too. it was only a mission-locked. (and not a free roaming pass-time one that any of us can just do).
@@CaptainPilipinas lol what ? a game of the scale of Horizon just takes a long ass time to develop, we probably will get Horizon 3 in the twillight of this gen, i wager 2025, and thats perfectly reasonable, i want it to be all the devs probably want it to be, so take your time Guerilla.
@@nicolaslabra2225 (ah. I did not see you there). calm....fighter. it is like, Night time over here from where I'm currently in, so. too much early to make Something in here all of a sudden now, no? Wrong timings aside for now. I'll read this for later. hold on....
Im suprized the thunderjaw lost after delivering all that damage with its explosive disks and guns. It only took a couple lazer strikes to kill the thunder jaw.
The thunderjaw lose his crown of "most dangerous machine" for a copy of him self! One fact i notice:the overided machines have a AI more smart than the normal one
if anything the Thunderjaw reclaimes his throne in FW, in Zero Dawn it was one of the most dangerous, but with Frozen Wilds and the Fireclaws arriving Thunderjaws where dethroned, in TJ vs FC matches the Thunderjaw would never use its ranged attacks agaisnt the Fireclaw, and it suffered because Fireclaws are balanced to be way tankier than Thunderjaws in Zero dawn, in Forbidden West i think Thunderjaws are tankier and hit harder than Fireclaws wich have been nerfed, i think an Apex Thunderjaw will wreck any machine you put in front of it save for a Horus
Can you make Overriden Scorcher vs Normal Fireclaw near the DLC cauldron area but first kill all the glinthawks nearby or else they'll disturb in fighting
It's part of the map in the burning shores DLC. There is a Thunderjaw site next to a slaughterspine site. To make the override infinite, you need to equip the tanakth technician armor. Thank you for watching ❤️
I'll let y'all be the judge : )
Thunderjaw 💪
Did think thunderjaw has proven to be better.
Thunderjaw put more of a fight when facing a overriden slaughter spine. While the slaughter spine was absolutely decimated when it fought the overriden thunderjaw. But you knows. Maybe if the slaughter spine had better Ai then it might win
Even with proper AI I doubt it would change the outcome... The weaponry on the thunderjaw tears through machine armor way too well esp. the disc lancher, which deploys very fast and once launched the lasers wont stop homing into its target even if the thunderjaw gets staggered or knocked down.
I felt like thunderjaw striked more but slaughter spine won. 😅 Maybe you set it as aggressive override with more health and strike? Imagining how thunderjaw will kill this quickly if we override 😂
@@rahulrandy7660 thunderjaw obliterates
There are a few factors that make this matchup so lopsided:
1: The Slaughterspine's attack animations are fairly lengthy, especially its ranged attacks. It has to wave its tail around before it fires the tail beams, whereas the Thunderjaw just looks and the rapid-fire cannons start shooting immediately.
2: The Slaughterspine's ranged attacks are all plasma while the Thunderjaw's are a mixture of Impact and Explosive. The Explosive shots from its Disc Launchers especially are highly effective since they can strike multiple components, while the Slaughterspine's ranged attacks scatter over a wide area and thus most of them will miss the Thunderjaw.
3: The Slaughterspine uses its roar way too often. Roar only effects Aloy, doesn't do jack to machines.
4: The profile of both machines and the way in which they attack means that the Thunderjaw's attacks have considerably better chances of striking a weak spot than the Slaughterspine's.
Functionally, the Slaughterspine fights more like a boss monster- big, impressive, but also slow and fairly easy to dodge with attacks that focus more on battlefield control than damage output. The Thunderjaw just has virtually all the odds in it favor.
The Thunderjaw's Disc Launcher spam is so ridiculously overpowered in this game AGAINST other machines.
It still lost which is crazy. The thunder jaw was hammering the slaughter spine. Slaughter spin did almost nothing but it won somehow
@@Butteredsausage177 Because that was an overidden Slaughterspine. However, that's one case, because half the time, the normal Thunderjaw can beat an overidden Slaughterspine, if the AI decided to use the Disc Launcher spam more often, it beats it.
Meanwhile, an overriden Thunderjaw is pretty much invicible.
@grimm6jack Ah gotcha, thunderjaw didn't use the disk launcher much this time. Buts it's uncommon for that to happen. I should've realized over ridden machines are stronger because I see it in skills all the time now that I think about it.
Slaughterspine definition: Best at ground control
Thunderjaw definition: badass wanna just wreck one by one
Curses, Guerilla. You gave even less ai to SS than Tremortusk got.
Feh. that's what I always say too.
I Agree.
Literally Slaughterspine is doing the bare minimum... I hope it can be fixed on the next patches cause this is such an unfair fight tho
@@jorgechavarria4799 just imagine such GAIA units being remote-controlled by players rather than the current mob AIs.
yeah.
it would be looking more ridiculous, but at least one can get the picture already.
it just goes to show....
*if you are listening to these reminders, guerrilla!*
No matter what the situation my be, the one you override will AWAYS win
Thanks man, I’m just going to override this redeye watcher and hope it takes out that fire claw.
Wow I wanted to see this for so long but man the slaughterspine ai is so bad it's not even fighting
Yeah in another vid though the overridden Thunderjaw took down the Slaughterspine within ten seconds, it didn't even let it turn back and attack
Its interesting how the SS just does more attack variety when the target is sticked to the ground, here it seems that SS is detecting the body itself of the TJ from above
From previous fights ive seen, like a Stormbird and a SS, i can safely say that the AI of the SS definitely needs an improovement to where are enemies located
Nice video! Keep up the good work.
Conclusion:
Slaughterspine has terrible AI
Its attacks are just very slow
He was on defensive mode! While the TJ was on aggressive whe overdrived
@@TheWoudjezo No, look at the icon, SS was on aggressive mode as well.
And Aggressive or Defensive doesn't change the attack power or stats, it just changes whether the machine will start the fight or not. Once the fight starts, it doesn't matter.
SS has cool design and attacks, but the AI sucks
Jurassic Park 3 rematch lol
That slaughterspine got shredded in the 2nd round
reconsider the possibility though:
....
[EDIT]: (huh. there is a second round here after all).
@@CaptainPilipinas😂
@@CaptainPilipinas told you 😂
@@Maize_Sings for a Second from Yesterday, I assumed you were referring in this channel's other video elsewhere. already uploaded, but have not seen by me yet....
@@CaptainPilipinas that makes sense, I’m gonna to this myself when I get get enough in the dlc
Truly an uphill battle
finally??....
(and this is before some of this sequel's mods too?).
.
.
.
.
.
.
.
.
unless the horizon machine ais are still bad?....
eugh.... (02:58). now if it was on an open field map (due to guerrilla's Damned, poor robotic vs robotic ai scenarios still: on slaughterspine units for example), then maybe the mini plasma zilla-like inspired unit would have more chances.
(better wait for some H2:FW PC version then....eventually).
that's more like it, you *Slow processing* ai. (04:00).
Quite interesting how when SS is overridden the battle takes longer and SS ultimately wins. But when TJ is overridden its almost immediately a KO.
Definitely would say bad AI funcion. Half the attacks missed or they just stared and walked around each other. Wish theyd fight each other like they do with Aloy.
And thank you or making this vid! These 2 are my favorite machines and Ive been wanting to see them go head to head 👁👄👁 great way to get free resources too without the work 😂
Now in next dlc or next game we need two sites which Spawns Slaughterspine And Fireclaw First Site And 2nd Site Thunderjaw and Stormbird
01. (so This is 'Only' What you are capable of, guerrilla games?
each, 'Next half a Decade or like Long next new horizon game AND even DLC release' and all?
Eugh....Pathetic. [sighed Sadly]).
02. '-And 2nd Site Thunderjaw and Stormb-'.
technically, there already is one since the launch Day from last Year's....kind of.
@@CaptainPilipinas yeah there is a site of thunderjaw and Stormbird together but it's only in a sidequest where you have to fight thunderjaw first
@@Artimus_Prime yes. I was thinking similarly about it too.
it was only a mission-locked. (and not a free roaming pass-time one that any of us can just do).
@@CaptainPilipinas lol what ? a game of the scale of Horizon just takes a long ass time to develop, we probably will get Horizon 3 in the twillight of this gen, i wager 2025, and thats perfectly reasonable, i want it to be all the devs probably want it to be, so take your time Guerilla.
@@nicolaslabra2225 (ah. I did not see you there).
calm....fighter.
it is like, Night time over here from where I'm currently in, so.
too much early to make Something in here all of a sudden now, no?
Wrong timings aside for now. I'll read this for later. hold on....
Now there are no doubts
There shouldn't be
Im suprized the thunderjaw lost after delivering all that damage with its explosive disks and guns. It only took a couple lazer strikes to kill the thunder jaw.
Do you think one day you can do one with a few Overriden Tracker Burrowers and a Tremortusk but with the Override Overdrive valor surge?
The thunderjaw lose his crown of "most dangerous machine" for a copy of him self!
One fact i notice:the overided machines have a AI more smart than the normal one
if anything the Thunderjaw reclaimes his throne in FW, in Zero Dawn it was one of the most dangerous, but with Frozen Wilds and the Fireclaws arriving Thunderjaws where dethroned, in TJ vs FC matches the Thunderjaw would never use its ranged attacks agaisnt the Fireclaw, and it suffered because Fireclaws are balanced to be way tankier than Thunderjaws in Zero dawn, in Forbidden West i think Thunderjaws are tankier and hit harder than Fireclaws wich have been nerfed, i think an Apex Thunderjaw will wreck any machine you put in front of it save for a Horus
1:44-1:53:ратататататата😂
Feels like jurassic park
Ive done this a few times recenlty and the Thunderjaw murders the Slaughterspine with ease everytime.
Do Slaughterspine vs Fireclaw
Spinosaurus vs Tyrannosaurus Rex
There u have it, thr Thunderjaw took down that Slaughterspine in a about ten seconds. I think Slaughterspine is more of a showoff than a fighter 😂
FINALLY!
Can you make Overriden Scorcher vs Normal Fireclaw near the DLC cauldron area but first kill all the glinthawks nearby or else they'll disturb in fighting
how did you do this ? how to make override last that long ? thank you bro
It's part of the map in the burning shores DLC. There is a Thunderjaw site next to a slaughterspine site. To make the override infinite, you need to equip the tanakth technician armor. Thank you for watching ❤️
@@thetakasiguy7685 do you need any skills/coils for armour as well ?
@@duyhungphannguyen3049 For infinite overrides, that armor doesn't need anything extra
Her legend has defeated a cheap fake
thunder boi is the best
It would be more fun to watch without any orverride buffs.
Godzilla wannabe that shows off too much vs walking fortress rex
Slaughterspine did fkall half the fight