Ok, this video is the best example of how amazing SE PVP combat has become: - You've got player made weapons, cannons, railguns, each with specific advantages. - Player made weapons can be set to target specific parts of enemy ships (power, propulsion). - They can even prioritize whatever the launching ship has targeted. - Also using the short jumps with Jump Drive to counteract the max speed/never-catching-up problem. This is very, very cool. Makes me wanna jump back in and start designing some weapons, or build some awesome combat ships. Tough to find a group of ppl who play regularly, but it's an awesome game! PS: Well done in combat, you got them good lol
Thank you. And the game is become better with every update imo. I know there is a lot of mods out there that will basically do what I am doing for me, but personally I much prefer to do the engineering tinkering in vanilla rather than to play with for instance a torpedo mod. And if you are looking for people to play with, my suggestion would be to hang on the official Keen discord, and eventually you might run into someone there. Or to play on the official servers and not be afraid to team up with randoms. You will probably get burned a few times. But eventually you will probably run into someone you'll end up sticking with. It is how I met the people I'm playing with.
Hey, bro, your missile system looks so cool. Could you do a short video explaining it? Small grid missiles have always been so cool to me, but I never understood how to make them work.
Absolutely. My next video is a showcase of the ship I use here. But I can do a more in-depth Automaton & Automaton missile video as my next one. I will be away for work for a few weeks though, but I can get it done when I am home again :)
Badically want the warheads on the front to be triggered by impact (and armed beforehand because sensors are too slow) or you want the warheads protected well enough they survive the impact to be sensor/event controller triggered after
Ok, this video is the best example of how amazing SE PVP combat has become:
- You've got player made weapons, cannons, railguns, each with specific advantages.
- Player made weapons can be set to target specific parts of enemy ships (power, propulsion).
- They can even prioritize whatever the launching ship has targeted.
- Also using the short jumps with Jump Drive to counteract the max speed/never-catching-up problem.
This is very, very cool.
Makes me wanna jump back in and start designing some weapons, or build some awesome combat ships.
Tough to find a group of ppl who play regularly, but it's an awesome game!
PS: Well done in combat, you got them good lol
Thank you. And the game is become better with every update imo. I know there is a lot of mods out there that will basically do what I am doing for me, but personally I much prefer to do the engineering tinkering in vanilla rather than to play with for instance a torpedo mod.
And if you are looking for people to play with, my suggestion would be to hang on the official Keen discord, and eventually you might run into someone there. Or to play on the official servers and not be afraid to team up with randoms. You will probably get burned a few times. But eventually you will probably run into someone you'll end up sticking with. It is how I met the people I'm playing with.
@@MurlocJoe Ok, thanks, solid advice.
Also I agree with you on mods, the engineering aspect of the game is the most fun - mods take away from that.
Hey, bro, your missile system looks so cool. Could you do a short video explaining it? Small grid missiles have always been so cool to me, but I never understood how to make them work.
Absolutely. My next video is a showcase of the ship I use here. But I can do a more in-depth Automaton & Automaton missile video as my next one. I will be away for work for a few weeks though, but I can get it done when I am home again :)
Badically want the warheads on the front to be triggered by impact (and armed beforehand because sensors are too slow) or you want the warheads protected well enough they survive the impact to be sensor/event controller triggered after
Thank you to share another great video about some good pvp in space Engineers.
Those torpedos were awesome! You should make a video on how to make guided weapons like that
Can do. It will have to wait a couple weeks, but I can do it when I get home again :)