@@RoxiieReadsLore give it a shot. It's pretty fun and much more forgiving than you may think. I completed my first attempt and I'm certainly not one of these guys who knows the game inside and out. But it gives a lot of exciting moments that make the game feel fresh again. Play however you like of course!
@@csquared4538 Currently wrapping up my very first playthrough after 160 hours. Next up is tactician playthrough, and after that I will go forth into Honor Mode. This game's got its hooks into me so I def do plan on honor mode...eventually.
That's a great point! You can also throw random objects for bludgeoning, but light hammers are a lot, well, lighter than hauling around heavy things to chuck at him. Probably C tier for that reason.
Shattered Flail has a third way of getting around its downside: give it to Karlach. After her Act 2 engine upgrade, she's immune to charm effects, which the madness counts as.
Interesting! Most charm immunity doesn't prevent the madness (even though it should - calm emotions doesn't work even though that's what the spell is literally designed for, which irritates me). If karlach's immunity does, that's kind of cool!
In defense of the light hammer, it's the only early throwing weapon that does bludgeoning damage, which may be relevant in the Grym fight for instance.
Yeah, me having like 10 of them on my barbarian thrower shaved my honor mode run in that fight. Having them be good for a single fight for a single build might not change their placement but it is something that is nice to know.
Honestly, just having a stack of Light hammers, handaxes, and javelins on your throwing character is just useful for always having all three damage types, just in case
I mostly love Blood of Lathander for how it makes Cazador go from a decently difficult fight that you need to solidly prep for to making him flop around like a fish and be pathetic.
by far the best part about that passive isnt even the blindness its just how horribly it breaks enemy ai, they be running in circles not able to decide whether to enter the light or not and waste whole turns positioning just for me to move to them and make them reposition again
Shattered Flail + Loviatar's scourge on a dual wielding Tiger Barbarian with the periapt of health for max heal and the boots of stormy clamour and wolverine aspect will bleed, maim, prone enemies. Self-heal, do necrotic damage to an area. Good damage, massive control, nearly immortal if you wear adamantine splint (so no crits), resistance to physical attacks with healing to counter any self-damage. Just amazing. You can keep this for almost the whole game. You can swap in several different off-hands.
You could keep the build for the whole game, but it's hard to see why you wouldn't switch to the punch drunk bastard in act 2. Similar properties, even more compatibility with reverb because the bastard's AOE is thunder, and GWM.
God, getting the Blood of Lathander near the end of Act 1 (you can still do the Grymforge after, if you're feeling ballsy), is when the power curve really starts to "into space." Also featured in the power curve: Dual Eldritch Blast, 3rd level spells, and the Zaith'isk parasite bonus action.
I use the club of hill giant strength a lot, but never to fight. It is wielded by the character of lower strength to allow him to jump better and passed around if needed. Normally, it's my scout, usually Astarion as Ranger/Rogue who carries it most of the time, helping him to jump, gather more loot, move heavy things and so on. It's also useful when sniping with the same character, using the titan bow to get advantage of the extra damage fro strength. But, when things get close and personal, I have much better finesse weapons.
I'm not sure what's going on with the Ironwood Club, but when my wife and I did a co-op run, I played a Gloomstalker Life Cleric with a Druid dip and used that club with the shield that reflects damage when you have Shillelagh up and it would regularly hit over 20 damage per swing.
It should! With shillelagh it has 1d8+1 base, plus your wisdom (probably 4 or 5), plus the d4 passive, plus the d8 from the gloomstalker attack. That's 17.5 average, with max damage of 26 - before you add any bonuses you might have from buffs or other equipment. That's what makes shillelagh so great, especially early game!
@Cephalopocalypse Even the regular attacks seemed to have more oomph than they should have. I can't find it now, but I swear I saw a video or Reddit post where someone theorized it was doubling something up when you paired it with the Shield. It would be nice to have confirmation so maybe I'll redo the build in one of my current runs and test it out (been wanting to run it with Booming Blade for the most epic bonking experience anyway), so maybe I can report back.
I think torch of revocation should be c-tier at least as it is simply the best dmg for shileleagh users, yes the magical staffs are typically better for druid or nature cleric as they are full spellcasters but on your rizzadin build or spore druid fighter multiclass the torch is just the best option with the highest dmg even beating the ironwood club
You forgot to mention the one downside of torches which is sometimes it will light flammable surfaces on fire if you walk over them while simply holding one in your hand.
one other downside i might note for the shadow lantern - which i dont know whether its a bug or by design - is that the shadow isnt capable of climbing or jumping. it cant go up ladders, vines, etc, and it cant cross any sort of chasm, i dont recall whether it can go up stairs but regardless theres a huge amount of terrain that it just cant cross and gets left behind in. its honestly really annoying and imo with that in mind its mainly useful to toss it out for like 1 encounter, *maybe* two if theres very little distance in between, then forget about it, which is a shame since its such a cool summon
for what it’s worth in the Deva Mace, I’ve gotten it recently on PC with picking up the body and swapping the weapon from another character, no controller shenanigans. But yes, multiple methods for sure!
Just finished my second honour mode play through, in part thanks to and in part because of your continuous detailed presentation of the many fun mechanics in this game. (Party was a swords bard archer, a GS ranger/AS rogue/fighter, an abjuration wizard and an Elk Heart Barbarian/Fighter/Monk.)
Could you give me some more specifics about the barb/fighter/monk multiclass please? Ive literally never heard of anyone doing that build before but it sounds like alot of fun!
@@bred223 not OP, but mine started barb for constitution unarmoured defense, monk cause strong and either 3 or 4 levels of fighter for fighting style, second wind, feat etc.
@@bred223 Ceph has a video on it, calls it the Trampler. Key game mechanic is using Primal Stampede to lock down huge numbers of enemies. Certain fights this made trivial, but i found myself slightly more frequently throwing weapons, as this party liked to start combats from stealth and was often decimating enemies from range.
Don’t know if it’s bugged but I don’t think the radiant damage from the shining staver transfers over when thrown- it kind of killed one of my fun thrower build ideas. Justice for light hammers!
Can confirm it doesn't work. I had it bound as a backup during act 2 in case something was resistant to the piercing damage of the pike. I found out the hard way that when thrown it does not do radiant damage. Was a bummer to learn that.
Great stuff as always man! Even though I'm currently between BG3 runs, I just love listening to your tierlists while doing miniature painting... gives me so many ideas for future builds.
Hey Ceph, if I'm not mistaken the Shadow Lantern can go in your torch slot, so you can still summon the shadow while holding a different weapon! I understand that using it that way kind of defeats the purpose of evaluating it as a weapon, but I figured I'd point that out in case you missed it
On the topic of BG3 content: i did really enjoy the spellblade wizard build guide, and would be very interested in more modded character builds. Some of my favourites that i recently played with are the mind weaver and elementalist, so i would like seeing your take on how to build these classes. The mind weaver seemed largely balanced to me, whereas the elementalist steers more on the power fantasy side, but both had nice custom skills and art, which deserve mentioning
@@zegreatpumpkinani9161 The base item for the blood of Lathander is a mace+3, as such it inherits the mace's weapon actions. You can always tell the base item of a weapon by looking at the bottom left of the weapon card. I think OP's comment wanted the base item to have been a Morning Star instead of a mace.
Great vid as always! Im new to this kind of game. Do you plan to do a vid how different iteams work with other iteams? I learnd a lot from your vids. great work keep it up!
i started typing a comment about the Club of HGS and the Titanstring Bow until you beat me to it!! (i am lazy and hate spending all my gold in act 1, where I need it most)
I used titanstring + club of hill giant strength the whole game in my (recently completed) first honour run. Was a sword bard and by far my strongest character. Really carried the run.
@@JoshSweetvale I think I used gloves of archery as well and eventually multiclassed into fighter. I basically played sword bard like a ranged fighter. It felt like a waste of time to cast when I could kill multiple enemies or one powerful enemy per turn. I had very few boss encounters where the boss ever got to act.
@@travisretriever7473And by your friends at Waning Moon Brewing, who are introducing a new Hazy Cloud Giant Elixir IPA. Drink. Make it drank. Be drunk.
Not related to the subject of the video, but your mic in this video is slightly worse than in the previous ones (maybe you are traveling or something, but just saying in case it's a setting thing) Thanks for all the BG3 videos, your knowledge helped a lot to get back into the game to try out honor mode!
Thanks for the heads up! Sadly this video was recorded right after my old PC died and I had to replace it, so I had to recreate my audio settings from memory on the new one at very short notice - should be fixed on subsequent videos! Awesome, glad to hear it - good luck with the runs!
Club of hill giant strength not being S tier is a crime. It's sufficient strength to replace an elixir on any titanstring (meaning almost every archer) and every throwing build not utilizing a returning weapon, and it's available quite early. Especially for archers, the freed up elixir slot can readily mean a trade of -1 damage/attack for +1 attack/turn with bloodlust, and you can stack bloodlusts up in the same place you get the club by buying from derryth directly or through buying worg fangs off of her and using an alchemist hireling. In its context, I don't see how it's not the strongest item on this list.
Yea, but you have to consider that even for ranged characters the club of hill giant strength has some decent competition: if you run titanstring + club and shield, then your melee is gonna be absolutely pathetic, and you miss out on the increased crit rate you can get from the knife of the undermountain king, bloodlust is conditional around killing stuff but if you run titanstring your character will likely be primarily focusing on bursting down a high value target like a boss/elite anyway, so haste can do the same job but without needing to attack other enemies as a consideration, you can dual weild them but unless you wanna have a really unstealthy archer you are gonna have pretty poor AC And while titanstring is a very good bow, you can get away with using other ones with better utility at which point the club becomes entirely useless... Besides, thrower would probably be making better use of the extra strenght anyway since it adds more than just flat damage to what their build does
@@domaxltv Pathetic melee - You're a ranged martial. You want to melee 0% of the time. "and you miss out on the increased crit rate you can get from the knife of the undermountain king" - Only if you're running shield and club. It's a club - it's light, you can run club + knife and trade the AC for the crit chance. That said, crit chance is not a very powerful investment here, anyway. Most of your damage is coming from sharpshooter and titan weapon, neither of which are doubled on a crit. All of which is to say, you don't actually benefit too terribly much from critical hits except on arrows of slaying, and you're going to want guaranteed crits (luck of the far realms, assassinate) on these arrows, not random ones. The knife is really overrated on ranged martials most of the time - it's just not relevant to how you actually deal your bread and butter damage. "if you run titanstring your character will likely be primarily focusing on bursting down a high value target like a boss/elite anyway" Why? Your character will be equally adept at killing any kind of enemy. You have the two additional options of using arrows of slaying for doubling your single target damage (which includes the damage not doubled by crits, i.e. sharpshooter + titan weapon), or arrow of many targets for huge AOE damage. Using an arrow of slaying to take out a mook, proc bloodlust, and functionally turn that into a free attack is easy to do in almost every encounter and extremely powerful. "haste can do the same job but without needing to attack other enemies as a consideration," And you can run haste AND bloodlust for yet another attack, which is still a 33% improvement in DPR over the hasted only setup. Bloodlust isn't _necessarily_ the best elixir in the general sense, but for any archer, it absolutely is. "you can get away with using other [bows] with better utility at which point the club becomes entirely useless" As does any elixir of strength. I don't see your point here - we're just comparing elixir of strength to club of hill giant str on an archer. For other bows - although every other ranged martial setup aside from 2x hand crossbows is objectively _MUCH_ worse than titanstring for any archer prior to act 3 - neither strength option matters at all. "Besides, thrower would probably be making better use of the extra strenght anyway since it adds more than just flat damage to what their build does" Should be adding the same amount of damage to each. For a TB thrower, you get (str or dex) + str. For an archer, you get dex + str from titanstring. The +str is constant between these two. Just because the base stat differs Also, any throwers with returning weapons can't run any offhand options. The game switches an offhand weapon to mainhand the moment you throw, and then equips the returning weapon over your mainhand when it returns. Or, if you run the returning weapon in your offhand, it just equips over your mainhand with no swap. This all amounts to unequipping any dual-wielded weapon on a thrower build. Practically, you can't use the club on a thrower unless you're only throwing items that don't return, so no EK bound weapons (meaning no lightning jabber in act 2) and no returning pike, dwarven thrower, or nyrulna. This means that there's a MUCH stronger incentive to run an elixir of strength on a thrower since there just isn't an alternative way to cheat strength onto their kit.
I feel like if I threw a javelin at someone, it would inflict a gaping wound regardless. I know, it's a game, not real life, but I found that bit amusing
Informal poll - Seriously, how many of you people regularly dip weapons in candles and stuff? I specifically set out on a playthrough to do this and I got to the dank crypt at level 2 and 3 and gave up on it. In like 700 hours of playtime that was the ONLY time I actively tried to dip weapons in every encounter or even intentionally try to dip weapons.
12:05 I do not understand this argument at all. Getting a returning weapon is as easy as walking to the goblin camp, getting inside and talking to the vendor in the main courtyard. If you need more than 1 returning weapon, ok, but otherwise A tier is ridiculously high.
Sussur is an abbreviation of a real word - sussuration - meaning whisper. In US english it's pronounced the way I said it, in british english it's pronounced the way the narrator says it. Credit though for being one of the very few people to correct my pronunciation who's actually more or less right!
I always have Shatterd Flail weapon for sale. ; I'm automatically scared of items with obvious downsides. I will try to implement it in some build now. Thank you.
The more I watch your videos, the more I realise I haven't got the slightest clue how most of this stuff works, especially the spells. Unfortunately this means I don't tend to use them, aside from maybe the healing spells with Shadowheart or very specific occasions. I'd like to use more stuff but I'm always afraid I might waste an attack or use a spell which I might need later (which I never get around to either lol) so I just don't. I just rely on swords, daggers & bows/crossbows for every battle but alas this does get a tad boring.
Hi thanks for sticking with BG3! Re the club of hill giant strength for monks, I have not been able to put a weapon in the offhand if my main hand is empty. Is that always true? If so then what would be in the monks primary weapon hand if you have the club in the other?
Thanks! To get an offhand weapon with empty mainhand, there's a dumb workaround: - equip two light weapons, club in offhand, any other weapon in mainhand - open another character's inventory and drag the weapon from your mainhand slot to theirs Now you're left with just the club (or whatever weapon you want to use offhand) equipped in your offhand and an empty mainhand, and your monk can unarmed strike with the strength bonus!
@@Cephalopocalypse wow who woulda thought. maybe one day you can give a peak behind the curtain about how you (or anyone) figures out such hidden exploits and mechanics? Like how do you test items to know when the tooltips are wrong? It must require a hella lot of work and an efficient system. I’d love to know how the first person discovered how to save Alfira from the Dark Urge, or how to kidnap and relocate NPCs etc. (ive never mastered the kidnapping thing)
@@doloresabernathy9809you weren't asking me lol but for me, in the games I've been more knowledgeable about, it just comes down to getting to know how the game's logic works, and finding weird intersections where weird things might happen. Definitely if you have a desired outcome you can spend time trying to noodle around with educated guesses to confuse the logic, or help it out with something the developers didn't account for but might have enjoyed!
Do you take character build ideas from your audience, and if so, how might one bring one to your attention? I have a build I've been using in my most recent playthrough that has been a ton of fun and does some pretty powerful things. It is, however, very item dependent. Love the content, btw!
Since the Torch is available from as soon as you left the Nautiloid, shouldn't it be at the beggining of the tier? I understand that you had them in alphabetical order, but the torch is way better than a +1 Mace since you have it way sooner. :) Also, for a Druid is probably the best weapon available for almost the whole Act 1 (would be A tier at least). :)
Its always worth noting that any of these weapons which a monk gets proficiency for from some source can be used with Dexterity (the best stat) and gets the dice upgraded to 1d6 at level 3, and 1d8 at level 9. Given stunning strikes can be made with weapon attacks, some of these have more value for monks specifically. Weapon monks are excellent even if tavern brawler monks are better versions of a monk.
Flails were real weapons, historically. Especially the two handed versions that were used as modified farm tools. Commonly depiction being used from the back of war-wagons.
Wait... Am i misremembering. I thought the Ironwood club was available in act 1. When you kill the enemies to get the letter to expose Kagha at the druid grove, the tree dudes drop them don't they? Or is that some other tree club i also ignored?
You're thinking of the twisting branch, which Ceph missed on the tier list. But it's identical to the regular club mechanically and is harder to obtain, so I'm sure he'd give it D tier.
Im almost never not using the hill giants strength. Increase jump distance in a pinch, titanstring bow, just an easy less managing way than the elixers you have to buy and that other characters like monks and paladins would want your elixers more
I've still never played with a throwing character. Aside from abusing Tavern Brawler, when is a thrown weapon for a Strength-based character going to be better than giving them a Heavy Crossbow, or even the Titanstring Longbow?
I find i dont want to use either of the legendary maces in Act 3 for my clerics because of the staff of cherished necromancy. Id take several free uses of lv 6 inflict wounds over a weapon that I'll rarely use to attack. A healing aura once a day just doesn't compare.
I personally tend to use Phalar Aluve if I have a cleric in Act 3. Agreed that the devotee's mace rarely comes up, but I think S tier is still fair because if you have a character who wants to make weapon attacks but only has simple weapon proficiency, it is the best option (without bug abuse). I've never used it personally, but I do want to try playing Ceph's cleric/monk radiating orb build at some point and I plan to use it then.
It’s shocking to me that people have such strong feelings about tier lists that it requires commentary on appropriate social behavior. Please behave with decorum.
It's genuinely fascinating to me how poorly people are comfortable acting in public. Obviously the internet brings out the worst in people, and gamers as a group aren't the best socialized, but the incredibly embarrassing behaviour I see is bizarre - often from full grown adults! Just weird.
I don't even play Honor Mode I just like hearing this dude's opinions.
Haha, thanks!
@@RoxiieReadsLore give it a shot. It's pretty fun and much more forgiving than you may think. I completed my first attempt and I'm certainly not one of these guys who knows the game inside and out. But it gives a lot of exciting moments that make the game feel fresh again.
Play however you like of course!
Its the detail I think, hearing the whole thought process and buildcrafting behind his decisions make it fun even if you don't plan to use the advice.
bro i dont even own the game i just like his content
@@csquared4538 Currently wrapping up my very first playthrough after 160 hours. Next up is tactician playthrough, and after that I will go forth into Honor Mode. This game's got its hooks into me so I def do plan on honor mode...eventually.
Justice for throwing light hammers at Grym!
Yes! I hoover up and horde every light hammer I can find in the early game just for that fight,
I sure wish I could get the dwarven thrower before act three for that exact reason
Also leave half your team up high and throw from the stairs
That's a great point! You can also throw random objects for bludgeoning, but light hammers are a lot, well, lighter than hauling around heavy things to chuck at him. Probably C tier for that reason.
Yes! Skybreaker fixes that!
Shattered Flail has a third way of getting around its downside: give it to Karlach. After her Act 2 engine upgrade, she's immune to charm effects, which the madness counts as.
Interesting! Most charm immunity doesn't prevent the madness (even though it should - calm emotions doesn't work even though that's what the spell is literally designed for, which irritates me). If karlach's immunity does, that's kind of cool!
In defense of the light hammer, it's the only early throwing weapon that does bludgeoning damage, which may be relevant in the Grym fight for instance.
Yeah, me having like 10 of them on my barbarian thrower shaved my honor mode run in that fight. Having them be good for a single fight for a single build might not change their placement but it is something that is nice to know.
@@drschwandi3687 It's situationally useful which should make it C tier by Ceph's own criteria.
@@UngodlyFreak Absolutely, might be something he changes for his complete video once all of the weapon tier lists are out.
also some traps are weak to bludgening or resistant to the other dmg types and hammers are a good way to get rid of them
Honestly, just having a stack of Light hammers, handaxes, and javelins on your throwing character is just useful for always having all three damage types, just in case
On the salami:
I am picturing a barbarian screeching like a chimpanzee and yeeting salamis in enemies’ faces, blinding them, and laughing hard.
I mostly love Blood of Lathander for how it makes Cazador go from a decently difficult fight that you need to solidly prep for to making him flop around like a fish and be pathetic.
by far the best part about that passive isnt even the blindness its just how horribly it breaks enemy ai, they be running in circles not able to decide whether to enter the light or not and waste whole turns positioning just for me to move to them and make them reposition again
Shattered Flail + Loviatar's scourge on a dual wielding Tiger Barbarian with the periapt of health for max heal and the boots of stormy clamour and wolverine aspect will bleed, maim, prone enemies. Self-heal, do necrotic damage to an area. Good damage, massive control, nearly immortal if you wear adamantine splint (so no crits), resistance to physical attacks with healing to counter any self-damage. Just amazing. You can keep this for almost the whole game. You can swap in several different off-hands.
You could keep the build for the whole game, but it's hard to see why you wouldn't switch to the punch drunk bastard in act 2. Similar properties, even more compatibility with reverb because the bastard's AOE is thunder, and GWM.
Flails WERE real weapons, the idea that they weren't is a myth. They weren't common but plenty of weapons were specialised and uncommon.
Came to the comments to say this.
Can't wait to see the two handed and versatile weapons tier list.
I’m so ready for the historical flail rant
God, getting the Blood of Lathander near the end of Act 1 (you can still do the Grymforge after, if you're feeling ballsy), is when the power curve really starts to "into space."
Also featured in the power curve: Dual Eldritch Blast, 3rd level spells, and the Zaith'isk parasite bonus action.
I use the club of hill giant strength a lot, but never to fight. It is wielded by the character of lower strength to allow him to jump better and passed around if needed. Normally, it's my scout, usually Astarion as Ranger/Rogue who carries it most of the time, helping him to jump, gather more loot, move heavy things and so on. It's also useful when sniping with the same character, using the titan bow to get advantage of the extra damage fro strength. But, when things get close and personal, I have much better finesse weapons.
It is really handy for this!
Lovitar Scourge AoE works with Callous Glow Ring for extra Radiant dmg.
With the right gloves thats AoE radianting orb or reberveration.
I'm not sure what's going on with the Ironwood Club, but when my wife and I did a co-op run, I played a Gloomstalker Life Cleric with a Druid dip and used that club with the shield that reflects damage when you have Shillelagh up and it would regularly hit over 20 damage per swing.
It should! With shillelagh it has 1d8+1 base, plus your wisdom (probably 4 or 5), plus the d4 passive, plus the d8 from the gloomstalker attack. That's 17.5 average, with max damage of 26 - before you add any bonuses you might have from buffs or other equipment. That's what makes shillelagh so great, especially early game!
@Cephalopocalypse Even the regular attacks seemed to have more oomph than they should have. I can't find it now, but I swear I saw a video or Reddit post where someone theorized it was doubling something up when you paired it with the Shield. It would be nice to have confirmation so maybe I'll redo the build in one of my current runs and test it out (been wanting to run it with Booming Blade for the most epic bonking experience anyway), so maybe I can report back.
I think torch of revocation should be c-tier at least as it is simply the best dmg for shileleagh users, yes the magical staffs are typically better for druid or nature cleric as they are full spellcasters but on your rizzadin build or spore druid fighter multiclass the torch is just the best option with the highest dmg even beating the ironwood club
You forgot to mention the one downside of torches which is sometimes it will light flammable surfaces on fire if you walk over them while simply holding one in your hand.
one other downside i might note for the shadow lantern - which i dont know whether its a bug or by design - is that the shadow isnt capable of climbing or jumping. it cant go up ladders, vines, etc, and it cant cross any sort of chasm, i dont recall whether it can go up stairs but regardless theres a huge amount of terrain that it just cant cross and gets left behind in. its honestly really annoying and imo with that in mind its mainly useful to toss it out for like 1 encounter, *maybe* two if theres very little distance in between, then forget about it, which is a shame since its such a cool summon
for what it’s worth in the Deva Mace, I’ve gotten it recently on PC with picking up the body and swapping the weapon from another character, no controller shenanigans. But yes, multiple methods for sure!
Just finished my second honour mode play through, in part thanks to and in part because of your continuous detailed presentation of the many fun mechanics in this game.
(Party was a swords bard archer, a GS ranger/AS rogue/fighter, an abjuration wizard and an Elk Heart Barbarian/Fighter/Monk.)
Right?? Keeps me excited about the game for sure.
Could you give me some more specifics about the barb/fighter/monk multiclass please? Ive literally never heard of anyone doing that build before but it sounds like alot of fun!
@@bred223 not OP, but mine started barb for constitution unarmoured defense, monk cause strong and either 3 or 4 levels of fighter for fighting style, second wind, feat etc.
Thanks so much for the support - congrats on the double win! Glad the videos have helped :D
@@bred223 Ceph has a video on it, calls it the Trampler. Key game mechanic is using Primal Stampede to lock down huge numbers of enemies. Certain fights this made trivial, but i found myself slightly more frequently throwing weapons, as this party liked to start combats from stealth and was often decimating enemies from range.
Don’t know if it’s bugged but I don’t think the radiant damage from the shining staver transfers over when thrown- it kind of killed one of my fun thrower build ideas. Justice for light hammers!
Can confirm it doesn't work. I had it bound as a backup during act 2 in case something was resistant to the piercing damage of the pike. I found out the hard way that when thrown it does not do radiant damage. Was a bummer to learn that.
No need to apologize! You are the hardest working man on youtube. We all appreciate your videos!
Aaah yes been waiting for the next episode of this series
Great stuff as always man! Even though I'm currently between BG3 runs, I just love listening to your tierlists while doing miniature painting... gives me so many ideas for future builds.
Hey Ceph, if I'm not mistaken the Shadow Lantern can go in your torch slot, so you can still summon the shadow while holding a different weapon!
I understand that using it that way kind of defeats the purpose of evaluating it as a weapon, but I figured I'd point that out in case you missed it
Sadly if you put it in the torch slot the summon disappears - has to be used as a weapon
Thank you so much for these. They are such a help to determine what is worth picking up and using.
On the topic of BG3 content: i did really enjoy the spellblade wizard build guide, and would be very interested in more modded character builds. Some of my favourites that i recently played with are the mind weaver and elementalist, so i would like seeing your take on how to build these classes. The mind weaver seemed largely balanced to me, whereas the elementalist steers more on the power fantasy side, but both had nice custom skills and art, which deserve mentioning
I had no clue you had made a salami build, I need to watch it immediately!
The weapon from the MORNING Lord not being a MORNING star just k**ls me, Larian failed me so much on that one (luckly the mods fixed this)
It... is a morning star...
You mean just calling it "the morning star"? Bit cheesy for the tone of the quest.
@@zegreatpumpkinani9161 The base item for the blood of Lathander is a mace+3, as such it inherits the mace's weapon actions. You can always tell the base item of a weapon by looking at the bottom left of the weapon card. I think OP's comment wanted the base item to have been a Morning Star instead of a mace.
@@hscj16 fair enough, that is kinda wonky
Great vid as always! Im new to this kind of game. Do you plan to do a vid how different iteams work with other iteams? I learnd a lot from your vids. great work keep it up!
i started typing a comment about the Club of HGS and the Titanstring Bow until you beat me to it!!
(i am lazy and hate spending all my gold in act 1, where I need it most)
I used titanstring + club of hill giant strength the whole game in my (recently completed) first honour run. Was a sword bard and by far my strongest character. Really carried the run.
Where'd you get longbow expertise?
My bard can't use longbows
@ from elf racial. I used Astarion.
@@csquared4538 Hm. You'd have to be. Or use the Gloves of Archery, or get a level in Fighter.
@@JoshSweetvale I think I used gloves of archery as well and eventually multiclassed into fighter. I basically played sword bard like a ranged fighter. It felt like a waste of time to cast when I could kill multiple enemies or one powerful enemy per turn.
I had very few boss encounters where the boss ever got to act.
The best simple weapons are these hands.
The above post brought to us all by Open Handed, Tavern Brawler Monk gang. 😎
@@travisretriever7473And by your friends at Waning Moon Brewing, who are introducing a new Hazy Cloud Giant Elixir IPA. Drink. Make it drank. Be drunk.
@@travisretriever7473 Just your Average Saiyan Warrior build
GET SUM
Not related to the subject of the video, but your mic in this video is slightly worse than in the previous ones (maybe you are traveling or something, but just saying in case it's a setting thing)
Thanks for all the BG3 videos, your knowledge helped a lot to get back into the game to try out honor mode!
Thanks for the heads up! Sadly this video was recorded right after my old PC died and I had to replace it, so I had to recreate my audio settings from memory on the new one at very short notice - should be fixed on subsequent videos!
Awesome, glad to hear it - good luck with the runs!
Ritual Axe + Amulet of the Unworthy sadist build when?
Sickle of Booal is a must steal because you can get the permeant buff for your party by stealing it before making a deal with the red cap.
Okay, you had me at Blinding Salami-slinging Chimpanzee Barbarian ^^
Club of hill giant strength not being S tier is a crime. It's sufficient strength to replace an elixir on any titanstring (meaning almost every archer) and every throwing build not utilizing a returning weapon, and it's available quite early. Especially for archers, the freed up elixir slot can readily mean a trade of -1 damage/attack for +1 attack/turn with bloodlust, and you can stack bloodlusts up in the same place you get the club by buying from derryth directly or through buying worg fangs off of her and using an alchemist hireling. In its context, I don't see how it's not the strongest item on this list.
Yea, but you have to consider that even for ranged characters the club of hill giant strength has some decent competition: if you run titanstring + club and shield, then your melee is gonna be absolutely pathetic, and you miss out on the increased crit rate you can get from the knife of the undermountain king, bloodlust is conditional around killing stuff but if you run titanstring your character will likely be primarily focusing on bursting down a high value target like a boss/elite anyway, so haste can do the same job but without needing to attack other enemies as a consideration, you can dual weild them but unless you wanna have a really unstealthy archer you are gonna have pretty poor AC
And while titanstring is a very good bow, you can get away with using other ones with better utility at which point the club becomes entirely useless... Besides, thrower would probably be making better use of the extra strenght anyway since it adds more than just flat damage to what their build does
@@domaxltv Pathetic melee - You're a ranged martial. You want to melee 0% of the time.
"and you miss out on the increased crit rate you can get from the knife of the undermountain king" - Only if you're running shield and club. It's a club - it's light, you can run club + knife and trade the AC for the crit chance.
That said, crit chance is not a very powerful investment here, anyway. Most of your damage is coming from sharpshooter and titan weapon, neither of which are doubled on a crit. All of which is to say, you don't actually benefit too terribly much from critical hits except on arrows of slaying, and you're going to want guaranteed crits (luck of the far realms, assassinate) on these arrows, not random ones. The knife is really overrated on ranged martials most of the time - it's just not relevant to how you actually deal your bread and butter damage.
"if you run titanstring your character will likely be primarily focusing on bursting down a high value target like a boss/elite anyway"
Why? Your character will be equally adept at killing any kind of enemy. You have the two additional options of using arrows of slaying for doubling your single target damage (which includes the damage not doubled by crits, i.e. sharpshooter + titan weapon), or arrow of many targets for huge AOE damage. Using an arrow of slaying to take out a mook, proc bloodlust, and functionally turn that into a free attack is easy to do in almost every encounter and extremely powerful.
"haste can do the same job but without needing to attack other enemies as a consideration,"
And you can run haste AND bloodlust for yet another attack, which is still a 33% improvement in DPR over the hasted only setup. Bloodlust isn't _necessarily_ the best elixir in the general sense, but for any archer, it absolutely is.
"you can get away with using other [bows] with better utility at which point the club becomes entirely useless"
As does any elixir of strength. I don't see your point here - we're just comparing elixir of strength to club of hill giant str on an archer. For other bows - although every other ranged martial setup aside from 2x hand crossbows is objectively _MUCH_ worse than titanstring for any archer prior to act 3 - neither strength option matters at all.
"Besides, thrower would probably be making better use of the extra strenght anyway since it adds more than just flat damage to what their build does"
Should be adding the same amount of damage to each. For a TB thrower, you get (str or dex) + str. For an archer, you get dex + str from titanstring. The +str is constant between these two. Just because the base stat differs
Also, any throwers with returning weapons can't run any offhand options. The game switches an offhand weapon to mainhand the moment you throw, and then equips the returning weapon over your mainhand when it returns. Or, if you run the returning weapon in your offhand, it just equips over your mainhand with no swap. This all amounts to unequipping any dual-wielded weapon on a thrower build. Practically, you can't use the club on a thrower unless you're only throwing items that don't return, so no EK bound weapons (meaning no lightning jabber in act 2) and no returning pike, dwarven thrower, or nyrulna. This means that there's a MUCH stronger incentive to run an elixir of strength on a thrower since there just isn't an alternative way to cheat strength onto their kit.
New tier list videoooo 🙌
Praise the gods 🙌
Adding to other comments, I'm quite happy to see the Devotee's Mace in S tier. Based af, Ceph!
I feel like if I threw a javelin at someone, it would inflict a gaping wound regardless. I know, it's a game, not real life, but I found that bit amusing
Sometimes it hits armor, or bits of the monster that are a little tougher than human.
Or it grazes. Say, slicing off a Goblin's finger.
How about a tier list of your tier lists? I'd rank spells s+ for sure.
good idea 💡 👍
Torch is insane =)
Thanks for a video
34:42 says the guy who puts True Strike on every build >:(
See thats just it, you don't even have to use it to get this salty goodness!
My girlfriend left me for true strike 😞
Informal poll -
Seriously, how many of you people regularly dip weapons in candles and stuff?
I specifically set out on a playthrough to do this and I got to the dank crypt at level 2 and 3 and gave up on it. In like 700 hours of playtime that was the ONLY time I actively tried to dip weapons in every encounter or even intentionally try to dip weapons.
It's good in the very early game when you need every scrap of damage you can get. It's not really worth the effort past that point.
Oh yeah baby, this is what I've been waiting for
Wake up baby new bg3 tier list
Just started, but the sound seems muffled compared to your other lists
I noticed this too. I think with the new computer that there might be some settings to adjust that'll happen for future videos.
too low 😴
Most important thing you missed about salami is if you dip it in fire it tastes really good.
12:05 I do not understand this argument at all. Getting a returning weapon is as easy as walking to the goblin camp, getting inside and talking to the vendor in the main courtyard. If you need more than 1 returning weapon, ok, but otherwise A tier is ridiculously high.
Man, you're killing me. Sussur rhymes with looser. You can hear the narrator say it if you pass the skill check in the blighted village.
Sussur is an abbreviation of a real word - sussuration - meaning whisper. In US english it's pronounced the way I said it, in british english it's pronounced the way the narrator says it. Credit though for being one of the very few people to correct my pronunciation who's actually more or less right!
I always have Shatterd Flail weapon for sale. ; I'm automatically scared of items with obvious downsides.
I will try to implement it in some build now. Thank you.
The more I watch your videos, the more I realise I haven't got the slightest clue how most of this stuff works, especially the spells. Unfortunately this means I don't tend to use them, aside from maybe the healing spells with Shadowheart or very specific occasions. I'd like to use more stuff but I'm always afraid I might waste an attack or use a spell which I might need later (which I never get around to either lol) so I just don't. I just rely on swords, daggers & bows/crossbows for every battle but alas this does get a tad boring.
Hope the stress isn’t too bad and you’re doing well.
I get your argument favoring the shattered flail. But I've never used it and probably never will.
Hi thanks for sticking with BG3! Re the club of hill giant strength for monks, I have not been able to put a weapon in the offhand if my main hand is empty. Is that always true? If so then what would be in the monks primary weapon hand if you have the club in the other?
Thanks! To get an offhand weapon with empty mainhand, there's a dumb workaround:
- equip two light weapons, club in offhand, any other weapon in mainhand
- open another character's inventory and drag the weapon from your mainhand slot to theirs
Now you're left with just the club (or whatever weapon you want to use offhand) equipped in your offhand and an empty mainhand, and your monk can unarmed strike with the strength bonus!
This is, unfortunately, a PC only feature/exploit.
@@Cephalopocalypse wow who woulda thought. maybe one day you can give a peak behind the curtain about how you (or anyone) figures out such hidden exploits and mechanics? Like how do you test items to know when the tooltips are wrong? It must require a hella lot of work and an efficient system.
I’d love to know how the first person discovered how to save Alfira from the Dark Urge, or how to kidnap and relocate NPCs etc. (ive never mastered the kidnapping thing)
@@doloresabernathy9809you weren't asking me lol but for me, in the games I've been more knowledgeable about, it just comes down to getting to know how the game's logic works, and finding weird intersections where weird things might happen. Definitely if you have a desired outcome you can spend time trying to noodle around with educated guesses to confuse the logic, or help it out with something the developers didn't account for but might have enjoyed!
Do you take character build ideas from your audience, and if so, how might one bring one to your attention? I have a build I've been using in my most recent playthrough that has been a ton of fun and does some pretty powerful things. It is, however, very item dependent. Love the content, btw!
Since the Torch is available from as soon as you left the Nautiloid, shouldn't it be at the beggining of the tier? I understand that you had them in alphabetical order, but the torch is way better than a +1 Mace since you have it way sooner. :) Also, for a Druid is probably the best weapon available for almost the whole Act 1 (would be A tier at least). :)
how did I not know about that salami build I need to check that out
The funniness of the Salami alone should justify a slot for it in S-Tier but I can live with this 😂
Its always worth noting that any of these weapons which a monk gets proficiency for from some source can be used with Dexterity (the best stat) and gets the dice upgraded to 1d6 at level 3, and 1d8 at level 9.
Given stunning strikes can be made with weapon attacks, some of these have more value for monks specifically. Weapon monks are excellent even if tavern brawler monks are better versions of a monk.
My monk uses a greatsword.
@@ethanpeeples6187 are you getting proficiency from another class? The greatsword can never have the monk weapon property because it’s 2-handed
@@CreativeExcusesGaming gith master race
I honestly thought the salami-slinger video as a April fouls day thing 😅
Could you make a video about camp casters. One that gives optimum level 12 builds for the optimal three camp casters?
Flails were real weapons, historically. Especially the two handed versions that were used as modified farm tools. Commonly depiction being used from the back of war-wagons.
Have you thought about doing a Class/Subclass Features Tier List?
Am I stupid or did you not cover the duelists prerogative in the rapier list??
I haven't covered rapiers yet - will be with one handed martial weapons!
The moment I saw “salami” in the tier list I was like, “Let’s fucking go!!!!”
Sorry to hear about your computer. Cheers!
Thanks so much for the support! I just wish it had hung on another month for the Cyber Monday sales.........
Wait... Am i misremembering. I thought the Ironwood club was available in act 1.
When you kill the enemies to get the letter to expose Kagha at the druid grove, the tree dudes drop them don't they? Or is that some other tree club i also ignored?
You're thinking of the twisting branch, which Ceph missed on the tier list. But it's identical to the regular club mechanically and is harder to obtain, so I'm sure he'd give it D tier.
@@brazen_helm got it. I ignored it cause it was that bad
Did you switch to the previous mic?
you should have called it the "glizzy gladiator" build
Im almost never not using the hill giants strength. Increase jump distance in a pinch, titanstring bow, just an easy less managing way than the elixers you have to buy and that other characters like monks and paladins would want your elixers more
Oof my brother in christ that audio is going on a journey lately 😂 so sorry your computer decided to retire :(
Ooh! A fresh one.
Hey, I may have missed this … have you done swords? I saw Bows …
Can you use the Redcap Sickle as the Sussur bark challenge reward? And does that really help? thanks
Sussur weapons can only be made from default non magical versions of those weapons so no redcap sickle, no +1 weapons, etc
I've still never played with a throwing character. Aside from abusing Tavern Brawler, when is a thrown weapon for a Strength-based character going to be better than giving them a Heavy Crossbow, or even the Titanstring Longbow?
The entire point of throwing is to use Tavern Brawler.
Has the interaction with the shattered flail and healing items been fixed? Or is it still bugged?
Shattered flail doesn't proc healing items and the description says it's not supposed to, so that's how it's gonna stay.
I find i dont want to use either of the legendary maces in Act 3 for my clerics because of the staff of cherished necromancy. Id take several free uses of lv 6 inflict wounds over a weapon that I'll rarely use to attack. A healing aura once a day just doesn't compare.
I personally tend to use Phalar Aluve if I have a cleric in Act 3. Agreed that the devotee's mace rarely comes up, but I think S tier is still fair because if you have a character who wants to make weapon attacks but only has simple weapon proficiency, it is the best option (without bug abuse).
I've never used it personally, but I do want to try playing Ceph's cleric/monk radiating orb build at some point and I plan to use it then.
I do not believe you start with a torch and I do not think there is one on the nautiloid - unless I am missing them?
reg loviatar scourge. which character actively wants to hurt themselves
Charge-bound war hammer?
Where’s rapiers, or did I miss that?
CONCUSSIVE SMASH 🔨💥✨️😵
It’s shocking to me that people have such strong feelings about tier lists that it requires commentary on appropriate social behavior. Please behave with decorum.
It's genuinely fascinating to me how poorly people are comfortable acting in public. Obviously the internet brings out the worst in people, and gamers as a group aren't the best socialized, but the incredibly embarrassing behaviour I see is bizarre - often from full grown adults! Just weird.
Huh. Shattered Flail probably would've been good for my gnome Druid. Then again, it's a mace, not a club.
Just who is Devotee and why did they lose their mace? Gaps in the lore.
You are wrong, salami goes in S-tier. S for Salami
Please I’m begging you when you finish your summary at the end to move your mouse off the chart. I’m trying to get clean screenshots of these.
First damn
beat enemies with your meat.....
Salami 😂
Flail is an actual historical weapon. What are you on about? Google кистень